From ce10d0dfd051537f96af6b3cc244071df8f745ec Mon Sep 17 00:00:00 2001 From: cpw Date: Sun, 22 Mar 2015 13:07:06 -0400 Subject: [PATCH] MinecraftForge/FML@4ca6f6e19f3c3147fcf48c58669f55478a9a1345 What a dumb oversight. One needs to copy the active substitution set to the active gamedata. Doesn't work well otherwise. MinecraftForge/FML@6f6cec96be73b4c94999cf60dc00741f3f3c2cc2 Substitutions need to be activated when they're registered, otherwise they won't appear in world, ever. MinecraftForge/FML@13ac015f0c36b8e2091ae332c556be315429f4c8 Change iterator behaviour for the registry - include substitutions in the standard iterator, so that vanilla MC methods visit them (so they can get textures etc). The fml special one only visits the absolute set, used mostly for sanity checking and serialization. --- fml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fml b/fml index 6edc1635d..13ac015f0 160000 --- a/fml +++ b/fml @@ -1 +1 @@ -Subproject commit 6edc1635de163c41b6b5dfe02bee13d6a9c5aa4d +Subproject commit 13ac015f0c36b8e2091ae332c556be315429f4c8