Fix getArmorTexture by passing it the subtype
This commit is contained in:
parent
75907e3815
commit
c9af365d44
3 changed files with 29 additions and 3 deletions
|
@ -54,9 +54,15 @@ public class ForgeHooksClient
|
|||
return FMLClientHandler.instance().getClient().renderEngine;
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public static String getArmorTexture(Entity entity, ItemStack armor, String _default, int slot, int layer, String type)
|
||||
{
|
||||
String result = armor.getItem().getArmorTexture(armor, entity, slot, layer);
|
||||
return getArmorTexture(entity, armor, _default, slot, type);
|
||||
}
|
||||
|
||||
public static String getArmorTexture(Entity entity, ItemStack armor, String _default, int slot, String type)
|
||||
{
|
||||
String result = armor.getItem().getArmorTexture(armor, entity, slot, type);
|
||||
return result != null ? result : _default;
|
||||
}
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@
|
|||
+ String s1 = String.format("textures/models/armor/%s_layer_%d%s.png",
|
||||
+ bipedArmorFilenamePrefix[item.renderIndex], (slot == 2 ? 2 : 1), type == null ? "" : String.format("_%s", type));
|
||||
+
|
||||
+ s1 = ForgeHooksClient.getArmorTexture(entity, stack, s1, slot, (slot == 2 ? 2 : 1), type);
|
||||
+ s1 = ForgeHooksClient.getArmorTexture(entity, stack, s1, slot, type);
|
||||
+ ResourceLocation resourcelocation = (ResourceLocation)field_110859_k.get(s1);
|
||||
+
|
||||
+ if (resourcelocation == null)
|
||||
|
|
|
@ -66,7 +66,7 @@
|
|||
Vec3 vec31 = vec3.addVector((double)f7 * d3, (double)f6 * d3, (double)f8 * d3);
|
||||
return par1World.rayTraceBlocks_do_do(vec3, vec31, par3, !par3);
|
||||
}
|
||||
@@ -740,4 +755,514 @@
|
||||
@@ -740,4 +755,534 @@
|
||||
{
|
||||
StatList.initStats();
|
||||
}
|
||||
|
@ -428,6 +428,7 @@
|
|||
+ {
|
||||
+ return 0.0F; //getDamageVsEntity(par1Entity);
|
||||
+ }
|
||||
+
|
||||
+ /**
|
||||
+ * Called by RenderBiped and RenderPlayer to determine the armor texture that
|
||||
+ * should be use for the currently equiped item.
|
||||
|
@ -441,10 +442,29 @@
|
|||
+ * @param layer The render layer, either 1 or 2, 2 is only used for CLOTH armor by default
|
||||
+ * @return Path of texture to bind, or null to use default
|
||||
+ */
|
||||
+ @Deprecated //Replaced with more useful version below
|
||||
+ public String getArmorTexture(ItemStack stack, Entity entity, int slot, int layer)
|
||||
+ {
|
||||
+ return null;
|
||||
+ }
|
||||
+
|
||||
+ /**
|
||||
+ * Called by RenderBiped and RenderPlayer to determine the armor texture that
|
||||
+ * should be use for the currently equiped item.
|
||||
+ * This will only be called on instances of ItemArmor.
|
||||
+ *
|
||||
+ * Returning null from this function will use the default value.
|
||||
+ *
|
||||
+ * @param stack ItemStack for the equpt armor
|
||||
+ * @param entity The entity wearing the armor
|
||||
+ * @param slot The slot the armor is in
|
||||
+ * @param type The subtype, can be null or "overlay"
|
||||
+ * @return Path of texture to bind, or null to use default
|
||||
+ */
|
||||
+ public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
|
||||
+ {
|
||||
+ return getArmorTexture(stack, entity, slot, (slot == 2 ? 2 : 1));
|
||||
+ }
|
||||
+
|
||||
+
|
||||
+ /**
|
||||
|
|
Loading…
Reference in a new issue