Add tickRate setter to the ForgeFlowingFluid Properties builder.
This commit is contained in:
parent
0512a47eba
commit
9a6d1c390e
|
@ -53,7 +53,6 @@ public abstract class ForgeFlowingFluid extends FlowingFluid
|
||||||
private final int slopeFindDistance;
|
private final int slopeFindDistance;
|
||||||
private final int levelDecreasePerBlock;
|
private final int levelDecreasePerBlock;
|
||||||
private final float explosionResistance;
|
private final float explosionResistance;
|
||||||
//private final BlockRenderLayer renderLayer; // TODO: reimplement
|
|
||||||
private final int tickRate;
|
private final int tickRate;
|
||||||
|
|
||||||
protected ForgeFlowingFluid(Properties properties)
|
protected ForgeFlowingFluid(Properties properties)
|
||||||
|
@ -67,7 +66,6 @@ public abstract class ForgeFlowingFluid extends FlowingFluid
|
||||||
this.slopeFindDistance = properties.slopeFindDistance;
|
this.slopeFindDistance = properties.slopeFindDistance;
|
||||||
this.levelDecreasePerBlock = properties.levelDecreasePerBlock;
|
this.levelDecreasePerBlock = properties.levelDecreasePerBlock;
|
||||||
this.explosionResistance = properties.explosionResistance;
|
this.explosionResistance = properties.explosionResistance;
|
||||||
//this.renderLayer = properties.renderLayer;
|
|
||||||
this.tickRate = properties.tickRate;
|
this.tickRate = properties.tickRate;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -108,12 +106,6 @@ public abstract class ForgeFlowingFluid extends FlowingFluid
|
||||||
return levelDecreasePerBlock;
|
return levelDecreasePerBlock;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*@Override
|
|
||||||
public BlockRenderLayer getRenderLayer()
|
|
||||||
{
|
|
||||||
return renderLayer;
|
|
||||||
}*/
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Item getFilledBucket()
|
public Item getFilledBucket()
|
||||||
{
|
{
|
||||||
|
@ -207,7 +199,6 @@ public abstract class ForgeFlowingFluid extends FlowingFluid
|
||||||
private int slopeFindDistance = 4;
|
private int slopeFindDistance = 4;
|
||||||
private int levelDecreasePerBlock = 1;
|
private int levelDecreasePerBlock = 1;
|
||||||
private float explosionResistance = 1;
|
private float explosionResistance = 1;
|
||||||
//private BlockRenderLayer renderLayer = BlockRenderLayer.TRANSLUCENT;
|
|
||||||
private int tickRate = 5;
|
private int tickRate = 5;
|
||||||
|
|
||||||
public Properties(Supplier<? extends Fluid> still, Supplier<? extends Fluid> flowing, FluidAttributes.Builder attributes)
|
public Properties(Supplier<? extends Fluid> still, Supplier<? extends Fluid> flowing, FluidAttributes.Builder attributes)
|
||||||
|
@ -253,10 +244,10 @@ public abstract class ForgeFlowingFluid extends FlowingFluid
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*public Properties renderLayer(BlockRenderLayer layer)
|
public Properties tickRate(int tickRate)
|
||||||
{
|
{
|
||||||
this.renderLayer = layer;
|
this.tickRate = tickRate;
|
||||||
return this;
|
return this;
|
||||||
}*/
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue