move shouldCheckWeakPower
to Forge section
This commit is contained in:
parent
f40bdeca97
commit
8c54873afd
1 changed files with 17 additions and 24 deletions
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@ -145,28 +145,7 @@
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}
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}
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/**
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/**
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@@ -1036,6 +1060,20 @@
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@@ -1086,6 +1110,7 @@
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public int getRenderColor(int par1)
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{
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return 16777215;
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+ }
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+
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+ /**
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+ * Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules.
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+ * @param world The world
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+ * @param x The x position of this block instance
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+ * @param y The y position of this block instance
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+ * @param z The z position of this block instance
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+ * @param side The INPUT side of the block to be powered - ie the opposite of this block's output side
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+ * @return Whether Block#isProvidingWeakPower should be called when determining indirect power
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+ */
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+ public boolean shouldCheckWeakPower(World world, int x, int y, int z, int side)
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+ {
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+ return !this.isNormalCube(world.getBlockId(x, y, z));
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}
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/**
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@@ -1086,6 +1124,7 @@
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*/
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*/
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public void setBlockBoundsForItemRender() {}
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public void setBlockBoundsForItemRender() {}
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@ -174,7 +153,7 @@
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/**
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/**
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* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
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* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
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* block and l is the block's subtype/damage.
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* block and l is the block's subtype/damage.
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@@ -1095,28 +1134,37 @@
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@@ -1095,28 +1120,37 @@
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par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
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par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
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par2EntityPlayer.addExhaustion(0.025F);
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par2EntityPlayer.addExhaustion(0.025F);
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@ -219,7 +198,7 @@
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}
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}
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/**
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/**
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@@ -1457,4 +1505,979 @@
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@@ -1457,4 +1491,993 @@
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canBlockGrass[0] = true;
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canBlockGrass[0] = true;
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StatList.initBreakableStats();
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StatList.initBreakableStats();
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}
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}
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@ -1195,6 +1174,20 @@
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+ return false;
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+ return false;
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+ }
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+ }
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+
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+
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+ /**
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+ * Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules.
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+ * @param world The world
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+ * @param x The x position of this block instance
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+ * @param y The y position of this block instance
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+ * @param z The z position of this block instance
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+ * @param side The INPUT side of the block to be powered - ie the opposite of this block's output side
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+ * @return Whether Block#isProvidingWeakPower should be called when determining indirect power
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+ */
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+ public boolean shouldCheckWeakPower(World world, int x, int y, int z, int side)
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+ {
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+ return !this.isNormalCube(world.getBlockId(x, y, z));
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+ }
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+
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+ @Deprecated //Implemented here as we changed the IFluidBlock interface, and this allows us to do so without breaking exisitng mods.
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+ @Deprecated //Implemented here as we changed the IFluidBlock interface, and this allows us to do so without breaking exisitng mods.
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+ // To be removed next MC version {1.6.3+}
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+ // To be removed next MC version {1.6.3+}
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+ public float getFilledPercentage(World world, int x, int y, int z){ return 1; }
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+ public float getFilledPercentage(World world, int x, int y, int z){ return 1; }
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