allow blocks to choose how they handle indirect power

This commit is contained in:
Ben Blank 2013-09-28 17:56:19 -07:00
parent 24017d6810
commit f40bdeca97
2 changed files with 60 additions and 15 deletions

View file

@ -145,7 +145,28 @@
}
/**
@@ -1086,6 +1110,7 @@
@@ -1036,6 +1060,20 @@
public int getRenderColor(int par1)
{
return 16777215;
+ }
+
+ /**
+ * Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules.
+ * @param world The world
+ * @param x The x position of this block instance
+ * @param y The y position of this block instance
+ * @param z The z position of this block instance
+ * @param side The INPUT side of the block to be powered - ie the opposite of this block's output side
+ * @return Whether Block#isProvidingWeakPower should be called when determining indirect power
+ */
+ public boolean shouldCheckWeakPower(World world, int x, int y, int z, int side)
+ {
+ return !this.isNormalCube(world.getBlockId(x, y, z));
}
/**
@@ -1086,6 +1124,7 @@
*/
public void setBlockBoundsForItemRender() {}
@ -153,7 +174,7 @@
/**
* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
* block and l is the block's subtype/damage.
@@ -1095,28 +1120,37 @@
@@ -1095,28 +1134,37 @@
par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
par2EntityPlayer.addExhaustion(0.025F);
@ -198,7 +219,7 @@
}
/**
@@ -1457,4 +1491,979 @@
@@ -1457,4 +1505,979 @@
canBlockGrass[0] = true;
StatList.initBreakableStats();
}

View file

@ -748,7 +748,31 @@
{
block = null;
}
@@ -3914,7 +4083,7 @@
@@ -3744,14 +3913,20 @@
*/
public int getIndirectPowerLevelTo(int par1, int par2, int par3, int par4)
{
- if (this.isBlockNormalCube(par1, par2, par3))
+ Block block = Block.blocksList[this.getBlockId(par1, par2, par3)];
+
+ if (block == null)
+ {
+ return 0;
+ }
+
+ if (!block.shouldCheckWeakPower(this, par1, par2, par3, par4))
{
return this.getBlockPowerInput(par1, par2, par3);
}
else
{
- int i1 = this.getBlockId(par1, par2, par3);
- return i1 == 0 ? 0 : Block.blocksList[i1].isProvidingWeakPower(this, par1, par2, par3, par4);
+ return block.isProvidingWeakPower(this, par1, par2, par3, par4);
}
}
@@ -3914,7 +4089,7 @@
*/
public long getSeed()
{
@ -757,7 +781,7 @@
}
public long getTotalWorldTime()
@@ -3924,7 +4093,7 @@
@@ -3924,7 +4099,7 @@
public long getWorldTime()
{
@ -766,7 +790,7 @@
}
/**
@@ -3932,7 +4101,7 @@
@@ -3932,7 +4107,7 @@
*/
public void setWorldTime(long par1)
{
@ -775,7 +799,7 @@
}
/**
@@ -3940,13 +4109,13 @@
@@ -3940,13 +4115,13 @@
*/
public ChunkCoordinates getSpawnPoint()
{
@ -791,7 +815,7 @@
}
@SideOnly(Side.CLIENT)
@@ -3970,7 +4139,10 @@
@@ -3970,7 +4145,10 @@
if (!this.loadedEntityList.contains(par1Entity))
{
@ -803,7 +827,7 @@
}
}
@@ -3978,6 +4150,11 @@
@@ -3978,6 +4156,11 @@
* Called when checking if a certain block can be mined or not. The 'spawn safe zone' check is located here.
*/
public boolean canMineBlock(EntityPlayer par1EntityPlayer, int par2, int par3, int par4)
@ -815,7 +839,7 @@
{
return true;
}
@@ -4098,8 +4275,7 @@
@@ -4098,8 +4281,7 @@
*/
public boolean isBlockHighHumidity(int par1, int par2, int par3)
{
@ -825,7 +849,7 @@
}
/**
@@ -4174,7 +4350,7 @@
@@ -4174,7 +4356,7 @@
*/
public int getHeight()
{
@ -834,7 +858,7 @@
}
/**
@@ -4182,7 +4358,7 @@
@@ -4182,7 +4364,7 @@
*/
public int getActualHeight()
{
@ -843,7 +867,7 @@
}
public IUpdatePlayerListBox getMinecartSoundUpdater(EntityMinecart par1EntityMinecart)
@@ -4225,7 +4401,7 @@
@@ -4225,7 +4407,7 @@
*/
public double getHorizon()
{
@ -852,7 +876,7 @@
}
/**
@@ -4294,30 +4470,28 @@
@@ -4294,30 +4476,28 @@
public void func_96440_m(int par1, int par2, int par3, int par4)
{
@ -904,7 +928,7 @@
}
}
}
@@ -4363,4 +4537,115 @@
@@ -4363,4 +4543,115 @@
return MathHelper.clamp_float(f, 0.0F, flag ? 1.5F : 1.0F);
}