The "ServerStarting" event should now properly crash the server if it fails,
so the client will properly exit. Also, added in a "pre-server-start" event that fires before the worlds are loaded for a save, just for you immibis.
This commit is contained in:
parent
509b5f8e7e
commit
6962786e4b
6 changed files with 71 additions and 5 deletions
|
@ -304,9 +304,14 @@ public class FMLCommonHandler
|
|||
}
|
||||
}
|
||||
|
||||
public void handleServerStarting(MinecraftServer server)
|
||||
public boolean handleServerAboutToStart(MinecraftServer server)
|
||||
{
|
||||
Loader.instance().serverStarting(server);
|
||||
return Loader.instance().serverAboutToStart(server);
|
||||
}
|
||||
|
||||
public boolean handleServerStarting(MinecraftServer server)
|
||||
{
|
||||
return Loader.instance().serverStarting(server);
|
||||
}
|
||||
|
||||
public void handleServerStarted()
|
||||
|
|
|
@ -58,6 +58,7 @@ import cpw.mods.fml.common.event.FMLInterModComms.IMCEvent;
|
|||
import cpw.mods.fml.common.event.FMLFingerprintViolationEvent;
|
||||
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
|
||||
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
|
||||
import cpw.mods.fml.common.event.FMLServerAboutToStartEvent;
|
||||
import cpw.mods.fml.common.event.FMLServerStartedEvent;
|
||||
import cpw.mods.fml.common.event.FMLServerStartingEvent;
|
||||
import cpw.mods.fml.common.event.FMLServerStoppedEvent;
|
||||
|
@ -90,6 +91,7 @@ public class FMLModContainer implements ModContainer
|
|||
.put(FMLPreInitializationEvent.class, Mod.PreInit.class)
|
||||
.put(FMLInitializationEvent.class, Mod.Init.class)
|
||||
.put(FMLPostInitializationEvent.class, Mod.PostInit.class)
|
||||
.put(FMLServerAboutToStartEvent.class, Mod.ServerAboutToStart.class)
|
||||
.put(FMLServerStartingEvent.class, Mod.ServerStarting.class)
|
||||
.put(FMLServerStartedEvent.class, Mod.ServerStarted.class)
|
||||
.put(FMLServerStoppingEvent.class, Mod.ServerStopping.class)
|
||||
|
|
|
@ -695,11 +695,20 @@ public class Loader
|
|||
return "Minecraft " + mccversion;
|
||||
}
|
||||
|
||||
public void serverStarting(Object server)
|
||||
public boolean serverStarting(Object server)
|
||||
{
|
||||
try
|
||||
{
|
||||
modController.distributeStateMessage(LoaderState.SERVER_STARTING, server);
|
||||
modController.transition(LoaderState.SERVER_STARTING);
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
FMLLog.log(Level.SEVERE, t, "A fatal exception occurred during the server starting event");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void serverStarted()
|
||||
{
|
||||
|
@ -752,4 +761,19 @@ public class Loader
|
|||
modController.transition(LoaderState.SERVER_STOPPED);
|
||||
modController.transition(LoaderState.AVAILABLE);
|
||||
}
|
||||
|
||||
public boolean serverAboutToStart(MinecraftServer server)
|
||||
{
|
||||
try
|
||||
{
|
||||
modController.distributeStateMessage(LoaderState.SERVER_ABOUT_TO_START, server);
|
||||
modController.transition(LoaderState.SERVER_ABOUT_TO_START);
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
FMLLog.log(Level.SEVERE, t, "A fatal exception occurred during the server about to start event");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ import cpw.mods.fml.common.event.FMLInitializationEvent;
|
|||
import cpw.mods.fml.common.event.FMLLoadCompleteEvent;
|
||||
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
|
||||
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
|
||||
import cpw.mods.fml.common.event.FMLServerAboutToStartEvent;
|
||||
import cpw.mods.fml.common.event.FMLServerStartedEvent;
|
||||
import cpw.mods.fml.common.event.FMLServerStartingEvent;
|
||||
import cpw.mods.fml.common.event.FMLServerStoppedEvent;
|
||||
|
@ -28,6 +29,7 @@ public enum LoaderState
|
|||
INITIALIZATION("Initializing mods", FMLInitializationEvent.class),
|
||||
POSTINITIALIZATION("Post-initializing mods", FMLPostInitializationEvent.class),
|
||||
AVAILABLE("Mod loading complete", FMLLoadCompleteEvent.class),
|
||||
SERVER_ABOUT_TO_START("Server about to start", FMLServerAboutToStartEvent.class),
|
||||
SERVER_STARTING("Server starting", FMLServerStartingEvent.class),
|
||||
SERVER_STARTED("Server started", FMLServerStartedEvent.class),
|
||||
SERVER_STOPPING("Server stopping", FMLServerStoppingEvent.class),
|
||||
|
|
|
@ -144,6 +144,14 @@ public @interface Mod
|
|||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.METHOD)
|
||||
public @interface PostInit {}
|
||||
/**
|
||||
* Mark the designated method as being called at the "server-about-to-start" phase
|
||||
* @author cpw
|
||||
*
|
||||
*/
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.METHOD)
|
||||
public @interface ServerAboutToStart {}
|
||||
/**
|
||||
* Mark the designated method as being called at the "server-starting" phase
|
||||
* @author cpw
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
package cpw.mods.fml.common.event;
|
||||
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import cpw.mods.fml.common.LoaderState.ModState;
|
||||
|
||||
public class FMLServerAboutToStartEvent extends FMLStateEvent {
|
||||
|
||||
private MinecraftServer server;
|
||||
|
||||
public FMLServerAboutToStartEvent(Object... data)
|
||||
{
|
||||
super(data);
|
||||
this.server = (MinecraftServer) data[0];
|
||||
}
|
||||
@Override
|
||||
public ModState getModState()
|
||||
{
|
||||
return ModState.AVAILABLE;
|
||||
}
|
||||
|
||||
public MinecraftServer getServer()
|
||||
{
|
||||
return server;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue