Fix overrides not being read from the server registry snapshot (#4224)
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e59b979e1b
commit
434f95c66e
3 changed files with 17 additions and 3 deletions
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@ -130,6 +130,7 @@ enum FMLHandshakeClientState implements IHandshakeState<FMLHandshakeClientState>
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ForgeRegistry.Snapshot entry = new ForgeRegistry.Snapshot();
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entry.ids.putAll(pkt.getIdMap());
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entry.dummied.addAll(pkt.getDummied());
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entry.overrides.putAll(pkt.getOverrides());
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snap.put(pkt.getName(), entry);
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if (pkt.hasMore())
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@ -261,6 +261,11 @@ public abstract class FMLHandshakeMessage {
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return dummied;
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}
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public Map<ResourceLocation, String> getOverrides()
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{
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return overrides;
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}
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public ResourceLocation getName()
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{
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return this.name;
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@ -21,8 +21,11 @@ package net.minecraftforge.debug;
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import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextComponentString;
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@ -40,12 +43,13 @@ public class RegistryOverrideTest
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@SubscribeEvent
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public static void registerBlocks(RegistryEvent.Register<Block> event)
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{
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event.getRegistry().register(new BlockReplacement() );
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event.getRegistry().register(new BlockReplacement());
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}
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private static class BlockReplacement extends Block
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{
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AxisAlignedBB BB = FULL_BLOCK_AABB.contract(0.1, 0, 0.1);
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private BlockReplacement()
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{
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super(Material.ROCK);
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@ -62,9 +66,13 @@ public class RegistryOverrideTest
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}
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@Override
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public void onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn)
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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playerIn.sendMessage(new TextComponentString("Debug Override Click!"));
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if (hand == EnumHand.MAIN_HAND)
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{
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playerIn.sendMessage(new TextComponentString(worldIn.isRemote ? "Client" : "Server"));
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}
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return false;
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}
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}
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}
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