Changed to just plane entity for flexability.
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@ -357,10 +357,10 @@
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+ *
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+ *
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+ * @param stack The ItemStack
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+ * @param stack The ItemStack
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+ * @param armorType Armor slot ID: 0: Helmet, 1: Chest, 2: Legs, 3: Boots
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+ * @param armorType Armor slot ID: 0: Helmet, 1: Chest, 2: Legs, 3: Boots
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+ * @param players The player trying to equip the armor
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+ * @param entity The entity trying to equip the armor
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+ * @return True if the given ItemStack can be inserted in the slot
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+ * @return True if the given ItemStack can be inserted in the slot
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+ */
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+ */
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+ public boolean isValidArmor(ItemStack stack, int armorType, EntityPlayer player)
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+ public boolean isValidArmor(ItemStack stack, int armorType, Entity entity)
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+ {
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+ {
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+ return isValidArmor(stack, armorType);
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+ return isValidArmor(stack, armorType);
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+ }
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+ }
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