Fix particle texture of the generated item models.

This commit is contained in:
Fry 2015-06-27 01:26:59 +03:00
parent 637e2c6f56
commit 37b4936e9d

View file

@ -135,7 +135,7 @@ public class ItemLayerModel implements IRetexturableModel {
public boolean isAmbientOcclusion() { return true; } public boolean isAmbientOcclusion() { return true; }
public boolean isGui3d() { return false; } public boolean isGui3d() { return false; }
public boolean isBuiltInRenderer() { return false; } public boolean isBuiltInRenderer() { return false; }
public TextureAtlasSprite getTexture() { return null; } public TextureAtlasSprite getTexture() { return particle; }
public ItemCameraTransforms getItemCameraTransforms() { return ItemCameraTransforms.DEFAULT; } public ItemCameraTransforms getItemCameraTransforms() { return ItemCameraTransforms.DEFAULT; }
public List<BakedQuad> getFaceQuads(EnumFacing side) { return ImmutableList.of(); } public List<BakedQuad> getFaceQuads(EnumFacing side) { return ImmutableList.of(); }
public List<BakedQuad> getGeneralQuads() { return quads; } public List<BakedQuad> getGeneralQuads() { return quads; }