Fix tile entities being replaced when not needed. (#7318)

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Redstone_Dubstep 2020-09-10 20:54:48 +02:00 committed by GitHub
parent dbcf8bd075
commit 2353cd982a
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1 changed files with 1 additions and 1 deletions

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@ -24,7 +24,7 @@
@Deprecated @Deprecated
public void func_196243_a(BlockState p_196243_1_, World p_196243_2_, BlockPos p_196243_3_, BlockState p_196243_4_, boolean p_196243_5_) { public void func_196243_a(BlockState p_196243_1_, World p_196243_2_, BlockPos p_196243_3_, BlockState p_196243_4_, boolean p_196243_5_) {
- if (this.func_235695_q_() && !p_196243_1_.func_203425_a(p_196243_4_.func_177230_c())) { - if (this.func_235695_q_() && !p_196243_1_.func_203425_a(p_196243_4_.func_177230_c())) {
+ if (p_196243_1_.hasTileEntity() && (p_196243_1_.func_203425_a(p_196243_4_.func_177230_c()) || !p_196243_4_.hasTileEntity())) { + if (p_196243_1_.hasTileEntity() && (!p_196243_1_.func_203425_a(p_196243_4_.func_177230_c()) || !p_196243_4_.hasTileEntity())) {
p_196243_2_.func_175713_t(p_196243_3_); p_196243_2_.func_175713_t(p_196243_3_);
} }