Fix potential GL issue when atlas animations bind textures without informating RenderEngine.
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e27de47090
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@ -25,3 +25,19 @@
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return i;
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return i;
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}
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}
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catch (Exception exception)
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catch (Exception exception)
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@@ -417,6 +421,7 @@
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{
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this.textureMapBlocks.updateAnimations();
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this.textureMapItems.updateAnimations();
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+ this.resetBoundTexture(); //Forge: BugFix, Animations don't use our bindTexture, and thus don't change the cached texture.
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}
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/**
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@@ -515,6 +520,7 @@
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{
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this.textureMapBlocks.refreshTextures();
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this.textureMapItems.refreshTextures();
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+ this.resetBoundTexture(); //Forge: BugFix, Animations don't use our bindTexture, and thus don't change the cached texture.
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}
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public Icon getMissingIcon(int par1)
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