2016-06-23 03:49:47 +00:00
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/*
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* Minecraft Forge
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2019-02-10 22:57:03 +00:00
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* Copyright (c) 2016-2019.
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2016-06-23 03:49:47 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2013-03-18 03:07:30 +00:00
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package net.minecraftforge.client.event;
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2018-06-11 01:12:46 +00:00
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import net.minecraftforge.eventbus.api.Event;
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2013-03-18 03:07:30 +00:00
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import net.minecraft.client.renderer.texture.TextureMap;
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public class TextureStitchEvent extends Event
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{
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2016-03-24 08:44:52 +00:00
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private final TextureMap map;
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2013-03-18 03:07:30 +00:00
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public TextureStitchEvent(TextureMap map)
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{
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this.map = map;
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}
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2016-03-24 08:44:52 +00:00
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public TextureMap getMap()
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{
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return map;
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}
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2013-03-18 03:07:30 +00:00
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/**
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* Fired when the TextureMap is told to refresh it's stitched texture.
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* Called after the Stitched list is cleared, but before any blocks or items
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* add themselves to the list.
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*/
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public static class Pre extends TextureStitchEvent
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{
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public Pre(TextureMap map){ super(map); }
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}
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/**
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* This event is fired once the texture map has loaded all textures and
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* stitched them together. All Icons should have there locations defined
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* by the time this is fired.
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*/
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public static class Post extends TextureStitchEvent
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{
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public Post(TextureMap map){ super(map); }
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}
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}
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