ForgePatch/src/main/java/net/minecraftforge/common/util/FakePlayerFactory.java

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package net.minecraftforge.common.util;
import java.lang.ref.WeakReference;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
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import java.util.UUID;
import com.google.common.collect.Maps;
import com.mojang.authlib.GameProfile;
import net.minecraft.world.WorldServer;
import net.minecraftforge.common.DimensionManager;
//To be expanded for generic Mod fake players?
public class FakePlayerFactory
{
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private static GameProfile MINECRAFT = new GameProfile(UUID.fromString("41C82C87-7AfB-4024-BA57-13D2C99CAE77"), "[Minecraft]");
// Map of all active fake player usernames to their entities
private static Map<GameProfile, FakePlayer> fakePlayers = Maps.newHashMap();
private static WeakReference<FakePlayer> MINECRAFT_PLAYER = null;
public static FakePlayer getMinecraft(WorldServer world)
{
FakePlayer ret = MINECRAFT_PLAYER != null ? MINECRAFT_PLAYER.get() : null;
if (ret == null)
{
ret = FakePlayerFactory.get(world, MINECRAFT);
MINECRAFT_PLAYER = new WeakReference(ret);
}
return ret;
}
/**
* Get a fake player with a given username,
* Mods should either hold weak references to the return value, or listen for a
* WorldEvent.Unload and kill all references to prevent worlds staying in memory.
*/
public static FakePlayer get(WorldServer world, GameProfile username)
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{
if (!fakePlayers.containsKey(username))
{
FakePlayer fakePlayer = new FakePlayer(world, username);
fakePlayers.put(username, fakePlayer);
}
return fakePlayers.get(username);
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}
public static void unloadWorld(WorldServer world)
{
Iterator<Entry<GameProfile, FakePlayer>> itr = fakePlayers.entrySet().iterator();
while (itr.hasNext())
{
Entry<GameProfile, FakePlayer> entry = itr.next();
if (entry.getValue().worldObj == world)
{
itr.remove();
}
}
}
}