2013-12-13 07:32:36 +00:00
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package net.minecraftforge.common.util;
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2013-02-28 11:53:42 +00:00
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2014-02-12 02:25:33 +00:00
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import java.util.Iterator;
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2013-12-10 05:59:12 +00:00
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import java.util.Map;
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2014-02-12 02:25:33 +00:00
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import java.util.Map.Entry;
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2013-12-10 05:59:12 +00:00
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import com.google.common.collect.Maps;
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import com.mojang.authlib.GameProfile;
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import net.minecraft.world.WorldServer;
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2014-02-12 02:25:33 +00:00
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import net.minecraftforge.common.DimensionManager;
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2013-02-28 11:53:42 +00:00
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//To be expanded for generic Mod fake players?
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public class FakePlayerFactory
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{
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2013-12-10 05:59:12 +00:00
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private static GameProfile MINECRAFT = new GameProfile("41C82C87-7AfB-4024-BA57-13D2C99CAE77", "[Minecraft]");
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2013-10-03 06:46:17 +00:00
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// Map of all active fake player usernames to their entities
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2013-12-10 05:59:12 +00:00
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private static Map<GameProfile, FakePlayer> fakePlayers = Maps.newHashMap();
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2013-02-28 11:53:42 +00:00
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private static FakePlayer MINECRAFT_PLAYER = null;
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2013-12-10 05:59:12 +00:00
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public static FakePlayer getMinecraft(WorldServer world)
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2013-02-28 11:53:42 +00:00
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{
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if (MINECRAFT_PLAYER == null)
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{
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2013-12-10 05:59:12 +00:00
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MINECRAFT_PLAYER = FakePlayerFactory.get(world, MINECRAFT);
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2013-02-28 11:53:42 +00:00
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}
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return MINECRAFT_PLAYER;
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}
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2013-10-03 06:46:17 +00:00
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/**
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2014-02-12 02:25:33 +00:00
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* Get a fake player with a given username,
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* Mods should either hold weak references to the return value, or listen for a
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* WorldEvent.Unload and kill all references to prevent worlds staying in memory.
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2013-10-03 06:46:17 +00:00
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*/
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2013-12-10 05:59:12 +00:00
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public static FakePlayer get(WorldServer world, GameProfile username)
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2013-10-10 17:45:56 +00:00
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{
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2013-10-03 06:46:17 +00:00
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if (!fakePlayers.containsKey(username))
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{
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FakePlayer fakePlayer = new FakePlayer(world, username);
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fakePlayers.put(username, fakePlayer);
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}
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2013-10-10 22:15:38 +00:00
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2013-10-03 06:46:17 +00:00
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return fakePlayers.get(username);
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2013-10-10 17:45:56 +00:00
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}
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2014-02-12 02:25:33 +00:00
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public static void unloadWorld(WorldServer world)
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{
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Iterator<Entry<GameProfile, FakePlayer>> itr = fakePlayers.entrySet().iterator();
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while (itr.hasNext())
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{
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Entry<GameProfile, FakePlayer> entry = itr.next();
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if (entry.getValue().worldObj == world)
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{
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itr.remove();
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}
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}
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}
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2013-02-28 11:53:42 +00:00
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}
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