2013-03-08 00:25:48 +00:00
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/*
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* Forge Mod Loader
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* Copyright (c) 2012-2013 cpw.
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* All rights reserved. This program and the accompanying materials
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* are made available under the terms of the GNU Lesser Public License v2.1
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* which accompanies this distribution, and is available at
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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*
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* Contributors:
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* cpw - implementation
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*/
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2014-09-23 05:01:24 +00:00
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package net.minecraftforge.fml.common.event;
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2013-01-22 14:11:44 +00:00
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import net.minecraft.server.MinecraftServer;
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2014-09-23 05:01:24 +00:00
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import net.minecraftforge.fml.common.LoaderState.ModState;
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2013-01-22 14:11:44 +00:00
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2015-11-24 19:44:19 +00:00
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/**
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* Called before the server begins loading anything. Called after {@link FMLPostInitializationEvent} on the dedicated
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* server, and after the player has hit "Play Selected World" in the client. Called before {@link FMLServerStartingEvent}.
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*
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* You can obtain a reference to the server with this event.
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* @see net.minecraftforge.fml.common.Mod.EventHandler for how to subscribe to this event
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* @author cpw
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*/
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2013-01-22 14:11:44 +00:00
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public class FMLServerAboutToStartEvent extends FMLStateEvent {
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private MinecraftServer server;
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public FMLServerAboutToStartEvent(Object... data)
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{
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super(data);
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this.server = (MinecraftServer) data[0];
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}
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@Override
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public ModState getModState()
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{
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return ModState.AVAILABLE;
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}
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public MinecraftServer getServer()
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{
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return server;
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}
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}
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