/* * Forge Mod Loader * Copyright (c) 2012-2013 cpw. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Lesser Public License v2.1 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * * Contributors: * cpw - implementation */ package net.minecraftforge.fml.common.event; import net.minecraft.server.MinecraftServer; import net.minecraftforge.fml.common.LoaderState.ModState; /** * Called before the server begins loading anything. Called after {@link FMLPostInitializationEvent} on the dedicated * server, and after the player has hit "Play Selected World" in the client. Called before {@link FMLServerStartingEvent}. * * You can obtain a reference to the server with this event. * @see net.minecraftforge.fml.common.Mod.EventHandler for how to subscribe to this event * @author cpw */ public class FMLServerAboutToStartEvent extends FMLStateEvent { private MinecraftServer server; public FMLServerAboutToStartEvent(Object... data) { super(data); this.server = (MinecraftServer) data[0]; } @Override public ModState getModState() { return ModState.AVAILABLE; } public MinecraftServer getServer() { return server; } }