ForgePatch/fml/common/fml_at.cfg

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#Main FML Access Transformer configuration file
# TileEntity addMapping
public aji.a(Ljava/lang/Class;Ljava/lang/String;)V
# EntityList addMappings
public jr.a(Ljava/lang/Class;Ljava/lang/String;I)V
public jr.a(Ljava/lang/Class;Ljava/lang/String;III)V
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# EntityList nameToClassMap and idToClassMap
public jr.b
public jr.d
# RenderManager renderers
public avy.o
# RenderBlocks - everything
public avg.*
public avg.*()
#RenderEngine - make TextureFX list public
public avf.h
public avf.k # texturePack
#RenderPlayer - make armorlist public and not final
public-f awr.j
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#StringTranslate - make the current table and language public
public ak.b
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public ak.d
# TileEntityRenderer - make the list of renderers public
public axs.m
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# CraftingManager - make the add recipe methods public
public td.a(Lrj;[Ljava/lang/Object;)V
public td.b(Lrj;[Ljava/lang/Object;)V
# WeightedRandomItem - make the "probability" public
public is.a
# ItemStack - make itemId final
#public+f rj.c
# StatBase - Make statName public, no server side getter
public hp.a
# NetLoginHandler make the "complete connection" callback public so I can reset it during FML negotiation
public gx.a(Lgx;Z)Z
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# NetLoginHandler userName field
public gx.h
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# EntityPlayerMP getNextWindowId
public gu.bO()V
public gu.cq
# EntityAITaskEntry class -> public
public kx
# EntityAITasks taskList
public kw.a
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# BlockChest isOcelotBlockingChest (a bounding box check actually)
public afe.n(Lup;III)Z
# EntityLiving tasks
public jw.bg
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# EntityAIOcelotSit nearestSittableBlock and isblocksittable
protected li.a(Lup;III)Z
protected li.f()Z
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# CallableMinecraftVersion - sanity check the MC version
public b
public b.<init>(La;)V # constructor
# EntityAnimal
public mn.d # inLove
# RailLogic
public ahi
#ItemAxe
public rf.<init>(ILri;)V
#ItemPickaxe
public rq.<init>(ILri;)V
# WorldType
public va.<init>(ILjava/lang/String;)V
public va.<init>(ILjava/lang/String;I)V