func_70036_a,playStepSound,2,"Plays step sound at given x, y, z for the entity"
func_70037_a,readEntityFromNBT,2,(abstract) Protected helper method to read subclass entity data from NBT.
func_70038_c,isOffsetPositionInLiquid,2,"Checks if the offset position from the entity's current position is inside of liquid. Args: x, y, z"
func_70039_c,addEntityID,2,adds the ID of this entity to the NBT given
func_70040_Z,getLookVec,2,returns a (normalized) vector of where this entity is looking
func_70041_e_,canTriggerWalking,2,returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to prevent them from trampling crops
func_70042_X,getMountedYOffset,2,Returns the Y offset from the entity's position for any entity riding this one.
func_70043_V,updateRiderPosition,2,
func_70044_A,setOnFireFromLava,2,Called whenever the entity is walking inside of lava.
func_70045_F,isImmuneToFire,2,
func_70046_E,getBoundingBox,2,returns the bounding box for this entity
func_70047_e,getEyeHeight,2,
func_70048_i,pushOutOfBlocks,2,"Adds velocity to push the entity out of blocks at the specified x, y, z position Args: x, y, z"
func_70049_a,newFloatNBTList,2,Returns a new NBTTagList filled with the specified floats
func_70050_g,setAir,2,
func_70051_ag,isSprinting,2,Get if the Entity is sprinting.
func_70052_a,setFlag,2,"Enable or disable a entity flag, see getEntityFlag to read the know flags."
func_70053_R,getShadowSize,2,
func_70054_a,dropItemWithOffset,2,"Drops an item stack with a specified y offset. Args: itemID, count, yOffset"
func_70055_a,isInsideOfMaterial,2,Checks if the current block the entity is within of the specified material type
func_70056_a,setPositionAndRotation2,2,"Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, posY, posZ, yaw, pitch"
func_70057_ab,performHurtAnimation,2,Setups the entity to do the hurt animation. Only used by packets in multiplayer.
func_70058_J,handleLavaMovement,2,Whether or not the current entity is in lava
func_70059_ac,updateCloak,2,
func_70060_a,moveFlying,2,Used in both water and by flying objects
func_70061_h,unmountEntity,2,Called when a player unounts an entity.
func_70063_aa,setInPortal,2,Called by portal blocks when an entity is within it.
func_70064_a,updateFallState,2,"Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround"
func_70065_x,preparePlayerToSpawn,2,Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned (only actually used on players though its also on Entity)
func_70066_B,extinguish,2,Removes fire from entity.
func_70067_L,canBeCollidedWith,2,Returns true if other Entities should be prevented from moving through this Entity.
func_70068_e,getDistanceSqToEntity,2,Returns the squared distance to the entity. Args: entity
func_70069_a,fall,2,Called when the mob is falling. Calculates and applies fall damage.
func_70070_b,getBrightnessForRender,2,
func_70071_h_,onUpdate,2,Called to update the entity's position/logic.
func_70072_I,handleWaterMovement,2,Returns if this entity is in water and will end up adding the waters velocity to the entity
func_70073_O,getTexture,2,Returns the texture's file path as a String.
func_70074_a,onKillEntity,2,This method gets called when the entity kills another one.
func_70075_an,canAttackWithItem,2,"If returns false, the item will not inflict any damage against entities."
func_70076_C,kill,2,sets the dead flag. Used when you fall off the bottom of the world.
func_70077_a,onStruckByLightning,2,Called when a lightning bolt hits the entity.
func_70078_a,mountEntity,2,"Called when a player mounts an entity. e.g. mounts a pig, mounts a boat."
func_70080_a,setPositionAndRotation,2,"Sets the entity's position and rotation. Args: posX, posY, posZ, yaw, pitch"
func_70081_e,dealFireDamage,2,Will deal the specified amount of damage to the entity if the entity isn't immune to fire damage. Args: amountDamage
func_70082_c,setAngles,2,"Adds par1*0.15 to the entity's yaw, and *subtracts* par2*0.15 from the pitch. Clamps pitch from -90 to 90. Both arguments in degrees."
func_70083_f,getFlag,2,Returns true if the flag is active for the entity. Known flags: 0) is burning; 1) is sneaking; 2) is riding something; 3) is sprinting; 4) is eating
func_70084_c,addToPlayerScore,2,"Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: entity, scoreToAdd"
func_70085_c,interact,2,"Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig."
func_70086_ai,getAir,2,
func_70087_a,newDoubleNBTList,2,creates a NBT list from the array of doubles passed to this function
func_70088_a,entityInit,2,
func_70089_S,isEntityAlive,2,Checks whether target entity is alive.
func_70090_H,isInWater,2,Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning true)
func_70091_d,moveEntity,2,"Tries to moves the entity by the passed in displacement. Args: x, y, z"
func_70092_e,getDistanceSq,2,"Gets the squared distance to the position. Args: x, y, z"
func_70093_af,isSneaking,2,Returns if this entity is sneaking.
func_70094_T,isEntityInsideOpaqueBlock,2,Checks if this entity is inside of an opaque block
func_70095_a,setSneaking,2,Sets the sneaking flag.
func_70096_w,getDataWatcher,2,
func_70097_a,attackEntityFrom,2,Called when the entity is attacked.
func_70098_U,updateRidden,2,Handles updating while being ridden by an entity
func_70099_a,entityDropItem,2,Drops an item at the position of the entity.
func_70100_b_,onCollideWithPlayer,2,Called by a player entity when they collide with an entity
func_70101_b,setRotation,2,Sets the rotation of the entity
func_70102_a,isInRangeToRenderVec3D,2,Checks using a Vec3d to determine if this entity is within range of that vector to be rendered. Args: vec3D
func_70103_a,handleHealthUpdate,2,
func_70104_M,canBePushed,2,Returns true if this entity should push and be pushed by other entities when colliding.
func_70105_a,setSize,2,"Sets the width and height of the entity. Args: width, height"
func_70106_y,setDead,2,Will get destroyed next tick.
func_70107_b,setPosition,2,"Sets the x,y,z of the entity from the given parameters. Also seems to set up a bounding box."
func_70108_f,applyEntityCollision,2,Applies a velocity to each of the entities pushing them away from each other. Args: entity
func_70109_d,writeToNBT,2,Save the entity to NBT (calls an abstract helper method to write extra data)
func_70110_aj,setInWeb,2,Sets the Entity inside a web block.
func_70111_Y,getCollisionBorderSize,2,
func_70112_a,isInRangeToRenderDist,2,Checks if the entity is in range to render by using the past in distance and comparing it to its average edge length * 64 * renderDistanceWeight Args: distance
func_70113_ah,isEating,2,
func_70114_g,getCollisionBox,2,"Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be pushable on contact, like boats or minecarts."
func_70115_ae,isRiding,2,"Returns true if the entity is riding another entity, used by render to rotate the legs to be in 'sit' position for players."
func_70184_a,onImpact,2,Called when this EntityThrowable hits a block or entity.
func_70185_h,getGravityVelocity,2,Gets the amount of gravity to apply to the thrown entity with each tick.
func_70186_c,setThrowableHeading,2,"Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction."
func_70196_i,getPotionDamage,2,Returns the damage value of the thrown potion that this EntityPotion represents.
func_70198_d,catchFish,2,
func_70199_c,calculateVelocity,2,
func_70220_a,moveTowards,2,"The location the eye should float/move towards. Currently used for moving towards the nearest stronghold. Args: strongholdX, strongholdY, strongholdZ"
func_70227_a,onImpact,2,Called when this EntityFireball hits a block or entity.
func_70239_b,setDamage,2,
func_70240_a,setKnockbackStrength,2,Sets the amount of knockback the arrow applies when it hits a mob.
func_70289_a,combineItems,2,Tries to merge this item with the item passed as the parameter. Returns true if successful. Either this item or the other item will be removed from the world.
func_70296_d,onInventoryChanged,2,"Called when an the contents of an Inventory change, usually"
func_70297_j_,getInventoryStackLimit,2,"Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*"
func_70298_a,decrStackSize,2,Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
func_70299_a,setInventorySlotContents,2,Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
func_70300_a,isUseableByPlayer,2,Do not make give this method the name canInteractWith because it clashes with Container
func_70301_a,getStackInSlot,2,Returns the stack in slot i
func_70302_i_,getSizeInventory,2,Returns the number of slots in the inventory.
func_70303_b,getInvName,2,Returns the name of the inventory.
func_70304_b,getStackInSlotOnClosing,2,"When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI."
func_70305_f,closeChest,2,
func_70306_a,addMapping,2,Adds a new two-way mapping between the class and its string name in both hashmaps.
func_70307_a,readFromNBT,2,Reads a tile entity from NBT.
func_70315_b,receiveClientEvent,2,"Called when a client event is received with the event number and argument, see World.sendClientEvent"
func_70316_g,updateEntity,2,"Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation."
func_70317_c,createAndLoadEntity,2,Creates a new entity and loads its data from the specified NBT.
func_70318_a,getDistanceFrom,2,Returns the square of the distance between this entity and the passed in coordinates.
func_70320_p,isInvalid,2,"returns true if tile entity is invalid, false otherwise"
func_70321_h,updateContainingBlockInfo,2,"Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case of chests, the adjcacent chest check"
func_70322_n,getBlockMetadata,2,Returns block data at the location of this entity (client-only).
func_70332_d,getOffsetZ,2,
func_70333_a,getProgress,2,Get interpolated progress value (between lastProgress and progress) given the fractional time between ticks as an argument.
func_70334_c,getOffsetY,2,
func_70335_a,updatePushedObjects,2,
func_70336_c,getPistonOrientation,2,Returns the orientation of the piston as an int
func_70337_b,getOffsetX,2,
func_70338_f,shouldRenderHead,2,
func_70339_i,clearPistonTileEntity,2,"removes a pistons tile entity (and if the piston is moving, stops it)"
func_70340_a,getStoredBlockID,2,
func_70341_b,isExtending,2,Returns true if a piston is extending
func_70350_k,canBrew,2,
func_70351_i,getFilledSlots,2,returns an integer with each bit specifying wether that slot of the stand contains a potion
func_70352_b,getPotionResult,2,The result of brewing a potion of the specified damage value with an ingredient itemstack.
func_70382_c,getMobEntity,2,will create the entity from the internalID the first time it is accessed
func_70383_a,writeNBTTagsTo,2,
func_70384_a,getMobID,2,
func_70385_a,setMobID,2,
func_70386_b,anyPlayerInRange,2,Returns true if there is a player in range (using World.getClosestPlayer)
func_70387_f,updateDelay,2,Sets the delay before a new spawn (base delay of 200 + random number up to 600).
func_70397_c,getCookProgressScaled,2,Returns an integer between 0 and the passed value representing how close the current item is to being completely cooked
func_70398_a,getItemBurnTime,2,"Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel"
func_70399_k,smeltItem,2,Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
func_70400_i,isBurning,2,Returns true if the furnace is currently burning
func_70401_b,isItemFuel,2,Return true if item is a fuel source (getItemBurnTime() > 0).
func_70402_r,canSmelt,2,"Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc."
func_70403_d,getBurnTimeRemainingScaled,2,"Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel item, where 0 means that the item is exhausted and the passed value means that the item is fresh"
func_70408_a,setEditable,2,Sets the sign's isEditable flag to the specified parameter.
func_70409_a,isEditable,2,
func_70413_a,changePitch,2,change pitch by -> (currentPitch + 1) % 25
func_70414_a,triggerNote,2,plays the stored note
func_70418_i,checkForAdjacentChests,2,Performs the check for adjacent chests to determine if this chest is double or not.
func_70429_k,decrementAnimations,2,Decrement the number of animations remaining. Only called on client side. This is used to handle the animation of receiving a block.
func_70430_l,getTotalArmorValue,2,"Based on the damage values and maximum damage values of each armor item, returns the current armor value."
func_70431_c,hasItemStack,2,Returns true if the specified ItemStack exists in the inventory.
func_70432_d,storeItemStack,2,stores an itemstack in the users inventory
func_70433_a,setCurrentItem,2,Sets a specific itemID as the current item being held (only if it exists on the hotbar)
func_70435_d,consumeInventoryItem,2,"removed one item of specified itemID from inventory (if it is in a stack, the stack size will reduce with 1)"
func_70436_m,dropAllItems,2,Drop all armor and main inventory items.
func_70437_b,setItemStack,2,
func_70438_a,getStrVsBlock,2,"Gets the strength of the current item (tool) against the specified block, 1.0f if not holding anything."
func_70440_f,armorItemInSlot,2,returns a player armor item (as itemstack) contained in specified armor slot.
func_70441_a,addItemStackToInventory,2,"Adds the item stack to the inventory, returns false if it is impossible."
func_70442_a,writeToNBT,2,"Writes the inventory out as a list of compound tags. This is where the slot indices are used (+100 for armor, +80 for crafting)."
func_70443_b,readFromNBT,2,Reads from the given tag list and fills the slots in the inventory with the correct items.
func_70444_a,getDamageVsEntity,2,"Return damage vs an entity done by the current held weapon, or 1 if nothing is held"
func_70445_o,getItemStack,2,
func_70446_h,getInventorySlotContainItem,2,Returns a slot index in main inventory containing a specific itemID
func_70447_i,getFirstEmptyStack,2,Returns the first item stack that is empty.
func_70448_g,getCurrentItem,2,Returns the item stack currently held by the player.
func_70449_g,damageArmor,2,Damages armor in each slot by the specified amount.
func_70450_e,hasItem,2,Get if a specifiied item id is inside the inventory.
func_70452_e,storePartialItemStack,2,This function stores as many items of an ItemStack as possible in a matching slot and returns the quantity of left over items.
func_70453_c,changeCurrentItem,2,Switch the current item to the next one or the previous one
func_70454_b,canHarvestBlock,2,Returns whether the current item (tool) can harvest from the specified block (actually get a result).
func_70455_b,copyInventory,2,Copy the ItemStack contents from another InventoryPlayer instance
func_70463_b,getStackInRowAndColumn,2,"Returns the itemstack in the slot specified (Top left is 0, 0). Args: row, column"
func_70468_h,getCurrentRecipe,2,
func_70469_d,inventoryResetNeededOnSlotChange,2,"if par1 slot has changed, does resetRecipeAndSlots need to be called?"
func_70470_g,resetRecipeAndSlots,2,
func_70471_c,setCurrentRecipeIndex,2,
func_70485_a,setAssociatedChest,2,
func_70486_a,loadInventoryFromNBT,2,
func_70487_g,saveInventoryToNBT,2,
func_70490_h,isMinecartPowered,2,Is this minecart powered (Fuel > 0)
func_70491_i,getDamage,2,Gets the current amount of damage the minecart has taken. Decreases over time. The cart breaks when this is over 40.
func_70492_c,setDamage,2,Sets the current amount of damage the minecart has taken. Decreases over time. The cart breaks when this is over 40.
func_70498_d,setMinecartPowered,2,Set if this minecart is powered (Fuel > 0)
func_70515_d,explode,2,
func_70518_d,onValidSurface,2,checks to make sure painting can be placed there
func_70526_d,getXpValue,2,Returns the XP value of this XP orb.
func_70527_a,getXPSplit,2,Get xp split rate (Is called until the xp drop code in EntityLiving.onEntityUpdate is complete)
func_70528_g,getTextureByXP,2,Returns a number from 1 to 10 based on how much XP this orb is worth. This is used by RenderXPOrb to determine what texture to use.
func_70534_d,getRedColorF,2,
func_70535_g,getBlueColorF,2,
func_70536_a,setParticleTextureIndex,2,Public method to set private field particleTextureIndex.
func_70608_bn,isPlayerSleeping,2,Returns whether player is sleeping or not
func_70609_aI,onDeathUpdate,2,"handles entity death timer, experience orb and particle creation"
func_70610_aX,isMovementBlocked,2,Dead and sleeping entities cannot move
func_70611_aB,isWithinHomeDistanceCurrentPosition,2,Returns true if entity is within home distance from current position
func_70612_e,moveEntityWithHeading,2,"Moves the entity based on the specified heading. Args: strafe, forward"
func_70613_aW,isClientWorld,2,Returns whether the entity is in a local (client) world
func_70614_a,rayTrace,2,"Performs a ray trace for the distance specified and using the partial tick time. Args: distance, partialTickTime"
func_70615_aA,eatGrassBonus,2,This function applies the benefits of growing back wool and faster growing up to the acting entity. (This function is used in the AIEatGrass)
func_70616_bs,getSpeedModifier,2,"This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities."
func_70617_f_,isOnLadder,2,"returns true if this entity is by a ladder, false otherwise"
func_70628_a,dropFewItems,2,Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param par2 - Level of Looting used to kill this mob.
func_70629_bd,updateAITick,2,"main AI tick function, replaces updateEntityActionState"
func_70630_aN,getHealth,2,
func_70631_g_,isChild,2,"If Animal, checks if the age timer is negative"
func_70632_aY,isBlocking,2,
func_70633_aT,getDropItemId,2,Returns the item ID for the item the mob drops on death.
func_70634_a,setPositionAndUpdate,2,"Move the entity to the coordinates informed, but keep yaw/pitch values."
func_70635_at,getEntitySenses,2,returns the EntitySenses Object for the EntityLiving
func_70636_d,onLivingUpdate,2,"Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn."
func_70637_d,setJumping,2,
func_70638_az,getAttackTarget,2,Gets the active target the Task system uses for tracking
func_70639_aQ,getLivingSound,2,Returns the sound this mob makes while it's alive.
func_70640_aD,getMaximumHomeDistance,2,
func_70641_bl,getMaxSpawnedInChunk,2,Will return how many at most can spawn in a chunk at once.
func_70642_aH,playLivingSound,2,Plays living's sound at its position
func_70643_av,getAITarget,2,
func_70644_a,isPotionActive,2,
func_70645_a,onDeath,2,Called when the mob's health reaches 0.
func_70646_bf,getVerticalFaceSpeed,2,The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently use in wolves.
func_70647_i,getSoundPitch,2,Gets the pitch of living sounds in living entities.
func_70648_aU,canBreatheUnderwater,2,
func_70649_d,isWithinHomeDistance,2,
func_70650_aV,isAIEnabled,2,Returns true if the newer Entity AI code should be run
func_70651_bq,getActivePotionEffects,2,
func_70652_k,attackEntityAsMob,2,
func_70653_a,knockBack,2,knocks back this entity
func_70654_ax,getAge,2,
func_70655_b,applyArmorCalculations,2,"Reduces damage, depending on armor"
func_70656_aK,spawnExplosionParticle,2,Spawns an explosion particle around the Entity's location
func_70657_f,setMoveForward,2,
func_70658_aO,getTotalArmorValue,2,Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
func_70659_e,setAIMoveSpeed,2,set the movespeed used for the new AI system
func_70660_b,getActivePotionEffect,2,"returns the PotionEffect for the supplied Potion if it is active, null otherwise."
func_70661_as,getNavigator,2,
func_70662_br,isEntityUndead,2,Returns true if this entity is undead.
func_70663_b,updateRotation,2,"Arguments: current rotation, intended rotation, max increment."
func_70664_aZ,jump,2,Causes this entity to do an upwards motion (jumping).
func_70665_d,damageEntity,2,Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health second with the reduced value. Args: damageAmount
func_70666_h,getPosition,2,interpolated position vector
func_70667_aM,getMaxHealth,2,
func_70668_bt,getCreatureAttribute,2,Get this Entity's EnumCreatureAttribute
func_70669_a,renderBrokenItemStack,2,Renders broken item particles using the given ItemStack
func_70670_a,onNewPotionEffect,2,
func_70671_ap,getLookHelper,2,
func_70672_c,applyPotionDamageCalculations,2,"Reduces damage, depending on potions"
func_70673_aS,getDeathSound,2,Returns the sound this mob makes on death.
func_70674_bp,clearActivePotions,2,
func_70675_k,damageArmor,2,
func_70676_i,getLook,2,interpolated look vector
func_70677_aE,detachHome,2,
func_70678_g,getSwingProgress,2,Returns where in the swing animation the living entity is (from 0 to 1). Args: partialTickTime
func_70679_bo,updatePotionEffects,2,
func_70680_aw,getLastAttackingEntity,2,
func_70681_au,getRNG,2,
func_70682_h,decreaseAirSupply,2,Decrements the entity's air supply when underwater
func_70683_ar,getJumpHelper,2,
func_70684_aJ,isPlayer,2,Only use is to identify if class is an instance of player for experience dropping
func_70685_l,canEntityBeSeen,2,returns true if the entity provided in the argument can be seen. (Raytrace)
func_70689_ay,getAIMoveSpeed,2,the movespeed used for the new AI system
func_70690_d,addPotionEffect,2,adds a PotionEffect to the entity
func_70691_i,heal,2,Heal living entity (param: amount of half-hearts)
func_70692_ba,canDespawn,2,"Determines if an entity can be despawned, used on idle far away entities"
func_70693_a,getExperiencePoints,2,Get the experience points the entity currently has.
func_70694_bm,getHeldItem,2,"Returns the item that this EntityLiving is holding, if any."
func_70695_b,onChangedPotionEffect,2,
func_70777_m,getEntityToAttack,2,Returns current entities target
func_70778_a,setPathToEntity,2,sets the Entities walk path in EntityCreature
func_70779_j,updateWanderPath,2,Time remaining during which the Animal is sped up and flees.
func_70780_i,isMovementCeased,2,Disables a mob's ability to move on its own while true.
func_70781_l,hasPath,2,Returns true if entity has a path to follow
func_70782_k,findPlayerToAttack,2,"Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking (Animals, Spiders at day, peaceful PigZombies)."
func_70783_a,getBlockPathWeight,2,"Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. Args: x, y, z"
func_70784_b,setTarget,2,Sets the entity which is to be attacked.
func_70785_a,attackEntity,2,Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
func_70790_a,isCourseTraversable,2,True if the ghast has an unobstructed line of travel to the waypoint.
func_70799_a,setSlimeSize,2,
func_70800_m,canDamagePlayer,2,Indicates weather the slime is able to damage the player (based upon the slime's size)
func_70801_i,getSlimeParticle,2,Returns the name of a particle effect that may be randomly created by EntitySlime.onUpdate()
func_70802_j,createInstance,2,
func_70803_o,getJumpSound,2,Returns the name of the sound played when the slime jumps.
func_70804_p,makesSoundOnLand,2,Returns true if the slime makes a sound when it lands after a jump (based upon the slime's size)
func_70805_n,getAttackStrength,2,"Gets the amount of damage dealt to the player when ""attacked"" by the slime."
func_70806_k,getJumpDelay,2,Gets the amount of time the slime needs to wait between jumps.
func_70807_r,makesSoundOnJump,2,Returns true if the slime makes a sound when it jumps (based upon the slime's size)
func_70809_q,getSlimeSize,2,Returns the size of the slime.
func_70814_o,isValidLightLevel,2,Checks to make sure the light is not too bright where the mob is spawning
func_70816_c,teleportToEntity,2,Teleport the enderman to another entity
func_70817_b,setCarryingData,2,Set the metadata of the block an enderman carries
func_70818_a,setCarried,2,Set the id of the block an enderman carries
func_70832_p,getCreeperState,2,"Returns the current state of creeper, -1 is idle, 1 is 'in fuse'"
func_70835_c,becomeAngryAt,2,Causes this PigZombie to become angry at the supplied Entity (which will be a player).
func_70839_e,setBesideClimbableBlock,2,"Updates the WatchableObject (Byte) created in entityInit(), setting it to 0x01 if par1 is true or 0x00 if it is false."
func_70840_n,spiderScaleAmount,2,How large the spider should be scaled.
func_70841_p,isBesideClimbableBlock,2,Returns true if the WatchableObject (Byte) is 0x01 otherwise returns false. The WatchableObject is updated using setBesideClimableBlock.
func_70873_a,setGrowingAge,2,"The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. With a negative value the Entity is considered a child."
func_70874_b,getGrowingAge,2,"The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. Don't confuse this with EntityLiving.getAge. With a negative value the Entity is considered a child."
func_70875_t,resetInLove,2,
func_70876_c,procreate,2,Creates a baby animal according to the animal type of the target at the actual position and spawns 'love' particles.
func_70877_b,isBreedingItem,2,"Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type)"
func_70878_b,canMateWith,2,Returns true if the mob is currently able to mate with the specified mob.
func_70879_a,spawnBabyAnimal,2,This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
func_70880_s,isInLove,2,Returns if the entity is currently in 'love mode'.
func_70891_b,setFleeceColor,2,
func_70892_o,getSheared,2,returns true if a sheeps wool has been sheared
func_70893_e,setSheared,2,make a sheep sheared if set to true
func_70895_a,getRandomFleeceColor,2,This method is called when a sheep spawns in the world to select the color of sheep fleece.
func_70896_n,getFleeceColor,2,
func_70900_e,setSaddled,2,Set or remove the saddle of the pig.
func_70901_n,getSaddled,2,Returns true if the pig is saddled.
func_70902_q,getOwner,2,
func_70903_f,setTamed,2,
func_70904_g,setSitting,2,
func_70905_p,getOwnerName,2,
func_70906_o,isSitting,2,
func_70908_e,playTameEffect,2,"Play the taming effect, will either be hearts or smoke depending on status"
func_70909_n,isTamed,2,
func_70910_a,setOwner,2,
func_70912_b,setTameSkin,2,
func_70913_u,getTameSkin,2,
func_70915_j,getShadingWhileShaking,2,Used when calculating the amount of shading to apply while the wolf is shaking.
func_70916_h,setAngry,2,Sets whether this wolf is angry or not.
func_70917_k,getInterestedAngle,2,
func_70919_bu,isAngry,2,Determines whether this wolf is angry or not.
func_70920_v,getTailRotation,2,
func_70921_u,getWolfShaking,2,
func_70923_f,getShakeAngle,2,
func_70930_a,setRecipes,2,
func_70931_l_,getCustomer,2,
func_70932_a_,setCustomer,2,
func_70933_a,useRecipe,2,
func_70934_b,getRecipes,2,
func_70938_b,setProfession,2,
func_70939_f,setPlaying,2,
func_70940_q,isTrading,2,
func_70941_o,isMating,2,
func_70942_a,generateRandomParticles,2,par1 is the particleName
func_70943_c,getRandomCountForBlacksmithItem,2,
func_70944_b,getRandomCountForItem,2,"default to 1, and villagerStockList contains a min/max amount for each index"
func_70945_p,isPlaying,2,
func_70946_n,getProfession,2,
func_70947_e,setMating,2,
func_70948_a,addMerchantItem,2,each recipie takes a random stack from villagerStockList and offers it for 1 emerald
func_70949_b,addBlacksmithItem,2,
func_70950_c,addDefaultEquipmentAndRecipies,2,"based on the villagers profession add items, equipment, and recipies adds par1 random items to the list of things that the villager wants to buy. (at most 1 of each wanted type is added)"
func_70951_a,getRandomSizedStack,2,
func_70965_a,attackEntityFromPart,2,
func_70967_k,setNewTarget,2,Sets a new target for the flight AI. It can be a random coordinate or a nearby player.
func_70968_i,getDragonHealth,2,Returns the health points of the dragon.
func_70969_j,updateDragonEnderCrystal,2,Updates the state of the enderdragon's current endercrystal.
func_70970_a,collideWithEntities,2,Pushes all entities inside the list away from the enderdragon.
func_70971_b,attackEntitiesInList,2,"Attacks all entities inside this list, dealing 5 hearts of damage."
func_70972_a,destroyBlocksInAABB,2,Destroys all blocks that aren't associated with 'The End' inside the given bounding box.
func_70973_b,simplifyAngle,2,Simplifies the value of a number by adding/subtracting 180 to the point that the number is between -180 and 180.
func_70974_a,getMovementOffsets,2,"Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw offset, [1] = y offset, [2] = unused, always 0. Parameters: buffer index offset, partial ticks."
func_70975_a,createEnderPortal,2,Creates the ender portal leading back to the normal world after defeating the enderdragon.
func_70996_bM,shouldHeal,2,Checks if the player's health is not full and not zero.
func_71020_j,addExhaustion,2,increases exhaustion level by supplied amount
func_71021_b,dropPlayerItem,2,Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in a workbench while the workbench'es GUI gets closed)
func_71022_a,alertWolves,2,"Called when the player attack or gets attacked, it's alert all wolves in the area that are owned by the player to join the attack or defend the player."
func_71023_q,addExperience,2,This method increases the player's current amount of experience.
func_71024_bL,getFoodStats,2,Returns the player's FoodStats object.
func_71025_t,getTranslator,2,
func_71026_bH,isPlayerFullyAsleep,2,Returns whether or not the player is asleep and the screen has fully faded.
func_71035_c,addChatMessage,2,Add a chat message to the player
func_71036_o,onItemUseFinish,2,"Used for when item use count runs out, ie: eating completed"
func_71037_bA,getScore,2,
func_71038_i,swingItem,2,Swings the item the player is holding.
func_71039_bw,isUsingItem,2,"Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton"
func_71040_bB,dropOneItem,2,Called when player presses the drop item key
func_71041_bz,clearItemInUse,2,
func_71042_a,displayGUIFurnace,2,Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
func_71043_e,canEat,2,
func_71044_o,collideWithPlayer,2,
func_71045_bC,getCurrentEquippedItem,2,Returns the currently being used item by the player.
func_71047_c,onEnchantmentCritical,2,
func_71048_c,displayGUIBook,2,Displays the GUI for interacting with a book.
func_71049_a,clonePlayer,2,Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest Inventory.
func_71050_bK,xpBarCap,2,"This method returns the cap amount of experience that the experience bar can hold. With each level, the experience cap on the player's experience bar is raised by 10."
func_71051_bG,getBedOrientationInDegrees,2,Returns the orientation of the bed in degrees.
func_71052_bv,getItemInUseCount,2,Returns the item in use count
func_71053_j,closeScreen,2,sets current screen to null (used on escape buttons of GUIs)
func_71055_a,getCurrentPlayerStrVsBlock,2,Returns how strong the player is against the specified block at this moment
func_71056_a,verifyRespawnCoordinates,2,Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn.
func_71057_bx,getItemInUseDuration,2,gets the duration for how long the current itemInUse has been in use
func_71058_b,displayGUIWorkbench,2,Displays the crafting GUI for a workbench.
func_71059_n,attackTargetEntityWithCurrentItem,2,Attacks for the player the targeted entity with the currently equipped item. The equipped item has hitEntity called on it. Args: targetEntity
func_71060_bI,getSleepTimer,2,
func_71061_d_,resetHeight,2,sets the players height back to normal after doing things like sleeping and dieing
func_71062_b,canHarvestBlock,2,Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary)
func_71063_a,setSpawnChunk,2,Defines a spawn coordinate to player spawn. Used by bed after the player sleep on it.
func_71064_a,addStat,2,Adds a value to a statistic field.
func_71065_l,isInBed,2,Checks if the player is currently in a bed
func_71111_a,sendSlotContents,2,"Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual contents of that slot. Args: Container, slot number, slot contents"
func_71112_a,sendProgressBarUpdate,2,"Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress, and enchanting level. Normally the first int identifies which variable to update, and the second contains the new value. Both are truncated to shorts in non-local SMP."
func_71113_k,updateHeldItem,2,updates item held by mouse
func_71118_n,setPlayerHealthUpdated,2,"this function is called when a players inventory is sent to him, lastHealth is updated on any dimension transitions, then reset."
func_71119_a,sendTileEntityToPlayer,2,called from onUpdate for all tileEntity in specific chunks
func_71120_a,sendContainerToPlayer,2,
func_71121_q,getServerForPlayer,2,
func_71122_b,updateFlyingState,2,"likeUpdateFallState, but called from updateFlyingState, rather than moveEntity"
func_71123_m,mountEntityAndWakeUp,2,
func_71124_b,getCurrentItemOrArmor,2,"0 = item, 1-n is armor"
func_71370_a,resize,2,Called to resize the current screen.
func_71371_a,launchIntegratedServer,2,"Arguments: World foldername, World ingame name, WorldSettings"
func_71372_G,isFullScreen,2,Returns whether we're in full screen or not.
func_71373_a,displayGuiScreen,2,Sets the argument GuiScreen as the main (topmost visible) screen.
func_71374_p,debugInfoEntities,2,A String of how many entities are in the world
func_71375_t,isFancyGraphicsEnabled,2,
func_71376_c,getOs,2,
func_71377_b,displayCrashReport,2,Wrapper around displayCrashReportInternal
func_71378_E,getPlayerUsageSnooper,2,Returns the PlayerUsageSnooper instance.
func_71379_u,isAmbientOcclusionEnabled,2,Returns if ambient occlusion is enabled
func_71380_b,getMinecraftDir,2,gets the working dir (OS specific) for minecraft
func_71381_h,setIngameFocus,2,Will set the focus to ingame if the Minecraft window is the active with focus. Also clears any GUI screen currently displayed
func_71382_s,isGuiEnabled,2,
func_71383_b,updateDebugProfilerName,2,Update debugProfilerName in response to number keys in debug screen
func_71384_a,startGame,2,"Starts the game: initializes the canvas, the title, the settings, etcetera."
func_71385_j,displayInGameMenu,2,Displays the ingame menu
func_71386_F,getSystemTime,2,Gets the system time in milliseconds.
func_71387_A,isIntegratedServerRunning,2,
func_71388_o,getWorldProviderName,2,Gets the name of the world's current chunk provider
func_71389_H,startTimerHackThread,2,
func_71390_a,setDemo,2,Sets whether this is a demo or not.
func_71391_r,getSendQueue,2,get the client packet send queue
func_71392_a,scaledTessellator,2,Loads Tessellator with a scaled resolution
func_71393_m,debugInfoRenders,2,A String of renderGlobal.getDebugInfoRenders
func_71394_a,getAppDir,2,gets the working dir (OS specific) for the specific application (which is always minecraft)
func_71395_y,scheduleTexturePackRefresh,2,"Sets refreshTexturePacksScheduled to true, triggering a texture pack refresh next time the while(running) loop is run"
func_71396_d,addGraphicsAndWorldToCrashReport,2,"adds core server Info (GL version , Texture pack, isModded, type), and the worldInfo to the crash report"
func_71397_M,clickMiddleMouseButton,2,Called when the middle mouse button gets clicked
func_71398_f,freeMemory,2,
func_71399_a,sendClickBlockToController,2,
func_71400_g,shutdown,2,Called when the window is closing. Sets 'running' to false which allows the game loop to exit cleanly.
func_71401_C,getIntegratedServer,2,Returns the currently running integrated server
func_71402_c,clickMouse,2,Called whenever the mouse is clicked. Button clicked is 0 for left clicking and 1 for right clicking. Args: buttonClicked
func_71403_a,loadWorld,2,unloads the current world first
func_71404_a,crashed,2,
func_71405_e,shutdownMinecraftApplet,2,"Shuts down the minecraft applet by stopping the resource downloads, and clearing up GL stuff; called when the application (or web page) is exited."
func_71406_c,displayCrashReportInternal,2,
func_71407_l,runTick,2,Runs the current tick.
func_71408_n,getEntityDebug,2,Gets the information in the F3 menu about how many entities are infront/around you
func_71409_c,handleClientCommand,2,Returns true if the message is a client command and should not be sent to the server. However there are no such commands at this point in time.
func_71410_x,getMinecraft,2,Return the singleton Minecraft instance for the game
func_71411_J,runGameLoop,2,Called repeatedly from run()
func_71479_a,startMainThread,2,
func_71480_b,shutdown,2,Called when the applet window is closed.
func_71485_a,getMemoryInfoAsString,2,"Returns the memory information as a String. Includes the Free Memory in bytes and MB, Total Memory in bytes and MB, and Max Memory in Bytes and MB."
func_71487_a,getJVMFlagsAsString,2,Returns the number of JVM Flags along with the passed JVM Flags.
func_71489_a,getJavaInfoAsString,2,Returns the Java VM Information as a String. Includes the Version and Vender.
func_71491_a,getJavaVMInfoAsString,2,"Retuns the Java VM Information as a String. Includes the VM Name, VM Info and VM Vendor."
func_71493_a,minecraftVersion,2,The current version of Minecraft
func_71497_f,getFile,2,Gets the file this crash report is saved into.
func_71498_d,getCauseStackTraceOrString,2,"Gets the stack trace of the Throwable that caused this crash report, or if that fails, the cause .toString()."
func_71499_a,addCrashSectionThrowable,2,Adds a Crashreport section with the given name with the given Throwable
func_71500_a,addCrashSectionCallable,2,Adds a Crashreport section with the given name with the value set to the result of the given Callable;
func_71501_a,getDescription,2,Returns the description of the Crash Report.
func_71502_e,getCompleteReport,2,"Gets the complete report with headers, stack trace, and different sections as a string."
func_71503_h,getWittyComment,2,Gets a random witty comment for inclusion in this CrashReport
func_71504_g,populateEnvironment,2,Populates this crash report with initial information about the running server and operating system / java environment
func_71506_a,getSectionsInStringBuilder,2,Gets the various sections of the crash report into the given StringBuilder
func_71507_a,addCrashSection,2,Adds a Crashreport section with the given name with the given value (convered .toString())
func_71508_a,saveToFile,2,Saves the complete crash report to the given File.
func_71514_a,getCommandAliases,2,
func_71515_b,processCommand,2,
func_71516_a,addTabCompletionOptions,2,Adds the strings available in this command to the given list of tab completion options.
func_71517_b,getCommandName,2,
func_71518_a,getCommandUsage,2,
func_71519_b,canCommandSenderUseCommand,2,Returns true if the given command sender is allowed to use this command.
func_71521_c,getCommandSenderAsPlayer,2,Returns the given ICommandSender as a EntityPlayer or throw an exception.
func_71522_a,notifyAdmins,2,
func_71523_a,doesStringStartWith,2,Returns true if the given substring is exactly equal to the start of the given string (case insensitive).
func_71524_a,notifyAdmins,2,
func_71525_a,compareNameTo,2,Compares the name of this command to the name of the given command.
func_71526_a,parseInt,2,Parses an int from the given string.
func_71527_a,joinNiceString,2,"Joins the given string array into a ""x, y, and z"" seperated string."
func_71528_a,parseIntWithMin,2,Parses an int from the given sring with a specified minimum.
func_71529_a,setAdminCommander,2,Sets the static IAdminCommander.
func_71530_a,getListOfStringsMatchingLastWord,2,Returns a List of strings (chosen from the given strings) which the last word in the given string array is a beginning-match for. (Tab completion).
func_71531_a,getListOfStringsFromIterableMatchingLastWord,2,Returns a List of strings (chosen from the given string iterable) which the last word in the given string array is a beginning-match for. (Tab completion).
func_71532_a,parseIntBounded,2,Parses an int from the given string within a specified bound.
func_71559_a,dropFirstString,2,creates a new array and sets elements 0..n-2 to be 0..n-1 of the input (n elements)
func_71560_a,registerCommand,2,adds the command and any aliases it has to the internal map of available commands
func_71563_a,notifyAdmins,2,"Sends a message to the admins of the server from a given CommandSender with the given resource string and given extra srings. If the int par2 is even or zero, the original sender is also notified."
func_71564_a,getAllowedCharacters,2,"Load the font.txt resource file, that is on UTF-8 format. This file contains the characters that minecraft can render Strings on screen."
func_71565_a,filerAllowedCharacters,2,Filter string by only keeping those characters for which isAllowedCharacter() returns true.
func_71566_a,isAllowedCharacter,2,
func_71569_e,getDistanceSquared,2,Returns the squared distance between this coordinates and the coordinates given as argument.
func_71570_a,compareChunkCoordinate,2,Compare the coordinate with another coordinate
func_71855_c,isProvidingStrongPower,2,"Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block."
func_71856_s_,getRenderBlockPass,2,Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
func_71857_b,getRenderType,2,The type of render function that is called for this block
func_71858_a,getBlockTextureFromSideAndMetadata,2,"From the specified side and block metadata retrieves the blocks texture. Args: side, metadata"
func_71859_p_,tickRate,2,How many world ticks before ticking
func_71860_a,onBlockPlacedBy,2,Called when the block is placed in the world.
func_71861_g,onBlockAdded,2,"Called whenever the block is added into the world. Args: world, x, y, z"
func_71862_a,randomDisplayTick,2,A randomly called display update to be able to add particles or other items for display
func_71863_a,onNeighborBlockChange,2,"Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID"
func_71864_b,setBlockName,2,set name of block from language file
func_71865_a,isProvidingWeakPower,2,"Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block."
func_71866_a,onFallenUpon,2,Block's chance to react to an entity falling on it.
func_71867_k,onBlockDestroyedByExplosion,2,Called upon the block being destroyed by an explosion
func_71868_h,setLightOpacity,2,Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
func_71869_a,onEntityCollidedWithBlock,2,"Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity"
func_71870_f,getBlockBrightness,2,"How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z"
func_71871_a,addCollidingBlockToList,2,"if the specified block is in the given AABB, add its collision bounding box to the given list"
func_71872_e,getCollisionBoundingBoxFromPool,2,Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
func_71873_h,getDamageValue,2,Get the block's damage value (for use with pick block).
func_71874_e,getMixedBrightnessForBlock,2,"Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids"
func_71875_q,setBlockUnbreakable,2,"This method will make the hardness of the block equals to -1, and the block is indestructible."
func_71876_u,getEnableStats,2,Return the state of blocks statistics flags - if the block is counted for mined and placed.
func_71877_c,shouldSideBeRendered,2,"Returns true if the given side of this block type should be rendered, if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side"
func_71878_a,collisionRayTrace,2,"Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, x, y, z, startVec, endVec"
func_71879_a,getSubBlocks,2,"returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)"
func_71880_c_,createStackedBlock,2,Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
func_71881_r,getTickRandomly,2,Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
func_71882_w,getCreativeTabToDisplayOn,2,Returns the CreativeTab to display the given block on.
func_71883_b,onBlockEventReceived,2,"Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile entity at this location. Args: world, x, y, z, blockID, EventID, event parameter"
func_71884_a,setStepSound,2,Sets the footstep sound for the block. Returns the object for convenience in constructing.
func_71885_a,idDropped,2,Returns the ID of the items to drop on destruction.
func_71886_c,renderAsNormalBlock,2,"If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)"
func_71887_s,hasTileEntity,2,
func_71888_h,getAmbientOcclusionLightValue,2,Returns the default ambient occlusion value based on block opacity
func_71889_f_,getRenderColor,2,Returns the color this block should be rendered. Used by leaves.
func_71890_c,isVecInsideXYBounds,2,Checks if a vector is within the X and Y bounds of the block.
func_71891_b,onEntityWalking,2,"Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity"
func_71892_f,fillWithRain,2,currently only used by BlockCauldron to incrament meta-data during rain
func_71893_a,harvestBlock,2,"Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the block and l is the block's subtype/damage."
func_71894_b,setResistance,2,Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
func_71895_b,getBlockTexture,2,"Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side"
func_71896_v,disableStats,2,"Disable statistics for the block, the block will no count for mined or placed."
func_71897_c,dropBlockAsItem,2,Drops the specified block items
func_71898_d,onBlockDestroyedByPlayer,2,"Called right before the block is destroyed by a player. Args: world, x, y, z, metaData"
func_71899_b,damageDropped,2,Determines the damage on the item the block drops. Used in cloth and wood.
func_71900_a,setLightValue,2,Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object for convenience in constructing.
func_71901_a,velocityToAddToEntity,2,"Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d"
func_71902_a,setBlockBoundsBasedOnState,2,"Updates the blocks bounds based on its current state. Args: world, x, y, z"
func_71903_a,onBlockActivated,2,Called upon block activation (right click on the block.)
func_71904_a,getExplosionResistance,2,Returns how much this block can resist explosions from the passed in entity.
func_71905_a,setBlockBounds,2,"Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ"
func_71906_q_,canSilkHarvest,2,"Return true if a player with Silk Touch can harvest this block directly, and not its normal drops."
func_71907_b,setTickRandomly,2,Sets whether this block type will receive random update ticks
func_71908_a,getPlayerRelativeBlockHardness,2,"Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given EntityPlayer."
func_71910_a,quantityDroppedWithBonus,2,Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
func_71911_a_,getSelectedBoundingBoxFromPool,2,Returns the bounding box of the wired rectangular prism to render.
func_71912_p,setRequiresSelfNotify,2,Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is always notify every neightbor block when anything changes.
func_71913_a,canCollideCheck,2,"Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag"
func_71914_a,dropBlockAsItemWithChance,2,Drops the block items with a specified chance of dropping the specified items
func_71915_e,getMobilityFlag,2,"Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons"
func_71916_a,isVecInsideYZBounds,2,Checks if a vector is within the Y and Z bounds of the block.
func_71917_a,getBlockName,2,
func_71918_c,getBlocksMovement,2,
func_71919_f,setBlockBoundsForItemRender,2,Sets the block's bounds for rendering it as an item
func_71920_b,colorMultiplier,2,Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called when first determining what to render.
func_71921_a,onBlockClicked,2,"Called when the block is clicked by a player. Args: x, y, z, entityPlayer"
func_71922_a,idPicked,2,"only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)"
func_71923_g,dropXpOnBlockBreak,2,"called by spawner, ore, redstoneOre blocks"
func_71924_d,isBlockSolid,2,"Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side"
func_71925_a,quantityDropped,2,Returns the quantity of items to drop on block destruction.
func_71926_d,isOpaqueCube,2,"Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block."
func_71927_h,onSetBlockIDWithMetaData,2,Called when this block is set (with meta data).
func_71928_r_,initializeBlock,2,This method is called on a block after all other blocks gets already created. You can use it to reference and configure something on the block that needs the others ones.
func_71929_a,dropBlockAsItem_do,2,Spawns EntityItem in the world for the given ItemStack if the world is not remote.
func_71930_b,canPlaceBlockAt,2,"Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z"
func_71931_t,translateBlockName,2,gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic page.
func_71932_i,isNormalCube,2,
func_71933_m,getBlockColor,2,
func_71934_m,getBlockHardness,2,"Returns the block hardness at a location. Args: world, x, y, z"
func_71935_l,isCollidable,2,"Returns if this block is collidable (only used by Fire). Args: x, y, z"
func_71936_b,isVecInsideXZBounds,2,Checks if a vector is within the X and Z bounds of the block.
func_72110_l,updatePistonState,2,handles attempts to extend or retract the piston.
func_72111_a,canPushBlock,2,returns true if the piston can push the specified block
func_72112_i,canExtend,2,checks to see if this piston could push the blocks in front of it.
func_72113_e,isIndirectlyPowered,2,checks the block to that side to see if it is indirectly powered.
func_72114_f,isExtended,2,Determine if the metadata is related to something powered.
func_72115_j,tryExtend,2,attempts to extend the piston. returns false if impossible.
func_72116_b,determineOrientation,2,gets the way this piston should face for that entity that placed it.
func_72117_e,getOrientation,2,returns an int which describes the direction the piston faces
func_72118_n,getPistonExtensionTexture,2,Return the either 106 or 107 as the texture index depending on the isSticky flag. This will actually never get called by TileEntityRendererPiston.renderPiston() because TileEntityPiston.func_70338_f() will always return false.
func_72120_n,clearHeadTexture,2,
func_72121_f,getDirectionMeta,2,
func_72122_e,setHeadTexture,2,
func_72124_n,canSnowStay,2,Checks if this snow block can stay at this location.
func_72125_l,canPlaceTorchOn,2,Gets if we can place a torch on a block.
func_72126_n,dropTorchIfCantStay,2,"Tests if the block can remain at its current location and will drop as an item if it is unable to stay. Returns True if it can stay and False if it drops. Args: world, x, y, z"
func_72127_a,checkForBurnout,2,
func_72128_l,isIndirectlyPowered,2,Returns true or false based on whether the block the torch is attached to is providing indirect power.
func_72132_l,removeLeaves,2,
func_72133_a,setGraphicsLevel,2,"Pass true to draw this block using fancy graphics, or false for fast graphics."
func_72137_g,isTrapdoorOpen,2,
func_72138_a,onPoweredBlockChange,2,
func_72139_e,setBlockBoundsForBlockRender,2,
func_72140_j,isValidSupportBlock,2,Checks if the block ID is a valid support block for the trap door to connect with. If it is not the trapdoor is dropped into the world.
func_72141_e,limitToValidMetadata,2,returns a number between 0 and 3
func_72145_a,playSoundEffect,2,only of the conditions are right
func_72146_e,notifyNeighborOfChange,2,
func_72147_l,updateTripWireState,2,
func_72150_l,canVineStay,2,Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks.
func_72151_e,canBePlacedOn,2,returns true if a vine can be placed on that block (checks for render as normal block and if it is solid)
func_72153_f,getMetadataForBlockType,2,Returns the metadata to use when a Silverfish hides in the block. Sets the block to BlockSilverfish with this metadata. It changes the displayed texture client side to look like a normal block.
func_72154_e,getPosingIdByMetadata,2,Gets the blockID of the block this block is pretending to be according to this block's metadata.
func_72161_e,canThisPaneConnectToThisBlockID,2,Gets passed in the blockID of the block adjacent and supposed to return true if its allowed to connect to the type of blockID passed in. Args: blockID
func_72162_n,getSideTextureIndex,2,Returns the texture index of the thin side of the pane.
func_72165_e,isEnderEyeInserted,2,checks if an ender eye has been inserted into the frame block. parameters: metadata
func_72167_k_,checkBlockCoordValid,2,"Checks if current block pos is valid, if not, breaks the block as dropable item. Used for reed and cactus."
func_72168_l,updateAndPropagateCurrentStrength,2,Sets the strength of the wire current (0-15) for this block based on neighboring blocks and propagates to neighboring redstone wires
func_72169_f,isPoweredOrRepeater,2,"Returns true if the block coordinate passed can provide power, or is a redstone wire, or if its a repeater that is powered."
func_72170_e,getMaxCurrentStrength,2,"Returns the current strength at the specified block if it is greater than the passed value, or the passed value otherwise. Signature: (world, x, y, z, strength)"
func_72171_a,calculateCurrentChanges,2,
func_72172_n,notifyWireNeighborsOfNeighborChange,2,"Calls World.notifyBlocksOfNeighborChange() for all neighboring blocks, but only if the given block is a redstone wire."
func_72173_e,isPowerProviderOrWire,2,"Returns true if redstone wire can connect to the specified block. Params: World, X, Y, Z, side (not a normal notch-side, this can be 0, 1, 2, 3 or -1)"
func_72179_a,isPoweredBlockRail,2,Return true if the blocks passed is a power related rail.
func_72180_d_,isRailBlockAt,2,"Returns true if the block at the coordinates of world passed is a valid rail block (current is rail, powered or detector)."
func_72181_a,refreshTrackShape,2,Completely recalculates the track shape based on neighboring tracks
func_72182_a,isNeighborRailPowered,2,"Powered minecart rail is conductive like wire, so check for powered neighbors"
func_72183_n,isPowered,2,Returns true if the block is power related rail.
func_72184_d,isRailBlock,2,"Return true if the parameter is a blockID for a valid rail block (current is rail, powered or detector)."
func_72185_a,isRailPassingPower,2,Returns true if the specified rail is passing power to its neighbor
func_72187_e,setStateIfMinecartInteractsWithRail,2,"Update the detector rail power state if a minecart enter, stays or leave the block."
func_72190_l,tryToFall,2,If there is space to fall below will start this block falling
func_72191_e_,canFallBelow,2,Checks to see if the sand can fall into the block below it
func_72193_l,setStateIfMobInteractsWithPlate,2,"Checks if there are mobs on the plate. If a mob is on the plate and it is off, it turns it on, and vice versa."
func_72195_l,checkIfAttachedToBlock,2,"Checks if the block is attached to another block. If it is not, it returns false and drops the block as an item. If it is it returns true."
func_72196_d,invertMetadata,2,"only used in ComponentScatteredFeatureJunglePyramid.addComponentParts"""
func_72198_f_,getFlowDecay,2,"Returns the amount of fluid decay at the coordinates, or -1 if the block at the coordinates is not the same material as the fluid."
func_72199_d,getFluidHeightPercent,2,"Returns the percentage of the fluid block that is air, based on the given flow decay of the fluid."
func_72200_l,checkForHarden,2,"Forces lava to check to see if it is colliding with water, and then decide what it should harden to."
func_72201_j,triggerLavaMixEffects,2,Creates fizzing sound and smoke. Used when lava flows over block or mixes with water.
func_72202_i,getFlowVector,2,Returns a vector indicating the direction and intensity of fluid flow.
func_72203_d,getEffectiveFlowDecay,2,Returns the flow decay but converts values indicating falling liquid (values >=8) to their effective source block value of zero.
func_72204_a,getFlowDirection,2,the sin and cos of this number determine the surface gradient of the flowing block.
func_72205_l,updateFlow,2,Updates the flow for the BlockFlowing object.
func_72206_n,getOptimalFlowDirections,2,Returns a boolean array indicating which flow directions are optimal based on each direction's calculated flow cost. Each array index corresponds to one of the four cardinal directions. A value of true indicates the direction is optimal.
func_72207_p,liquidCanDisplaceBlock,2,Returns true if the block at the coordinates can be displaced by the liquid.
func_72208_o,blockBlocksFlow,2,Returns true if block at coords blocks fluids
func_72209_d,calculateFlowCost,2,"calculateFlowCost(World world, int x, int y, int z, int accumulatedCost, int previousDirectionOfFlow) - Used to determine the path of least resistance, this method returns the lowest possible flow cost for the direction of flow indicated. Each necessary horizontal flow adds to the flow cost."
func_72210_i,flowIntoBlock,2,"flowIntoBlock(World world, int x, int y, int z, int newFlowDecay) - Flows into the block at the coordinates and changes the block type to the liquid."
func_72211_e,getSmallestFlowDecay,2,"getSmallestFlowDecay(World world, intx, int y, int z, int currentSmallestFlowDecay) - Looks up the flow decay at the coordinates given and returns the smaller of this value or the provided currentSmallestFlowDecay. If one value is valid and the other isn't, the valid value will be returned. Valid values are >= 0. Flow decay is the amount that a liquid has dissipated. 0 indicates a source block."
func_72215_l,setNotStationary,2,Changes the block ID to that of an updating fluid.
func_72216_n,isFlammable,2,Checks to see if the block is flammable.
func_72217_d,getDirection,2,Returns the orentation value from the specified metadata
func_72220_e,ignoreTick,2,
func_72224_c,isFenceGateOpen,2,Returns if the fence gate is open according to its metadata.
func_72225_b_,isBedOccupied,2,Return whether or not the bed is occupied.
func_72226_b,getNearestEmptyChunkCoordinates,2,Gets the nearest empty chunk coordinates for the player to wake up from a bed into.
func_72227_n,setBounds,2,Set the bounds of the bed block.
func_72228_a,setBedOccupied,2,Sets whether or not the bed is occupied.
func_72229_a_,isBlockHeadOfBed,2,Returns whether or not this bed block is the head of the bed.
func_72231_a,onPoweredBlockChange,2,A function to open a door.
func_72232_e,setDoorRotation,2,
func_72233_a_,isDoorOpen,2,
func_72234_b_,getFullMetadata,2,Returns the full metadata value created by combining the metadata of both blocks the door takes up.
func_72235_d,getDoorOrientation,2,"Returns 0, 1, 2 or 3 depending on where the hinge is."
func_72236_l,fallIfPossible,2,"Checks if the dragon egg can fall down, and if so, makes it fall."
func_72237_n,teleportNearby,2,Teleports the dragon egg somewhere else in a 31x19x31 area centered on the egg.
func_72238_e_,getBlockFromDye,2,Takes a dye damage value and returns the block damage value to match
func_72239_d,getDyeFromBlock,2,Takes a block damage value and returns the dye damage value to match
func_72240_d,getFullSlabName,2,Returns the slab block name with step type.
func_72246_i_,tryToCreatePortal,2,"Checks to see if this location is valid to create a portal and will return True if it does. Args: world, x, y, z"
func_72247_n,isWaterNearby,2,"returns true if there's water nearby (x-4 to x+4, y to y+1, k-4 to k+4)"
func_72248_l,isCropsNearby,2,"returns true if there is at least one cropblock nearby (x-1 to x+1, y+1, z-1 to z+1)"
func_72249_c,isIdAFence,2,
func_72250_d,canConnectFenceTo,2,Returns true if the specified block can be connected by a fence
func_72251_l,canNeighborBurn,2,Returns true if at least one block next to this one can burn.
func_72252_e,getChanceToEncourageFire,2,"Retrieves a specified block's chance to encourage their neighbors to burn and if the number is greater than the current number passed in it will return its number instead of the passed in one. Args: world, x, y, z, curChanceToEncourageFire"
func_72253_a,setBurnRate,2,"Sets the burn rate for a block. The larger abilityToCatchFire the more easily it will catch. The larger chanceToEncourageFire the faster it will burn and spread to other blocks. Args: blockID, chanceToEncourageFire, abilityToCatchFire"
func_72254_n,getChanceOfNeighborsEncouragingFire,2,Gets the highest chance of a neighbor block encouraging this block to catch fire
func_72255_a,tryToCatchBlockOnFire,2,
func_72256_d,canBlockCatchFire,2,"Checks the specified block coordinate to see if it can catch fire. Args: blockAccess, x, y, z"
func_72259_b,eatCakeSlice,2,Heals the player and removes a slice from the cake.
func_72260_l,getOrientation,2,Get side which this button is facing.
func_72261_n,redundantCanPlaceBlockAt,2,"This method is redundant, check it out..."
func_72262_c,checkFlowerChange,2,
func_72263_d_,canThisPlantGrowOnThisBlockID,2,Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of blockID passed in. Args: blockID
func_72264_l,fertilizeStem,2,
func_72265_d,getState,2,"Returns the current state of the stem. Returns -1 if the stem is not fully grown, or a value between 0 and 3 based on the direction the stem is facing."
func_72266_n,getGrowthModifier,2,
func_72268_e,isSameSapling,2,Determines if the same sapling is present at the given location.
func_72269_c,growTree,2,Attempts to grow a sapling into a tree
func_72271_c,fertilizeMushroom,2,Fertilize the mushroom.
func_72272_c_,fertilize,2,Apply bonemeal to the crops.
func_72273_l,getGrowthRate,2,"Gets the growth rate for the crop. Setup to encourage rows by halving growth rate if there is diagonals, crops on different sides that aren't opposing, and by adding growth for every crop next to this one (and for crop below this one). Args: x, y, z"
func_72276_j_,ejectRecord,2,Ejects the current record inside of the jukebox.
func_72280_l,setDispenserDefaultDirection,2,sets Dispenser block direction so that the front faces an non-opaque block; chooses west to be direction if all surrounding blocks are opaque.
func_72285_l,setDefaultDirection,2,set a blocks direction
func_72286_a,updateFurnaceBlockState,2,Update which block ID the furnace is using depending on whether or not it is burning
func_72290_b_,unifyAdjacentChests,2,Turns the adjacent chests to a double chest.
func_72291_l,isThereANeighborChest,2,"Checks the neighbor blocks to see if there is a chest there. Args: world, x, y, z"
func_72292_n,isOcelotBlockingChest,2,Looks for a sitting ocelot within certain bounds. Such an ocelot is considered to be blocking access to the chest.
func_72295_d,getTileEntityAtLocation,2,gets the piston tile entity at the specified location
func_72296_b,getAxisAlignedBB,2,
func_72297_a,getTileEntity,2,gets a new TileEntityPiston created with the arguments provided.
func_72298_a,cleanPool,2,"Marks the pool as ""empty"", starting over when adding new entries. If this is called maxNumCleans times, the list size is reduced"
func_72299_a,addOrModifyAABBInPool,2,"Adds a AABB to the pool, or if there is an available AABB, updates an existing AABB entry to specified coordinates"
func_72300_b,clearPool,2,Clears the AABBPool
func_72314_b,expand,2,"Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink). Args: x, y, z"
func_72315_c,isVecInXZ,2,Checks if the specified vector is within the XZ dimensions of the bounding box. Args: Vec3D
func_72316_a,calculateXOffset,2,"if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them in the X dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_72317_d,offset,2,"Offsets the current bounding box by the specified coordinates. Args: x, y, z"
func_72318_a,isVecInside,2,Returns if the supplied Vec3D is completely inside the bounding box
func_72319_d,isVecInXY,2,Checks if the specified vector is within the XY dimensions of the bounding box. Args: Vec3D
func_72320_b,getAverageEdgeLength,2,Returns the average length of the edges of the bounding box.
func_72321_a,addCoord,2,"Adds the coordinates to the bounding box extending it if the point lies outside the current ranges. Args: x, y, z"
func_72322_c,calculateZOffset,2,"if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them in the Z dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_72323_b,calculateYOffset,2,"if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them in the Y dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset."
func_72324_b,setBounds,2,"Sets the bounds of the bounding box. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_72325_c,getOffsetBoundingBox,2,"Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink). Args: x, y, z"
func_72326_a,intersectsWith,2,Returns whether the given bounding box intersects with this one. Args: axisAlignedBB
func_72327_a,calculateIntercept,2,
func_72328_c,setBB,2,Sets the bounding box to the same bounds as the bounding box passed in. Args: axisAlignedBB
func_72329_c,copy,2,Returns a copy of the bounding box.
func_72330_a,getBoundingBox,2,"Returns a bounding box with the specified bounds. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_72331_e,contract,2,Returns a bounding box that is inset by the specified amounts
func_72332_a,getAABBPool,2,Gets the ThreadLocal AABBPool
func_72333_b,isVecInYZ,2,Checks if the specified vector is within the YZ dimensions of the bounding box. Args: Vec3D
func_72366_a,createPlayerForUser,2,also checks for multiple logins
func_72367_e,playerLoggedOut,2,Called when a player disconnects from the game. Writes player data to disk and removes them from the world.
func_72368_a,respawnPlayer,2,"creates and returns a respawned player based on the provided PlayerEntity. Args are the PlayerEntityMP to respawn, an INT for the dimension to respawn into (usually 0), and a boolean value that is true if the player beat the game rather than dying"
func_72397_a,sendToAllNearExcept,2,"params: srcPlayer,x,y,z,d,dimension. The packet is not sent to the srcPlayer, but all other players where dx*dx+dy*dy+dz*dz<d*d"
func_72429_b,getIntermediateWithXValue,2,"Returns a new vector with x value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_72430_b,dotProduct,2,
func_72431_c,crossProduct,2,Returns a new vector with the result of this vector x the specified vector.
func_72432_b,normalize,2,Normalizes the vector to a length of 1 (except if it is the zero vector)
func_72433_c,lengthVector,2,Returns the length of the vector.
func_72434_d,getIntermediateWithZValue,2,"Returns a new vector with z value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_72435_c,getIntermediateWithYValue,2,"Returns a new vector with y value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible."
func_72436_e,squareDistanceTo,2,The square of the Euclidean distance between this and the specified vector.
func_72438_d,distanceTo,2,"Euclidean distance between this and the specified vector, returned as double."
func_72439_b,setComponents,2,"Sets the x,y,z components of the vector as specified."
func_72440_a,rotateAroundX,2,Rotates the vector around the x axis by the specified angle.
func_72441_c,addVector,2,"Adds the specified x,y,z vector components to this vector and returns the resulting vector. Does not change this vector."
func_72442_b,rotateAroundY,2,Rotates the vector around the y axis by the specified angle.
func_72443_a,createVectorHelper,2,"Static method for creating a new Vec3D given the three x,y,z values. This is only called from the other static method which creates and places it in the list."
func_72444_a,subtract,2,Returns a new vector with the result of the specified vector minus this.
func_72445_d,squareDistanceTo,2,"The square of the Euclidean distance between this and the vector of x,y,z components passed in."
func_72469_b,canProcessPacketsAsync,2,"If this returns false, all packets will be queued for the main thread to handle, even if they would otherwise be processed asynchronously. Used to avoid processing packets on the client before the world has been downloaded (which happens on the main thread)"
func_72693_b,updatePlayerInstances,2,updates all the player instances that need to be updated
func_72694_a,isPlayerWatchingChunk,2,
func_72695_c,removePlayer,2,Removes an EntityPlayerMP from the PlayerManager.
func_72702_a,playRecord,2,"Plays the specified record. Arg: recordName, x, y, z"
func_72703_a,obtainEntitySkin,2,"Start the skin for this entity downloading, if necessary, and increment its reference counter"
func_72704_a,playSound,2,"Plays the specified sound. Arg: soundName, x, y, z, volume, pitch"
func_72705_a,destroyBlockPartially,2,Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value
func_72706_a,playAuxSFX,2,"Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc)."
func_72707_a,markBlockRangeForRenderUpdate,2,"On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y, min z, max x, max y, max z"
func_72710_a,markBlockForUpdate,2,"On the client, re-renders the block. On the server, sends the block to the client (which will re-render it), including the tile entity description packet if applicable. Args: x, y, z"
func_72711_b,markBlockForRenderUpdate,2,"On the client, re-renders this block. On the server, does nothing. Used for lighting updates."
func_72722_c,markRenderersForNewPosition,2,Goes through all the renderers setting new positions on them and those that have their position changed are adding to be updated
func_72723_d,getDebugInfoEntities,2,Gets the entities info for use on the Debug screen
func_72724_a,renderSortedRenderers,2,"Renders the sorted renders for the specified render pass. Args: startRenderer, numRenderers, renderPass, partialTickTime"
func_72725_b,markBlocksForUpdate,2,Marks the blocks in the given range for update
func_72729_a,clipRenderersByFrustum,2,"Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the frustum for frustum clipping Args: frustum, partialTickTime"
func_72730_g,renderStars,2,
func_72731_b,drawSelectionBox,2,"Draws the selection box for the player. Args: entityPlayer, rayTraceHit, i, itemStack, partialTickTime"
func_72732_a,setWorldAndLoadRenderers,2,set null to clear
func_72733_a,renderAllRenderLists,2,Render all render lists
func_72734_e,updateClouds,2,
func_72735_c,getDebugInfoRenders,2,Gets the render info for use on the Debug screen
func_72736_c,renderCloudsFancy,2,Renders the 3d fancy clouds
func_72784_a,sendPacketToAllPlayersTrackingEntity,2,does not send the packet to the entity if the entity is a player
func_72785_a,addEntityToTracker,2,
func_72786_a,addEntityToTracker,2,"if entity is a player sends all tracked events to the player, otherwise, adds with a visibility and update arate based on the class type"
func_72796_p,getBlockTileEntity,2,"Returns the TileEntity associated with a given block in X,Y,Z coordinates, or null if no TileEntity exists"
func_72797_t,doesBlockHaveSolidTopSurface,2,Returns true if the block at the given coordinate has a solid (buildable) top surface.
func_72798_a,getBlockId,2,"Returns the block ID at coords x,y,z"
func_72799_c,isAirBlock,2,Returns true if the block at the specified coordinates is empty
func_72800_K,getHeight,2,Returns current world height.
func_72801_o,getLightBrightness,2,"Returns how bright the block is shown as which is the block's light value looked up in a lookup table (light values aren't linear for brightness). Args: x, y, z"
func_72802_i,getLightBrightnessForSkyBlocks,2,Any Light rendered on a 1.8 Block goes through here
func_72803_f,getBlockMaterial,2,Returns the block's material.
func_72804_r,isBlockOpaqueCube,2,"Returns true if the block at the specified coordinates is an opaque cube. Args: x, y, z"
func_72805_g,getBlockMetadata,2,"Returns the block metadata at coords x,y,z"
func_72806_N,extendedLevelsInChunkCache,2,set by !chunk.getAreLevelsEmpty
func_72807_a,getBiomeGenForCoords,2,Gets the biome for a given set of x/z coordinates
func_72808_j,getBrightness,2,
func_72809_s,isBlockNormalCube,2,Indicate if a material is a normal solid opaque cube.
func_72810_a,getSkyBlockTypeBrightness,2,Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent.
func_72811_b,getLightValue,2,"Gets the light value of the specified block coords. Args: x, y, z"
func_72812_b,getSpecialBlockBrightness,2,is only used on stairs and tilled fields
func_72813_a,getLightValueExt,2,Get light value with flag
func_72819_i,getWeightedThunderStrength,2,
func_72820_D,getWorldTime,2,
func_72821_m,notifyBlockOfNeighborChange,2,"Notifies a block that one of its neighbor change to the specified type Args: x, y, z, blockID"
func_72822_b,setBlock,2,"Sets the block to the specified blockID at the block coordinates Args x, y, z, blockID"
func_72823_a,setItemData,2,"Assigns the given String id to the given MapDataBase using the MapStorage, removing any existing ones of the same id."
func_72824_f,drawClouds,2,
func_72825_h,getTopSolidOrLiquidBlock,2,"Finds the highest block on the x, z coordinate that is solid and returns its y coord. Args x, z"
func_72827_u,getProviderName,2,"Returns the name of the current chunk provider, by calling chunkprovider.makeString()"
func_72828_b,unloadEntities,2,Adds a list of entities to be unloaded on the next pass of World.updateEntities()
func_72829_c,isAABBNonEmpty,2,Returns true if there are any blocks in the region constrained by an AxisAlignedBB
func_72830_b,isAABBInMaterial,2,checks if the given AABB is in the material given. Used while swimming.
func_72831_a,rayTraceBlocks_do_do,2,
func_72832_d,setBlockAndMetadataWithNotify,2,"Sets the block ID and metadata, then notifies neighboring blocks of the change Params: x, y, z, BlockID, Metadata"
func_72833_a,getSkyColor,2,Calculates the color for the skybox
func_72834_c,canBlockFreeze,2,"checks to see if a given block is both water, and cold enough to freeze - if the par4 boolean is set, this will only return true if there is a non-water block immediately adjacent to the specified block"
func_72835_b,tick,2,Runs a single tick for the world
func_72836_a,scheduleBlockUpdate,2,Schedules a tick to a block with a delay (Most commonly the tick rate)
func_72837_a,setBlockTileEntity,2,"Sets the TileEntity for a given block in X, Y, Z coordinates"
func_72838_d,spawnEntityInWorld,2,Called to place all entities as part of a world
func_72839_b,getEntitiesWithinAABBExcludingEntity,2,"Will get all entities within the specified AABB excluding the one passed into it. Args: entityToExclude, aabb"
func_72840_a,getAllCollidingBoundingBoxes,2,calculates and returns a list of colliding bounding boxes within a given AABB
func_72841_b,getUniqueDataId,2,Returns an unique new data id from the MapStorage for the given prefix and saves the idCounts map to the 'idcounts' file.
func_72842_a,getBlockDensity,2,"Gets the percentage of real blocks within within a bounding box, along a specified vector."
func_72843_D,setRandomSeed,2,puts the World Random seed to a specific state dependant on the inputs
func_72845_h,markBlockForUpdate,2,"On the client, re-renders the block. On the server, sends the block to the client (which will re-render it), including the tile entity description packet if applicable. Args: x, y, z"
func_72846_b,getClosestVulnerablePlayer,2,"Returns the closest vulnerable player within the given radius, or null if none is found."
func_72847_b,releaseEntitySkin,2,Decrement the reference counter for this entity's skin image data
func_72848_b,removeWorldAccess,2,Removes a worldAccess from the worldAccesses object
func_72849_a,getBlockLightValue_do,2,"Gets the light value of a block location. This is the actual function that gets the value and has a bool flag that indicates if its a half step block to get the maximum light value of a direct neighboring block (left, right, forward, back, and up)"
func_72850_v,isBlockFreezableNaturally,2,checks to see if a given block is both water and has at least one immediately adjacent non-water block
func_72851_f,notifyBlockChange,2,"The block type change and need to notify other systems Args: x, y, z, blockID"
func_72852_a,addTileEntity,2,
func_72853_d,getMoonPhase,2,
func_72854_c,updateAllPlayersSleepingFlag,2,Updates the flag that indicates whether or not all players in the world are sleeping.
func_72855_b,checkIfAABBIsClear,2,"Returns true if there are no solid, live entities in the specified AxisAlignedBB"
func_72856_b,getClosestVulnerablePlayerToEntity,2,"Returns the closest vulnerable player to this entity within the given radius, or null if none is found"
func_72857_a,findNearestEntityWithinAABB,2,
func_72858_w,canSnowAt,2,Tests whether or not snow can be placed at a given location
func_72859_e,setBlockWithNotify,2,"Sets a block and notifies relevant systems with the block change Args: x, y, z, blockID"
func_72860_G,getSaveHandler,2,Returns this world's current save handler
func_72861_E,getSpawnPoint,2,Returns the coordinates of the spawn point
func_72863_F,getChunkProvider,2,gets the IChunkProvider this world uses.
func_72864_z,isBlockIndirectlyGettingPowered,2,"Used to see if one of the blocks next to you or your block is getting power from a neighboring block. Used by items like TNT or Doors so they don't have redstone going straight into them. Args: x, y, z"
func_72865_a,getPathEntityToEntity,2,
func_72866_a,updateEntityWithOptionalForce,2,"Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update. Args: entity, forceUpdate"
func_72867_j,getRainStrength,2,Not sure about this actually. Reverting this one myself.
func_72868_a,addLoadedEntities,2,"adds entities to the loaded entities list, and loads thier skins."
func_72869_a,spawnParticle,2,"Spawns a particle. Args particleName, x, y, z, velX, velY, velZ"
func_72870_g,updateEntity,2,Will update the entity in the world if the chunk the entity is in is currently loaded. Args: entity
func_72871_y,isBlockGettingPowered,2,"Whether one of the neighboring blocks is putting power into this block. Args: x, y, z"
func_72872_a,getEntitiesWithinAABB,2,"Returns all entities of the specified class type which intersect with the AABB. Args: entityClass, aabb"
func_72873_a,doChunksNearChunkExist,2,Checks if any of the chunks within distance (argument 4) blocks of the given block exist
func_72874_g,getPrecipitationHeight,2,Gets the height to which rain/snow will fall. Calculates it if not already stored.
func_72875_a,isMaterialInBB,2,Returns true if the given bounding box contains the given material
func_72876_a,createExplosion,2,"Creates an explosion. Args: entity, x, y, z, strength"
func_72877_b,setWorldTime,2,Sets the world time.
func_72878_l,isBlockIndirectlyProvidingPowerTo,2,"Is a block next to you getting powered (if its an attachable block) or is it providing power directly to you. Args: x, y, z, direction"
func_72879_k,isBlockProvidingPowerTo,2,"Is this block powering in the specified direction Args: x, y, z, direction"
func_72880_h,getStarBrightness,2,How bright are stars in the sky
func_72881_d,setBlockMetadata,2,Set the metadata of a block in global coordinates
func_72882_A,sendQuittingDisconnectingPacket,2,"If on MP, sends a quitting packet."
func_72883_k,getFullBlockLightValue,2,Does the same as getBlockLightValue_do but without checking if its not a normal block
func_72884_u,isBlockFreezable,2,checks to see if a given block is both water and is cold enough to freeze
func_72885_a,newExplosion,2,returns a new explosion. Does initiation (at time of writing Explosion is not finished)
func_72886_a,extinguishFire,2,"If the block in the given direction of the given coordinate is fire, extinguish it. Args: Player, X,Y,Z, blockDirection"
func_72887_b,isBlockNormalCubeDefault,2,"Checks if the block is a solid, normal cube. If the chunk does not exist, or is not loaded, it returns the boolean parameter."
func_72888_f,destroyBlockInWorldPartially,2,Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value
func_72889_a,playAuxSFXAtEntity,2,See description for playAuxSFX.
func_72890_a,getClosestPlayerToEntity,2,"Gets the closest player to the entity within the specified distance (if distance is less than 0 then ignored). Args: entity, dist"
func_72891_a,setAllowedSpawnTypes,2,Set which types of mobs are allowed to spawn (peaceful vs hostile).
func_72892_b,scheduleBlockUpdateFromLoad,2,Schedules a block update from the saved information in a chunk. Called when the chunk is loaded.
func_72893_g,tickBlocksAndAmbiance,2,plays random cave ambient sounds and runs updateTick on random blocks within each chunk in the vacinity of a player
func_72894_k,setRainStrength,2,
func_72895_f,computeBlockLightValue,2,
func_72896_J,isRaining,2,Returns true if the current rain strength is greater than 0.2
func_72897_h,joinEntityInSurroundings,2,spwans an entity and loads surrounding chunks
func_72898_h,notifyBlocksOfNeighborChange,2,"Notifies neighboring blocks that this specified block changed Args: x, y, z, blockID"
func_72899_e,blockExists,2,"Returns whether a block exists at world coordinates x, y, z"
func_72904_c,checkChunksExist,2,"Checks between a min and max all the chunks inbetween actually exist. Args: minX, minY, minZ, maxX, maxY, maxZ"
func_72905_C,getSeed,2,Retrieve the world seed from level.dat
func_72906_B,checkSessionLock,2,Checks whether the session lock file was modified by another process
func_72907_a,countEntities,2,Counts how many entities of an entity class exist in the world. Args: entityClass
func_72908_a,playSoundEffect,2,"Play a sound effect. Many many parameters for this function. Not sure what they do, but a classic call is : (double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D, 'random.door_open', 1.0F, world.rand.nextFloat() * 0.1F + 0.9F with i,j,k position of the block."
func_72909_d,markBlockRangeForRenderUpdate,2,"On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y, min z, max x, max y, max z"
func_72914_a,addWorldInfoToCrashReport,2,Adds some basic stats of the world to the given crash report.
func_72915_b,setLightValue,2,"Sets the light value either into the sky map or block map depending on if enumSkyBlock is set to sky or block. Args: enumSkyBlock, x, y, z, lightValue"
func_72916_c,chunkExists,2,"Returns whether a chunk exists at chunk coordinates x, y"
func_72917_a,checkIfAABBIsClearExcludingEntity,2,"Returns true if there are no solid, live entities in the specified AxisAlignedBB, excluding the given entity"
func_72918_a,handleMaterialAcceleration,2,handles the acceleration of an object whilst in water. Not sure if it is used elsewhere.
func_72919_O,getHorizon,2,Returns horizon height for use in rendering the sky.
func_72920_a,getPendingBlockUpdates,2,
func_72921_c,setBlockMetadataWithNotify,2,"Sets the blocks metadata and if set will then notify blocks that this block changed. Args: x, y, z, metadata"
func_72922_b,getFirstUncoveredBlock,2,"Returns the block ID of the first block at this (x,z) location with air above it, searching from sea level upwards."
func_72923_a,obtainEntitySkin,2,"Start the skin for this entity downloading, if necessary, and increment its reference counter"
func_72924_a,getPlayerEntityByName,2,Find a player by name in this world.
func_72925_a,getSkyBlockTypeBrightness,2,Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent.
func_72926_e,playAuxSFX,2,See description for func_72706_a.
func_72927_d,blockHasTileEntity,2,Checks if a block at a given position should have a tile entity.
func_72928_a,markTileEntityForDespawn,2,adds tile entity to despawn list (renamed from markEntityForDespawn)
func_72930_a,setBlockAndMetadataWithUpdate,2,"Sets the block ID and metadata of a block, optionally marking it as needing update. Args: X,Y,Z, blockID, metadata, needsUpdate"
func_72931_a,canPlaceEntityOnSide,2,Returns true if the given Entity can be placed on the given side of the given block position.
func_72932_q,removeBlockTileEntity,2,"Removes the TileEntity for a given block in X,Y,Z coordinates"
func_72933_a,rayTraceBlocks,2,"ray traces all blocks, including non-collideable ones"
func_72934_a,playRecord,2,"Plays a record at the specified coordinates of the specified name. Args: recordName, x, y, z"
func_72935_r,isDaytime,2,Checks whether its daytime by seeing if the light subtracted from the skylight is less than 4
func_72936_c,updateLightByType,2,
func_72937_j,canBlockSeeTheSky,2,Checks if the specified block is able to see the sky
func_72938_d,getChunkFromBlockCoords,2,"Returns a chunk looked up by block coordinates. Args: x, z"
func_72939_s,updateEntities,2,Updates (and cleans up) entities and tile entities
func_72940_L,getActualHeight,2,Returns current world height.
func_72941_a,moodSoundAndLightCheck,2,
func_72942_c,addWeatherEffect,2,adds a lightning bolt to the list of lightning bolts in this world.
func_72943_a,loadItemData,2,"Loads an existing MapDataBase corresponding to the given String id from disk using the MapStorage, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid"
func_72944_b,updateTileEntityChunkAndDoNothing,2,marks the chunk that contains this tilentity as modified and then calls worldAccesses.doNothingWithTileEntity
func_72945_a,getCollidingBoundingBoxes,2,"Returns a list of bounding boxes that collide with aabb excluding the passed in entity's collision. Args: entity, aabb"
func_72946_b,findClosestStructure,2,Returns the location of the closest structure of the specified type. If not found returns null.
func_72947_a,calculateInitialWeather,2,Called from World constructor to set rainingStrength and thunderingStrength
func_72948_g,getFogColor,2,Returns vector(ish) with R/G/B for fog
func_72949_a,computeSkyLightValue,2,
func_72950_A,setSpawnLocation,2,
func_72951_B,canLightningStrikeAt,2,
func_72952_b,getBlockLightOpacity,2,
func_72953_d,isAnyLiquid,2,Returns if any of the blocks within the aabb are liquids. Args: aabb
func_72954_a,addWorldAccess,2,Adds a IWorldAccess to the list of worldAccesses
func_72955_a,tickUpdates,2,Runs through the list of updates to run and ticks them
func_72956_a,playSoundAtEntity,2,"Plays a sound at the entity's position. Args: entity, sound, volume (relative to 1.0), and frequency (or pitch, also relative to 1.0)."
func_72957_l,getBlockLightValue,2,Gets the light value of a block location
func_72958_C,isBlockHighHumidity,2,"Checks to see if the biome rainfall values for a given x,y,z coordinate set are extremely high"
func_72959_q,getWorldChunkManager,2,
func_72960_a,setEntityState,2,sends a Packet 38 (Entity Status) to all tracked players of that entity
func_72961_c,setBlockAndMetadata,2,Sets the block ID and metadata of a block in global coordinates
func_72962_a,canMineBlock,2,Called when checking if a certain block can be mined or not. The 'spawn safe zone' check is located here.
func_72963_a,initialize,2,
func_72964_e,getChunkFromChunkCoords,2,"Returns back a chunk looked up by chunk coordinates Args: x, y"
func_72965_b,addBlockEvent,2,"Adds a block event with the given Args to the blockEventCache. During the next tick(), the block specified will have its onBlockEvent handler called with the given parameters. Args: X,Y,Z, BlockID, EventID, EventParameter"
func_72966_v,calculateInitialSkylight,2,Called on construction of the World class to setup the initial skylight values
func_72967_a,calculateSkylightSubtracted,2,Returns the amount of skylight subtracted for the current time
func_72969_x,updateAllLightTypes,2,
func_72970_h,createChunkProvider,2,Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
func_72972_b,getSavedLightValue,2,Returns saved light value without taking into account the time of day. Either looks in the sky light map or block light map based on the enumSkyBlock arg.
func_72974_f,setSpawnLocation,2,"Sets a new spawn location by finding an uncovered block at a random (x,z) location in the chunk."
func_72975_g,markBlocksDirtyVertical,2,marks a vertical line of blocks as dirty
func_72976_f,getHeightValue,2,"Returns the y coordinate with a block in it at this x, z coordinate"
func_72977_a,getClosestPlayer,2,"Gets the closest player to the point within the specified distance (distance can be set to less than 0 to not limit the distance). Args: x, y, z, dist"
func_72978_e,isBoundingBoxBurning,2,Returns whether or not the given bounding box is on fire or not
func_72979_l,updateWeather,2,Updates all weather states.
func_72980_b,playSound,2,"par8 is loudness, all pars passed to minecraftInstance.sndManager.playSound"
func_72981_t,getDebugLoadedEntities,2,This string is 'All: (number of loaded entities)' Viewable by press ing F3
func_73027_a,addEntityToWorld,2,Add an ID to Entity mapping to entityHashSet
func_73028_b,removeEntityFromWorld,2,
func_73030_b,getEntitySpawnQueue,2,
func_73031_a,invalidateBlockReceiveRegion,2,"Invalidates an AABB region of blocks from the receive queue, in the event that the block has been modified client-side in the intervening 80 receive ticks."
func_73039_n,getEntityTracker,2,Gets the EntityTracker
func_73040_p,getPlayerManager,2,
func_73041_k,flush,2,Syncs all changes to disk and wait for completion.
func_73042_a,saveLevel,2,Saves the chunks to disk.
func_73043_a,onBlockEventReceived,2,Called to apply a pending BlockEvent to apply to the current world.
func_73044_a,saveAllChunks,2,Saves all chunks to disk while updating progress bar.
func_73045_a,getEntityByID,2,"Returns the Entity with the given ID, or null if it doesn't exist in this World."
func_73046_m,getMinecraftServer,2,Gets the MinecraftServer.
func_73047_i,createBonusChest,2,Creates the bonus chest in the world.
func_73049_a,getAllTileEntityInBox,2,"pars: min x,y,z , max x,y,z"
func_73050_b,uncheckedUpdateEntity,2,direct call to super.updateEntityWithOptionalForce
func_73051_P,resetRainAndThunder,2,
func_73052_b,createSpawnPosition,2,"creates a spawn position at random within 256 blocks of 0,0"
func_73074_a,onBlockClicked,2,"if not creative, it calls destroyBlockInWorldPartially untill the block is broken first. par4 is the specific side. tryHarvestBlock can also be the result of this call"
func_73075_a,updateBlockRemoving,2,
func_73076_a,setGameType,2,
func_73077_b,initializeGameType,2,if the gameType is currently NOT_SET then change it to par1
func_73078_a,activateBlockOrUseItem,2,"Activate the clicked on block, otherwise use the held item. Args: player, world, itemStack, x, y, z, side, xOffset, yOffset, zOffset"
func_73107_a,setPartialBlockDamage,2,"inserts damage value into this partially destroyed Block. -1 causes client renderer to delete it, otherwise ranges from 1 to 10"
func_73148_d,makeString,2,Converts the instance data to a readable string.
func_73149_a,chunkExists,2,"Checks to see if a chunk exists at x, y"
func_73150_a,findClosestStructure,2,Returns the location of the closest structure of the specified type. If not found returns null.
func_73151_a,saveChunks,2,"Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. Return true if all chunks have been saved."
func_73152_e,getLoadedChunkCount,2,
func_73153_a,populate,2,Populates chunk with ores etc etc
func_73154_d,provideChunk,2,"Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed"
func_73155_a,getPossibleCreatures,2,Returns a list of creatures of the specified type that can spawn at the given location.
func_73156_b,unload100OldestChunks,2,"Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list is always empty and will not remove any chunks."
func_73157_c,canSave,2,Returns if the IChunkProvider supports saving.
func_73158_c,loadChunk,2,loads or generates the chunk at the chunk location specified
func_73164_a,initializeNoiseField,2,"generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size."
func_73165_a,generateNetherTerrain,2,Generates the shape of the terrain in the nether.
func_73166_b,replaceBlocksForBiome,2,name based on ChunkProviderGenerate
func_73187_a,initializeNoiseField,2,"generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size."
func_73188_b,replaceBlocksForBiome,2,
func_73189_a,generateTerrain,2,
func_73205_a,initializeNoiseField,2,"generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size."
func_73206_a,generateTerrain,2,Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the temperature is low enough
func_73207_a,replaceBlocksForBiome,2,Replaces the stone that was placed in with blocks that match the biome
func_73234_b,unloadChunk,2,Unload chunk from ChunkProviderClient's hashmap. Called in response to a Packet50PreChunk with its mode field set to false
func_73239_e,safeLoadChunk,2,"used by loadChunk, but catches any exceptions if the load fails."
func_73240_a,unloadAllChunks,2,"marks all chunks for unload, ignoring those near the spawn"
func_73241_b,unloadChunksIfNotNearSpawn,2,"marks chunk for unload by ""unload100OldestChunks"" if there is no spawn point, or if the center of the chunk is outside 200 blocks (x or z) of the spawn"
func_73242_b,safeSaveChunk,2,"used by saveChunks, but catches any exceptions if the save fails."
func_73243_a,safeSaveExtraChunkData,2,"used by saveChunks, but catches any exceptions if the save fails."
func_73266_a,writePacket,2,"Writes a packet, prefixed by its ID, to the data stream."
func_73267_a,readPacketData,2,Abstract. Reads the raw packet data from the data stream.
func_73268_a,containsSameEntityIDAs,2,eg return packet30entity.entityId == entityId; WARNING : will throw if you compare a packet to a different packet class
func_73269_d,getNewPacket,2,Returns a new instance of the specified Packet class.
func_73270_a,writeItemStack,2,"Writes the ItemStack's ID (short), then size (byte), then damage. (short)"
func_73271_a,writeString,2,Writes a String to the DataOutputStream
func_73272_a,readPacket,2,"Read a packet, prefixed by its ID, from the data stream."
func_73273_a,writePacketData,2,Abstract. Writes the raw packet data to the data stream.
func_73274_a,writeByteArray,2,Writes a byte array to the DataOutputStream
func_73275_a,writeNBTTagCompound,2,Writes a compressed NBTTagCompound to the OutputStream
func_73276_c,readItemStack,2,Reads a ItemStack from the InputStream
func_73277_a_,canProcessAsync,2,"If this returns true, the packet may be processed on any thread; otherwise it is queued for the main thread to handle."
func_73666_a,logMessageAndSave,2,logs an info message then calls saveSettingsToFile Yes this appears to be a potential stack overflow - these 2 functions call each other repeatdly if an exception occurs.
func_73712_c,getBannedList,2,removes expired Bans before returning
func_73717_a,onNoMoreProgress,2,"called when there is no more progress to be had, both on completion and failure"
func_73718_a,setLoadingProgress,2,Updates the progress bar on the loading screen to the specified amount. Args: loadProgress
func_73719_c,resetProgresAndWorkingMessage,2,"This is called with ""Working..."" by resetProgressAndMessage"
func_73720_a,displayProgressMessage,2,"""Saving level"", or the loading,or downloading equivelent"
func_73721_b,resetProgressAndMessage,2,"this string, followed by ""working..."" and then the ""% complete"" are the 3 lines shown. This resets progress to 0, and the WorkingString to ""working...""."
func_73728_b,drawVerticalLine,2,
func_73729_b,drawTexturedModalRect,2,"Draws a textured rectangle at the stored z-value. Args: x, y, u, v, width, height"
func_73730_a,drawHorizontalLine,2,
func_73731_b,drawString,2,Renders the specified text to the screen.
func_73732_a,drawCenteredString,2,"Renders the specified text to the screen, center-aligned."
func_73733_a,drawGradientRect,2,Draws a rectangle with a vertical gradient between the specified colors.
func_73736_c,mousePressed,2,Returns true if the mouse has been pressed on this control. Equivalent of MouseListener.mousePressed(MouseEvent e).
func_73737_a,drawButton,2,Draws this button to the screen.
func_73738_a,getHoverState,2,"Returns 0 if the button is disabled, 1 if the mouse is NOT hovering over this button and 2 if it IS hovering over this button."
func_73739_b,mouseDragged,2,Fired when the mouse button is dragged. Equivalent of MouseListener.mouseDragged(MouseEvent e).
func_73740_a,mouseReleased,2,Fired when the mouse button is released. Equivalent of MouseListener.mouseReleased(MouseEvent e).
func_73763_a,printChatMessageWithOptionalDeletion,2,"prints the String to Chat. If the ID is not 0, deletes an existing Chat Line of that ID from the GUI"
func_73778_q,getVisible,2,@return {@code true} if this textbox is visible
func_73779_a,deleteWords,2,Deletes the specified number of words starting at the cursor position. Negative numbers will delete words left of the cursor.
func_73868_f,doesGuiPauseGame,2,Returns true if this GUI should pause the game when it is displayed in single-player
func_73869_a,keyTyped,2,Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
func_73870_l,getClipboardString,2,Returns a string stored in the system clipboard.
func_73871_c,drawBackground,2,Draws the background (i is always 0 as of 1.2.2)
func_73872_a,setWorldAndResolution,2,Causes the screen to lay out its subcomponents again. This is the equivalent of the Java call Container.validate()
func_73873_v_,drawDefaultBackground,2,Draws either a gradient over the background screen (when it exists) or a flat gradient over background.png
func_73874_b,onGuiClosed,2,Called when the screen is unloaded. Used to disable keyboard repeat events
func_73875_a,actionPerformed,2,Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
func_73876_c,updateScreen,2,Called from the main game loop to update the screen.
func_73877_p,isShiftKeyDown,2,
func_73878_a,confirmClicked,2,
func_73879_b,mouseMovedOrUp,2,"Called when the mouse is moved or a mouse button is released. Signature: (mouseX, mouseY, which) which==-1 is mouseMove, which==0 or which==1 is mouseUp"
func_73892_a,getSentHistory,2,"input is relative and is applied directly to the sentHistoryCursor so -1 is the previous message, 1 is the next message from the current cursor position"
func_73895_u_,completePlayerName,2,Autocompletes player name
func_73906_g,wakeEntity,2,Wakes the entity from the bed
func_73912_g,makeUseableName,2,"Makes a the name for a world save folder based on your world name, replacing specific characters for _s and appending -s to the end until a free name is available."
func_74190_a,drawCreativeTabHoveringText,2,"Draws the text when mouse is over creative inventory tab. Params: current creative tab to be checked, current mouse x position, current mouse y position."
func_74231_b,renderCreativeInventoryHoveringText,2,"Renders the creative inventory hovering text if mouse is over it. Returns true if did render or false otherwise. Params: current creative tab to be checked, current mouse x position, current mouse y position."
func_74233_a,renderCreativeTab,2,Renders passed creative inventory tab into the screen.
func_74299_a,getTranslation,2,"Returns the translation of the given index in the given String array. If the index is smaller than 0 or greater than/equal to the length of the String array, it is changed to 0."
func_74423_d,serverShutdown,2,Shuts down the server. (Only actually used on the server)
func_74424_a,networkShutdown,2,"Shuts down the network with the specified reason. Closes all streams and sockets, spawns NetworkMasterThread to stop reading and writing threads."
func_74426_e,packetSize,2,returns 0 for memoryConnections
func_74427_a,wakeThreads,2,Wakes reader and writer threads
func_74428_b,processReadPackets,2,Checks timeouts and processes all pending read packets.
func_74429_a,addToSendQueue,2,Adds the packet to the correct send queue (chunk data packets go to a separate queue).
func_74430_c,getSocketAddress,2,Return the InetSocketAddress of the remote endpoint
func_74431_f,closeConnections,2,
func_74432_i,getPairedConnection,2,
func_74433_h,isGamePaused,2,
func_74434_a,pairWith,2,
func_74435_g,isConnectionActive,2,
func_74436_b,processOrCachePacket,2,"acts immiditally if isWritePacket, otherwise adds it to the readCache to be processed next tick"
func_74437_a,setGamePaused,2,
func_74446_k,encryptOuputStream,2,flushes the stream and replaces it with an encryptedOutputStream
func_74447_i,readPacket,2,"Reads a single packet from the input stream and adds it to the read queue. If no packet is read, it shuts down the network."
func_74448_j,decryptInputStream,2,
func_74449_b,isServerTerminating,2,Is the server terminating? Client side aways returns false.
func_74450_c,readNetworkPacket,2,Static accessor to readPacket.
func_74451_d,sendNetworkPacket,2,Static accessor to sendPacket.
func_74452_g,getSocket,2,
func_74453_e,getOutputStream,2,
func_74455_a,onNetworkError,2,Used to report network errors and causes a network shutdown.
func_74456_f,isTerminating,2,Gets whether the Network manager is terminating.
func_74457_g,getReadThread,2,Returns the read thread.
func_74458_a,sendError,2,Sends the network manager an error
func_74459_h,sendPacket,2,"Sends a data packet if there is one to send, or sends a chunk data packet if there is one and the counter is up, or does nothing."
func_74461_h,getWriteThread,2,Returns the write thread.
func_74462_a,isRunning,2,Whether the network is operational.
func_74517_a,setColorBuffer,2,Update and return colorBuffer with the RGBA values passed as arguments
func_74518_a,disableStandardItemLighting,2,Disables the OpenGL lighting properties enabled by enableStandardItemLighting
func_74519_b,enableStandardItemLighting,2,Sets the OpenGL lighting properties to the values used when rendering blocks as items
func_74520_c,enableGUIStandardItemLighting,2,Sets OpenGL lighting for rendering blocks as items inside GUI screens (such as containers).
func_74521_a,setColorBuffer,2,Update and return colorBuffer with the RGBA values passed as arguments
func_74523_b,deleteDisplayLists,2,
func_74524_c,createDirectByteBuffer,2,Creates and returns a direct byte buffer with the specified capacity. Applies native ordering to speed up access.
func_74525_a,deleteTexturesAndDisplayLists,2,Deletes all textures and display lists. Called when Minecraft is shutdown to free up resources.
func_74526_a,generateDisplayLists,2,Generates the specified number of display lists and returns the first index.
func_74527_f,createDirectIntBuffer,2,Creates and returns a direct int buffer with the specified capacity. Applies native ordering to speed up access.
func_74528_a,generateTextureNames,2,Generates texture names and stores them in the specified buffer.
func_74529_h,createDirectFloatBuffer,2,Creates and returns a direct float buffer with the specified capacity. Applies native ordering to speed up access.
func_74535_a,formatString,2,Formats the strings based on 'IStatStringFormat' interface.
func_74572_a,downloadResource,2,Downloads the resource and saves it to disk.
func_74573_a,reloadResources,2,Reloads the resource folder and passes the resources to Minecraft to install.
func_74574_b,closeMinecraft,2,Called when Minecraft is closing down.
func_74575_a,downloadAndInstallResource,2,Downloads the resource and saves it to disk then installs it.
func_74576_a,loadResource,2,Loads a resource and passes it to Minecraft to install.
func_74583_a,updateRenderInfo,2,Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode
func_74584_a,getBlockIdAtEntityViewpoint,2,"Returns the block ID at the current camera location (either air or fluid), taking into account the height of fluid blocks"
func_74585_b,projectViewFromEntity,2,Returns a vector representing the projection along the given entity's view for the given distance
func_74599_b,buildNode,2,
func_74603_a,withElement,2,Adds the given element to the array that will be built.
func_74686_a,with,2,"Constructs a JsonNodeSelector consisting of this chained with the given JsonNodeSelector. For example, if we have JsonNodeSelectors for the first element of an array, and another that selects the second element of an array, and we chain them together in that order, we will get a selector that works on nested arrays, selecting the second element from an array stored in the first element of a parent array"
func_74687_b,getValue,2,
func_74688_a,matches,2,Determines whether this JsonNodeSelector can extract a value from the given JsonNode
func_74731_a,writeNamedTag,2,"Writes the specified tag to the given DataOutput, writing the type byte, the UTF string key and then calling the tag to write its data."
func_74732_a,getId,2,Gets the type byte for the tag.
func_74733_a,newTag,2,"Creates and returns a new tag of the specified type, or null if invalid."
func_74734_a,write,2,"Write the actual data contents of the tag, implemented in NBT extension classes"
func_74735_a,load,2,"Read the actual data contents of the tag, implemented in NBT extension classes"
func_74736_a,getTagName,2,"Returns the string name of a tag with the specified type, or 'UNKNOWN' if invalid."
func_74737_b,copy,2,Creates a clone of the tag.
func_74738_o,setName,2,Sets the name for this tag and returns this for convenience.
func_74739_b,readNamedTag,2,"Reads and returns a tag from the given DataInput, or the End tag if no tag could be read."
func_74740_e,getName,2,"Gets the name corresponding to the tag, or an empty string if none set."
func_74742_a,appendTag,2,Adds the provided tag to the end of the list. There is no check to verify this tag is of the same type as any previous tag.
func_74743_b,tagAt,2,Retrieves the tag at the specified index from the list.
func_74860_a,isLiquidInStructureBoundingBox,2,checks the entire StructureBoundingBox for Liquids
func_74861_a,buildComponent,2,"Initiates construction of the Structure Component picked, at the current Location of StructGen"
func_74862_a,getYWithOffset,2,
func_74863_c,getMetadataWithOffset,2,"Returns the direction-shifted metadata for blocks that require orientation, e.g. doors, stairs, ladders. Parameters: block ID, original metadata"
func_74864_a,placeBlockAtCurrentPosition,2,"current Position depends on currently set Coordinates mode, is computed here"
func_74865_a,getXWithOffset,2,
func_74866_a,getBlockIdAtCurrentPosition,2,
func_74867_a,randomlyRareFillWithBlocks,2,"arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, boolean alwaysreplace"
func_74872_a,fillWithMetadataBlocks,2,"arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int placeBlockMetadata, int replaceBlockId, int replaceBlockMetadata, boolean alwaysreplace)"
func_74875_a,addComponentParts,2,"second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences..."
func_74876_a,randomlyPlaceBlock,2,Randomly decides if placing or not. Used for Decoration such as Torches and Spiderwebs
func_74877_c,getComponentType,2,Returns the component type ID of this component.
func_74878_a,fillWithAir,2,"arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ)"
func_74879_a,generateStructureChestContents,2,"Used to generate chests with items in it. ex: Temple Chests, Village Blacksmith Chests, Mineshaft Chests."
func_74880_a,randomlyFillWithBlocks,2,"arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int olaceBlockId, int replaceBlockId, boolean alwaysreplace"
func_74881_a,placeDoorAtCurrentPosition,2,
func_74882_a,fillWithRandomizedBlocks,2,"arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysreplace, Random rand, StructurePieceBlockSelector blockselector"
func_74883_a,findIntersecting,2,Discover if bounding box can fit within the current bounding box object.
func_74884_a,fillWithBlocks,2,"arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)"
func_74888_b,getVillagerType,2,"Returns the villager type to spawn in this component, based on the number of villagers already spawned."
func_74889_b,getAverageGroundLevel,2,Discover the y coordinate that will serve as the ground level of the supplied BoundingBox. (A median of all the levels in the BB's horizontal rectangle).
func_74893_a,spawnVillagers,2,"Spawns a number of villagers in this component. Parameters: world, component bounding box, x offset, y offset, z offset, number of villagers"
func_74894_b,getNextComponentPP,2,"Gets the next village component, with the bounding box shifted +1 in the X and Z direction."
func_74895_a,canVillageGoDeeper,2,
func_74925_d,getWorldChunkManager,2,
func_74950_a,findValidPlacement,2,Trys to find a valid place to put this component.
func_74951_a,findValidPlacement,2,
func_74954_a,findValidPlacement,2,
func_74959_a,getNextComponent,2,
func_74960_a,getTotalWeight,2,
func_74961_b,getNextComponentX,2,Gets the next component in the +/- X direction
func_74962_a,getNextComponent,2,Finds a random component to tack on to the bridge. Or builds the end.
func_74963_a,getNextComponentNormal,2,Gets the next component in any cardinal direction
func_74964_a,isAboveGround,2,Checks if the bounding box's minY is > 10
func_74965_c,getNextComponentZ,2,Gets the next component in the +/- Z direction
func_74966_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74973_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74974_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74975_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74977_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74978_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74979_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74980_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74981_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74982_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74983_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74984_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74985_a,createValidComponent,2,Creates and returns a new component piece. Or null if it could not find enough room to place it.
func_74986_a,getNextComponentNormal,2,Gets the next component in any cardinal direction
func_74987_c,getNextComponentZ,2,Gets the next component in the +/- Z direction
func_74988_a,getRandomDoor,2,
func_74989_b,getNextComponentX,2,Gets the next component in the +/- X direction
func_74990_a,placeDoor,2,builds a door of the enumerated types (empty opening is a door)
func_74991_a,canStrongholdGoDeeper,2,returns false if the Structure Bounding Box goes below 10
func_74994_a,findValidPlacement,2,
func_75000_a,findValidPlacement,2,
func_75004_a,findValidPlacement,2,
func_75006_a,findValidPlacement,2,
func_75010_a,findValidPlacement,2,
func_75012_a,findValidPlacement,2,
func_75016_a,findValidPlacement,2,
func_75018_a,findValidPlacement,2,
func_75022_a,getStrongholdStairsComponent,2,"performs some checks, then gives out a fresh Stairs component"
func_75028_a,findValidPlacement,2,
func_75036_a,generate,2,
func_75037_a,recursiveGenerate,2,Recursively called by generate() (func_75036_a) and optionally by itself.
func_75041_a,generateLargeCaveNode,2,Generates a larger initial cave node than usual. Called 25% of the time.
func_75042_a,generateCaveNode,2,Generates a node in the current cave system recursion tree.
func_75043_a,generateCaveNode,2,Generates a node in the current cave system recursion tree.
func_75044_a,generateLargeCaveNode,2,Generates a larger initial cave node than usual. Called 25% of the time.
func_75052_o_,getCoordList,2,"Returns a list of other locations at which the structure generation has been run, or null if not relevant to this structure generator."
func_75146_a,addSlotToContainer,2,the slot is assumed empty
func_75147_a,getSlotFromInventory,2,
func_75174_d,getMerchantInventory,2,
func_75175_c,setCurrentRecipeIndex,2,
func_75183_a,scrollTo,2,Updates the gui slots ItemStack's based on scroll position.
func_75184_d,hasMoreThan1PageOfItemsInList,2,theCreativeContainer seems to be hard coded to 9x5 items
func_75189_a,canSpawnMoreStructuresOfType,2,
func_75190_a,canSpawnMoreStructures,2,
func_75195_a,getNextValidComponentAccess,2,
func_75196_c,getNextValidComponent,2,
func_75197_b,getStrongholdStones,2,
func_75198_a,prepareStructurePieces,2,sets up Arrays with the Structure pieces and their weights
func_75199_a,setComponentType,2,
func_75200_a,getStrongholdComponentFromWeightedPiece,2,translates the PieceWeight class to the Component class
func_75201_b,getNextComponent,2,
func_75202_c,canAddStructurePieces,2,
func_75208_c,onCrafting,2,"the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood."
func_75209_a,decrStackSize,2,Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack.
func_75210_a,onCrafting,2,"the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an internal count then calls onCrafting(item)."
func_75211_c,getStack,2,Helper fnct to get the stack in the slot.
func_75212_b,getBackgroundIconIndex,2,Returns the icon index on items.png that is used as background image of the slot.
func_75214_a,isItemValid,2,Check if the stack is a valid item for this slot. Always true beside for the armor slots.
func_75215_d,putStack,2,Helper method to put a stack in the slot.
func_75216_d,getHasStack,2,Returns if this slot contains a stack.
func_75217_a,isSlotInInventory,2,returns true if this slot is in par2 of par1
func_75218_e,onSlotChanged,2,Called when the stack in a Slot changes
func_75219_a,getSlotStackLimit,2,"Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case of armor slots)"
func_75220_a,onSlotChange,2,"if par2 has more items than par1, onCrafting(item,countIncrease) is called"
func_75247_h,getMutexBits,2,"Get a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
func_75248_a,setMutexBits,2,"Sets a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
func_75249_e,startExecuting,2,Execute a one shot task or start executing a continuous task
func_75250_a,shouldExecute,2,Returns whether the EntityAIBase should begin execution.
func_75251_c,resetTask,2,Resets the task
func_75252_g,isContinuous,2,Returns whether the task requires multiple updates or not
func_75253_b,continueExecuting,2,Returns whether an in-progress EntityAIBase should continue executing
func_75270_a,setSitting,2,Sets the sitting flag.
func_75296_a,isSuitableTarget,2,A method used to see if an entity is a suitable target through a number of checks.
func_75349_a,findUsableDoor,2,Determines if a door can be broken with AI.
func_75388_i,spawnBaby,2,Spawns a baby animal of the same type.
func_75389_f,getNearbyMate,2,Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first valid mate found.
func_75461_b,findRandomTargetBlockAwayFrom,2,"finds a random target within par1(x,z) and par2 (y) blocks in the reverse direction of the point par3"
func_75462_c,findRandomTargetBlock,2,"searches 10 blocks at random in a within par1(x,z) and par2 (y) distance, ignores those not in the direction of par3Vec3, then points to the tile for which creature.getBlockPathWeight returns the highest number"
func_75463_a,findRandomTarget,2,"finds a random target within par1(x,z) and par2 (y) blocks"
func_75464_a,findRandomTargetBlockTowards,2,"finds a random target within par1(x,z) and par2 (y) blocks in the direction of the point par3"
func_75469_c,getInsideDistanceSquare,2,Get the square of the distance from a location 2 blocks away from the door considered 'inside' and the given arguments
func_75474_b,getDistanceSquared,2,Returns the squared distance between this door and the given coordinate.
func_75483_a,isSafeToStandAt,2,"Returns true when an entity could stand at a position, including solid blocks under the entire entity. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ"
func_75484_a,setPath,2,"sets the active path data if path is 100% unique compared to old path, checks to adjust path for sun avoiding ents and stores end coords"
func_75485_k,canNavigate,2,If on ground or swimming and can swim
func_75486_a,getAvoidsWater,2,
func_75487_m,removeSunnyPath,2,Trims path data from the end to the first sun covered block
func_75488_a,getPathToXYZ,2,Returns the path to the given coordinates
func_75489_a,setSpeed,2,Sets the speed
func_75490_c,setEnterDoors,2,Sets if the entity can enter open doors
func_75491_a,setAvoidsWater,2,
func_75492_a,tryMoveToXYZ,2,Try to find and set a path to XYZ. Returns true if successful.
func_75493_a,isDirectPathBetweenPoints,2,"Returns true when an entity of specified size could safely walk in a straight line between the two points. Args: pos1, pos2, entityXSize, entityYSize, entityZSize"
func_75494_a,getPathToEntityLiving,2,Returns the path to the given EntityLiving
func_75495_e,setCanSwim,2,Sets if the entity can swim
func_75496_b,isPositionClear,2,"Returns true if an entity does not collide with any solid blocks at the position. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ"
func_75497_a,tryMoveToEntityLiving,2,Try to find and set a path to EntityLiving. Returns true if successful.
func_75498_b,setBreakDoors,2,
func_75499_g,clearPathEntity,2,sets active PathEntity to null
func_75500_f,noPath,2,If null path or reached the end
func_75501_e,onUpdateNavigation,2,
func_75502_i,getEntityPosition,2,
func_75503_j,getPathableYPos,2,Gets the safe pathing Y position for the entity depending on if it can path swim or not
func_75504_d,setAvoidSun,2,Sets if the path should avoid sunlight
func_75505_d,getPath,2,gets the actively used PathEntity
func_75506_l,isInFluid,2,"Returns true if the entity is in water or lava, false otherwise"
func_75507_c,getCanBreakDoors,2,"Returns true if the entity can break doors, false otherwise"
func_75508_h,pathFollow,2,
func_75522_a,canSee,2,"Checks, whether 'our' entity can see the entity given as argument (true) or not (false), caching the result."
func_75523_a,clearSensingCache,2,Clears canSeeCachePositive and canSeeCacheNegative.
func_75528_a,tick,2,Runs a single tick for the village siege
func_75550_a,findNearestVillage,2,"Finds the nearest village, but only the given coordinates are withing it's bounding box plus the given the distance."
func_75551_a,addVillagerPosition,2,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either."
func_75557_k,removeDeadAndOutOfRangeDoors,2,
func_75558_f,getVillageDoorInfoList,2,called only by class EntityAIMoveThroughVillage
func_75559_a,tryGetIronGolemSpawningLocation,2,Tries up to 10 times to get a valid spawning location before eventually failing and returning null.
func_75560_a,tick,2,Called periodically by VillageCollection
func_75561_d,getTicksSinceLastDoorAdding,2,
func_75562_e,getNumVillagers,2,
func_75563_b,isValidIronGolemSpawningLocation,2,
func_75564_b,findNearestDoor,2,
func_75565_j,removeDeadAndOldAgressors,2,
func_75566_g,isAnnihilated,2,"Returns true, if there is not a single village door left. Called by VillageCollection"
func_75567_c,getNumVillageDoors,2,"Actually get num village door info entries, but that boils down to number of doors. Called by EntityAIVillagerMate and VillageSiege"
func_75568_b,getVillageRadius,2,
func_75569_c,findNearestDoorUnrestricted,2,"Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless of restriction."
func_75570_a,isInRange,2,"Returns true, if the given coordinates are within the bounding box of the village."
func_75571_b,findNearestVillageAggressor,2,
func_75572_i,updateNumVillagers,2,
func_75573_l,updateVillageRadiusAndCenter,2,
func_75574_f,isBlockDoor,2,
func_75575_a,addOrRenewAgressor,2,
func_75576_a,addVillageDoorInfo,2,
func_75577_a,getCenter,2,
func_75578_e,getVillageDoorAt,2,
func_75579_h,updateNumIronGolems,2,
func_75598_a,getCreatureClass,2,
func_75599_d,getPeacefulCreature,2,Gets whether or not this creature type is peaceful.
func_75600_c,getCreatureMaterial,2,
func_75601_b,getMaxNumberOfCreature,2,
func_75614_a,addMapping,2,Adds a entity mapping with egg info.
func_75615_a,createEntityFromNBT,2,create a new instance of an entity from NBT store
func_75616_a,createEntityByID,2,Create a new instance of an entity in the world by using an entity ID.
func_75617_a,getStringFromID,2,Finds the class using IDtoClassMapping and classToStringMapping
func_75618_a,addMapping,2,adds a mapping between Entity classes and both a string representation and an ID
func_75619_a,getEntityID,2,gets the entityID of a specific entity
func_75620_a,createEntityByName,2,Create a new instance of an entity in the world by using the entity name.
func_75621_b,getEntityString,2,Gets the string representation of a specific entity.
func_75642_a,setMoveTo,2,Sets the speed and location to move to
func_75649_a,onUpdateLook,2,Updates look
func_75650_a,setLookPosition,2,Sets position to look at
func_75651_a,setLookPositionWithEntity,2,Sets position to look at using entity
func_75652_a,updateRotation,2,
func_75660_a,setJumping,2,
func_75661_b,doJump,2,Called to actually make the entity jump if isJumping is true.
func_75669_b,getObject,2,
func_75670_d,isWatched,2,
func_75671_a,setWatched,2,
func_75672_a,getDataValueId,2,
func_75673_a,setObject,2,
func_75674_c,getObjectType,2,
func_75679_c,getWatchableObjectInt,2,gets a watchable object and returns it as a Integer
func_75680_a,writeObjectsInListToStream,2,"writes every object in passed list to dataoutputstream, terminated by 0x7F"
func_75681_e,getWatchableObjectString,2,gets a watchable object and returns it as a String
func_75682_a,addObject,2,"adds a new object to dataWatcher to watch, to update an already existing object see updateObject. Arguments: data Value Id, Object to add"
func_75683_a,getWatchableObjectByte,2,gets the bytevalue of a watchable object
func_75691_i,getWatchedObject,2,"is threadsafe, unless it throws an exception, then"
func_75692_b,updateObject,2,updates an already existing object
func_75693_b,getWatchableObjectShort,2,
func_75734_a,waitForFinish,2,
func_75735_a,queueIO,2,threaded io
func_75736_b,processQueue,2,Process the items that are in the queue
func_75742_a,loadData,2,"Loads an existing MapDataBase corresponding to the given String id from disk, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid"
func_75743_a,getUniqueDataId,2,Returns an unique new data id for the given prefix and saves the idCounts map to the 'idcounts' file.
func_75744_a,saveAllData,2,Saves all dirty loaded MapDataBases to disk.
func_75745_a,setData,2,"Assigns the given String id to the given MapDataBase, removing any existing ones of the same id."
func_75746_b,loadIdCounts,2,Loads the idCounts Map from the 'idcounts' file.
func_75747_a,saveData,2,Saves the given MapDataBase to disk.
func_75752_b,readPlayerData,2,Reads the player data from disk into the specified PlayerEntityMP.
func_75753_a,writePlayerData,2,Writes the player data to disk from the specified PlayerEntityMP.
func_75801_b,isOldMapFormat,2,Checks if the save directory uses the old map format
func_75802_e,deleteWorldDirectory,2,@args: Takes one argument - the name of the directory of the world to delete. @desc: Delete the world by deleting the associated directory recursively.
func_75803_c,getWorldInfo,2,gets the world info
func_75804_a,getSaveLoader,2,Returns back a loader for the specified save directory
func_75805_a,convertMapFormat,2,"Converts the specified map to the new map format. Args: worldName, loadingScreen"
func_75806_a,renameWorld,2,@args: Takes two arguments - first the name of the directory containing the world and second the new name for that world. @desc: Renames the world by storing the new name in level.dat. It does *not* rename the directory containing the world data.
func_75807_a,deleteFiles,2,@args: Takes one argument - the list of files and directories to delete. @desc: Deletes the files and directory listed in the list recursively.
func_75809_f,createFile,2,par: filename for the level.dat_mcr backup
func_75810_a,addRegionFilesToCollection,2,"filters the files in the par1 directory, and adds them to the par2 collections"
func_75811_a,convertChunks,2,"copies a 32x32 chunk set from par2File to par1File, via AnvilConverterData"
func_75812_c,getSaveVersion,2,
func_75813_a,convertFile,2,
func_75814_c,writeNextIO,2,Returns a boolean stating if the write was unsuccessful.
func_75815_a,loadChunk,2,Loads the specified(XZ) chunk into the specified world.
func_75816_a,saveChunk,2,
func_75817_a,chunkTick,2,Called every World.tick()
func_75818_b,saveExtraData,2,"Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently unused."
func_75819_b,saveExtraChunkData,2,"Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload. Currently unused."
func_75820_a,writeChunkToNBT,2,"Writes the Chunk passed as an argument to the NBTTagCompound also passed, using the World argument to retrieve the Chunk's last update time."
func_75823_a,readChunkFromNBT,2,Reads the data stored in the passed NBTTagCompound and creates a Chunk with that data in the passed World. Returns the created Chunk.
func_75829_a,distanceTo,2,Returns the linear distance to another path point
func_75830_a,makeHash,2,
func_75831_a,isAssigned,2,Returns true if this point has already been assigned to a path
func_75843_a,format,2,Formats a given stat for human consumption.
func_75844_c,dequeue,2,Returns and removes the first point in the path
func_75845_e,isPathEmpty,2,Returns true if this path contains no points
func_75846_b,sortForward,2,Sorts a point to the right
func_75847_a,sortBack,2,Sorts a point to the left
func_75848_a,clearPath,2,Clears the path
func_75849_a,addPoint,2,Adds a point to the path
func_75850_a,changeDistance,2,Changes the provided point's distance to target
func_75853_a,createEntityPath,2,Returns a new PathEntity for a given start and end point
func_75854_a,openPoint,2,Returns a mapped point or creates and adds one
func_75855_a,getVerticalOffset,2,"Checks if an entity collides with blocks at a position. Returns 1 if clear, 0 for colliding with any solid block, -1 for water(if avoiding water) but otherwise clear, -2 for lava, -3 for fence, -4 for closed trapdoor, 2 if otherwise clear except for open trapdoor or water(if not avoiding)"
func_75856_a,createEntityPathTo,2,Creates a path from one entity to another within a minimum distance
func_75857_a,createEntityPathTo,2,Internal implementation of creating a path from an entity to a point
func_75858_a,getSafePoint,2,Returns a point that the entity can safely move to
func_75859_a,createEntityPathTo,2,Creates a path from an entity to a specified location within a minimum distance
func_75860_b,findPathOptions,2,"populates pathOptions with available points and returns the number of options found (args: unused1, currentPoint, unused2, targetPoint, maxDistance)"
func_75861_a,addToPath,2,"Adds a path from start to end and returns the whole path (args: unused, start, end, unused, maxDistance)"
func_75870_c,getFinalPathPoint,2,returns the last PathPoint of the Array
func_75871_b,setCurrentPathLength,2,
func_75872_c,setCurrentPathIndex,2,
func_75873_e,getCurrentPathIndex,2,
func_75874_d,getCurrentPathLength,2,
func_75875_a,incrementPathIndex,2,Directs this path to the next point in its array
func_75876_a,isSamePath,2,Returns true if the EntityPath are the same. Non instance related equals.
func_75877_a,getPathPointFromIndex,2,"return the PathPoint located at the specified PathIndex, usually the current one"
func_75878_a,getPosition,2,returns the current PathEntity target node as Vec3D
func_75879_b,isFinished,2,Returns true if this path has reached the end
func_75880_b,isDestinationSame,2,Returns true if the final PathPoint in the PathEntity is equal to Vec3D coords.
func_75881_a,getVectorFromIndex,2,Gets the vector of the PathPoint associated with the given index.
func_75901_a,initializeAllBiomeGenerators,2,"the first array item is a linked list of the bioms, the second is the zoom function, the third is the same as the first."
func_75902_a,nextInt,2,"returns a LCG pseudo random number from [0, x). Args: int x"
func_75903_a,initChunkSeed,2,"Initialize layer's current chunkSeed based on the local worldGenSeed and the (x,z) chunk coordinates."
func_75904_a,getInts,2,"Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall amounts, or biomeList[] indices based on the particular GenLayer subclass."
func_75905_a,initWorldGenSeed,2,Initialize layer's local worldGenSeed based on its own baseSeed and the world's global seed (passed in as an argument).
func_75912_b,choose,2,randomly choose between the four args
func_75913_a,choose,2,randomly choose between the two args
func_75917_a,choose,2,Chooses one of the two inputs randomly.
func_75918_d,initCraftableStats,2,Initializes statistics related to craftable items. Is only called after both block and item stats have been initialized.
func_75920_a,initUsableStats,2,Initializes statistic fields related to usable items and blocks.
func_75921_a,initMinableStats,2,Initializes statistic fields related to minable items and blocks.
func_75922_b,initBreakableStats,2,Initializes statistic fields related to breakable items and blocks.
func_75923_a,getOneShotStat,2,
func_75924_a,replaceAllSimilarBlocks,2,Forces all dual blocks to count for each other on the stats list
func_75925_c,initStats,2,
func_75926_b,initBreakStats,2,
func_75927_a,replaceSimilarBlocks,2,"Forces stats for one block to add to another block, such as idle and active furnaces"
func_75962_a,getGuid,2,Returns the unique GUID of a achievement id.
func_75965_j,getNumberFormat,2,
func_75966_h,initIndependentStat,2,"Initializes the current stat as independent (i.e., lacking prerequisites for being updated) and returns the current instance."
func_75967_d,isAchievement,2,Returns whether or not the StatBase-derived class is a statistic (running counter) or an achievement (one-shot).
func_75969_k,getDecimalFormat,2,
func_75970_i,getName,2,
func_75971_g,registerStat,2,Register the stat into StatList.
func_75982_a,getItemID,2,
func_75984_f,getSpecial,2,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve."
func_75985_c,registerAchievement,2,"Adds the achievement on the internal list of registered achievements, also, it's check for duplicated id's."
func_75986_a,setIndependent,2,"Indicates whether or not the given achievement or statistic is independent (i.e., lacks prerequisites for being update)."
func_75987_b,setSpecial,2,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve."
func_75988_a,setStatStringFormatter,2,Defines a string formatter for the achievement.
func_75989_e,getDescription,2,Returns the fully description of the achievement - ready to be displayed on screen.
func_75997_a,init,2,A stub functions called to make the static initializer for this class run.
func_76030_b,getValue,2,Returns the object stored in this entry
func_76031_a,getHash,2,Returns the hash code for this entry
func_76036_e,removeEntry,2,Removes the specified entry from the map and returns it
func_76037_b,containsItem,2,Return true if an object is associated with the given key
func_76038_a,addKey,2,Adds a key and associated value to this map
func_76039_d,getKeySet,2,Return the Set of all keys stored in this MCHash object
func_76040_a,insert,2,Adds an object to a slot
func_76041_a,lookup,2,Returns the object associated to a key
func_76042_f,getHash,2,Returns the hash code for a key
func_76043_a,getSlotIndex,2,Computes the index of the slot for the hash and slot count passed in.
func_76044_g,computeHash,2,Makes the passed in integer suitable for hashing by a number of shifts
func_76045_c,lookupEntry,2,Returns the key/object mapping for a given key as a MCHashEntry
func_76046_c,clearMap,2,Removes all entries from the map
func_76047_h,grow,2,Increases the number of hash slots
func_76048_a,copyTo,2,Copies the hash slots to a new array
func_76049_d,removeObject,2,Removes the specified object from the map and returns it
func_76056_b,setSpawnY,2,Sets the y spawn position
func_76057_l,getLastTimePlayed,2,Return the last time the player was in this world.
func_76058_a,setSpawnX,2,Set the x spawn position to the passed in value
func_76059_o,isRaining,2,"Returns true if it is raining, false otherwise."
func_76060_a,setGameType,2,Sets the GameType.
func_76061_m,isThundering,2,"Returns true if it is thundering, false otherwise."
func_76062_a,setWorldName,2,
func_76063_b,getSeed,2,Returns the seed of current world.
func_76064_a,updateTagCompound,2,
func_76065_j,getWorldName,2,Get current world name
func_76066_a,getNBTTagCompound,2,Gets the NBTTagCompound for the worldInfo
func_76067_t,getTerrainType,2,
func_76068_b,setWorldTime,2,Set current world time
func_76069_a,setThundering,2,Sets whether it is thundering or not.
func_76070_v,isInitialized,2,Returns true if the World is initialized.
func_76071_n,getThunderTime,2,Returns the number of ticks until next thunderbolt.
func_76072_h,getPlayerNBTTagCompound,2,Returns the player's NBTTagCompound to be loaded
func_76073_f,getWorldTime,2,Get current world time
func_76074_e,getSpawnZ,2,Returns the z spawn position
func_76075_d,getSpawnY,2,Return the Y axis spawning point of the player.
func_76076_i,getDimension,2,
func_76077_q,getGameType,2,Gets the GameType.
func_76078_e,setSaveVersion,2,Sets the save version of the world
func_76079_c,getSpawnX,2,Returns the x spawn position
func_76080_g,setRainTime,2,Sets the number of ticks until rain.
func_76081_a,setSpawnPosition,2,"Sets the spawn zone position. Args: x, y, z"
func_76082_a,cloneNBTCompound,2,"Creates a new NBTTagCompound for the world, with the given NBTTag as the ""Player"""
func_76083_p,getRainTime,2,Return the number of ticks until rain.
func_76084_b,setRaining,2,Sets whether it is raining or not.
func_76085_a,setTerrainType,2,
func_76086_u,areCommandsAllowed,2,Returns true if commands are allowed on this World.
func_76087_c,setSpawnZ,2,Set the z spawn position to the passed in value
func_76088_k,getSaveVersion,2,Returns the save version of this world
func_76089_r,isMapFeaturesEnabled,2,Get whether the map features (e.g. strongholds) generation is enabled or disabled.
func_76090_f,setThunderTime,2,Defines the number of ticks until next thunderbolt.
func_76091_d,setServerInitialized,2,Sets the initialization status of the World.
func_76092_g,getSizeOnDisk,2,
func_76093_s,isHardcoreModeEnabled,2,"Returns true if hardcore mode is enabled, otherwise false"
func_76116_a,putLower,2,a map already defines a general put
func_76118_a,countPacket,2,
func_76123_f,ceiling_float_int,2,
func_76124_d,floor_double_long,2,Long version of floor_double
func_76125_a,clamp_int,2,"Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters."
func_76126_a,sin,2,sin looked up in a table
func_76127_a,average,2,
func_76128_c,floor_double,2,Returns the greatest integer less than or equal to the double argument
func_76131_a,clamp_float,2,"Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters"
func_76132_a,abs_max,2,Maximum of the absolute value of two numbers.
func_76133_a,sqrt_double,2,
func_76134_b,cos,2,cos looked up in the sin table with the appropriate offset
func_76135_e,abs,2,
func_76136_a,getRandomIntegerInRange,2,
func_76137_a,bucketInt,2,"Buckets an integer with specifed bucket sizes. Args: i, bucketSize"
func_76138_g,wrapAngleTo180_double,2,"the angle is reduced to an angle between -180 and +180 by mod, and a 360 check"
func_76139_a,stringNullOrLengthZero,2,Tests if a string is null or of length zero
func_76140_b,truncateDoubleToInt,2,"returns par0 cast as an int, and no greater than Integer.MAX_VALUE-1024"
func_76141_d,floor_float,2,Returns the greatest integer less than or equal to the float argument
func_76142_g,wrapAngleTo180_float,2,"the angle is reduced to an angle between -180 and +180 by mod, and a 360 check"
func_76143_f,ceiling_double_int,2,
func_76145_b,getValue,2,
func_76146_a,getKey,2,
func_76151_f,getHashCode,2,public method to get the hashed key(hashCode)
func_76152_e,removeKey,2,removes the key from the hash linked list
func_76153_b,resizeTable,2,resizes the table
func_76154_a,copyHashTableTo,2,copies the hash table to the specified array
func_76155_g,getHashedKey,2,returns the hashed key given the original key
func_76156_a,createKey,2,creates the key in the hash table
func_76157_a,hash,2,the hash function
func_76158_a,getHashIndex,2,gets the index in the hash given the array length and the hashed key
func_76159_d,remove,2,calls the removeKey method and returns removed object
func_76160_c,getEntry,2,
func_76161_b,containsItem,2,
func_76162_a,getNumHashElements,2,
func_76163_a,add,2,Add a key-value pair.
func_76164_a,getValueByKey,2,get the value from the map given the key
func_76170_a,onSuccess,2,
func_76179_a,buildPostString,2,Builds an encoded HTTP POST content string from a string map
func_76180_a,sendPost,2,Sends a HTTP POST request to the given URL with data from a string
func_76182_a,downloadTexturePack,2,The downloader for texturepacks stored in the server.
func_76183_a,sendPost,2,Sends a HTTP POST request to the given URL with data from a map
func_76184_a,readFromNBT,2,reads in data from the NBTTagCompound into this MapDataBase
func_76185_a,markDirty,2,"Marks this MapDataBase dirty, to be saved to disk when the level next saves."
func_76186_a,setDirty,2,"Sets the dirty state of this MapDataBase, whether it needs saving to disk."
func_76187_b,writeToNBT,2,"write data to NBTTagCompound from this MapDataBase, similar to Entities and TileEntities"
func_76188_b,isDirty,2,Whether this MapDataBase needs saving to disk.
func_76191_a,updateVisiblePlayers,2,Adds the player passed to the list of visible players and checks to see which players are visible
func_76192_a,updateMPMapData,2,Updates the client's map with information from other players in MP
func_76194_a,setColumnDirty,2,"Marks a vertical range of pixels as being modified so they will be resent to clients. Parameters: X, lowest Y, highest Y"
func_76204_a,getPlayersOnMap,2,"returns a 1+players*3 array, of x,y, and color . the name of this function may be partially wrong, as there is a second branch to the code here"
func_76217_h,getCanBurn,2,Returns if the block can burn or not.
func_76218_k,isOpaque,2,Indicate if the material is opaque
func_76219_n,setNoPushMobility,2,"This type of material can't be pushed, but pistons can move over it."
func_76227_m,getMaterialMobility,2,"Returns the mobility information of the material, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons."
func_76352_a,isProjectile,2,Returns true if the damage is projectile based.
func_76353_a,causeArrowDamage,2,returns EntityDamageSourceIndirect of an arrow
func_76354_b,causeIndirectMagicDamage,2,
func_76355_l,getDamageType,2,Return the name of damage type.
func_76356_a,causeThrownDamage,2,
func_76357_e,canHarmInCreative,2,
func_76358_a,causeMobDamage,2,
func_76359_i,setDamageAllowedInCreativeMode,2,
func_76360_b,getDeathMessage,2,Returns the message to be displayed on player death.
func_76361_j,setFireDamage,2,Define the damage type as fire based.
func_76362_a,causeFireballDamage,2,returns EntityDamageSourceIndirect of a fireball
func_76363_c,isUnblockable,2,
func_76364_f,getSourceOfDamage,2,
func_76365_a,causePlayerDamage,2,returns an EntityDamageSource of type player
func_76388_g,getEffectiveness,2,
func_76389_a,getDurationString,2,
func_76390_b,setPotionName,2,Set the potion name.
func_76392_e,getStatusIconIndex,2,Returns the index for the icon to display when the potion is active.
func_76393_a,getName,2,returns the name of the potion
func_76394_a,performEffect,2,
func_76395_i,isUsable,2,
func_76396_c,getId,2,returns the ID of the potion
func_76397_a,isReady,2,checks if Potion effect is ready to be applied this tick.
func_76398_f,isBadEffect,2,This method returns true if the potion effect is bad - negative - for the entity.
func_76399_b,setIconIndex,2,Sets the index for the icon displayed in the player's inventory when the status is active.
func_76400_d,hasStatusIcon,2,Returns true if the potion has a associated status icon to display in then inventory when active.
func_76401_j,getLiquidColor,2,Returns the color of the potion liquid.
func_76402_a,affectEntity,2,Hits the provided entity with this potion's instant effect.
func_76403_b,isInstant,2,Returns true if the potion has an instant effect instead of a continuous one (eg Harming)
func_76404_a,setEffectiveness,2,
func_76445_a,getIntCache,2,
func_76446_a,resetIntCache,2,Mark all pre-allocated arrays as available for re-use by moving them to the appropriate free lists.
func_76452_a,combine,2,merges the input PotionEffect into this one if this.amplifier <= tomerge.amplifier. The duration in the supplied potion effect is assumed to be greater.
func_76453_d,getEffectName,2,
func_76454_e,deincrementDuration,2,
func_76455_a,onUpdate,2,
func_76456_a,getPotionID,2,Retrieve the ID of the potion this effect matches.
func_76466_d,getSelfCounterFor,2,returns a value indicating how many times this function has been run on the snooper
func_76467_g,addJvmArgsToSnooper,2,
func_76468_d,isSnooperRunning,2,
func_76469_c,getDataMapFor,2,
func_76470_e,stopSnooper,2,
func_76471_b,addMemoryStatsToSnooper,2,
func_76472_a,addData,2,Adds information to the report
func_76473_a,getStatsCollectorFor,2,
func_76474_b,getSyncLockFor,2,
func_76475_e,getServerUrlFor,2,
func_76484_a,generate,2,
func_76485_a,setBlockAndMetadata,2,"Sets the block in the world, notifying neighbors if enabled."
func_76486_a,setBlock,2,"Sets the block without metadata in the world, notifying neighbors if enabled."
func_76487_a,setScale,2,"Rescales the generator settings, only used in WorldGenBigTree"
func_76489_a,generateLeafNodeList,2,"Generates a list of leaf nodes for the tree, to be populated by generateLeaves."
func_76490_a,layerSize,2,Gets the rough size of a layer of the tree.
func_76491_a,generateLeafNode,2,Generates the leaves surrounding an individual entry in the leafNodes list.
func_76492_a,genTreeLayer,2,
func_76493_c,leafNodeNeedsBase,2,Indicates whether or not a leaf node requires additional wood to be added to preserve integrity.
func_76494_d,generateLeafNodeBases,2,Generates additional wood blocks to fill out the bases of different leaf nodes that would otherwise degrade.
func_76495_b,leafSize,2,
func_76496_a,checkBlockLine,2,"Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered."
func_76497_e,validTreeLocation,2,"Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height limit, is valid."
func_76498_b,generateLeaves,2,Generates the leaf portion of the tree as specified by the leafNodes list.
func_76499_c,generateTrunk,2,Places the trunk for the big tree that is being generated. Able to generate double-sized trunks by changing a field that is always 1 to 2.
func_76500_a,placeBlockLine,2,Places a line of the specified block ID into the world from the first coordinate triplet to the second.
func_76519_a,growLeaves,2,
func_76529_b,growVines,2,"Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length"
func_76536_b,generateVines,2,Generates vines at the given position until it hits a block.
func_76543_b,pickMobSpawner,2,Randomly decides which spawner to use in a dungeon
func_76544_a,pickCheckLootItem,2,Picks potentially a random item to add to a dungeon chest.
func_76549_c,getChunkInputStream,2,"Returns an input stream for the specified chunk. Args: worldDir, chunkX, chunkZ"
func_76550_a,createOrLoadRegionFile,2,
func_76551_a,clearRegionFileReferences,2,Saves the current Chunk Map Cache
func_76552_d,getChunkOutputStream,2,"Returns an output stream for the specified chunk. Args: worldDir, chunkX, chunkZ"
func_76556_a,generateLightBrightnessTable,2,Creates the light to brightness table
func_76557_i,getAverageGroundLevel,2,
func_76558_a,registerWorld,2,"associate an existing world with a World provider, and setup its lightbrightness table"
func_76559_b,getMoonPhase,2,
func_76560_a,calcSunriseSunsetColors,2,Returns array with sunrise/sunset colors
func_76561_g,isSkyColored,2,
func_76562_b,getFogColor,2,Return Vec3D with biome specific fog color
func_76563_a,calculateCelestialAngle,2,Calculates the angle of sun and moon in the sky relative to a specified time (usually worldTime)
func_76564_j,getWorldHasVoidParticles,2,returns true if this dimension is supposed to display void particles and pull in the far plane based on the user's Y offset.
func_76565_k,getVoidFogYFactor,2,"Returns a double value representing the Y value relative to the top of the map at which void fog is at its maximum. The default factor of 0.03125 relative to 256, for example, means the void fog will be at its maximum at (256*0.03125), or 8."
func_76566_a,canCoordinateBeSpawn,2,"Will check if the x, z position specified is alright to be set as the map spawn point"
func_76567_e,canRespawnHere,2,"True if the player can respawn in this dimension (true = overworld, false = nether)."
func_76568_b,doesXZShowFog,2,"Returns true if the given X,Z coordinate should show environmental fog."
func_76569_d,isSurfaceWorld,2,"Returns 'true' if in the ""main surface world"", but 'false' if in the Nether or End dimensions."
func_76570_a,getProviderForDimension,2,
func_76571_f,getCloudHeight,2,the y level at which clouds are rendered.
func_76572_b,registerWorldChunkManager,2,creates a new world chunk manager for WorldProvider
func_76581_a,set,2,"Arguments are x, y, z, val. Sets the nibble of data at x << 11 | z << 7 | y to val."
func_76582_a,get,2,"Returns the nibble of data corresponding to the passed in x, y, z. y is at most 6 bits, z is at most 4."
func_76586_k,updateSkylight,2,"Checks whether skylight needs updated; if it does, calls updateSkylight_do"
func_76587_i,getBlockStorageArray,2,Returns the ExtendedBlockStorage array for this Chunk.
func_76588_a,getEntitiesWithinAABBForEntity,2,"Fills the given list of all entities that intersect within the given bounding box that aren't the passed entity Args: entity, aabb, listToFill"
func_76589_b,setBlockMetadata,2,Set the metadata of a block in the chunk
func_76590_a,generateHeightMap,2,Generates the height map for a chunk from scratch
func_76591_a,getBiomeGenForWorldCoords,2,This method retrieves the biome at a set of coordinates
func_76592_a,setBlockIDWithMetadata,2,"Sets a blockID of a position within a chunk with metadata. Args: x, y, z, blockID, metadata"
func_76594_o,enqueueRelightChecks,2,"Called once-per-chunk-per-tick, and advances the round-robin relight check index per-storage-block by up to 8 blocks at a time. In a worst-case scenario, can potentially take up to 1.6 seconds, calculated via (4096/(8*16))/20, to re-check all blocks in a chunk, which could explain both lagging light updates in certain cases as well as Nether relight"
func_76595_e,propagateSkylightOcclusion,2,Propagates a given sky-visible block's light value downward and upward to neighboring blocks as necessary.
func_76596_b,getBlockLightOpacity,2,
func_76597_e,getChunkBlockTileEntity,2,Gets the TileEntity for a given block in this chunk
func_76598_a,setBlockID,2,"Sets a blockID for a position in the chunk. Args: x, y, z, blockID"
func_76599_g,checkSkylightNeighborHeight,2,Checks the height of a block next to a sky-visible block and schedules a lighting update as necessary.
func_76600_a,isAtLocation,2,Checks whether the chunk is at the X/Z location specified
func_76601_a,needsSaving,2,Returns true if this Chunk needs to be saved
func_76602_a,setStorageArrays,2,
func_76603_b,generateSkylightMap,2,Generates the initial skylight map for the chunk upon generation or load.
func_76604_a,setChunkBlockTileEntity,2,Sets the TileEntity for a given block in this chunk
func_76605_m,getBiomeArray,2,Returns an array containing a 16x16 mapping on the X/Z of block positions in this Chunk to biome IDs.
func_76606_c,getAreLevelsEmpty,2,Returns whether the ExtendedBlockStorages containing levels (in blocks) from arg 1 to arg 2 are fully empty (true) or not (false).
func_76607_a,fillChunk,2,Initialise this chunk with new binary data
func_76608_a,removeEntityAtIndex,2,Removes entity at the specified index from the entity array.
func_76609_d,updateSkylightNeighborHeight,2,
func_76610_a,getBlockID,2,Return the ID of a block in the chunk.
func_76611_b,getHeightValue,2,"Returns the value in the height map at this x, z coordinate in the chunk"
func_76612_a,addEntity,2,Adds an entity to the chunk. Args: entity
func_76613_n,resetRelightChecks,2,Resets the relight check index to 0 for this Chunk.
func_76614_a,getSavedLightValue,2,Gets the amount of light saved in this block (doesn't adjust for daylight)
func_76615_h,relightBlock,2,Initiates the recalculation of both the block-light and sky-light for a given block inside a chunk.
func_76616_a,setBiomeArray,2,Accepts a 256-entry array that contains a 16x16 mapping on the X/Z plane of block positions in this Chunk to biome IDs.
func_76617_a,getRandomWithSeed,2,
func_76618_a,getEntitiesOfTypeWithinAAAB,2,"Gets all entities that can be assigned to the specified class. Args: entityClass, aabb, listToFill"
func_76619_d,canBlockSeeTheSky,2,Returns whether is not a block above this one blocking sight to the sky (done via checking against the heightmap)
func_76620_a,addTileEntity,2,Adds a TileEntity to a chunk
func_76621_g,isEmpty,2,
func_76622_b,removeEntity,2,removes entity using its y chunk coordinate as its index
func_76623_d,onChunkUnload,2,Called when this Chunk is unloaded by the ChunkProvider
func_76624_a,populateChunk,2,
func_76625_h,getTopFilledSegment,2,Returns the topmost ExtendedBlockStorage instance for this Chunk that actually contains a block.
func_76626_d,getPrecipitationHeight,2,Gets the height to which rain/snow will fall. Calculates it if not already stored.
func_76627_f,removeChunkBlockTileEntity,2,Removes the TileEntity for a given block in this chunk
func_76628_c,getBlockMetadata,2,Return the metadata corresponding to the given coordinates inside a chunk.
func_76629_c,getBlockLightValue,2,Gets the amount of light on a block taking into account sunlight
func_76630_e,setChunkModified,2,Sets the isModified flag for this Chunk
func_76631_c,onChunkLoad,2,Called when this Chunk is loaded by the ChunkProvider
func_76632_l,getChunkCoordIntPair,2,Gets a ChunkCoordIntPair representing the Chunk's position.
func_76633_a,setLightValue,2,"Sets the light value at the coordinate. If enumskyblock is set to sky it sets it in the skylightmap and if its a block then into the blocklightmap. Args enumSkyBlock, x, y, z, lightValue"
func_76654_b,setExtBlockMetadata,2,Sets the metadata of the Block at the given coordinates in this ExtendedBlockStorage to the given metadata.
func_76655_a,setExtBlockID,2,"Sets the extended block ID for a location in a chunk, splitting bits 11..8 into a NibbleArray and bits 7..0 into a byte array. Also performs reference counting to determine whether or not to broadly cull this Chunk from the random-update tick list."
func_76656_a,getExtBlockID,2,"Returns the extended block ID for a location in a chunk, merged from a byte array and a NibbleArray to form a full 12-bit block ID."
func_76657_c,setExtSkylightValue,2,Sets the saved Sky-light value in the extended block storage structure.
func_76658_g,getBlockLSBArray,2,
func_76659_c,setBlocklightArray,2,Sets the NibbleArray instance used for Block-light values in this particular storage block.
func_76660_i,getBlockMSBArray,2,Returns the block ID MSB (bits 11..8) array for this storage array's Chunk.
func_76661_k,getBlocklightArray,2,Returns the NibbleArray instance containing Block-light data.
func_76662_d,getYLocation,2,Returns the Y location of this ExtendedBlockStorage.
func_76663_a,isEmpty,2,"Returns whether or not this block storage's Chunk is fully empty, based on its internal reference count."
func_76664_a,setBlockLSBArray,2,Sets the array of block ID least significant bits for this ExtendedBlockStorage.
func_76665_b,getExtBlockMetadata,2,Returns the metadata associated with the block at the given coordinates in this ExtendedBlockStorage.
func_76666_d,setSkylightArray,2,Sets the NibbleArray instance used for Sky-light values in this particular storage block.
func_76667_m,createBlockMSBArray,2,Called by a Chunk to initialize the MSB array if getBlockMSBArray returns null. Returns the newly-created NibbleArray instance.
func_76668_b,setBlockMetadataArray,2,Sets the NibbleArray of block metadata (blockMetadataArray) for this ExtendedBlockStorage.
func_76669_j,getMetadataArray,2,
func_76670_c,getExtSkylightValue,2,Gets the saved Sky-light value in the extended block storage structure.
func_76671_l,getSkylightArray,2,Returns the NibbleArray instance containing Sky-light data.
func_76672_e,removeInvalidBlocks,2,
func_76673_a,setBlockMSBArray,2,Sets the array of blockID most significant bits (blockMSBArray) for this ExtendedBlockStorage.
func_76674_d,getExtBlocklightValue,2,Gets the saved Block-light value in the extended block storage structure.
func_76675_b,getNeedsRandomTick,2,"Returns whether or not this block storage's Chunk will require random ticking, used to avoid looping through random block ticks when there are no blocks that would randomly tick."
func_76677_d,setExtBlocklightValue,2,Sets the saved Block-light value in the extended block storage structure.
func_76686_a,get,2,
func_76690_a,convertToAnvilFormat,2,
func_76691_a,load,2,
func_76704_a,getChunkDataInputStream,2,"args: x, y - get uncompressed chunk stream from the region file"
func_76705_d,outOfBounds,2,"args: x, z - check region bounds"
func_76706_a,write,2,"args: x, z, data, length - write chunk data at (x, z) to disk"
func_76707_e,getOffset,2,"args: x, y - get chunk's offset in region file"
func_76708_c,close,2,close this RegionFile and prevent further writes
func_76709_c,isChunkSaved,2,"args: x, z, - true if chunk has been saved / converted"
func_76710_b,getChunkDataOutputStream,2,"args: x, z - get an output stream used to write chunk data, data is on disk when the returned stream is closed"
func_76711_a,setOffset,2,"args: x, z, offset - sets the chunk's offset in the region file"
func_76712_a,write,2,"args: sectorNumber, data, length - write the chunk data to this RegionFile"
func_76713_b,setChunkTimestamp,2,"args: x, z, timestamp - sets the chunk's write timestamp"
func_76725_b,setMinMaxHeight,2,Sets the minimum and maximum height of this biome. Seems to go from -2.0 to 2.0.
func_76726_l,getBiomeFoliageColor,2,Provides the basic foliage color based on the biome temperature and rainfall
func_76727_i,getFloatRainfall,2,Gets a floating point representation of this biome's rainfall
func_76728_a,decorate,2,
func_76729_a,createBiomeDecorator,2,Allocate a new BiomeDecorator for this BiomeGenBase
func_76730_b,getRandomWorldGenForGrass,2,Gets a WorldGen appropriate for this biome.
func_76794_a,decorate,2,The method that does the work of actually decorating chunks
func_76795_a,genStandardOre1,2,Standard ore generation helper. Generates most ores.
func_76796_a,decorate,2,Decorates the world. Calls code that was formerly (pre-1.8) in ChunkProviderGenerate.populate
func_76797_b,generateOres,2,Generates ores in the current chunk
func_76836_a,getChunkManager,2,Get the world chunk manager object for a biome list.
func_76837_b,getBiomeGenAt,2,"Returns the BiomeGenBase related to the x, z position from the cache."
func_76838_a,cleanupCache,2,Removes BiomeCacheBlocks from this cache that haven't been accessed in at least 30 seconds.
func_76839_e,getCachedBiomes,2,Returns the array of cached biome types in the BiomeCacheBlock at the given location.
func_76840_a,getBiomeCacheBlock,2,Returns a biome cache block at location specified.
func_76845_a,bindImage,2,
func_76846_a,onTick,2,
func_76885_a,getBiomeGenAt,2,"Returns the BiomeGenBase related to the x, z position from the cache block."
func_76893_a,setTileEntityRenderer,2,Associate a TileEntityRenderer with this TileEntitySpecialRenderer
func_76894_a,renderTileEntityAt,2,
func_76895_b,getFontRenderer,2,
func_76896_a,onWorldChange,2,"Called when the ingame world being rendered changes (e.g. on world -> nether travel) due to using one renderer per tile entity type, rather than instance"
func_76897_a,bindTextureByName,2,Binds a texture to the renderEngine given a filename from the JAR.
func_76911_a,renderTileEntityChestAt,2,Renders the TileEntity for the chest at a position.
func_76914_a,setWaterBiomeColorizer,2,
func_76916_f,getBlockID,2,Gets the BlockID for this BlockEventData
func_76917_e,getEventParameter,2,"Get the Event Parameter (different for each BlockID,EventID)"
func_76918_d,getEventID,2,Get the Event ID (different for each BlockID)
func_76919_a,getX,2,Get the X coordinate.
func_76920_c,getZ,2,Get the Z coordinate.
func_76921_b,getY,2,Get the Y coordinate.
func_76931_a,getBiomeGenAt,2,"Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock)"
func_76932_a,getBiomesToSpawnIn,2,Gets the list of valid biomes for the player to spawn in.
func_76933_b,loadBlockGeneratorData,2,"Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth"
func_76934_b,getTemperatures,2,"Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length"
func_76935_a,getBiomeGenAt,2,"Returns the BiomeGenBase related to the x, z position on the world."
func_76936_a,getRainfall,2,"Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length."
func_76937_a,getBiomesForGeneration,2,Returns an array of biomes for the location input.
func_76938_b,cleanupCache,2,Calls the WorldChunkManager's biomeCache.cleanupCache()
func_76939_a,getTemperatureAtHeight,2,Return an adjusted version of a given temperature based on the y height
func_76940_a,areBiomesViable,2,checks given Chunk's Biomes against List of allowed ones
func_76941_a,findBiomePosition,2,"Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks. Strongly favors positive y positions."
func_76949_a,renderTileEntityAt,2,Render this TileEntity at a given set of coordinates
func_76950_a,renderTileEntity,2,Render this TileEntity at its current position from the player
func_76951_a,getSpecialRendererForClass,2,"Returns the TileEntitySpecialRenderer used to render this TileEntity class, or null if it has no special renderer"
func_76952_a,hasSpecialRenderer,2,"Returns true if this TileEntity instance has a TileEntitySpecialRenderer associated with it, false otherwise."
func_76953_a,cacheActiveRenderInfo,2,"Caches several render-related references, including the active World, RenderEngine, FontRenderer, and the camera-bound EntityLiving's interpolated pitch, yaw and position. Args: world, renderengine, fontrenderer, entityliving, partialTickTime"
func_76954_a,getFontRenderer,2,
func_76955_a,setWorld,2,Sets the world used by all TileEntitySpecialRender instances and notifies them of this change.
func_76956_b,getSpecialRendererForEntity,2,"Returns the TileEntitySpecialRenderer used to render this TileEntity instance, or null if it has no special renderer"
func_76975_c,renderShadow,2,"Renders the entity shadows at the position, shadow alpha and partialTickTime. Args: entity, x, y, z, shadowAlpha, partialTickTime"
func_76976_a,setRenderManager,2,Sets the RenderManager.
func_76977_a,renderEntityOnFire,2,"Renders fire on top of the entity. Args: entity, x, y, z, partialTickTime"
func_76978_a,renderOffsetAABB,2,"Renders a white box with the bounds of the AABB translated by the offset. Args: aabb, x, y, z"
func_76979_b,doRenderShadowAndFire,2,"Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z, yaw, partialTickTime"
func_76980_a,renderAABB,2,Adds to the tesselator a box using the aabb for the bounds. Args: aabb
func_76981_a,renderShadowOnBlock,2,"Renders a shadow projected down onto the specified block. Brightness of the block plus how far away on the Y axis determines the alpha of the shadow. Args: block, centerX, centerY, centerZ, blockX, blockY, blockZ, baseAlpha, shadowSize, xOffset, yOffset, zOffset"
func_76982_b,getWorldFromRenderManager,2,Returns the render manager's world object
func_76983_a,getFontRendererFromRenderManager,2,Returns the font renderer from the set render manager
func_76984_a,loadDownloadableImageTexture,2,loads the specified downloadable texture or alternative built in texture
func_76985_a,loadTexture,2,loads the specified texture
func_76986_a,doRender,2,"Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that."
func_77015_a,renderItemIntoGUI,2,Renders the item's icon or block into the UI at the specified position.
func_77016_a,renderTexturedQuad,2,"Adds a textured quad to the tesselator at the specified position with the specified texture coords, width and height. Args: x, y, u, v, width, height"
func_77017_a,renderQuad,2,"Adds a quad to the tesselator at the specified position with the set width and height and color. Args: tessellator, x, y, width, height, color"
func_77021_b,renderItemOverlayIntoGUI,2,Renders the item's overlay information. Examples being stack count or damage on top of the item's image at the specified position.
func_77028_a,doRenderLightningBolt,2,Actually renders the lightning bolt. This method is called through the doRender method.
func_77029_c,renderEquippedItems,2,
func_77030_a,getColorMultiplier,2,"Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime"
func_77031_a,doRenderLiving,2,
func_77032_a,shouldRenderPass,2,Queries whether should render the specified pass or not.
func_77033_b,passSpecialRender,2,Passes the specialRender and renders it
func_77034_a,interpolateRotation,2,"Returns a rotation angle that is inbetween two other rotation angles. par1 and par2 are the angles between which to interpolate, par3 is probably a float between 0.0 and 1.0 that tells us where ""between"" the two angles we are. Example: par1 = 30, par2 = 50, par3 = 0.5, then return = 40"
func_77036_a,renderModel,2,Renders the model in RenderLiving
func_77037_a,getDeathMaxRotation,2,
func_77038_a,renderLivingLabel,2,Draws the debug or playername text above a living
func_77039_a,renderLivingAt,2,Sets a simple glTranslate on a LivingEntity.
func_77040_d,renderSwingProgress,2,
func_77041_b,preRenderCallback,2,"Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: entityLiving, partialTickTime"
func_77042_a,setRenderPassModel,2,Sets the model to be used in the current render pass (the first render pass is done after the primary model is rendered) Args: model
func_77043_a,rotateCorpse,2,
func_77044_a,handleRotationFloat,2,Defines what float the third param in setRotationAngles of ModelBase is
func_77167_c,isBonusChestEnabled,2,Returns true if the Bonus Chest is enabled.
func_77175_a,comparer,2,Compares this tick entry to another tick entry for sorting purposes. Compared first based on the scheduled time and second based on tickEntryID.
func_77176_a,setScheduledTime,2,Sets the scheduled time for this tick entry
func_77184_b,placeInExistingPortal,2,Place an entity in a nearby portal which already exists.
func_77185_a,placeInPortal,2,"Place an entity in a nearby portal, creating one if necessary."
func_77188_a,creatureSpecificInit,2,"determines if a skeleton spawns on a spider, and if a sheep is a different color"
func_77189_a,getRandomSpawningPointInChunk,2,"Given a chunk, find a random position in it."
func_77190_a,canCreatureTypeSpawnAtLocation,2,Returns whether or not the specified creature type can spawn at the specified location.
func_77191_a,performWorldGenSpawning,2,Called during chunk generation to spawn initial creatures.
func_77192_a,findChunksForSpawning,2,"adds all chunks within the spawn radius of the players to eligibleChunksForSpawning. pars: the world, hostileCreatures, passiveCreatures. returns number of eligible chunks."
func_77200_a,writeRecipiesToStream,2,
func_77201_a,readRecipiesFromTags,2,
func_77202_a,getRecipiesAsTags,2,
func_77203_a,canRecipeBeUsed,2,"can par1,par2 be used to in crafting recipe par3"
func_77204_a,readRecipiesFromStream,2,
func_77205_a,addToListWithCheck,2,"checks if there is a recipie for the same ingredients already on the list, and replaces it. otherwise, adds it"
func_77206_b,overlayBackground,2,Overlays the background to hide scrolled items
func_77211_a,drawScreen,2,"draws the slot to the screen, pass in mouse's current x and y and partial ticks"
func_77212_b,getContentHeight,2,return the height of the content being scrolled
func_77213_a,elementClicked,2,"the element in the slot that was clicked, boolean for wether it was double clicked or not"
func_77291_a,generateTexturePackID,2,"Generate an internal texture pack ID from the file/directory name, last modification time, and file size. Returns null if the file/directory is not a texture pack. (Inner class static accessor method)."
func_77299_i,getTexturePackDirContents,2,Return a List<File> of file/directories in the texture pack directory.
func_77302_a,generateTexturePackID,2,"Generate an internal texture pack ID from the file/directory name, last modification time, and file size. Returns null if the file/directory is not a texture pack."
func_77303_a,setSelectedTexturePack,2,Set the selectedTexturePack field (Inner class static accessor method).
func_77304_b,onDownloadFinished,2,Called from Minecraft.loadWorld() if getIsDownloading() returned true to prepare the downloaded texture for usage.
func_77316_c,getTranslatedName,2,Returns the correct traslated name of the enchantment and the level in roman numbers.
func_77317_b,getMaxEnchantability,2,Returns the maximum value of enchantability nedded on the enchantment level passed.
func_77318_a,calcModifierDamage,2,Calculates de damage protection of the enchantment based on level and damage source passed.
func_77319_d,getMinLevel,2,Returns the minimum level that the enchantment can have.
func_77320_a,getName,2,Return the name of key in translation table of this enchantment.
func_77321_a,getMinEnchantability,2,Returns the minimal value of enchantability needed on the enchantment level passed.
func_77322_b,setName,2,Sets the enchantment name
func_77323_a,calcModifierLiving,2,Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
func_77324_c,getWeight,2,
func_77325_b,getMaxLevel,2,Returns the maximum level that the enchantment can have.
func_77326_a,canApplyTogether,2,Determines if the enchantment passed can be applyied together with this enchantment.
func_77363_d,tryToSetLibraryAndCodecs,2,"Tries to add the paulscode library and the relevant codecs. If it fails, the volumes (sound and music) will be set to zero in the options file."
func_77364_b,playSound,2,"Plays a sound. Args: soundName, x, y, z, volume, pitch"
func_77365_c,addMusic,2,Adds an audio file to the music SoundPool.
func_77366_a,playSoundFX,2,Plays a sound effect with the volume and pitch of the parameters passed. The sound isn't affected by position of the player (full volume and center balanced)
func_77367_a,onSoundOptionsChanged,2,Called when one of the sound level options has changed.
func_77368_a,playStreaming,2,
func_77369_a,setListener,2,Sets the listener of sounds
func_77370_b,closeMinecraft,2,Called when Minecraft is closing down.
func_77371_c,playRandomMusicIfReady,2,If its time to play new music it starts it up.
func_77372_a,addSound,2,"Adds a sounds with the name from the file. Args: name, file"
func_77373_a,loadSoundSettings,2,Used for loading sound settings from GameSettings
func_77374_b,addStreaming,2,Adds an audio file to the streaming SoundPool.
func_77390_a,readFromTags,2,
func_77391_b,hasSameItemsAs,2,checks first and second ItemToBuy ID's and count. Calls hasSameIDs
func_77393_a,hasSameIDsAs,2,checks if both the first and second ItemToBuy IDs are the same
func_77418_a,beginSendStats,2,Attempts to begin sending stats to the server. Will throw an IllegalStateException if the syncher is already busy.
func_77420_c,syncStatsFileWithMap,2,
func_77423_b,beginReceiveStats,2,Attempts to begin receiving stats from the server. Will throw an IllegalStateException if the syncher is already busy.
func_77442_b,canUnlockAchievement,2,"Returns true if the parent has been unlocked, or there is no parent"
func_77443_a,hasAchievementUnlocked,2,Returns true if the achievement has been unlocked.
func_77444_a,writeStat,2,
func_77446_d,syncStats,2,
func_77447_a,writeStats,2,write a whole Map of stats to the statmap
func_77450_a,readStat,2,
func_77451_a,writeStatToMap,2,
func_77458_a,getRandomSoundFromSoundPool,2,"gets a random sound from the specified (by name, can be sound/newsound/streaming/music/newmusic) sound pool."
func_77459_a,addSound,2,Adds a sound to this sound pool.
func_77460_a,getRandomSound,2,Gets a random SoundPoolEntry.
func_77466_a,getFoliageColorPine,2,Gets the foliage color for pine type (metadata 1) trees
func_77489_c,updateLastSeen,2,Updates the time this LanServer was last seen.
func_77493_a,calculateModifier,2,Generic method use to calculate modifiers of offensive or defensive enchantment values.
func_77501_a,getRespiration,2,Returns the 'Water Breathing' modifier of enchantments on player equipped armors.
func_77502_d,getSilkTouchModifier,2,Returns the silk touch status of enchantments on current equipped item of player.
func_77504_a,addRandomEnchantment,2,"Adds a random enchantment to the specified item. Args: random, itemStack, enchantabilityLevel"
func_77505_b,mapEnchantmentData,2,Creates a 'Map' of EnchantmentData (enchantments) possible to add on the ItemStack and the enchantability level passed.
func_77506_a,getEnchantmentLevel,2,Returns the level of enchantment on the ItemStack passed.
func_77507_b,getKnockbackModifier,2,Returns the knockback value of enchantments on equipped player item.
func_77508_a,getEnchantmentModifierDamage,2,Returns the modifier of protection enchantments on armors equipped on player.
func_77509_b,getEfficiencyModifier,2,Return the extra efficiency of tools based on enchantments on equipped player item.
func_77510_g,getAquaAffinityModifier,2,Returns the aqua affinity status of enchantments on current equipped item of player.
func_77511_a,getMaxEnchantmentLevel,2,Returns the biggest level of the enchantment on the array of ItemStack passed.
func_77512_a,getEnchantmentModifierLiving,2,Return the (magic) extra damage of the enchantments on player equipped item.
func_77513_b,buildEnchantmentList,2,"Create a list of random EnchantmentData (enchantments) that can be added together to the ItemStack, the 3rd parameter is the total enchantability level."
func_77514_a,calcItemStackEnchantability,2,"Returns the enchantability of itemstack, it's uses a singular formula for each index (2nd parameter: 0, 1 and 2), cutting to the max enchantability power of the table (3rd parameter)"
func_77516_a,applyEnchantmentModifierArray,2,Executes the enchantment modifier on the array of ItemStack passed.
func_77517_e,getFortuneModifier,2,Returns the fortune enchantment modifier of the current equipped item of player.
func_77518_a,applyEnchantmentModifier,2,Executes the enchantment modifier on the ItemStack passed.
func_77519_f,getLootingModifier,2,Returns the looting enchantment modifier of the current equipped item of player.
func_77533_a,deleteTexturePack,2,"Delete the OpenGL texture id of the pack's thumbnail image, and close the zip file in case of TexturePackCustom."
func_77534_f,getTexturePackResolution,2,Return the texture pack's resolution (16 by default). Used only by PlayerUsageSnooper. Presumably meant to be overriden by HD texture mods.
func_77535_b,bindThumbnailTexture,2,"Bind the texture id of the pack's thumbnail image, loading it if necessary."
func_77536_b,getTexturePackID,2,Get the texture pack ID
func_77537_e,getSecondDescriptionLine,2,Get the second line of the texture pack description (read from the pack.txt file)
func_77538_c,getTexturePackFileName,2,"Get the file name of the texture pack, or Default if not from a custom texture pack"
func_77539_g,loadThumbnailImage,2,Load and initialize thumbnailImage from the the /pack.png file.
func_77540_a,loadDescription,2,Load texture pack description from /pack.txt file in the texture pack
func_77541_b,trimStringToGUIWidth,2,Truncate strings to at most 34 characters. Truncates description lines
func_77549_g,openTexturePackFile,2,Open the texture pack's file and initialize texturePackZipFile
func_77602_a,smelting,2,Used to call methods addSmelting and getSmeltingResult.
func_77603_b,getSmeltingResult,2,Returns the smelting result of an item.
func_77607_a,addRecipes,2,Adds the dye recipes to the CraftingManager.
func_77608_a,addRecipes,2,Adds the food recipes to the CraftingManager.
func_77609_a,addRecipes,2,Adds the armor recipes to the CraftingManager.
func_77612_l,getMaxDamage,2,Returns the maximum damage an item can take.
func_77613_e,getRarity,2,Return an item rarity from EnumRarity
func_77614_k,getHasSubtypes,2,
func_77615_a,onPlayerStoppedUsing,2,"called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount"
func_77616_k,isItemTool,2,Checks isDamagable and if it cannot be stacked
func_77617_a,getIconFromDamage,2,Gets an icon index based on an item's damage value
func_77618_c,getIconFromDamageForRenderPass,2,Gets an icon index based on an item's damage value and the given render pass
func_77619_b,getItemEnchantability,2,"Return the enchantability factor of the item, most of the time is based on material."
func_77620_a,getColorFromDamage,2,
func_77621_a,getMovingObjectPositionFromPlayer,2,
func_77622_d,onCreated,2,Called when item is crafted/smelted. Used only by maps so far.
func_77623_v,requiresMultipleRenderPasses,2,
func_77624_a,addInformation,2,allows items to add custom lines of information to the mouseover description
func_77625_d,setMaxStackSize,2,
func_77626_a,getMaxItemUseDuration,2,How long it takes to use or consume an item
func_77627_a,setHasSubtypes,2,
func_77628_j,getItemDisplayName,2,
func_77629_n_,shouldRotateAroundWhenRendering,2,Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities hands.
func_77630_h,doesContainerItemLeaveCraftingGrid,2,"If this returns true, after a recipe involving this item is crafted the container item will be added to the player's inventory instead of remaining in the crafting grid."
func_77631_c,setPotionEffect,2,Sets the string representing this item's effect on a potion when used as an ingredient.
func_77632_u,isPotionIngredient,2,Returns true if this item serves as a potion ingredient (its ingredient information is not null).
func_77633_a,getSubItems,2,"returns a list of items with the same ID, but different meta (eg: dye returns 16 items)"
func_77634_r,hasContainerItem,2,True if this Item has a container item (a.k.a. crafting result)
func_77638_a,getStrVsBlock,2,"Returns the strength of the stack against a given block. 1.0F base, (Quality+1)*2 if correct blocktype, 1.5F if sword"
func_77639_j,getItemStackLimit,2,Returns the maximum size of the stack for a specific item. *Isn't this more a Set than a Get?*
func_77640_w,getCreativeTab,2,gets the CreativeTab this item is displayed on
func_77641_a,canHarvestBlock,2,Returns if the item (tool) can harvest results from the block type.
func_77642_a,setContainerItem,2,
func_77643_m_,isMap,2,false for all Items except sub-classes of ItemMapBase
func_77644_a,hitEntity,2,Current implementations of this method in child classes do not use the entry argument beside ev. They just raise the damage on the stack.
func_77648_a,onItemUse,2,"Callback for item usage. If the item does something special on right clicking, he will have one of those. Return True if something happen and false if it don't. This is for ITEMS, not BLOCKS"
func_77661_b,getItemUseAction,2,returns the action that specifies what animation to play when the items is being used
func_77662_d,isFull3D,2,Returns True is the item is renderer in full 3D when hold.
func_77663_a,onUpdate,2,Called each tick as long the item is on a player inventory. Uses by maps to check if is on a player hand and update it's contents.
func_77664_n,setFull3D,2,Sets bFull3D to True and return the object.
func_77665_c,setIconIndex,2,Sets the icon index for this item. Returns the item.
func_77666_t,getPotionEffect,2,Returns a string representing what this item does to a potion.
func_77831_g,isSplash,2,returns wether or not a potion is a throwable splash potion based on damage value
func_77832_l,getEffects,2,Returns a list of potion effects for the specified itemstack.
func_77833_h,isEffectInstant,2,
func_77834_f,getEffects,2,Returns a list of effects for the specified potion damage value.
func_77840_a,spawnCreature,2,"Spawns the creature specified by the egg's type in the location specified by the last three parameters. Parameters: world, entityID, x, y, z."
func_77844_a,setPotionEffect,2,"sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier, float probability of effect happening"
func_77845_h,isWolfsFavoriteMeat,2,Whether wolves like this food (true for raw and cooked porkchop).
func_77846_g,getSaturationModifier,2,gets the saturationModifier of the ItemFood
func_77847_f,getHealAmount,2,
func_77848_i,setAlwaysEdible,2,"Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat."
func_77877_c,getMaxDamageArray,2,"Returns the 'max damage' factor array for the armor, each piece of armor have a durability factor (that gets multiplied by armor material factor)"
func_77883_f,getBlockID,2,Returns the blockID for this Item
func_77884_a,canPlaceItemBlockOnSide,2,Returns true if the given ItemBlock can be placed on the given side of the given block position.
func_77894_a,setBlockNames,2,Sets the array of strings to be used for name lookups from item damage to metadata
func_77906_a,brewBitOperations,2,"Does bit operations for brewPotionData, given data, the index of the bit being operated upon, whether the bit will be removed, whether the bit will be toggled (NOT), or whether the data field will be set to 0 if the bit is not present."
func_77907_h,countSetFlags,2,Count the number of bits in an integer set to ON.
func_77910_c,isFlagSet,2,"Returns 1 if the flag is set, 0 if it is not set."
func_77911_a,calcPotionLiquidColor,2,Given a {@link Collection}<{@link PotionEffect}> will return an Integer color.
func_77912_a,parsePotionEffects,2,
func_77913_a,applyIngredient,2,"Generate a data value for a potion, given its previous data value and the encoded string of new effects it will receive"
func_77914_a,checkFlag,2,Is the bit given set to 1?
func_77916_d,isFlagUnset,2,"Returns 0 if the flag is set, 1 if it is not set."
func_77917_b,getPotionEffects,2,Returns a list of effects for the specified potion damage value.
func_77942_o,hasTagCompound,2,Returns true if the ItemStack has an NBTTagCompound. Currently used to store enchantments.
func_77943_a,tryPlaceItemIntoWorld,2,
func_77944_b,copyItemStack,2,"Creates a copy of a ItemStack, a null parameters will return a null."
func_77945_a,updateAnimation,2,Called each tick as long the ItemStack in on player inventory. Used to progress the pickup animation and update maps.
func_77946_l,copy,2,Returns a new stack with the same properties.
func_77947_a,interactWith,2,
func_77948_v,isItemEnchanted,2,True if the item has enchantment data
func_77949_a,loadItemStackFromNBT,2,
func_77950_b,onFoodEaten,2,
func_77951_h,isItemDamaged,2,returns true when a damageable item is damaged
func_77952_i,getItemDamageForDisplay,2,"gets the damage of an itemstack, for displaying purposes"
func_77953_t,getRarity,2,
func_77954_c,getIconIndex,2,Returns the icon index of the current stack.
func_77955_b,writeToNBT,2,Write the stack fields to a NBT object. Return the new NBT object.
func_77956_u,isItemEnchantable,2,True if it is a tool and has no enchantments to begin with
func_77957_a,useItemRightClick,2,"Called whenever this item stack is equipped and right clicked. Returns the new item stack to put in the position where this item is. Args: world, player"
func_77958_k,getMaxDamage,2,Returns the max damage an item in the stack can take.
func_77959_d,isItemStackEqual,2,compares ItemStack argument to the instance ItemStack; returns true if both ItemStacks are equal
func_77960_j,getItemDamage,2,gets the damage of an itemstack
func_77961_a,hitEntity,2,Calls the corresponding fct in di
func_77962_s,hasEffect,2,
func_77963_c,readFromNBT,2,Read the stack fields from a NBT object.
func_77964_b,setItemDamage,2,Sets the item damage of the ItemStack.
func_77966_a,addEnchantment,2,Adds an enchantment with a desired level on the ItemStack.
func_77967_a,getStrVsBlock,2,Returns the strength of the stack against a given block.
func_77969_a,isItemEqual,2,compares ItemStack argument to the instance ItemStack; returns true if the Items contained in both ItemStacks are equal
func_78024_c,getTranslatedTabLabel,2,Gets the translated Label.
func_78025_a,setBackgroundImageName,2,
func_78044_b,getDamageReductionAmount,2,"Return the damage reduction (each 1 point is a half a shield on gui) of the piece index passed (0 = helmet, 1 = plate, 2 = legs and 3 = boots)"
func_78045_a,getEnchantability,2,Return the enchantability factor of the material.
func_78046_a,getDurability,2,Returns the durability for a armor slot of for this type.
func_78057_a,generateRandomEnchantName,2,Generates a random enchant name.
func_78058_a,setRandSeed,2,Sets the seed for the enchant name RNG.
func_78062_a,preUpdate,2,
func_78063_a,update,2,
func_78064_b,setDead,2,
func_78084_a,getTextureOffset,2,
func_78085_a,setTextureOffset,2,
func_78086_a,setLivingAnimations,2,Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.
func_78087_a,setRotationAngles,2,"Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how ""far"" arms and legs can swing at most."
func_78088_a,render,2,Sets the models various rotation angles then renders the model.
func_78110_b,renderEars,2,"renders the ears (specifically, deadmau5's)"
func_78111_c,renderCloak,2,"Renders the cloak of the current biped (in most cases, it's a player)"
func_78164_a,renderSign,2,Renders the sign model through TileEntitySignRenderer
func_78214_a,updateRotations,2,"Updates the rotations in the parameters for rotations greater than 180 degrees or less than -180 degrees. It adds or subtracts 360 degrees, so that the appearance is the same, although the numbers are then simplified to range -180 to 180"
func_78231_a,renderAll,2,This method renders out all parts of the chest model.
func_78235_a,flipFace,2,
func_78236_a,draw,2,
func_78240_a,setTexturePosition,2,
func_78245_a,render,2,Draw the six sided box defined by this ModelBox
func_78255_a,renderStringAtPos,2,"Render a single line string at the current (posX,posY) and update posX"
func_78256_a,getStringWidth,2,Returns the width of this string. Equivalent of FontMetrics.stringWidth(String s).
func_78257_a,loadGlyphTexture,2,Load one of the /font/glyph_XX.png into a new GL texture and store the texture ID in glyphTextureName array.
func_78258_a,renderString,2,"Render single line string by setting GL color, current (posX,posY), and calling renderStringAtPos()"
func_78259_e,sizeStringToWidth,2,Determines how many characters from the string will fit into the specified width.
func_78260_a,getBidiFlag,2,Get bidiFlag that controls if the Unicode Bidirectional Algorithm should be run before rendering any string
func_78261_a,drawStringWithShadow,2,Draws the specified string with a shadow.
func_78262_a,trimStringToWidth,2,"Trims a string to a specified width, and will reverse it if par3 is set."
func_78263_a,getCharWidth,2,Returns the width of this character as rendered.
func_78264_a,setUnicodeFlag,2,Set unicodeFlag controlling whether strings should be rendered with Unicode fonts instead of the default.png font.
func_78265_b,resetStyles,2,Reset all style flag fields in the class to false; called at the start of string rendering
func_78266_a,renderDefaultChar,2,"Render a single character with the default.png font at current (posX,posY) location..."
func_78267_b,splitStringWidth,2,Returns the width of the wordwrapped String (maximum length is parameter k)
func_78268_b,renderSplitString,2,Perform actual work of rendering a multi-line string with wordwrap and with darker drop shadow color if flag is set
func_78269_a,trimStringToWidth,2,Trims a string to fit a specified Width.
func_78270_c,isFormatSpecial,2,Checks if the char code is O-K...lLrRk-o... used to set special formatting.
func_78271_c,listFormattedStringToWidth,2,Breaks a string into a list of pieces that will fit a specified width.
func_78272_b,isFormatColor,2,"Checks if the char code is a hexadecimal character, used to set colour."
func_78273_d,trimStringNewline,2,Remove all newline characters from the end of the string
func_78274_b,renderStringAligned,2,Render string either left or right aligned depending on bidiFlag
func_78275_b,setBidiFlag,2,Set bidiFlag to control if the Unicode Bidirectional Algorithm should be run before rendering any string.
func_78276_b,drawString,2,Draws the specified string.
func_78277_a,renderUnicodeChar,2,"Render a single Unicode character at current (posX,posY) location using one of the /font/glyph_XX.png files..."
func_78278_a,renderCharAtPos,2,Pick how to render a single character and return the width used.
func_78279_b,drawSplitString,2,Splits and draws a String with wordwrap (maximum length is parameter k)
func_78280_d,wrapFormattedStringToWidth,2,Inserts newline and formatting into a string to wrap it within the specified width.
func_78282_e,getFormatFromString,2,Digests a string for nonprinting formatting characters then returns a string containing only that formatting.
func_78283_c,bidiReorder,2,Apply Unicode Bidirectional Algorithm to string and return a new possibly reordered string for visual rendering.
func_78344_a,deleteTexture,2,Deletes a single GL texture
func_78345_a,readTextureImage,2,Returns a BufferedImage read off the provided input stream. Args: inputStream
func_78346_a,getTextureContents,2,
func_78347_c,releaseImageData,2,"Decrements the reference count for a given URL, deleting the image data if the reference count hits 0"
func_78348_b,getImageContentsAndAllocate,2,
func_78349_a,createTextureFromBytes,2,
func_78350_a,getTextureForDownloadableImage,2,"Takes a URL of a downloadable image and the name of the local image to be used as a fallback. If the image has been downloaded, returns the GL texture of the downloaded image, otherwise returns the GL texture of the fallback image."
func_78351_a,setupTexture,2,Copy the supplied image onto the specified OpenGL texture
func_78352_b,refreshTextures,2,Call setupTexture on all currently-loaded textures again to account for changes in rendering options
func_78353_a,allocateAndSetupTexture,2,"Copy the supplied image onto a newly-allocated OpenGL texture, returning the allocated texture name"
func_78354_c,unwrapImageByColumns,2,Takes an image with multiple 16-pixel-wide columns and creates a new 16-pixel-wide image where the columns are stacked vertically
func_78355_a,registerTextureFX,2,
func_78356_a,obtainImageData,2,"Return a ThreadDownloadImageData instance for the given URL. If it does not already exist, it is created and uses the passed ImageBuffer. If it does, its reference count is incremented."
func_78369_a,setColorRGBA_F,2,"Sets the RGBA values for the color, converting from floats between 0 and 1 to integers from 0-255."
func_78370_a,setColorRGBA,2,Sets the RGBA values for the color. Also clamps them to 0-255.
func_78371_b,startDrawing,2,Resets tessellator state and prepares for drawing (with the specified draw mode).
func_78372_c,addTranslation,2,Offsets the translation for all vertices in the current draw call.
func_78373_b,setTranslation,2,Sets the translation for all vertices in the current draw call.
func_78374_a,addVertexWithUV,2,"Adds a vertex specifying both x,y,z and the texture u,v for it."
func_78375_b,setNormal,2,Sets the normal for the current draw call.
func_78376_a,setColorOpaque,2,"Sets the RGB values as specified, and sets alpha to opaque."
func_78377_a,addVertex,2,"Adds a vertex with the specified x,y,z to the current draw call. It will trigger a draw() if the buffer gets full."
func_78378_d,setColorOpaque_I,2,Sets the color to the given opaque value (stored as byte values packed in an integer).
func_78379_d,reset,2,Clears the tessellator state in preparation for new drawing.
func_78380_c,setBrightness,2,
func_78381_a,draw,2,Draws the data set up in this tessellator and resets the state to prepare for new drawing.
func_78382_b,startDrawingQuads,2,Sets draw mode in the tessellator to draw quads.
func_78383_c,disableColor,2,Disables colors for the current draw call.
func_78384_a,setColorRGBA_I,2,Sets the color to the given color (packed as bytes in integer) and alpha values.
func_78385_a,setTextureUV,2,Sets the texture coordinates.
func_78386_a,setColorOpaque_F,2,"Sets the RGB values as specified, converting from floats between 0 and 1 to integers from 0-255."
func_78433_b,setAreaOpaque,2,Makes the given area of the image opaque
func_78434_a,setAreaTransparent,2,Makes the given area of the image transparent if it was previously completely opaque (used to remove the outer layer of a skin around the head if it was saved all opaque; this would be redundant so it's assumed that the skin maker is just using an image editor without an alpha channel)
func_78435_c,hasTransparency,2,Returns true if the given area of the image contains transparent pixels
func_78446_a,renderInsideOfBlock,2,"Renders the texture of the block the player is inside as an overlay. Args: partialTickTime, blockTextureIndex"
func_78447_b,renderOverlays,2,Renders all the overlays that are in first person mode. Args: partialTickTime
func_78448_c,renderWarpedTextureOverlay,2,Renders a texture that warps around based on the direction the player is looking. Texture needs to be bound before being called. Used for the water overlay. Args: parialTickTime
func_78463_b,enableLightmap,2,Enable lightmap in secondary texture unit
func_78464_a,updateRenderer,2,Updates the entity renderer
func_78466_h,updateFogColor,2,calculates fog and calls glClearColor
func_78467_g,orientCamera,2,sets up player's eye (or camera in third person mode)
func_78468_a,setupFog,2,Sets up the fog to be rendered. If the arg passed in is -1 the fog starts at 0 and goes to 80% of far plane distance and is used for sky rendering.
func_78469_a,setFogColorBuffer,2,Update and return fogColorBuffer with the RGBA values passed as arguments
func_78470_f,updateTorchFlicker,2,Recompute a random value that is applied to block color in updateLightmap()
func_78471_a,renderWorld,2,
func_78472_g,updateLightmap,2,
func_78473_a,getMouseOver,2,Finds what block or object the mouse is over at the specified partial tick time. Args: partialTickTime
func_78474_d,renderRainSnow,2,Render rain and snow
func_78475_f,setupViewBobbing,2,Setups all the GL settings for view bobbing. Args: partialTickTime
func_78476_b,renderHand,2,Render player hand
func_78477_e,updateFovModifierHand,2,Update FOV modifier hand
func_78478_c,setupOverlayRendering,2,Setup orthogonal projection for rendering GUI screen overlays
func_78479_a,setupCameraTransform,2,"sets up projection, view effects, camera position/rotation"
func_78480_b,updateCameraAndRender,2,Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
func_78481_a,getFOVModifier,2,Changes the field of view of the player depending on if they are underwater or not
func_78482_e,hurtCameraEffect,2,
func_78483_a,disableLightmap,2,Disable secondary texture unit used by lightmap
func_78484_h,addRainParticles,2,
func_78542_a,renderChest,2,"Renders a chest at 0,0,0 - used for item rendering"
func_78546_a,isBoundingBoxInFrustum,2,"Returns true if the bounding box is inside all 6 clipping planes, otherwise returns false."
func_78547_a,setPosition,2,
func_78548_b,isBoxInFrustum,2,"Calls the clipping helper. Returns true if the box is inside all 6 clipping planes, otherwise returns false."
func_78553_b,isBoxInFrustum,2,"Returns true if the box is inside all 6 clipping planes, otherwise returns false."
func_78558_a,getInstance,2,Initialises the ClippingHelper object then returns an instance of it.
func_78559_a,normalize,2,Normalize the frustum.
func_78560_b,init,2,
func_78565_t,renderBlockStairs,2,Renders a stair block at the given coordinates
func_78604_a,renderBlockUsingTexture,2,Renders a block using the given texture instead of the block's own default texture
func_78605_f,renderSouthFace,2,"Renders the given texture to the south (x-positive) face of the block. Args: block, x, y, z, texture"
func_78606_a,renderBlockStemBig,2,Render block stem big
func_78607_b,renderPistonRodSN,2,Render piston rod south/north
func_78608_c,renderPistonExtension,2,renders the pushing part of a piston
func_78609_c,renderStandardBlockWithColorMultiplier,2,"Renders a standard cube block at the given coordinates, with a given color ratio. Args: block, x, y, z, r, g, b"
func_78610_x,renderBlockRepeater,2,render a redstone repeater at the given coordinates
func_78611_c,renderEastFace,2,"Renders the given texture to the east (z-negative) face of the block. Args: block, x, y, z, texture"
func_78612_b,renderBlockByRenderType,2,Renders the block at the given coordinates using the block's rendering type
func_78613_a,renderBottomFace,2,"Renders the given texture to the bottom face of the block. Args: block, x, y, z, texture"
func_78620_l,renderCrossedSquares,2,"Renders any block requiring croseed squares such as reeds, flowers, and mushrooms"
func_78621_p,renderBlockFluids,2,Renders a block based on the BlockFluids class at the given coordinates
func_78622_d,renderWestFace,2,"Renders the given texture to the west (z-positive) face of the block. Args: block, x, y, z, texture"
func_78623_a,renderTorchAtAngle,2,"Renders a torch at the given coordinates, with the base slanting at the given delta"
func_78713_a,getEntityRenderObject,2,
func_78714_a,getDistanceToCamera,2,
func_78715_a,getEntityClassRenderObject,2,
func_78716_a,getFontRenderer,2,Returns the font renderer
func_78717_a,set,2,World sets this RenderManager's worldObj to the world provided
func_78718_a,cacheActiveRenderInfo,2,"Caches the current frame's active render info, including the current World, RenderEngine, GameSettings and FontRenderer settings, as well as interpolated player position, pitch and yaw."
func_78719_a,renderEntityWithPosYaw,2,"Renders the specified entity with the passed in position, yaw, and partialTickTime. Args: entity, x, y, z, yaw, partialTickTime"
func_78720_a,renderEntity,2,"Will render the specified entity at the specified partial tick time. Args: entity, partialTickTime"
func_78737_b,getSecondaryComponents,2,
func_78738_b,createNextComponentRandom,2,
func_78739_a,getPrimaryComponents,2,
func_78740_a,createNextComponent,2,
func_78743_b,clickBlock,2,"Called by Minecraft class when the player is hitting a block with an item. Args: x, y, z, side"
func_78749_i,extendedReach,2,true for hitting entities far away.
func_78750_j,syncCurrentPlayItem,2,Syncs the current player item with the server
func_78751_a,onPlayerDestroyBlock,2,Called when a player completes the destruction of a block
func_78753_a,windowClick,2,
func_78755_b,shouldDrawHUD,2,
func_78756_a,sendEnchantPacket,2,GuiEnchantment uses this during multiplayer to tell PlayerControllerMP to send a packet indicating the enchantment action the player has taken.
func_78849_a,addServerData,2,Adds the given ServerData instance to the list.
func_78850_a,getServerData,2,Gets the ServerData instance stored for the given index in the list.
func_78851_b,removeServerData,2,Removes the ServerData instance stored for the given index in the list.
func_78853_a,loadServerList,2,"Loads a list of servers from servers.dat, by running ServerData.getServerDataFromNBTCompound on each NBT compound found in the ""servers"" tag list."
func_78854_a,setServer,2,Sets the given index in the list to the given ServerData instance.
func_78855_b,saveServerList,2,"Runs getNBTCompound on each ServerData instance, puts everything into a ""servers"" NBT list and writes it to servers.dat."
func_78856_c,countServers,2,Counts the number of ServerData instances in the list.
func_78857_a,swapServers,2,"Takes two list indexes, and swaps their order around."
func_78874_a,renderParticles,2,"Renders all current particles. Args player, partialTickTime"
func_78879_f,getCenterY,2,
func_78880_d,getZSize,2,Returns length of a bounding box
func_78881_e,getCenterX,2,
func_78882_c,getYSize,2,Returns height of a bounding box
func_78883_b,getXSize,2,Returns width of a bounding box
func_78884_a,intersectsWith,2,Returns whether the given bounding box intersects with this one. Args: structureboundingbox
func_78885_a,intersectsWith,2,Discover if a coordinate is inside the bounding box area.
func_78886_a,offset,2,"Offsets the current bounding box by the specified coordinates. Args: x, y, z"
func_78887_a,getNewBoundingBox,2,returns a new StructureBoundingBox with MAX values
func_78888_b,expandTo,2,Expands a bounding box's dimensions to include the supplied bounding box.
func_78889_a,getComponentToAddBoundingBox,2,used to project a possible new component Bounding Box - to check if it would cut anything already spawned
func_78890_b,isVecInside,2,Returns true if block is inside bounding box
func_78891_g,getCenterZ,2,
func_78898_a,updatePlayerMoveState,2,
func_78904_d,callOcclusionQueryList,2,Renders the occlusion query GL List
func_78905_g,setupGLTranslation,2,
func_78906_e,skipAllRenderPasses,2,Checks if all render passes are to be skipped. Returns false if the renderer is not initialized
func_78907_a,updateRenderer,2,Will update this chunk renderer
func_78908_a,updateInFrustum,2,
func_78909_a,getGLCallListForPass,2,Takes in the pass the call list is being requested for. Args: renderPass
func_78910_b,setDontDraw,2,When called this renderer won't draw anymore until its gets initialized again
func_78911_c,stopRendering,2,
func_78912_a,distanceToEntitySquared,2,"Returns the distance of this chunk renderer to the entity without performing the final normalizing square root, for performance reasons."
func_78913_a,setPosition,2,Sets a new position for the renderer and setting it up so it can be reloaded with the new data for that position
func_78914_f,markDirty,2,Marks the current renderer data as dirty and needing to be updated.
func_78944_a,doCompare,2,
func_78946_a,sortByDistanceToEntity,2,Sorts the two world renderers according to their distance to a given entity.
func_82141_a,copyDataFrom,2,"Copies important data from another entity to this entity. Used when teleporting entities between worlds, as this actually deletes the teleporting entity and re-creates it on the other side. Params: Entity to copy from, unused (always true)"
func_82166_i,getArmSwingAnimationEnd,2,"Returns an integer indicating the end point of the swing animation, used by {@link #swingProgress} to provide a progress indicator. Takes dig speed enchantments into account."
func_82167_n,collideWithEntity,2,
func_82168_bl,updateArmSwingProgress,2,Updates the arm swing progress counters and animation progress
func_82169_q,getCurrentArmor,2,
func_82170_o,removePotionEffect,2,Remove the specified potion effect from this entity.
func_82171_bF,canBeSteered,2,"returns true if all the conditions for steering the entity are met. For pigs, this is true if it is being ridden by a player and the player is holding a carrot-on-a-stick"
func_82183_n,getAIControlledByPlayer,2,Return the AI task for player control.
func_82185_r,setCollarColor,2,Set this wolf's collar color.
func_82186_bH,getCollarColor,2,Return this wolf's collar color.
func_82193_c,getAttackStrength,2,Returns the amount of damage a mob should deal.
func_82196_d,attackEntityWithRangedAttack,2,Attack the specified entity using a ranged attack.
func_82197_f,setAggressive,2,Set whether this witch is aggressive at an entity.
func_82198_m,getAggressive,2,Return whether this witch is aggressive at an entity.
func_82201_a,setSkeletonType,2,Set this skeleton's type.
func_82202_m,getSkeletonType,2,Return this skeleton's type.
func_82203_t,getWatchedTargetId,2,"Returns the target entity ID if present, or -1 if not @param par1 The target offset, should be from 0-2"
func_82205_o,isArmored,2,Returns whether the wither is armored with its boss armor or not by checking whether its health is below half of its maximum.
func_82227_f,setChild,2,Set whether this zombie is a child.
func_82228_a,startConversion,2,Starts converting this zombie into a villager. The zombie converts into a villager after the specified time in ticks.
func_82460_a,updateSoundLocation,2,Updates the sound associated with the entity with that entity's position and velocity. Args: the entity
func_82461_f,resumeAllSounds,2,Resumes playing all currently playing sounds (after pauseAllSounds)
func_82462_a,updateSoundLocation,2,"Updates the sound associated with soundEntity with the position and velocity of trackEntity. Args: soundEntity, trackEntity"
func_82463_b,setEntitySoundPitch,2,"Sets the pitch of the sound associated with the given entity, if one is playing. Args: the entity, the pitch"
func_82464_d,stopAllSounds,2,Stops all currently playing sounds
func_82465_b,isEntitySoundPlaying,2,"Returns true if a sound is currently associated with the given entity, or false otherwise."
func_82466_e,pauseAllSounds,2,Pauses all currently playing sounds
func_82467_a,playEntitySound,2,"If a sound is already playing from the given entity, update the position and velocity of that sound to match the entity. Otherwise, start playing a sound from that entity. Args: The sound name, the entity, the volume, the pitch, unknown flag"
func_82468_a,setEntitySoundVolume,2,"Sets the volume of the sound associated with the given entity, if one is playing. The volume is scaled by the global sound volume. Args: the entity, the volume (from 0 to 1)"
func_82469_c,stopEntitySound,2,Stops playing the sound associated with the given entity
func_82841_c,setRepairCost,2,Set this stack's repair cost.
func_82842_a,setItemFrame,2,Set the item frame this stack is on.
func_82844_f,getToolCraftingMaterial,2,"Return the crafting material for this tool material, used to determine the item that can be used to repair a tool with an anvil"
func_82845_b,getArmorCraftingMaterial,2,"Return the crafting material for this armor material, used to determine the item that can be used to repair an armor piece with an anvil"
func_82846_b,transferStackInSlot,2,Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
func_82847_b,removeCraftingFromCrafters,2,Remove this crafting listener from the listener list.
func_82869_a,canTakeStack,2,Return whether this slot's stack can be taken from this slot.
func_82870_a,onPickupFromSlot,2,
func_82879_c,sendSettingsToServer,2,Send a client info packet with settings information to the server
func_82883_a,getUnicodeFlag,2,Get unicodeFlag controlling whether strings should be rendered with Unicode fonts instead of the default.png font.
func_82889_a,getBatSize,2,"not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and it seems a good match for a bats size"
func_83005_z,getBlockBoundsMinZ,2,returns the block bounderies minZ value
func_83006_A,getBlockBoundsMaxZ,2,returns the block bounderies maxZ value
func_83007_w,getBlockBoundsMaxX,2,returns the block bounderies maxX value
func_83008_x,getBlockBoundsMinY,2,returns the block bounderies minY value
func_83009_v,getBlockBoundsMinX,2,returns the block bounderies minX value
func_83010_y,getBlockBoundsMaxY,2,returns the block bounderies maxY value
func_83017_b,unlockBlockBounds,2,Unlocks the visual bounding box so that RenderBlocks can change it again.
func_83018_a,setRenderBoundsFromBlock,2,"Like setRenderBounds, but automatically pulling the bounds from the given Block."
func_83019_b,overrideBlockBounds,2,"Like setRenderBounds, but locks the values so that RenderBlocks won't change them. If you use this, you must call unlockBlockBounds after you finish rendering!"
func_83020_a,setRenderBounds,2,"Sets the bounding box for the block to draw in, e.g. 0.25-0.75 on all axes for a half-size, centered block."
func_85030_a,playSound,2,
func_85032_ar,isEntityInvulnerable,2,Return whether this entity is invulnerable to damage.
func_92013_a,setEntityItem,2,Sets the ItemStack corresponding to this Entity (and updates the DataWatcher for it)
func_92014_d,getEntityItem,2,"Returns the ItemStack corresponding to the Entity (Note: if no item exists, will log an error but still return an ItemStack containing Block.stone)"
func_92015_a,getMobID,2,
func_92027_k,sendChatMsg,2,Sends the given string to every player as chat message.
func_92059_d,getEntityItem,2,"Returns the ItemStack corresponding to the Entity (Note: if no item exists, will log an error but still return an ItemStack containing Block.stone)"
func_92062_k,sendChatMsg,2,Sends the given string to every player as chat message.