field_70128_L,isDead,2,"Gets set by setDead, so this must be the flag whether an Entity is dead (inactive may be better term)"
field_70129_M,yOffset,2,
field_70130_N,width,2,How wide this entity is considered to be
field_70131_O,height,2,How high this entity is considered to be
field_70132_H,isCollided,2,True if after a move this entity has collided with something either vertically or horizontally
field_70133_I,velocityChanged,2,
field_70134_J,isInWeb,2,
field_70136_U,lastTickPosZ,2,"The entity's Z coordinate at the previous tick, used to calculate position during rendering routines"
field_70137_T,lastTickPosY,2,"The entity's Y coordinate at the previous tick, used to calculate position during rendering routines"
field_70138_W,stepHeight,2,How high this entity can step up when running into a block to try to get over it (currently make note the entity will always step up this amount and not just the amount needed)
field_70139_V,ySize,2,
field_70140_Q,distanceWalkedModified,2,The distance walked multiplied by 0.6
field_70141_P,prevDistanceWalkedModified,2,The previous ticks distance walked multiplied by 0.6
field_70142_S,lastTickPosX,2,"The entity's X coordinate at the previous tick, used to calculate position during rendering routines"
field_70143_R,fallDistance,2,
field_70144_Y,entityCollisionReduction,2,Reduces the velocity applied by entity collisions by the specified percent.
field_70145_X,noClip,2,Whether this entity won't clip with collision or not (make note it won't disable gravity)
field_70146_Z,rand,2,
field_70147_f,entityRiderYawDelta,2,
field_70148_d,firstUpdate,2,
field_70149_e,entityRiderPitchDelta,2,
field_70150_b,nextStepDistance,2,The distance that has to be exceeded in order to triger a new step sound and an onEntityWalking event on a block
field_70151_c,fire,2,
field_70152_a,nextEntityID,2,
field_70153_n,riddenByEntity,2,The entity that is riding this entity
field_70154_o,ridingEntity,2,The entity we are currently riding
field_70155_l,renderDistanceWeight,2,
field_70156_m,preventEntitySpawning,2,Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can prevent spawning.
field_70157_k,entityId,2,
field_70158_ak,ignoreFrustumCheck,2,Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: render if ignoreFrustumCheck or in frustum.
field_70159_w,motionX,2,Entity motion X
field_70160_al,isAirBorne,2,
field_70161_v,posZ,2,Entity position Z
field_70162_ai,chunkCoordY,2,
field_70163_u,posY,2,Entity position Y
field_70164_aj,chunkCoordZ,2,
field_70165_t,posX,2,Entity position X
field_70166_s,prevPosZ,2,
field_70167_r,prevPosY,2,
field_70168_am,myEntitySize,2,
field_70169_q,prevPosX,2,
field_70170_p,worldObj,2,Reference to the World object.
field_70171_ac,inWater,2,Whether this entity is currently inside of water (if it handles water movement that is)
field_70172_ad,hurtResistantTime,2,"Remaining time an entity will be ""immune"" to further damage after being hurt."
field_70173_aa,ticksExisted,2,How many ticks has this entity had ran since being alive
field_70174_ab,fireResistance,2,The amount of ticks you have to stand inside of fire before be set on fire
field_70175_ag,addedToChunk,2,Has this entity been added to the chunk its within
field_70176_ah,chunkCoordX,2,
field_70177_z,rotationYaw,2,Entity rotation Yaw
field_70178_ae,isImmuneToFire,2,
field_70179_y,motionZ,2,Entity motion Z
field_70180_af,dataWatcher,2,
field_70181_x,motionY,2,Entity motion Y
field_70187_f,zTile,2,
field_70188_g,inTile,2,
field_70189_d,xTile,2,
field_70190_e,yTile,2,
field_70191_b,throwableShake,2,
field_70192_c,thrower,2,"Is the entity that throws this 'thing' (snowball, ender pearl, eye of ender or potion)"
field_70193_a,inGround,2,
field_70194_h,ticksInGround,2,
field_70195_i,ticksInAir,2,
field_70197_d,potionDamage,2,The damage value of the thrown potion that this EntityPotion represents.
field_70200_f,zTile,2,"The tile this entity is on, Z position"
field_70201_g,inTile,2,
field_70202_d,xTile,2,"The tile this entity is on, X position"
field_70203_e,yTile,2,"The tile this entity is on, Y position"
field_70204_b,angler,2,
field_70205_c,bobber,2,"The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook falls on to an entity, this it that entity."
field_70206_a,shake,2,
field_70207_at,fishPitch,2,
field_70208_as,fishYaw,2,
field_70209_ar,fishZ,2,
field_70210_aq,fishY,2,
field_70211_j,ticksInAir,2,
field_70212_aw,velocityZ,2,
field_70213_av,velocityY,2,
field_70214_h,inGround,2,
field_70215_au,velocityX,2,
field_70216_i,ticksInGround,2,
field_70217_ao,fishPosRotationIncrements,2,
field_70218_ap,fishX,2,
field_70219_an,ticksCatchable,2,the number of ticks remaining until this fish can no longer be caught
field_70221_f,shatterOrDrop,2,
field_70222_d,targetZ,2,'z' location the eye should float towards.
field_70223_e,despawnTimer,2,
field_70224_b,targetX,2,'x' location the eye should float towards.
field_70225_c,targetY,2,'y' location the eye should float towards.
field_70228_f,yTile,2,
field_70229_g,zTile,2,
field_70230_d,accelerationZ,2,
field_70231_e,xTile,2,
field_70232_b,accelerationX,2,
field_70233_c,accelerationY,2,
field_70234_an,ticksInAir,2,
field_70235_a,shootingEntity,2,
field_70236_j,ticksAlive,2,
field_70237_h,inTile,2,
field_70238_i,inGround,2,
field_70245_f,zTile,2,
field_70246_g,inTile,2,
field_70247_d,xTile,2,
field_70248_e,yTile,2,
field_70249_b,arrowShake,2,Seems to be some sort of timer for animating an arrow.
field_70250_c,shootingEntity,2,The owner of this arrow.
field_70251_a,canBePickedUp,2,1 if the player can pick up the arrow
field_70252_j,ticksInGround,2,
field_70253_h,inData,2,
field_70254_i,inGround,2,
field_70255_ao,damage,2,
field_70256_ap,knockbackStrength,2,The amount of knockback an arrow applies when it hits a mob.
field_70257_an,ticksInAir,2,
field_70258_b,name,2,The name of the Dragon Part
field_70259_a,entityDragonObj,2,The dragon entity this dragon part belongs to
field_70260_b,health,2,
field_70261_a,innerRotation,2,Used to create the rotation animation when rendering the crystal.
field_70262_b,lightningState,2,"Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc."
field_70263_c,boltLivingTime,2,Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time.
field_70264_a,boltVertex,2,A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt
field_70286_c,fallTime,2,How long the block has been falling for.
field_70287_a,blockID,2,
field_70290_d,hoverStart,2,The EntityItem's random initial float height.
field_70291_e,health,2,"The health of this EntityItem. (For example, damage for tools)"
field_70292_b,age,2,The age of this EntityItem (used to animate it up and down as well as expire it)
field_70293_c,delayBeforeCanPickup,2,
field_70323_b,classToNameMap,2,A HashMap storing the classes and mapping to the string names (reverse of nameToClassMap).
field_70324_q,blockType,2,the Block type that this TileEntity is contained within
field_70325_p,blockMetadata,2,
field_70326_a,nameToClassMap,2,A HashMap storing string names of classes mapping to the actual java.lang.Class type.
field_70327_n,zCoord,2,The z coordinate of the tile entity.
field_70328_o,tileEntityInvalid,2,
field_70329_l,xCoord,2,The x coordinate of the tile entity.
field_70330_m,yCoord,2,The y coordinate of the tile entity.
field_70331_k,worldObj,2,The reference to the world.
field_70342_f,progress,2,
field_70343_g,lastProgress,2,the progress in (de)extending
field_70344_d,extending,2,if this piston is extending or not
field_70345_e,shouldHeadBeRendered,2,
field_70346_b,storedMetadata,2,
field_70347_c,storedOrientation,2,the side the front of the piston is on
field_70348_a,storedBlockID,2,
field_70349_h,pushedObjects,2,
field_70356_d,ingredientID,2,
field_70357_b,brewTime,2,
field_70358_c,filledSlots,2,an integer with each bit specifying whether that slot of the stand contains a potion
field_70359_a,brewingItemStacks,2,The itemstacks currently placed in the slots of the brewing stand
field_70362_b,dispenserRandom,2,random number generator for instance. Used in random item stack selection.
field_70363_a,dispenserContents,2,
field_70367_d,ticksSinceSync,2,Server sync counter (once per 20 ticks)
field_70368_b,prevLidAngle,2,The angle of the chest lid last tick
field_70369_c,numUsingPlayers,2,The number of players currently using this ender chest.
field_70370_a,lidAngle,2,The current angle of the chest lid (between 0 and 1)
field_70371_f,bookSpread,2,The amount that the book is open.
field_70372_g,bookSpreadPrev,2,The amount that the book is open.
field_70375_b,pageFlip,2,Value used for determining how the page flip should look.
field_70376_r,rand,2,
field_70377_c,pageFlipPrev,2,The last tick's pageFlip value.
field_70378_a,tickCount,2,Used by the render to make the book 'bounce'
field_70379_j,bookRotation,2,
field_70380_h,bookRotation2,2,
field_70381_i,bookRotationPrev,2,
field_70388_f,minSpawnDelay,2,
field_70389_g,maxSpawnDelay,2,
field_70390_d,mobID,2,"The string ID of the mobs being spawned from this spawner. Defaults to pig, apparently."
field_70391_e,spawnerTags,2,The extra NBT data to add to spawned entities
field_70392_b,yaw,2,
field_70393_c,yaw2,2,
field_70394_a,delay,2,The stored delay before a new spawn.
field_70395_h,spawnCount,2,
field_70396_i,spawnedMob,2,
field_70404_d,furnaceItemStacks,2,The ItemStacks that hold the items currently being used in the furnace
field_70405_b,currentItemBurnTime,2,The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
field_70406_c,furnaceCookTime,2,The number of ticks that the current item has been cooking for
field_70407_a,furnaceBurnTime,2,The number of ticks that the furnace will keep burning
field_70410_b,lineBeingEdited,2,"The index of the line currently being edited. Only used on client side, but defined on both. Note this is only really used when the > < are going to be visible."
field_70411_c,isEditable,2,
field_70412_a,signText,2,An array of four strings storing the lines of text on the sign.
field_70415_b,previousRedstoneState,2,stores the latest redstone state
field_70416_a,note,2,Note to play
field_70417_a,record,2,ID of record which is in Jukebox
field_70419_f,lidAngle,2,The current angle of the lid (between 0 and 1)
field_70420_g,prevLidAngle,2,The angle of the lid last tick
field_70421_d,adjacentChestXNeg,2,Contains the chest tile located adjacent to this one (if any)
field_70422_e,adjacentChestZPosition,2,Contains the chest tile located adjacent to this one (if any)
field_70423_b,adjacentChestZNeg,2,Contains the chest tile located adjacent to this one (if any)
field_70424_c,adjacentChestXPos,2,Contains the chest tile located adjacent to this one (if any)
field_70425_a,adjacentChestChecked,2,Determines if the check for adjacent chests has taken place.
field_70426_j,ticksSinceSync,2,Server sync counter (once per 20 ticks)
field_70427_h,numUsingPlayers,2,The number of players currently using this chest
field_70458_d,player,2,The player whose inventory this is.
field_70459_e,inventoryChanged,2,Set true whenever the inventory changes. Nothing sets it false so you will have to write your own code to check it and reset the value.
field_70460_b,armorInventory,2,An array of 4 item stacks containing the currently worn armor pieces.
field_70461_c,currentItem,2,The index of the currently held item (0-8).
field_70462_a,mainInventory,2,An array of 36 item stacks indicating the main player inventory (including the visible bar).
field_70464_b,inventoryWidth,2,the width of the crafting inventory
field_70465_c,eventHandler,2,Class containing the callbacks for the events on_GUIClosed and on_CraftMaxtrixChanged.
field_70466_a,stackList,2,List of the stacks in the crafting matrix.
field_70467_a,stackResult,2,A list of one item containing the result of the crafting formula
field_70472_d,currentRecipe,2,
field_70473_e,currentRecipeIndex,2,
field_70474_b,theInventory,2,
field_70475_c,thePlayer,2,
field_70476_a,theMerchant,2,
field_70477_b,upperChest,2,Inventory object corresponding to double chest upper part
field_70478_c,lowerChest,2,Inventory object corresponding to double chest lower part
field_70479_a,name,2,Name of the chest.
field_70481_b,slotsCount,2,
field_70482_c,inventoryContents,2,
field_70483_a,inventoryTitle,2,
field_70484_a,container,2,The brewing stand this slot belongs to.
field_70592_at,yOffs,2,renamed from yOffset to fix shadowing Entity.yOffset
field_70593_as,maxAge,2,
field_70594_ar,age,2,
field_70595_aq,entityPickingUp,2,
field_70597_a,blockInstance,2,
field_70696_bz,attackTarget,2,The active target the Task system uses for tracking
field_70697_bw,moveSpeed,2,
field_70698_bv,defaultPitch,2,
field_70699_by,navigator,2,
field_70700_bx,numTicksToChaseTarget,2,How long to keep a specific target entity
field_70701_bs,moveForward,2,
field_70702_br,moveStrafing,2,
field_70703_bu,isJumping,2,used to check whether entity is jumping.
field_70704_bt,randomYawVelocity,2,
field_70705_bn,newRotationPitch,2,The new yaw rotation to be applied to the entity.
field_70707_bp,lastDamage,2,"Amount of damage taken in last hit, in half-hearts"
field_70708_bq,entityAge,2,"Holds the living entity age, used to control the despawn."
field_70709_bj,newPosX,2,The new X position to be applied to the entity.
field_70710_bk,newPosY,2,The new Y position to be applied to the entity.
field_70711_bl,newPosZ,2,The new Z position to be applied to the entity.
field_70712_bm,newRotationYaw,2,The new yaw rotation to be applied to the entity.
field_70713_bf,activePotionsMap,2,
field_70714_bg,tasks,2,
field_70715_bh,targetTasks,2,
field_70716_bi,newPosRotationIncrements,2,The number of updates over which the new position and rotation are to be applied to the entity.
field_70717_bb,attackingPlayer,2,The most recent player that has attacked this entity
field_70718_bc,recentlyHit,2,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death."
field_70725_aQ,deathTime,2,"The amount of time remaining this entity should act 'dead', i.e. have a corpse in the world."
field_70726_aT,cameraPitch,2,
field_70727_aS,prevCameraPitch,2,
field_70728_aV,experienceValue,2,The experience points the Entity gives.
field_70729_aU,dead,2,"This gets set on entity death, but never used. Looks like a duplicate of isDead"
field_70732_aI,prevSwingProgress,2,
field_70733_aJ,swingProgress,2,
field_70734_aK,health,2,
field_70735_aL,prevHealth,2,
field_70736_aM,carryoverDamage,2,"in each step in the damage calculations, this is set to the 'carryover' that would result if someone was damaged .25 hearts (for example), and added to the damage in the next step"
field_70737_aN,hurtTime,2,The amount of time remaining this entity should act 'hurt'. (Visual appearance of red tint)
field_70738_aO,maxHurtTime,2,What the hurt time was max set to last.
field_70739_aP,attackedAtYaw,2,The yaw at which this entity was last attacked from.
field_70742_aC,entityType,2,a string holding the type of entity it is currently only implemented in entityPlayer(as 'humanoid')
field_70744_aE,scoreValue,2,"The score value of the Mob, the amount of points the mob is worth."
field_70746_aG,landMovementFactor,2,"A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, and slipperiness of the current block."
field_70747_aH,jumpMovementFactor,2,A factor used to determine how far this entity will move each tick if it is jumping or falling.
field_70749_g,lookHelper,2,
field_70750_az,texture,2,the path for the texture of this entityLiving
field_70751_d,lastAttackingEntity,2,
field_70752_e,potionsNeedUpdate,2,Whether the DataWatcher needs to be updated with the active potions
field_70755_b,entityLivingToAttack,2,"is only being set, has no uses as of MC 1.1"
field_70756_c,revengeTimer,2,
field_70757_a,livingSoundTime,2,Number of ticks since this EntityLiving last produced its sound
field_70758_at,prevRotationYawHead,2,Entity head rotation yaw at previous tick
field_70759_as,rotationYawHead,2,Entity head rotation yaw
field_70760_ar,prevRenderYawOffset,2,
field_70761_aq,renderYawOffset,2,
field_70762_j,bodyHelper,2,
field_70765_h,moveHelper,2,
field_70767_i,jumpHelper,2,Entity jumping helper
field_70771_an,maxHurtResistantTime,2,
field_70772_bD,maximumHomeDistance,2,If -1 there is no maximum distance
field_70773_bE,jumpTicks,2,Number of ticks since last jump
field_70774_bB,AIMoveSpeed,2,
field_70775_bC,homePosition,2,
field_70776_bF,currentTarget,2,This entity's current target.
field_70786_d,pathToEntity,2,
field_70787_b,hasAttacked,2,returns true if a creature has attacked recently only used for creepers and skeletons
field_70788_c,fleeingTick,2,Used to make a creature speed up and wander away when hit.
field_70789_a,entityToAttack,2,The Entity this EntityCreature is set to attack.
field_70791_f,attackCounter,2,
field_70792_g,targetedEntity,2,
field_70793_d,waypointZ,2,
field_70794_e,prevAttackCounter,2,
field_70795_b,waypointX,2,
field_70796_c,waypointY,2,
field_70797_a,courseChangeCooldown,2,
field_70798_h,aggroCooldown,2,Cooldown time between target loss and new target aquirement.
field_70810_d,slimeJumpDelay,2,the time between each jump of the slime
field_70827_d,carriableBlocks,2,
field_70828_e,teleportDelay,2,Counter to delay the teleportation of an enderman towards the currently attacked target
field_70833_d,timeSinceIgnited,2,The amount of time since the creeper was close enough to the player to ignite
field_70834_e,lastActiveTime,2,"Time when this creeper was last in an active state (Messed up code here, probably causes creeper animation to go weird)"
field_70837_d,angerLevel,2,Above zero if this PigZombie is Angry.
field_70838_e,randomSoundDelay,2,A random delay until this PigZombie next makes a sound.
field_70843_d,allySummonCooldown,2,A cooldown before this entity will search for another Silverfish to join them in battle.
field_70847_d,heightOffset,2,Random offset used in floating behaviour
field_70848_e,heightOffsetUpdateTime,2,ticks until heightOffset is randomized
field_70855_f,attackTimer,2,
field_70856_g,holdRoseTick,2,
field_70857_d,villageObj,2,
field_70858_e,homeCheckTimer,2,"deincrements, and a distance-to-home check is done at 0"
field_70863_bz,randomMotionSpeed,2,
field_70865_by,lastTentacleAngle,2,the last calculated angle of the tentacles in radians
field_70866_j,tentacleAngle,2,angle of the tentacles in radians
field_70869_bD,randomMotionVecY,2,
field_70870_bE,randomMotionVecZ,2,
field_70872_bC,randomMotionVecX,2,
field_70881_d,inLove,2,
field_70882_e,breeding,2,This is representation of a counter for reproduction progress. (Note that this is different from the inLove which represent being in Love-Mode)
field_70883_f,destPos,2,
field_70887_j,timeUntilNextEgg,2,The time until the next egg is spawned.
field_70897_f,aiEatGrass,2,The eat grass AI task for this mob.
field_70898_d,fleeceColorTable,2,Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.
field_70899_e,sheepTimer,2,Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each tick.
field_70911_d,aiSit,2,
field_70914_e,aiTempt,2,"The tempt AI task for this mob, used to prevent taming while it is fleeing."
field_70925_g,isShaking,2,true is the wolf is wet else false
field_70927_j,prevTimeWolfIsShaking,2,
field_70929_i,timeWolfIsShaking,2,This time increases while wolf is shaking and emitting water particles.
field_70935_b,customer,2,This merchant's current player customer.
field_70958_bB,villagerStockList,2,a villagers recipe list is intialized off this list ; the 2 params are min/max amount they will trade for 1 emerald
field_70959_by,needsInitilization,2,addDefaultEquipmentAndRecipies is called if this is true
field_70960_bC,blacksmithSellingList,2,"Selling list of Blacksmith items. negative numbers mean 1 emerald for n items, positive numbers are n emeralds for 1 item"
field_70961_j,timeUntilReset,2,
field_70962_h,buyingPlayer,2,This villager's current customer.
field_70963_i,buyingList,2,Initialises the MerchantRecipeList.java
field_70976_f,ringBufferIndex,2,Index into the ring buffer. Incremented once per tick and restarts at 0 once it reaches the end of the buffer.
field_70977_g,dragonPartArray,2,An array containing all body parts of this dragon
field_70978_d,targetZ,2,
field_70979_e,ringBuffer,2,Ring buffer array for the last 64 Y-positions and yaw rotations. Used to calculate offsets for the animations.
field_70980_b,targetX,2,
field_70981_c,targetY,2,
field_70982_bz,dragonPartTail3,2,
field_70983_bA,dragonPartWing1,2,
field_70984_by,dragonPartTail2,2,
field_70985_j,dragonPartTail1,2,
field_70986_h,dragonPartHead,2,The head bounding box of a dragon
field_70987_i,dragonPartBody,2,The body bounding box of a dragon
field_70988_bD,animTime,2,"Animation time, used to control the speed of the animation cycles (wings flapping, jaw opening, etc.)"
field_70989_bE,forceNewTarget,2,Force selecting a new flight target at next tick if set to true.
field_70990_bB,dragonPartWing2,2,
field_70991_bC,prevAnimTime,2,Animation time at previous tick.
field_70992_bH,healingEnderCrystal,2,The current endercrystal that is healing this dragon
field_70993_bI,target,2,
field_70994_bF,slowed,2,"Activated if the dragon is flying though obsidian, white stone or bedrock. Slows movement and animation speed."
field_70995_bG,deathTicks,2,
field_71067_cb,experienceTotal,2,The total amount of experience the player has. This also includes the amount of experience within their Experience Bar.
field_71068_ca,experienceLevel,2,The current experience level the player is on.
field_71071_by,inventory,2,Inventory of the player
field_71072_f,itemInUseCount,2,This field starts off equal to getMaxItemUseDuration and is decremented on each tick
field_71073_d,startMinecartRidingCoordinate,2,Holds the coordinate of the player when enter a minecraft to ride.
field_71074_e,itemInUse,2,"This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword)"
field_71075_bZ,capabilities,2,The player's capabilities. (See class PlayerCapabilities)
field_71076_b,sleepTimer,2,
field_71077_c,spawnChunk,2,Holds the last coordinate to spawn based on last bed that the player sleep.
field_71078_a,theInventoryEnderChest,2,
field_71080_cy,prevTimeInPortal,2,The amount of time an entity has been in a Portal the previous tick
field_71081_bT,playerLocation,2,The chunk coordinates of the bed the player is in (null if player isn't in a bed).
field_71083_bS,sleeping,2,Boolean value indicating weather a player is sleeping or not
field_71084_cw,playerCloakUrl,2,
field_71086_bY,timeInPortal,2,The amount of time an entity has been in a Portal
field_71087_bX,inPortal,2,Whether the entity is inside a Portal
field_71088_bW,timeUntilPortal,2,
field_71090_bL,xpCooldown,2,Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once.
field_71092_bJ,username,2,
field_71093_bK,dimension,2,"Which dimension the player is in (-1 = the Nether, 0 = normal world)"
field_71100_bB,foodStats,2,The player's food stats. (See class FoodStats)
field_71101_bC,flyToggleTimer,2,"Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly."
field_71102_ce,speedInAir,2,
field_71104_cf,fishEntity,2,"An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different"
field_71106_cc,experience,2,The current amount of experience the player has within their Experience Bar.
field_71135_a,playerNetServerHandler,2,The NetServerHandler assigned to this player by the ServerConfigurationManager.
field_71136_j,playerConqueredTheEnd,2,"Set when a player beats the ender dragon, used to respawn the player at the spawn point while retaining inventory and XP"
field_71137_h,playerInventoryBeingManipulated,2,"poor mans concurency flag, lets hope the jvm doesn't re-order the setting of this flag wrt the inventory change on the next line"
field_71138_i,ping,2,
field_71139_cq,currentWindowId,2,The currently in use window ID. Incremented every time a window is opened.
field_71140_co,chatColours,2,
field_71142_cm,renderDistance,2,must be between 3>x>15 (strictly between)
field_71143_cn,chatVisibility,2,
field_71144_ck,lastExperience,2,Amount of experience the client was last set to
field_71145_cl,initialInvulnerability,2,"de-increments onUpdate, attackEntityFrom is ignored if this >0"
field_71146_ci,lastFoodLevel,2,set to foodStats.GetFoodLevel
field_71147_cj,wasHungry,2,set to foodStats.getSaturationLevel() == 0.0F each tick
field_71148_cg,translator,2,
field_71149_ch,lastHealth,2,set to getHealth
field_71154_f,renderArmYaw,2,
field_71155_g,renderArmPitch,2,
field_71156_d,sprintToggleTimer,2,"Used to tell if the player pressed forward twice. If this is at 0 and it's pressed (And they are allowed to sprint, aka enough food on the ground etc) it sets this to 7. If it's pressed and it's greater than 0 enable sprinting."
field_71157_e,sprintingTicksLeft,2,Ticks left before sprinting is disabled.
field_71158_b,movementInput,2,
field_71159_c,mc,2,
field_71163_h,prevRenderArmYaw,2,
field_71164_i,prevRenderArmPitch,2,
field_71169_cp,hasSetHealth,2,has the client player's health been set?
field_71170_cm,shouldStopSneaking,2,should the player stop sneaking?
field_71171_cn,wasSneaking,2,
field_71172_ck,oldRotationPitch,2,
field_71173_cl,wasOnGround,2,Check if was on ground last update
field_71174_a,sendQueue,2,
field_71175_ci,oldPosZ,2,
field_71176_cj,oldRotationYaw,2,
field_71177_cg,oldMinY,2,Old Minimum Y of the bounding box
field_71446_o,renderEngine,2,The RenderEngine instance used by Minecraft
field_71447_l,mcCanvas,2,
field_71448_m,hideQuitButton,2,a boolean to hide a Quit button from the main menu
field_71449_j,session,2,
field_71450_k,minecraftUri,2,
field_71451_h,renderViewEntity,2,"The Entity from which the renderer determines the render viewpoint. Currently is always the parent Minecraft class's 'thePlayer' instance. Modification of its location, rotation, or other settings at render time will modify the camera likewise, with the caveat of triggering chunk rebuilds as it moves, making it unsuitable for changing the viewpoint mid-render."
field_71452_i,effectRenderer,2,
field_71453_ak,myNetworkManager,2,
field_71454_w,skipRenderWorld,2,Skip render world
field_71455_al,integratedServerIsRunning,2,
field_71456_v,ingameGUI,2,
field_71457_ai,joinPlayerCounter,2,Join player counter
field_71458_u,guiAchievement,2,Gui achievement
field_71459_aj,isDemo,2,
field_71460_t,entityRenderer,2,
field_71461_s,loadingScreen,2,
field_71462_r,currentScreen,2,The GuiScreen that's being displayed at the moment.
field_71463_am,minecraftDir,2,The working dir (OS specific) for minecraft
field_71464_q,standardGalacticFontRenderer,2,
field_71465_an,debugProfilerName,2,Profiler currently displayed in the debug screen pie chart
field_71466_p,fontRenderer,2,The font renderer used for displaying and measuring text.
field_71467_ac,rightClickDelayTimer,2,"When you place a block, it's set to 6, decremented once per tick, when it's 0, you can place another block."
field_71470_ab,debugFPS,2,"This is set to fpsCounter every debug screen update, and is shown on the debug screen. It's also sent as part of the usage snooping."
field_71969_a,displayOnCreativeTab,2,"used as foreach item, if item.tab = current tab, display it on the screen"
field_71970_n,opaqueCubeLookup,2,An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
field_71971_o,lightOpacity,2,How much light is subtracted for going through this block
field_71972_l,soundSandFootstep,2,
field_71973_m,blocksList,2,List of ly/ff (BlockType) containing the already registered blocks.
field_71974_j,soundGlassFootstep,2,
field_71975_k,soundClothFootstep,2,
field_71976_h,soundStoneFootstep,2,
field_71977_i,soundMetalFootstep,2,
field_71978_w,cobblestone,2,
field_71979_v,dirt,2,
field_71980_u,grass,2,
field_71981_t,stone,2,
field_71982_s,useNeighborBrightness,2,Flag if block ID should use the brightest neighbor light value as its own
field_71983_r,requiresSelfNotify,2,
field_71984_q,lightValue,2,Amount of light emitted
field_71985_p,canBlockGrass,2,Array of booleans that tells if a block can grass
field_71986_z,bedrock,2,
field_71987_y,sapling,2,
field_71988_x,planks,2,
field_71989_cb,blockHardness,2,Indicates how many hits it takes to break a block.
field_71990_ca,blockID,2,ID of the block.
field_71991_bz,waterlily,2,
field_71992_bw,stairsBrick,2,
field_71993_bv,fenceGate,2,
field_71994_by,mycelium,2,
field_71995_bx,stairsStoneBrickSmooth,2,
field_71996_bs,pumpkinStem,2,
field_71997_br,melon,2,
field_71998_bu,vine,2,
field_71999_bt,melonStem,2,
field_72000_bn,mushroomCapBrown,2,
field_72001_bo,mushroomCapRed,2,
field_72002_bp,fenceIron,2,
field_72003_bq,thinGlass,2,
field_72004_bj,lockedChest,2,"April fools secret locked chest, only spawns on new chunks on 1st April."
field_72005_bk,trapdoor,2,
field_72006_bl,silverfish,2,
field_72007_bm,stoneBrick,2,
field_72008_bf,pumpkinLantern,2,
field_72009_bg,cake,2,
field_72010_bh,redstoneRepeaterIdle,2,
field_72011_bi,redstoneRepeaterActive,2,
field_72012_bb,netherrack,2,
field_72013_bc,slowSand,2,
field_72014_bd,glowStone,2,
field_72015_be,portal,2,The purple teleport blocks inside the obsidian circle
field_72016_cq,slipperiness,2,Determines how much velocity is maintained while moving on top of this block
field_72017_co,blockParticleGravity,2,
field_72018_cp,blockMaterial,2,Block material definition.
field_72019_cm,maxZ,2,maximum Z for the block bounds (local coordinates)
field_72020_cn,stepSound,2,Sound of stepping on the block
field_72021_ck,maxX,2,maximum X for the block bounds (local coordinates)
field_72022_cl,maxY,2,maximum Y for the block bounds (local coordinates)
field_72023_ci,minY,2,minimum Y for the block bounds (local coordinates)
field_72024_cj,minZ,2,minimum Z for the block bounds (local coordinates)
field_72025_cg,isBlockContainer,2,true if the Block contains a Tile Entity
field_72026_ch,minX,2,minimum X for the block bounds (local coordinates)
field_72027_ce,enableStats,2,"If this field is true, the block is counted for statistics (mined or placed)"
field_72028_cf,needsRandomTick,2,Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
field_72029_cc,blockResistance,2,Indicates the blocks resistance to explosions.
field_72030_cd,blockConstructorCalled,2,set to true when Block's constructor is called through the chain of super()'s. Note: Never used
field_72059_bZ,blockIndexInTexture,2,"The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to come from terrain.png, and the index is 0-based (grass is 0)."
field_72119_a,isSticky,2,This pistons is the sticky one?
field_72123_a,headTexture,2,The texture for the 'head' of the piston. Sticky or normal.
field_72129_b,redstoneUpdateInfoCache,2,Map of ArrayLists of RedstoneUpdateInfo. Key of map is World.
field_72130_a,torchActive,2,Whether the redstone torch is currently active or not.
field_72131_c,graphicsLevel,2,"Used to determine how to display leaves based on the graphics level. May also be used in rendering for transparency, not sure."
field_72134_cr,baseIndexInPNG,2,The base index in terrain.png corresponding to the fancy version of the leaf texture. This is stored so we can switch the displayed version between fancy and fast graphics (fast is this index + 1).
field_72157_b,modelBlock,2,The block that is used as model for the stair.
field_72163_b,canDropItself,2,"If this field is true, the pane block drops itself when destroyed (like the iron fences), otherwise, it's just destroyed (like glass panes)"
field_72164_a,sideTextureIndex,2,Holds the texture index of the side of the pane (the thin lateral side)
field_72166_a,powered,2,Whether this lamp block is the powered version.
field_72174_b,blocksNeedingUpdate,2,
field_72175_a,wiresProvidePower,2,"When false, power transmission methods do not look at other redstone wires. Used internally during updateCurrentStrength."
field_72178_a,glowing,2,
field_72186_a,isPowered,2,Power related rails have this field at true.
field_72192_a,fallInstantly,2,Do blocks fall instantly to where they stop or do they fall over time
field_72194_a,triggerMobType,2,The mob type that can trigger this pressure plate.
field_72197_a,mushroomType,2,"The mushroom type. 0 for brown, 1 for red."
field_72212_b,isOptimalFlowDirection,2,Indicates whether the flow direction is optimal. Each array index corresponds to one of the four cardinal directions.
field_72213_c,flowCost,2,The estimated cost to flow in a given direction from the current point. Each array index corresponds to one of the four cardinal directions.
field_72214_a,numAdjacentSources,2,Number of horizontally adjacent liquid source blocks. Diagonal doesn't count. Only source blocks of the same liquid as the block using the field are counted.
field_72218_a,blockType,2,Boolean used to seperate different states of blocks
field_72221_b,repeaterState,2,The states in which the redstone repeater blocks can be.
field_72222_c,isRepeaterPowered,2,Tells whether the repeater is powered or not
field_72223_a,repeaterTorchOffset,2,The offsets for the two torches in redstone repeater blocks.
field_72230_a,footBlockToHeadBlockMap,2,Maps the foot-of-bed block to the head-of-bed block.
field_72242_a,isDoubleSlab,2,
field_72243_a,woodType,2,The type of tree this slab came from.
field_72244_a,blockStepTypes,2,The list of the types of step blocks.
field_72245_a,localFlag,2,
field_72257_b,abilityToCatchFire,2,This is an array indexed by block ID the larger the number in the array the more likely a block type will catch fires
field_72258_a,chanceToEncourageFire,2,The chance this block will encourage nearby blocks to catch on fire
field_72267_a,fruitType,2,Defines if it is a Melon or a Pumpkin that the stem is producing.
field_72275_a,bossDefeated,2,true if the enderdragon has been killed - allows end portal blocks to be created in the end
field_72278_b,isFreestanding,2,Whether this is a freestanding sign or a wall-mounted sign
field_72279_a,signEntityClass,2,
field_72284_a,random,2,
field_72287_b,isActive,2,"True if this is an active furnace, false if idle"
field_72288_c,keepFurnaceInventory,2,"This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the furnace block changes from idle to active and vice-versa."
field_72289_a,furnaceRand,2,Is the random generator used by furnace to drop the inventory contents in random directions.
field_72293_a,random,2,
field_72294_a,rand,2,
field_72301_f,numCleans,2,Number of times this Pool has been cleaned
field_72302_d,nextPoolIndex,2,Next index to use when adding a Pool Entry.
field_72303_e,maxPoolIndex,2,Largest index reached by this Pool (can be reset to 0 upon calling cleanPool)
field_72304_b,numEntriesToRemove,2,Number of Pool entries to remove when cleanPool is called maxNumCleans times.
field_72305_c,listAABB,2,List of AABB stored in this Pool
field_72306_a,maxNumCleans,2,"Maximum number of times the pool can be ""cleaned"" before the list is shrunk"
field_72307_f,hitVec,2,The vector position of the hit
field_72308_g,entityHit,2,The hit entity
field_72309_d,blockZ,2,z coordinate of the block ray traced against
field_72310_e,sideHit,2,"Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5."
field_72311_b,blockX,2,x coordinate of the block ray traced against
field_72312_c,blockY,2,y coordinate of the block ray traced against
field_72313_a,typeOfHit,2,"What type of ray trace hit was this? 0 = block, 1 = entity"
field_72555_g,netManager,2,Reference to the NetworkManager object.
field_72556_d,currentServerMaxPlayers,2,
field_72557_e,rand,2,RNG.
field_72558_b,mapStorage,2,
field_72559_c,playerInfoList,2,An ArrayList of GuiPlayerInfo (includes all the players' GuiPlayerInfo on the current server)
field_72561_j,doneLoadingTerrain,2,"True if the client has finished downloading terrain and may spawn. Set upon receipt of a player position packet, reset upon respawning."
field_72562_k,playerInfoMap,2,A HashMap of all player names and their player information objects
field_72563_h,mc,2,Reference to the Minecraft object.
field_72564_i,worldClient,2,
field_72571_f,currentTicks,2,incremented each tick
field_72572_g,ticksForFloatKick,2,player is kicked if they float for over 80 ticks without flying enabled
field_72573_d,mcServer,2,Reference to the MinecraftServer object.
field_72574_e,playerEntity,2,Reference to the EntityPlayerMP object.
field_72697_d,chunkWatcherWithPlayers,2,"contains a PlayerInstance for every chunk they can see. the ""player instance"" cotains a list of all players who can also that chunk"
field_72698_e,playerViewRadius,2,Number of chunks the server sends to the client. Valid 3<=x<=15. In server.properties.
field_72814_d,hasExtendedLevels,2,set by !chunk.getAreLevelsEmpty
field_72815_e,worldObj,2,Reference to the World object.
field_72816_b,chunkZ,2,
field_72817_c,chunkArray,2,
field_72818_a,chunkX,2,
field_72982_D,villageCollectionObj,2,
field_72983_E,villageSiegeObj,2,
field_72984_F,theProfiler,2,
field_72985_G,spawnHostileMobs,2,indicates if enemies are spawned or not
field_72986_A,worldInfo,2,"holds information about a world (size on disk, time, spawn point, seed, ...)"
field_72987_B,findingSpawnPoint,2,Boolean that is set to true when trying to find a spawn point
field_72988_C,mapStorage,2,
field_72989_L,scanningTileEntities,2,
field_72990_M,ambientTickCountdown,2,number of ticks until the next random ambients play
field_72991_N,entitiesWithinAABBExcludingEntity,2,"entities within AxisAlignedBB excluding one, set and returned in getEntitiesWithinAABBExcludingEntity(Entity var1, AxisAlignedBB var2)"
field_72992_H,spawnPeacefulMobs,2,A flag indicating whether we should spawn peaceful mobs.
field_72993_I,activeChunkSet,2,Positions to update
field_72994_J,lightUpdateBlockList,2,"is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset"
field_72996_f,loadedEntityList,2,A list of all Entities in all currently-loaded chunks
field_72997_g,unloadedEntityList,2,
field_72998_d,collidingBoundingBoxes,2,
field_72999_e,scheduledUpdatesAreImmediate,2,boolean; if true updates scheduled by scheduleBlockUpdate happen immediately
field_73000_b,entityRemoval,2,Entities marked for removal.
field_73001_c,cloudColour,2,
field_73002_a,addedTileEntityList,2,
field_73003_n,prevRainingStrength,2,
field_73004_o,rainingStrength,2,
field_73005_l,updateLCG,2,"Contains the current Linear Congruential Generator seed for block updates. Used with an A value of 3 and a C value of 0x3c6ef35f, producing a highly planar series of values ill-suited for choosing random blocks in a 16x128x16 field."
field_73006_m,DIST_HASH_MAGIC,2,magic number used to generate fast random numbers for 3d distribution within a chunk
field_73007_j,weatherEffects,2,a list of all the lightning entities
field_73008_k,skylightSubtracted,2,How much light is subtracted from full daylight
field_73009_h,loadedTileEntityList,2,A list of all TileEntities in all currently-loaded chunks
field_73010_i,playerEntities,2,Array list of players in the world.
field_73011_w,provider,2,The WorldProvider instance that World uses.
field_73014_t,editingBlocks,2,true while the world is editing blocks
field_73016_r,lastLightningBolt,2,Set to 2 whenever a lightning bolt is generated in SSP. Decrements if > 0 in updateWeather(). Value appears to be unused.
field_73017_q,thunderingStrength,2,
field_73018_p,prevThunderingStrength,2,
field_73019_z,saveHandler,2,
field_73020_y,chunkProvider,2,Handles chunk operations and caching
field_73021_x,worldAccesses,2,
field_73032_d,entityList,2,"Contains all entities for this client, both spawned and non-spawned."
field_73034_c,entityHashSet,2,The hash set of entities handled by this client. Uses the entity's ID as the hash set's key.
field_73035_a,sendQueue,2,The packets that need to be sent to the server.
field_73036_L,entitySpawnQueue,2,Contains all entities for this client that were not spawned due to a non-present chunk. The game will attempt to spawn up to 10 pending entities with each subsequent tick until the spawn queue is empty.
field_73058_d,canNotSave,2,"set by CommandServerSave{all,Off,On}"
field_73059_b,theChunkProviderServer,2,
field_73061_a,mcServer,2,
field_73062_L,theEntityTracker,2,
field_73063_M,thePlayerManager,2,
field_73065_O,pendingTickListEntries,2,All work to do in future ticks.
field_73066_T,entityIdMap,2,An IntHashMap of entity IDs (integers) to their Entity objects.
field_73067_Q,blockEventCache,2,Double buffer of ServerBlockEventList[] for holding pending BlockEventData's
field_73068_P,allPlayersSleeping,2,is false if there are no players
field_73069_S,bonusChestContent,2,
field_73070_R,blockEventCacheIndex,2,"The index into the blockEventCache; either 0, or 1, toggled in sendBlockEventPackets where all BlockEvent are applied locally and send to clients."
field_73097_j,receivedFinishDiggingPacket,2,"Set to true when the ""finished destroying block"" packet is received but the block wasn't fully damaged yet. The block will not be destroyed while this is false."
field_73112_e,partialBlockProgress,2,damage ranges from 1 to 10. -1 causes the client to delete the partial block renderer.
field_73113_b,partialBlockX,2,
field_73114_c,partialBlockY,2,
field_73115_a,miningPlayerEntId,2,"entity ID of the player associated with this partially destroyed Block. Used to identify the Blocks in the client Renderer, max 1 per player on a server"
field_73142_u,ticksSinceLastForcedTeleport,2,"every 400 ticks a full teleport packet is sent, rather than just a ""move me +x"" command, so that position remains fully synced."
field_73235_d,worldObj,2,Reference to the World object.
field_73236_b,chunkMapping,2,The mapping between ChunkCoordinates and Chunks that ChunkProviderClient maintains.
field_73237_c,chunkListing,2,"This may have been intended to be an iterable version of all currently loaded chunks (MultiplayerChunkCache), with identical contents to chunkMapping's values. However it is never actually added to."
field_73238_a,blankChunk,2,The completely empty chunk used by ChunkProviderClient when field_73236_b doesn't contain the requested coordinates.
field_73248_b,chunksToUnload,2,"used by unload100OldestChunks to iterate the loadedChunkHashMap for unload (underlying assumption, first in, first out)"
field_73286_b,clientPacketIdList,2,List of the client's packet IDs.
field_73287_r,isChunkDataPacket,2,"Only true for Packet51MapChunk, Packet52MultiBlockChange, Packet53BlockChange and Packet59ComplexEntity. Used to separate them into a different send queue."
field_73288_c,serverPacketIdList,2,List of the server's packet IDs.
field_73421_d,type,2,The new block type for the block.
field_73422_e,metadata,2,Metadata of the block.
field_73423_b,yPosition,2,Block Y position.
field_73424_c,zPosition,2,Block Z position.
field_73425_a,xPosition,2,Block X position.
field_73426_b,itemStack,2,Stack of items
field_73427_a,windowId,2,The id of window which items are being sent for. 0 for player inventory.
field_73428_d,slotsCount,2,
field_73429_b,inventoryType,2,
field_73430_c,windowTitle,2,
field_73431_a,windowId,2,
field_73432_a,windowId,2,
field_73433_b,shortWindowId,2,
field_73434_c,accepted,2,
field_73435_a,windowId,2,The id of the window that the action occurred in.
field_73436_b,uniqueID,2,Contains a unique ID for the item that this packet will be populating.
field_73437_c,itemData,2,Contains a buffer of arbitrary data with which to populate an individual item in the world.
field_73438_a,itemID,2,
field_73439_f,holdingShift,2,
field_73440_d,action,2,"A unique number for the action, used for transaction handling"
field_73441_e,itemStack,2,Item stack for inventory
field_73442_b,inventorySlot,2,The clicked slot (-999 is outside of inventory)
field_73443_c,mouseClick,2,1 when right-clicking and otherwise 0
field_73444_a,window_Id,2,The id of the window which was clicked. 0 for player inventory.
field_73445_b,enchantment,2,"The position of the enchantment on the enchantment table window, starting with 0 as the topmost one."
field_73446_a,windowId,2,
field_73447_a,forceRespawn,2,"0 sent to a netLoginHandler starts the server, 1 sent to NetServerHandler forces a respawn"
field_73448_d,size,2,The size of the arrays.
field_73450_b,zPosition,2,Chunk Z position.
field_73451_c,metadataArray,2,The metadata for each block changed.
field_73452_a,xPosition,2,Chunk X position.
field_73455_d,serverPort,2,
field_73456_b,username,2,
field_73457_c,serverHost,2,
field_73458_a,protocolVersion,2,
field_73464_d,chatColours,2,
field_73465_e,gameDifficulty,2,
field_73466_b,renderDistance,2,
field_73467_c,chatVisisble,2,
field_73468_a,language,2,
field_73469_b,animate,2,
field_73470_a,entityId,2,"The entity ID, in this case it's the player ID."
field_73471_b,amount,2,
field_73472_a,statisticId,2,
field_73474_a,text,2,Sent by the client containing the text to be autocompleted. Sent by the server with possible completions separated by null (two bytes in UTF-16)
field_73626_b,entityStatus,2,"2 for hurt, 3 for dead"
field_73627_a,entityId,2,
field_73628_b,length,2,Length of the data to be read
field_73629_c,data,2,Any data
field_73630_a,channel,2,Name of the 'channel' used to send data
field_73631_a,reason,2,Displayed to the client when the connection terminates.
field_73632_b,progressBar,2,"Which of the progress bars that should be updated. (For furnaces, 0 = progress arrow, 1 = fire icon)"
field_73633_c,progressBarValue,2,"The value of the progress bar. The maximum values vary depending on the progress bar. Presumably the values are specified as in-game ticks. Some progress bar values increase, while others decrease. For furnaces, 0 is empty, full progress arrow = about 180, full fire icon = about 250)"
field_73634_a,windowId,2,The id of the window that the progress bar is in.
field_73635_b,itemSlot,2,Slot that should be updated
field_73636_c,myItemStack,2,Item stack
field_73637_a,windowId,2,The window which is being updated. 0 for player inventory
field_73638_b,food,2,
field_73639_c,foodSaturation,2,Players logging on get a saturation of 5.0. Eating food increases the saturation as well as the food bar.
field_73640_a,healthMP,2,Variable used for incoming health packets
field_73653_f,isPoweredRail,2,"A boolean value that is true if the rail is powered, and false if its not."
field_73654_g,connectedTracks,2,
field_73655_d,trackY,2,
field_73656_e,trackZ,2,
field_73657_b,worldObj,2,Reference to the World object.
field_73899_c,sentHistoryCursor,2,"keeps position of which chat message you will select when you press up, (does not increase for duplicated messages sent immediately after each other)"
field_73900_q,defaultInputFieldText,2,is the text that appears when you press the chat key and the input box appears pre-filled
field_73901_a,inputField,2,Chat entry field
field_73902_p,clickedURI,2,used to pass around the URI to various dialogues and to the host os
field_73908_d,buttonId,2,The ID of the button that has been pressed.
field_73909_b,parentScreen,2,A reference to the screen object that created this. Used for navigating between screens.
field_73910_c,options,2,Reference to the GameSettings object.
field_73911_a,screenTitle,2,The title string that is displayed in the top-center of the screen.
field_73915_D,localizedNewWorldText,2,"E.g. New World, Neue Welt, Nieuwe wereld, Neuvo Mundo"
field_74236_u,backupContainerSlots,2,Used to back up the ContainerCreative's inventory slots before filling it with the player's inventory slots for the inventory tab.
field_74276_f,lastHRTime,2,"The time reported by the high-resolution clock at the last call of updateTimer(), in seconds"
field_74277_g,lastSyncSysClock,2,"The time reported by the system clock at the last sync, in milliseconds"
field_74278_d,timerSpeed,2,A multiplier to make the timer (and therefore the game) go faster or slower. 0.5 makes the game run at half-speed.
field_74279_e,elapsedPartialTicks,2,"How much time has elapsed since the last tick, in ticks (range: 0.0 - 1.0)."
field_74280_b,elapsedTicks,2,"How many full ticks have turned over since the last call to updateTimer(), capped at 10."
field_74281_c,renderPartialTicks,2,"How much time has elapsed since the last tick, in ticks, for use by display rendering routines (range: 0.0 - 1.0). This field is frozen if the display is paused to eliminate jitter."
field_74282_a,ticksPerSecond,2,The number of timer ticks per second of real time
field_74283_j,timeSyncAdjustment,2,"A ratio used to sync the high-resolution clock to the system clock, updated once per second"
field_74284_h,lastSyncHRClock,2,"The time reported by the high-resolution clock at the last sync, in milliseconds"
field_74928_c,terrainType,2,"World terrain type, 0 for normal, 1 for flap map"
field_74929_a,worldChunkMngr,2,
field_74931_h,structureVillageWeightedPieceList,2,"Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list"
field_75053_d,structureMap,2,"Used to store a list of all structures that have been recursively generated. Used so that during recursive generation, the structure generator can avoid generating structures that intersect ones that have already been placed."
field_75191_d,instancesLimit,2,How many Structure Pieces of this type may spawn in a structure
field_75192_b,pieceWeight,2,"This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped"
field_75193_c,instancesSpawned,2,
field_75194_a,pieceClass,2,
field_75203_d,strongComponentType,2,
field_75204_e,strongholdStones,2,
field_75205_b,pieceWeightArray,2,
field_75206_c,structurePieceList,2,
field_75207_a,totalWeight,2,
field_75221_f,yDisplayPosition,2,display position of the inventory slot on the screen y axis
field_75222_d,slotNumber,2,the id of the slot(also the index in the inventory arraylist)
field_75223_e,xDisplayPosition,2,display position of the inventory slot on the screen x axis
field_75224_c,inventory,2,The inventory we want to extract a slot from.
field_75225_a,slotIndex,2,The index of the slot in the inventory.
field_75244_a,player,2,The player that has this container open.
field_75245_a,doorEnum,2,
field_75254_a,mutexBits,2,"A bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
field_75255_d,idleTime,2,A decrementing tick that stops the entity from being idle once it reaches 0.
field_75256_b,lookX,2,X offset to look at
field_75257_c,lookZ,2,Z offset to look at
field_75258_a,idleEntity,2,The entity that is looking idle.
field_75259_d,playTime,2,
field_75260_b,targetVillager,2,
field_75262_a,villagerObj,2,
field_75263_d,randPosY,2,
field_75264_e,randPosZ,2,
field_75265_b,speed,2,
field_75266_c,randPosX,2,
field_75267_a,theEntityCreature,2,
field_75268_b,creeperAttackTarget,2,The creeper's attack target. This is used for the changing of the creeper's state.
field_75269_a,swellingCreeper,2,The creeper that is swelling.
field_75271_b,isSitting,2,If the EntityTameable is sitting.
field_75284_a,temptedEntity,2,The entity using this AI that is tempted by the player.
field_75285_l,scaredByPlayerMovement,2,Whether the entity using this AI will be scared by the tempter's sudden movement.
field_75288_k,breedingFood,2,This field saves the ID of the items that can be used to breed entities with this behaviour.
field_75289_h,temptingPlayer,2,The player that is tempting the entity that is using this AI.
field_75290_i,delayTemptCounter,2,A counter that is decremented each time the shouldExecute method is called. The shouldExecute method will always return false if delayTemptCounter is greater than 0.
field_75291_d,tookGolemRose,2,
field_75292_b,theGolem,2,
field_75293_c,takeGolemRoseTick,2,
field_75294_a,theVillager,2,
field_75297_f,shouldCheckSight,2,"If true, EntityAI targets must be able to be seen (cannot be blocked by walls) to be suitable targets."
field_75299_d,taskOwner,2,The entity that this task belongs to
field_75300_e,targetDistance,2,
field_75304_b,villageAgressorTarget,2,The aggressor of the iron golem's village which is now the golem's attack target.
field_75320_d,rangedAttackTime,2,A decrementing tick that spawns a ranged attack once this value reaches 0. It is then set back to the maxRangedAttackTime.
field_75321_e,entityMoveSpeed,2,
field_75322_b,entityHost,2,The entity the AI instance has been applied to
field_75323_c,attackTarget,2,
field_75325_h,maxRangedAttackTime,2,The maximum time the AI has to wait before peforming another ranged attack.
field_75326_b,leapTarget,2,The entity that the leaper is leaping towards.
field_75327_c,leapMotionY,2,The entity's motionY after leaping.
field_75328_a,leaper,2,The entity that is leaping.
field_75329_f,watchedClass,2,
field_75330_d,lookTime,2,
field_75332_b,theWatcher,2,
field_75334_a,closestEntity,2,The closest entity which is being watched by this one.
field_75335_b,theMerchant,2,
field_75337_g,petPathfinder,2,
field_75338_d,thePet,2,
field_75339_e,theOwner,2,
field_75340_b,maxDist,2,
field_75341_c,minDist,2,
field_75342_a,theWorld,2,
field_75346_b,parentAnimal,2,
field_75348_a,childAnimal,2,The child that is following its parent.
field_75439_d,attackTick,2,An amount of decrementing ticks that allows the entity to attack once the tick reaches 0.
field_75441_b,attacker,2,
field_75442_c,entityTarget,2,
field_75443_a,worldObj,2,
field_75444_h,classTarget,2,
field_75448_d,worldObj,2,
field_75449_e,matingTimeout,2,
field_75450_b,villagerObj,2,
field_75451_c,mate,2,
field_75452_a,villageObj,2,
field_75453_d,zPosition,2,
field_75454_e,speed,2,
field_75455_b,xPosition,2,
field_75456_c,yPosition,2,
field_75457_a,entity,2,
field_75459_b,theEntity,2,
field_75460_a,parent,2,
field_75465_a,staticVector,2,"used to store a driection when the user passes a point to move towards or away from. WARNING: NEVER THREAD SAFE. MULTIPLE findTowards and findAway calls, will share this var"
field_75475_f,lastActivityTimestamp,2,
field_75476_g,isDetachedFromVillageFlag,2,
field_75477_d,insideDirectionX,2,
field_75478_e,insideDirectionZ,2,
field_75479_b,posY,2,
field_75480_c,posZ,2,
field_75481_a,posX,2,
field_75482_h,doorOpeningRestrictionCounter,2,
field_75509_f,noSunPathfind,2,
field_75510_g,totalTicks,2,"Time, in number of ticks, following the current path"
field_75511_d,speed,2,
field_75512_e,pathSearchRange,2,The number of blocks (extra) +/- in each axis that get pulled out as cache for the pathfinder's search space
field_75513_b,worldObj,2,
field_75514_c,currentPath,2,The PathEntity being followed.
field_75515_a,theEntity,2,
field_75516_l,avoidsWater,2,If water blocks are avoided (at least by the pathfinder)
field_75517_m,canSwim,2,If the entity can swim. Swimming AI enables this and the pathfinder will also cause the entity to swim straight upwards when underwater
field_75518_j,canPassOpenWoodenDoors,2,"Specifically, if a wooden door block is even considered to be passable by the pathfinder"
field_75519_k,canPassClosedWoodenDoors,2,If door blocks are considered passable even when closed
field_75520_h,ticksAtLastPos,2,The time when the last position check was done (to detect successful movement)
field_75521_i,lastPosCheck,2,Coordinates of the entity's position last time a check was done (part of monitoring getting 'stuck')
field_75554_b,villagerPositionsList,2,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either."
field_75555_c,newDoors,2,
field_75556_a,worldObj,2,
field_75580_f,lastAddDoorTimestamp,2,
field_75581_g,tickCounter,2,
field_75582_d,center,2,This is the actual village center.
field_75583_e,villageRadius,2,
field_75584_b,villageDoorInfoList,2,list of VillageDoorInfo objects
field_75585_c,centerHelper,2,This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number of doors.
field_75586_a,worldObj,2,
field_75587_j,numIronGolems,2,
field_75588_h,numVillagers,2,
field_75589_i,villageAgressors,2,
field_75590_b,agressionTime,2,
field_75591_c,villageObj,2,
field_75592_a,agressor,2,
field_75603_f,creatureMaterial,2,
field_75604_g,isPeacefulCreature,2,A flag indicating whether this creature type is peaceful.
field_75605_d,creatureClass,2,"The root class of creatures associated with this EnumCreatureType (IMobs for aggressive creatures, EntityAnimals for friendly ones)"
field_75606_e,maxNumberOfCreature,2,
field_75611_b,primaryColor,2,Base color of the egg
field_75612_c,secondaryColor,2,Color of the egg spots
field_75613_a,spawnedID,2,The entityID of the spawned mob
field_75622_f,stringToIDMapping,2,Maps entity names to their numeric identifiers
field_75623_d,IDtoClassMapping,2,provides a mapping between an entityID and an Entity Class
field_75624_e,classToIDMapping,2,provides a mapping between an Entity Class and an entity ID
field_75625_b,stringToClassMapping,2,Provides a mapping between entity classes and a string
field_75626_c,classToStringMapping,2,Provides a mapping between a string and an entity classes
field_75627_a,entityEggs,2,This is a HashMap of the Creative Entity Eggs/Spawners.
field_75959_z,mobKillsStat,2,the number of mobs you have killed
field_75960_y,deathsStat,2,the number of times you have died
field_75961_x,damageTakenStat,2,the amount of damage you have taken
field_75963_b,guidMap,2,Maps a achievement id with it's unique GUID.
field_75964_a,instance,2,Holds the singleton instance of AchievementMap.
field_75972_f,isIndependent,2,
field_75973_g,statGuid,2,Holds the GUID of the stat.
field_75974_d,decimalFormat,2,
field_75975_e,statId,2,The Stat ID
field_75976_b,type,2,
field_75977_c,numberFormat,2,
field_75978_a,statName,2,The Stat name
field_75979_j,distanceStatType,2,
field_75980_h,simpleStatType,2,
field_75981_i,timeStatType,2,
field_75983_a,itemID,2,
field_75990_d,theItemStack,2,Holds the ItemStack that will be used to draw the achievement into the GUI.
field_75991_b,displayRow,2,"Is the row (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed."
field_75992_c,parentAchievement,2,"Holds the parent achievement, that must be taken before this achievement is avaiable."
field_75993_a,displayColumn,2,"Is the column (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed."
field_75994_l,statStringFormatter,2,"Holds a string formatter for the achievement, some of then needs extra dynamic info - like the key used to open the inventory."
field_75995_m,isSpecial,2,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve."
field_75996_k,achievementDescription,2,"Holds the description of the achievement, ready to be formatted and/or displayed."
field_75998_D,enchantments,2,Is the 'Enchanter' achievement
field_75999_E,overkill,2,
field_76000_F,bookcase,2,Is the 'Librarian' achievement
field_76001_A,potion,2,Is the 'Local Brewery' achievement
field_76002_B,theEnd,2,Is the 'The End?' achievement
field_76003_C,theEnd2,2,Is the 'The End.' achievement
field_76004_f,openInventory,2,Is the 'open inventory' achievement.
field_76005_g,mineWood,2,Is the 'getting wood' achievement.
field_76006_d,maxDisplayRow,2,Is the biggest row used to display a achievement on the GUI.
field_76007_e,achievementList,2,Holds a list of all registered achievements.
field_76008_b,minDisplayRow,2,Is the smallest row used to display a achievement on the GUI.
field_76009_c,maxDisplayColumn,2,Is the biggest column used to display a achievement on the GUI.
field_76010_a,minDisplayColumn,2,Is the smallest column used to display a achievement on the GUI.
field_76011_n,bakeCake,2,Is the 'the lie' achievement.
field_76012_o,buildBetterPickaxe,2,Is the 'getting a upgrade' achievement.
field_76013_l,buildHoe,2,Is the 'time to farm' achievement.
field_76014_m,makeBread,2,Is the 'bake bread' achievement.
field_76015_j,buildFurnace,2,Is the 'hot topic' achievement.
field_76016_k,acquireIron,2,Is the 'acquire hardware' achievement.
field_76017_h,buildWorkBench,2,Is the 'benchmarking' achievement.
field_76018_i,buildPickaxe,2,Is the 'time to mine' achievement.
field_76019_w,diamonds,2,Is the 'DIAMONDS!' achievement
field_76020_v,snipeSkeleton,2,The achievement for killing a Skeleton from 50 meters aways.
field_76021_u,flyPig,2,Is the 'when pig fly' achievement.
field_76022_t,killCow,2,is the 'cow tipper' achievement.
field_76023_s,killEnemy,2,Is the 'monster hunter' achievement.
field_76024_r,buildSword,2,Is the 'time to strike' achievement.
field_76025_q,onARail,2,Is the 'on a rail' achievement
field_76026_p,cookFish,2,Is the 'delicious fish' achievement.
field_76027_z,blazeRod,2,Is the 'Into Fire' achievement
field_76028_y,ghast,2,Is the 'Return to Sender' achievement
field_76029_x,portal,2,Is the 'We Need to Go Deeper' achievement
field_76032_d,slotHash,2,The id of the hash slot computed from the hash
field_76033_b,valueEntry,2,The object stored in this entry
field_76034_c,nextEntry,2,The next entry in this slot
field_76035_a,hashEntry,2,The hash code of this entry
field_76050_f,keySet,2,The set of all the keys stored in this MCHash object
field_76051_d,growFactor,2,The scale factor used to determine when to grow the table
field_76052_e,versionStamp,2,A serial stamp used to mark changes
field_76053_b,count,2,The number of items stored in this map
field_76054_c,threshold,2,The grow threshold
field_76055_a,slots,2,An array of HashEntries representing the heads of hash slot lists
field_76094_f,worldTime,2,"The current world time in ticks, ranging from 0 to 23999."
field_76095_g,lastTimePlayed,2,The last time the player was in this world.
field_76096_d,spawnY,2,The spawn zone position Y coordinate.
field_76097_e,spawnZ,2,The spawn zone position Z coordinate.
field_76098_b,terrainType,2,
field_76099_c,spawnX,2,The spawn zone position X coordinate.
field_76100_a,randomSeed,2,Holds the seed of the currently world.
field_76101_n,rainTime,2,Number of ticks until next rain.
field_76239_H,replaceable,2,"Determines whether blocks with this material can be ""overwritten"" by other blocks when placed - eg snow, vines and tall grass."
field_76242_K,mobilityFlag,2,"Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2 indicates that it can't be pushed."
field_76447_d,freeLargeArrays,2,A list of pre-allocated int[cacheSize] arrays that are currently unused and can be returned by getIntCache()
field_76448_e,inUseLargeArrays,2,A list of pre-allocated int[cacheSize] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
field_76449_b,freeSmallArrays,2,A list of pre-allocated int[256] arrays that are currently unused and can be returned by getIntCache()
field_76450_c,inUseSmallArrays,2,A list of pre-allocated int[256] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
field_76451_a,intCacheSize,2,
field_76460_b,duration,2,The duration of the potion effect
field_76461_c,amplifier,2,The amplifier of the potion effect
field_76462_a,potionID,2,ID value of the potion this effect matches.
field_76476_f,syncLock,2,
field_76477_g,isRunning,2,
field_76478_d,playerStatsCollector,2,
field_76479_e,threadTrigger,2,set to fire the snooperThread every 15 mins
field_76480_b,uniqueID,2,
field_76481_c,serverUrl,2,URL of the server to send the report to
field_76482_a,dataMap,2,String map for report data
field_76483_h,selfCounter,2,incremented on every getSelfCounterFor
field_76488_a,doBlockNotify,2,"Sets wither or not the generator should notify blocks of blocks it changes. When the world is first generated, this is false, when saplings grow, this is true."
field_76501_f,height,2,
field_76502_g,heightAttenuation,2,
field_76503_d,basePos,2,
field_76504_e,heightLimit,2,
field_76505_b,rand,2,random seed for GenBigTree
field_76506_c,worldObj,2,Reference to the World object.
field_76507_a,otherCoordPairs,2,"Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0 and 2 for 1, and 0 and 1 for 2."
field_76508_n,leafDistanceLimit,2,Sets the distance limit for how far away the generator will populate leaves from the base leaf node.
field_76509_o,leafNodes,2,Contains a list of a points at which to generate groups of leaves.
field_76510_l,trunkSize,2,"Currently always 1, can be set to 2 in the class constructor to generate a double-sized tree trunk for big trees."
field_76511_m,heightLimitLimit,2,Sets the limit of the random value used to initialize the height limit.
field_76512_j,scaleWidth,2,
field_76513_k,leafDensity,2,
field_76514_h,branchDensity,2,
field_76515_i,branchSlope,2,
field_76516_a,deadBushID,2,stores the ID for WorldGenDeadBush
field_76517_b,numberOfBlocks,2,The number of blocks to generate.
field_76518_a,clayBlockId,2,The block ID for clay.
field_76520_b,woodMetadata,2,Sets the metadata for the wood blocks used
field_76521_c,leavesMetadata,2,Sets the metadata for the leaves used in huge trees
field_76522_a,baseHeight,2,The base height of the tree
field_76523_a,mushroomType,2,"The mushroom type. 0 for brown, 1 for red."
field_76524_a,blockIndex,2,
field_76525_a,hellLavaID,2,Stores the ID for WorldGenHellLava
field_76528_a,plantBlockId,2,The ID of the plant block used in this plant generator.
field_76530_d,metaLeaves,2,The metadata value of the leaves to use in tree generation.
field_76531_b,vinesGrow,2,True if this tree should grow Vines.
field_76532_c,metaWood,2,The metadata value of the wood to use in tree generation.
field_76533_a,minTreeHeight,2,The minimum height of a generated tree.
field_76534_b,tallGrassMetadata,2,
field_76535_a,tallGrassID,2,Stores ID for WorldGenTallGrass
field_76537_a,liquidBlockId,2,The ID of the liquid block used in this liquid generator.
field_76538_a,replaceID,2,The Block ID that the generator is allowed to replace while generating the terrain.
field_76539_b,radius,2,The maximum radius used when generating a patch of blocks.
field_76540_a,sandID,2,Stores ID for WorldGenSand
field_76541_b,numberOfBlocks,2,The number of blocks to generate.
field_76542_a,minableBlockId,2,The block ID of the ore to be placed using this generator.
field_76575_d,isHellWorld,2,States whether the Hell world provider is used(true) or if the normal world provider is used(false)
field_76576_e,hasNoSky,2,A boolean that tells if a world does not have a sky. Used in calculating weather and skylight
field_76577_b,terrainType,2,
field_76578_c,worldChunkMgr,2,World chunk manager being used to generate chunks
field_76579_a,worldObj,2,world object being used
field_76580_h,colorsSunriseSunset,2,Array for sunrise/sunset colors (RGBA)
field_76583_b,depthBits,2,Log base 2 of the chunk height (128); applied as a shift on Z coordinate
field_76584_c,depthBitsPlusFour,2,Log base 2 of the chunk height (128) * width (16); applied as a shift on X coordinate
field_76585_a,data,2,Byte array of data stored in this holder. Possibly a light map or some chunk data. Data is accessed in 4-bit pieces.
field_76634_f,heightMap,2,
field_76635_g,xPosition,2,The x coordinate of the chunk.
field_76636_d,isChunkLoaded,2,Whether or not this Chunk is currently loaded into the World
field_76637_e,worldObj,2,Reference to the World object.
field_76638_b,precipitationHeightMap,2,"A map, similar to heightMap, that tracks how far down precipitation can fall."
field_76639_c,updateSkylightColumns,2,Which columns need their skylightMaps updated.
field_76640_a,isLit,2,Determines if the chunk is lit or not at a light value greater than 0.
field_76641_n,lastSaveTime,2,The time according to World.worldTime when this chunk was last saved
field_76642_o,deferRender,2,
field_76643_l,isModified,2,Set to true if the chunk has been modified and needs to be updated internally.
field_76644_m,hasEntities,2,Whether this Chunk has any Entities and thus requires saving on every tick
field_76645_j,entityLists,2,Array of Lists containing the entities in this Chunk. Each List represents a 16 block subchunk.
field_76646_k,isTerrainPopulated,2,Boolean value indicating if the terrain is populated.
field_76647_h,zPosition,2,The z coordinate of the chunk.
field_76648_i,chunkTileEntityMap,2,A Map of ChunkPositions to TileEntities in this chunk
field_76649_t,queuedLightChecks,2,"Contains the current round-robin relight check index, and is implied as the relight check location as well."
field_76650_s,isGapLightingUpdated,2,
field_76651_r,blockBiomeArray,2,Contains a 16x16 mapping on the X/Z plane of the biome ID to which each colum belongs.
field_76652_q,storageArrays,2,"Used to store block IDs, block MSBs, Sky-light maps, Block-light maps, and metadata. Each entry corresponds to a logical segment of 16x16x16 blocks, stacked vertically."
field_76678_f,blockMetadataArray,2,Stores the metadata associated with blocks in this ExtendedBlockStorage.
field_76679_g,blocklightArray,2,The NibbleArray containing a block of Block-light data.
field_76680_d,blockLSBArray,2,Contains the least significant 8 bits of each block ID belonging to this block storage's parent Chunk.
field_76681_e,blockMSBArray,2,Contains the most significant 4 bits of each block ID belonging to this block storage's parent Chunk.
field_76682_b,blockRefCount,2,A total count of the number of non-air blocks in this block storage's Chunk.
field_76683_c,tickRefCount,2,Contains the number of blocks in this block storage's parent chunk that require random ticking. Used to cull the Chunk from random tick updates for performance reasons.
field_76684_a,yBase,2,Contains the bottom-most Y block represented by this ExtendedBlockStorage. Typically a multiple of 16.
field_76685_h,skylightArray,2,The NibbleArray containing a block of Sky-light data.
field_76687_b,depthBits,2,
field_76688_c,depthBitsPlusFour,2,
field_76689_a,data,2,
field_76692_f,data,2,
field_76693_g,blocks,2,
field_76694_d,blockLight,2,
field_76695_e,skyLight,2,
field_76696_b,terrainPopulated,2,
field_76697_c,heightmap,2,
field_76698_a,lastUpdated,2,
field_76699_l,z,2,
field_76700_j,tileTicks,2,
field_76701_k,x,2,
field_76702_h,entities,2,
field_76703_i,tileEntities,2,
field_76714_f,sectorFree,2,
field_76715_g,sizeDelta,2,McRegion sizeDelta
field_76716_d,offsets,2,
field_76717_e,chunkTimestamps,2,
field_76718_b,fileName,2,
field_76719_c,dataFile,2,
field_76720_a,emptySector,2,
field_76721_h,lastModified,2,
field_76722_b,chunkX,2,
field_76723_c,chunkZ,2,
field_76724_a,regionFile,2,
field_76748_D,minHeight,2,The minimum height of this biome. Default 0.1.
field_76749_E,maxHeight,2,The maximum height of this biome. Default 0.3.
field_76750_F,temperature,2,The temperature of this biome.
field_76751_G,rainfall,2,The rainfall in this biome.
field_76752_A,topBlock,2,The block expected to be on the top of this biome
field_76753_B,fillerBlock,2,The block to fill spots in when not on the top
field_76755_L,spawnableWaterCreatureList,2,Holds the classes of any aquatic creature that can be spawned in the water of the biome.
field_76756_M,biomeID,2,"The id number to this biome, and its index in the biomeList array."
field_76798_D,mushroomsPerChunk,2,"The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms."
field_76799_E,reedsPerChunk,2,The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable.
field_76800_F,cactiPerChunk,2,The number of cactus plants to generate per chunk. Cacti only work on sand.
field_76801_G,sandPerChunk,2,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater.
field_76802_A,flowersPerChunk,2,"The number of yellow flower patches to generate per chunk. The game generates much less than this number, since it attempts to generate them at a random altitude."
field_76803_B,grassPerChunk,2,The amount of tall grass to generate per chunk.
field_76804_C,deadBushPerChunk,2,The number of dead bushes to generate per chunk. Used in deserts and swamps.
field_76805_H,sandPerChunk2,2,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There appear to be two separate fields for this.
field_76806_I,clayPerChunk,2,The number of clay patches to generate per chunk. Only generates when part of it is underwater.
field_76807_J,bigMushroomsPerChunk,2,Amount of big mushrooms per chunk
field_76808_K,generateLakes,2,True if decorator should generate surface lava & water
field_76809_f,clayGen,2,The clay generator.
field_76810_g,sandGen,2,The sand generator.
field_76811_d,chunk_Z,2,The Z-coordinate of the chunk currently being decorated
field_76812_e,biome,2,The biome generator object.
field_76813_b,randomGenerator,2,The Biome Decorator's random number generator.
field_76814_c,chunk_X,2,The X-coordinate of the chunk currently being decorated
field_76815_a,currentWorld,2,The world the BiomeDecorator is currently decorating
field_76816_n,redstoneGen,2,Field that holds redstone WorldGenMinable
field_76817_o,diamondGen,2,Field that holds diamond WorldGenMinable
field_76818_l,ironGen,2,
field_76819_m,goldGen,2,Field that holds gold WorldGenMinable
field_77023_b,zLevel,2,Defines the zLevel of rendering of item on GUI.
field_77025_h,random,2,The RNG used in RenderItem (for bobbing itemstacks on the ground)
field_77027_a,itemIconIndex,2,"Have the icon index (in items.png) that will be used to render the image. Currently, eggs and snowballs uses this classes."
field_77045_g,mainModel,2,
field_77046_h,renderPassModel,2,The model to be used during the render passes.
field_77078_a,endermanModel,2,The model of the enderman
field_77084_b,modelDragon,2,An instance of the dragon model in RenderDragon
field_77086_i,updateModelState,2,Reloads the dragon model if not equal to 4. Presumably a leftover debugging field.
field_77092_a,scaleAmount,2,
field_77094_a,snowmanModel,2,A reference to the Snowman model in RenderSnowMan.
field_77108_b,modelArmorChestplate,2,
field_77109_a,modelBipedMain,2,
field_77110_j,armorFilenamePrefix,2,
field_77111_i,modelArmor,2,
field_77133_f,worldType,2,'default' or 'flat'
field_77134_g,generatorVersion,2,The int version of the ChunkProvider that generated this world.
field_77135_d,LARGE_BIOMES,2,Large Biome world Type.
field_77136_e,DEFAULT_1_1,2,Default (1.1) world type.
field_77137_b,DEFAULT,2,Default world type.
field_77138_c,FLAT,2,Flat world type.
field_77139_a,worldTypes,2,List of world types.
field_77140_h,canBeCreated,2,Whether this world type can be generated. Normally true; set to false for out-of-date generator versions.
field_77141_i,isWorldTypeVersioned,2,Whether this WorldType has a version or not.
field_77151_f,name,2,
field_77154_e,id,2,
field_77168_f,commandsAllowed,2,True if Commands (cheats) are allowed.
field_77169_g,bonusChestEnabled,2,True if the Bonus Chest is enabled.
field_77170_d,hardcoreEnabled,2,True if hardcore mode is enabled
field_77171_e,terrainType,2,
field_77172_b,theGameType,2,The EnumGameType.
field_77173_c,mapFeaturesEnabled,2,"Switch for the map features. 'true' for enabled, 'false' for disabled."
field_77174_a,seed,2,The seed for the map.
field_77177_f,nextTickEntryID,2,The id number for the next tick entry
field_77178_g,tickEntryID,2,The id of the tick entry
field_77179_d,blockID,2,blockID of the scheduled tick (ensures when the tick occurs its still for this block)
field_77180_e,scheduledTime,2,Time this tick is scheduled to occur at
field_77181_b,yCoord,2,Y position this tick is occuring at
field_77182_c,zCoord,2,Z position this tick is occuring at
field_77183_a,xCoord,2,X position this tick is occuring at
field_77187_a,random,2,A private Random() function in Teleporter
field_77193_b,eligibleChunksForSpawning,2,The 17x17 area around the player where mobs can spawn
field_77194_a,nightSpawnEntities,2,An array of entity classes that spawn at night.
field_77198_c,defaultLightValue,2,
field_77227_f,mouseY,2,Y axis position of the mouse
field_77228_g,width,2,"The width of the GuiScreen. Affects the container rendering, but not the overlays."
field_77229_d,slotHeight,2,The height of a slot.
field_77230_e,mouseX,2,X axis position of the mouse
field_77231_b,top,2,The top of the slot container. Affects the overlays and scrolling.
field_77232_c,bottom,2,The bottom of the slot container. Affects the overlays and scrolling.
field_77233_a,mc,2,
field_77234_n,scrollMultiplier,2,what to multiply the amount you moved your mouse by(used for slowing down scrolling when over the items and no on scroll bar)
field_77235_o,amountScrolled,2,how far down this slot has been scrolled
field_77236_l,scrollDownButtonID,2,the buttonID of the button used to scroll down
field_77237_m,initialClickY,2,where the mouse was in the window when you first clicked to scroll
field_77238_j,left,2,
field_77239_k,scrollUpButtonID,2,button id of the button used to scroll up
field_77240_h,height,2,"The height of the GuiScreen. Affects the container rendering, but not the overlays or the scrolling."
field_77308_f,texturePackCache,2,A mapping of texture IDs to TexturePackBase objects used by updateAvaliableTexturePacks() to avoid reloading texture packs that haven't changed on disk.
field_77342_w,infinity,2,"Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one arrow on inventory use the bow."
field_77343_v,flame,2,Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire.
field_77344_u,punch,2,"Knockback enchantments for bows, the arrows will knockback the target when hit."
field_77345_t,power,2,"Power enchantment for bows, add's extra damage to arrows."
field_77346_s,fortune,2,Can multiply the drop rate of items from blocks
field_77347_r,unbreaking,2,"Sometimes, the tool's durability will not be spent when the tool is used"
field_77348_q,silkTouch,2,"Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not cobblestone)"
field_77349_p,efficiency,2,Faster resource gathering while in use
field_77350_z,name,2,Used in localisation and stats.
field_77351_y,type,2,The EnumEnchantmentType given to this Enchantment.
field_77352_x,effectId,2,
field_77353_D,thresholdEnchantability,2,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant."
field_77354_A,protectionName,2,Holds the name to be translated of each protection type.
field_77355_B,baseEnchantability,2,Holds the base factor of enchantability needed to be able to use the enchant.
field_77356_a,protectionType,2,"Defines the type of protection of the enchantment, 0 = all, 1 = fire, 2 = fall (feather fall), 3 = explosion and 4 = projectile."
field_77357_C,levelEnchantability,2,Holds how much each level increased the enchantability factor to be able to use this enchant.
field_77358_D,thresholdEnchantability,2,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant."
field_77359_A,protectionName,2,Holds the name to be translated of each protection type.
field_77360_B,baseEnchantability,2,Holds the base factor of enchantability needed to be able to use the enchant.
field_77361_a,damageType,2,"Defines the type of damage of the enchantment, 0 = all, 1 = undead, 3 = arthropods"
field_77362_C,levelEnchantability,2,Holds how much each level increased the enchantability factor to be able to use this enchant.
field_77375_f,options,2,A reference to the game settings.
field_77376_g,loaded,2,Set to true when the SoundManager has been initialised.
field_77377_d,soundPoolMusic,2,Sound pool containing music.
field_77378_e,latestSoundID,2,"The last ID used when a sound is played, passed into SoundSystem to give active sounds a unique ID"
field_77379_b,soundPoolSounds,2,Sound pool containing sounds.
field_77380_c,soundPoolStreaming,2,Sound pool containing streaming audio.
field_77381_a,sndSystem,2,A reference to the sound system.
field_77382_h,rand,2,RNG.
field_77383_i,ticksBeforeMusic,2,
field_77384_b,soundUrl,2,
field_77385_a,soundName,2,
field_77386_d,inputStream,2,
field_77387_b,codec,2,
field_77388_c,hash,2,
field_77389_a,buffer,2,
field_77400_d,toolUses,2,Saves how much has been tool used when put into to slot to be enchanted.
field_77401_b,secondItemToBuy,2,Second Item the Villager buys.
field_77402_c,itemToSell,2,Item the Villager sells.
field_77461_d,nameToSoundPoolEntriesMapping,2,Maps a name (can be sound/newsound/streaming/music/newmusic) to a list of SoundPoolEntry's.
field_77462_e,allSoundPoolEntries,2,A list of all SoundPoolEntries that have been loaded.
field_77463_b,isGetRandomSound,2,
field_77464_c,rand,2,The RNG used by SoundPool.
field_77465_a,numberOfSoundPoolEntries,2,The number of soundPoolEntry's. This value is computed but never used (should be equal to allSoundPoolEntries.size()).
field_77471_a,foliageBuffer,2,Color buffer for foliage
field_77476_b,lightmapTexUnit,2,"An OpenGL constant corresponding to GL_TEXTURE1, used when setting data pertaining to auxiliary OpenGL texture units."
field_77477_c,useMultitextureARB,2,True if the renderer supports multitextures and the OpenGL version != 1.3
field_77478_a,defaultTexUnit,2,"An OpenGL constant corresponding to GL_TEXTURE0, used when setting data pertaining to auxiliary OpenGL texture units."
field_77481_a,grassBuffer,2,Color buffer for grass
field_77850_cb,potionDuration,2,set by setPotionEffect
field_77851_ca,potionId,2,represents the potion effect that will occurr upon eating this food. Set by setPotionEffect
field_77852_bZ,alwaysEdible,2,"If this field is true, the food can be consumed even if the player don't need to eat."
field_77853_b,healAmount,2,The amount this food item heals the player.
field_77854_c,saturationModifier,2,
field_77855_a,itemUseDuration,2,Number of ticks to run while 'EnumAction'ing until result.
field_77856_bY,isWolfsFavoriteMeat,2,Whether wolves like this food (true for raw and cooked porkchop).
field_77857_cc,potionAmplifier,2,set by setPotionEffect
field_77858_cd,potionEffectProbability,2,probably of the set potion effect occurring
field_77859_b,dyeColors,2,
field_77860_a,dyeColorNames,2,List of dye color names
field_77862_b,toolMaterial,2,The material this tool is made from.
field_77863_c,blocksEffectiveAgainst,2,Array of blocks the tool has extra effect against.
field_77864_a,efficiencyOnProperMaterial,2,
field_77865_bY,damageVsEntity,2,Damage versus entities.
field_77866_c,blocksEffectiveAgainst,2,an array of the blocks this spade is effective against
field_77867_c,blocksEffectiveAgainst,2,an array of the blocks this pickaxe is effective against
field_77868_c,blocksEffectiveAgainst,2,an array of the blocks this axe is effective against
field_77870_a,doorMaterial,2,
field_77876_a,isFull,2,field for checking if the bucket has been filled.
field_77878_bZ,material,2,The EnumArmorMaterial used for this ItemArmor
field_77879_b,damageReduceAmount,2,Holds the amount of damage that the armor reduces at full durability.
field_77880_c,renderIndex,2,"Used on RenderPlayer to select the correspondent armor to be rendered on the player: 0 is cloth, 1 is chain, 2 is iron, 3 is diamond and 4 is gold."
field_77881_a,armorType,2,"Stores the armor type: 0 is helmet, 1 is plate, 2 is legs and 3 is boots"
field_77882_bY,maxDamageArray,2,Holds the 'base' maxDamage that each armorType have.
field_77885_a,blockID,2,The block ID of the Block associated with this ItemBlock
field_77937_e,rarityColor,2,A decimal representation of the hex color codes of a the color assigned to this rarity type. (13 becomes d as in \247d which is light purple)
field_77990_d,stackTagCompound,2,A NBTTagMap containing data about an ItemStack. Can only be used for non stackable items
field_77991_e,itemDamage,2,Damage dealt to the item or number of use. Raise when using items.
field_77992_b,animationsToGo,2,"Number of animation frames to go when receiving an item (by walking into it, for example)."
field_77993_c,itemID,2,ID of the item.
field_77994_a,stackSize,2,Size of the stack.
field_78001_f,harvestLevel,2,"The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)"
field_78002_g,maxUses,2,"The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)"
field_78008_j,enchantability,2,Defines the natural enchantability factor of the material.
field_78010_h,efficiencyOnProperMaterial,2,The strength of this tool material against blocks which it is effective against.
field_78011_i,damageVsEntity,2,Damage versus entities.
field_78041_r,drawTitle,2,Whether to draw the title in the foreground of the creative GUI
field_78042_q,hasScrollbar,2,
field_78043_p,backgroundImageName,2,Texture to use.
field_78048_f,maxDamageFactor,2,"Holds the maximum damage factor (each piece multiply this by it's own value) of the material, this is the item damage (how much can absorb before breaks)"
field_78049_g,damageReductionAmountArray,2,"Holds the damage reduction (each 1 points is half a shield on gui) of each piece of armor (helmet, plate, legs and boots)"
field_78055_h,enchantability,2,Return the enchantability factor of the material
field_78059_b,rand,2,The RNG used to generate enchant names.
field_78060_c,wordList,2,List of words used to generate an enchant name.
field_78061_a,instance,2,The static instance of this class.
field_78065_f,velocityY,2,
field_78066_g,accelScale,2,
field_78067_d,prevPosY,2,
field_78068_e,velocityX,2,
field_78069_b,posY,2,
field_78070_c,prevPosX,2,
field_78071_a,posX,2,
field_78072_n,tintAlpha,2,
field_78073_o,prevTintRed,2,
field_78074_l,tintGreen,2,
field_78075_m,tintBlue,2,
field_78076_j,timeLimit,2,
field_78077_k,tintRed,2,
field_78078_h,isDead,2,
field_78079_i,timeTick,2,
field_78080_s,rand,2,
field_78081_r,prevTintAlpha,2,
field_78082_q,prevTintBlue,2,
field_78083_p,prevTintGreen,2,
field_78089_u,textureHeight,2,
field_78090_t,textureWidth,2,
field_78091_s,isChild,2,
field_78092_r,boxList,2,This is a list of all the boxes (ModelRenderer.class) in the current model.
field_78093_q,isRiding,2,
field_78094_a,modelTextureMap,2,A mapping for all texture offsets
field_78095_p,onGround,2,
field_78096_f,flippingPageLeft,2,Right cover renderer (when facing the book)
field_78097_g,bookSpine,2,The renderer of spine of the book
field_78098_d,pagesLeft,2,The left pages renderer (when facing the book)
field_78099_e,flippingPageRight,2,Right cover renderer (when facing the book)
field_78100_b,coverLeft,2,Left cover renderer (when facing the book)
field_78101_c,pagesRight,2,The right pages renderer (when facing the book)
field_78102_a,coverRight,2,Right cover renderer (when facing the book)
field_78232_b,chestBelow,2,The model of the bottom of the chest.
field_78233_c,chestKnob,2,The chest's knob in the chest model.
field_78234_a,chestLid,2,The chest lid in the chest's model.
field_78237_b,nVertices,2,
field_78238_c,invertNormal,2,
field_78239_a,vertexPositions,2,
field_78241_b,texturePositionX,2,
field_78242_c,texturePositionY,2,
field_78243_a,vector3D,2,
field_78246_f,posZ2,2,Z vertex coordinate of upper box corner
field_78248_d,posX2,2,X vertex coordinate of upper box corner
field_78249_e,posY2,2,Y vertex coordinate of upper box corner
field_78250_b,posY1,2,Y vertex coordinate of lower box corner
field_78251_c,posZ1,2,Z vertex coordinate of lower box corner
field_78252_a,posX1,2,X vertex coordinate of lower box corner
field_78253_h,vertexPositions,2,"The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube"
field_78254_i,quadList,2,"An array of 6 TexturedQuads, one for each face of a cube"
field_78284_f,glyphTextureName,2,Array of GL texture ids for loaded glyph_XX.png images. Indexed by Unicode block (group of 256 chars).
field_78285_g,colorCode,2,Array of RGB triplets defining the 16 standard chat colors followed by 16 darker version of the same colors for drop shadows.
field_78286_d,charWidth,2,Array of width of all the characters in default.png
field_78287_e,glyphWidth,2,Array of the start/end column (in upper/lower nibble) for every glyph in the /font directory.
field_78288_b,FONT_HEIGHT,2,the height in pixels of default text
field_78289_c,fontRandom,2,
field_78290_a,fontTextureName,2,
field_78291_n,red,2,Used to specify new red value for the current color.
field_78292_o,blue,2,Used to specify new blue value for the current color.
field_78293_l,unicodeFlag,2,"If true, strings should be rendered with Unicode fonts instead of the default.png font"
field_78294_m,bidiFlag,2,"If true, the Unicode Bidirectional Algorithm should be run before rendering any string."
field_78295_j,posX,2,Current X coordinate at which to draw the next character.
field_78296_k,posY,2,Current Y coordinate at which to draw the next character.
field_78297_h,boundTextureName,2,The currently bound GL texture ID. Avoids unnecessary glBindTexture() for the same texture if it's already bound.
field_78298_i,renderEngine,2,The RenderEngine used to load and setup glyph textures.
field_78299_w,strikethroughStyle,2,"Set if the ""m"" style (strikethrough) is active in currently rendering string"
field_78300_v,underlineStyle,2,"Set if the ""n"" style (underlined) is active in currently rendering string"
field_78301_u,italicStyle,2,"Set if the ""o"" style (italic) is active in currently rendering string"
field_78302_t,boldStyle,2,"Set if the ""l"" style (bold) is active in currently rendering string"
field_78303_s,randomStyle,2,"Set if the ""k"" style (random) is active in currently rendering string"
field_78304_r,textColor,2,Text color of the currently rendering string.
field_78305_q,alpha,2,Used to speify new alpha value for the current color.
field_78306_p,green,2,Used to specify new green value for the current color.
field_78397_c,tryVBO,2,Boolean used to check if we should use vertex buffers. Initialized to false and never changed.
field_78398_a,instance,2,The static instance of the Tessellator.
field_78399_n,hasColor,2,Whether the current draw object for this tessellator has color values.
field_78400_o,hasTexture,2,Whether the current draw object for this tessellator has texture coordinates.
field_78401_l,brightness,2,
field_78402_m,color,2,The color (RGBA) value to be used for the following draw call.
field_78403_j,textureU,2,The first coordinate to be used for the texture.
field_78404_k,textureV,2,The second coordinate to be used for the texture.
field_78405_h,rawBuffer,2,Raw integer array.
field_78406_i,vertexCount,2,The number of vertices to be drawn in the next draw call. Reset to 0 between draw calls.
field_78407_w,yOffset,2,An offset to be applied along the y-axis for all vertices in this draw call.
field_78408_v,xOffset,2,An offset to be applied along the x-axis for all vertices in this draw call.
field_78409_u,drawMode,2,The draw mode currently being used by the tessellator.
field_78410_t,isColorDisabled,2,Disables all color information for the following draw call.
field_78411_s,addedVertices,2,The number of vertices manually added to the given draw call. This differs from vertexCount because it adds extra vertices when converting quads to triangles.
field_78412_r,rawBufferIndex,2,The index into the raw buffer to be used for the next data.
field_78413_q,hasNormals,2,Whether the current draw object for this tessellator has normal values.
field_78414_p,hasBrightness,2,
field_78415_z,isDrawing,2,Whether this tessellator is currently in draw mode.
field_78416_y,normal,2,The normal to be applied to the face being drawn.
field_78417_x,zOffset,2,An offset to be applied along the z-axis for all vertices in this draw call.
field_78436_b,imageWidth,2,
field_78437_c,imageHeight,2,
field_78438_a,imageData,2,
field_78449_f,mapItemRenderer,2,
field_78450_g,equippedItemSlot,2,"The index of the currently held item (0-8, or -1 if not yet updated)"
field_78451_d,prevEquippedProgress,2,
field_78452_e,renderBlocksInstance,2,Instance of RenderBlocks.
field_78453_b,itemToRender,2,
field_78454_c,equippedProgress,2,How far the current item has been equipped (0 disequipped and 1 fully up)
field_78455_a,mc,2,A reference to the Minecraft object.
field_78456_b,buffer,2,The image buffer to use.
field_78457_c,imageData,2,The image data.
field_78458_a,location,2,The URL of the image to download.
field_78459_d,textureSetupComplete,2,"True if the texture has been allocated and the image copied to the texture. This is reset if global rendering settings change, so that setupTexture will be called again."
field_78460_b,referenceCount,2,Number of open references to this ThreadDownloadImageData
field_78461_c,textureName,2,"The GL texture name associated with this image, or -1 if the texture has not been allocated"
field_78846_c,populationInfo,2,"the string indicating number of players on and capacity of the server that is shown on the server browser (i.e. ""5/20"" meaning 5 slots used out of 20 slots total)"
field_82177_b,enchantmentProbability,2,An array of probabilities that determines whether a random enchantment should be added to the held item. Indexed by difficulty.
field_82182_bS,equipment,2,Equipment (armor and held item) for this entity.
field_82184_d,aiControlledByPlayer,2,AI task for player control.
field_82189_bL,lastBuyingPlayer,2,"Last player to trade with this villager, used for aggressivity."
field_82192_a,mobSelector,2,Entity selector for IMob types.
field_82199_d,witchDrops,2,List of items a witch should drop on death.
field_82200_e,witchAttackTimer,2,"Timer used as interval for a witch's attack, decremented every tick if aggressive and when reaches zero the witch will throw a potion at the target entity."
field_82219_bJ,attackEntitySelector,2,Selector used to determine the entities a wither boss should attack.
field_82226_g,explosionRadius,2,Explosion radius for this creeper.
field_82234_d,conversionTime,2,Ticker used to determine the time remaining for this zombie to convert into a villager when cured.
field_82237_a,currentFlightTarget,2,randomly selected ChunkCoordinates in a 7x6x7 box around the bat (y offset -2 to 4) towards which it will fly. upon getting close a new target will be selected
field_82248_d,spawnForced,2,"Whether this player's spawn point is forced, preventing execution of bed checks."
field_82250_a,mc,2,
field_82259_k,buttonTexture,2,Texture for this button.
field_82260_k,beaconGui,2,Beacon GUI this button belongs to.
field_82263_k,beaconGui,2,Beacon GUI this button belongs to.
field_82264_k,beaconGui,2,Beacon GUI this button belongs to.
field_82267_b,allMultiplayerOptions,2,
field_82276_d,customizationTitle,2,
field_82277_b,createWorldGui,2,
field_82278_r,buttonRemoveLayer,2,
field_82279_c,theFlatGeneratorInfo,2,
field_82280_q,buttonEditLayer,2,
field_82281_p,buttonAddLayer,2,
field_82282_a,theRenderItem,2,
field_82283_n,heightLabel,2,
field_82284_o,createFlatWorldListSlotGui,2,
field_82285_m,layerMaterialLabel,2,
field_82289_B,buttonCustomize,2,GuiButton in the more world options screen.
field_82301_b,presets,2,List of defined flat world presets.
field_82302_c,createFlatWorldGui,2,
field_82303_q,theTextField,2,
field_82304_p,theButton,2,
field_82305_a,presetIconRenderer,2,RenderItem instance used to render preset icons.
field_82307_o,theFlatPresetsListSlot,2,
field_82310_a,mcServer,2,Reference to the MinecraftServer object.
field_82317_b,commandBlock,2,Command block being edited.
field_82318_a,commandTextField,2,Text field containing the command block's command.
field_82424_k,bipedArmorFilenamePrefix,2,List of armor texture filenames.
field_82446_a,renderedBatSize,2,"not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and it seems a good match for a bats size"