328 lines
7.8 KiB
Java
328 lines
7.8 KiB
Java
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package net.minecraftforge.fluids;
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import java.util.Locale;
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import net.minecraft.block.Block;
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import net.minecraft.util.Icon;
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import net.minecraft.util.StatCollector;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDummyContainer;
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import cpw.mods.fml.common.FMLLog;
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import cpw.mods.fml.common.LoaderException;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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* Minecraft Forge Fluid Implementation
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*
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* This class is a fluid (liquid or gas) equivalent to "Item." It describes the nature of a fluid
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* and contains its general properties.
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*
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* These properties do not have inherent gameplay mechanics - they are provided so that mods may
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* choose to take advantage of them.
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*
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* Fluid implementations are not required to actively use these properties, nor are objects
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* interfacing with fluids required to make use of them, but it is encouraged.
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*
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* The default values can be used as a reference point for mods adding fluids such as oil or heavy
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* water.
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*
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* @author King Lemming
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*
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*/
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public class Fluid {
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/** The unique identification name for this fluid. */
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protected final String fluidName;
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/** The unlocalized name of this fluid. */
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protected String unlocalizedName;
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/** The Icons for this fluid. */
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@SideOnly(Side.CLIENT)
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protected Icon stillIcon;
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@SideOnly(Side.CLIENT)
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protected Icon flowingIcon;
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/**
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* The light level emitted by this fluid.
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*
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* Default value is 0, as most fluids do not actively emit light.
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*/
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protected int luminosity = 0;
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/**
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* Density of the fluid - completely arbitrary; negative density indicates that the fluid is
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* lighter than air.
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*
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* Default value is approximately the real-life density of water in kg/m^3.
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*/
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protected int density = 1000;
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/**
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* Viscosity ("thickness") of the fluid - completely arbitrary; negative values are not
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* permissible.
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*
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* Default value is approximately the real-life density of water in m/s^2 (x10^-3).
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*/
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protected int viscosity = 1000;
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/**
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* This indicates if the fluid is gaseous.
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*
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* Useful for rendering the fluid in containers and the world.
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*
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* Generally this is associated with negative density fluids.
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*/
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protected boolean isGaseous;
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/**
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* If there is a Block implementation of the Fluid, the BlockID is linked here.
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*
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* The default value of -1 should remain for any Fluid without a Block implementation.
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*/
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protected int blockID = -1;
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public Fluid(String fluidName) {
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this.fluidName = fluidName.toLowerCase(Locale.ENGLISH);
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this.unlocalizedName = fluidName;
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}
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public Fluid setUnlocalizedName(String unlocalizedName) {
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this.unlocalizedName = unlocalizedName;
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return this;
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}
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public Fluid setBlockID(int blockID) {
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if (this.blockID == -1 || this.blockID == blockID) {
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this.blockID = blockID;
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} else if (!ForgeDummyContainer.forceDuplicateFluidBlockCrash) {
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FMLLog.warning("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID "
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+ this.blockID + ". Configure your mods to prevent this from happening.");
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} else {
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FMLLog.severe("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID "
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+ this.blockID + ". Configure your mods to prevent this from happening.");
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throw new LoaderException(new RuntimeException("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName
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+ "' but this Fluid has already been linked to BlockID " + this.blockID + ". Configure your mods to prevent this from happening."));
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}
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return this;
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}
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public Fluid setBlockID(Block block) {
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return setBlockID(block.blockID);
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}
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public Fluid setLuminosity(int luminosity) {
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this.luminosity = luminosity;
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return this;
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}
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public Fluid setDensity(int density) {
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this.density = density;
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return this;
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}
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public Fluid setViscosity(int viscosity) {
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this.viscosity = viscosity;
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return this;
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}
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public Fluid setGaseous(boolean isGaseous) {
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this.isGaseous = isGaseous;
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return this;
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}
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public final String getName() {
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return this.fluidName;
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}
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public final int getID() {
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return FluidRegistry.getFluidID(this.fluidName);
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}
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public final int getBlockID() {
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return blockID;
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}
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public final boolean canBePlacedInWorld() {
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return blockID != -1;
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}
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/**
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* Returns the localized name of this fluid.
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*/
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public String getLocalizedName() {
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String s = this.getUnlocalizedName();
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return s == null ? "" : StatCollector.translateToLocal(s);
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}
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/**
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* Returns the unlocalized name of this fluid.
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*/
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public String getUnlocalizedName() {
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return "fluid." + this.unlocalizedName;
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}
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/**
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* Returns 0 for "/terrain.png". ALL FLUID TEXTURES MUST BE ON THIS SHEET.
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*/
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public final int getSpriteNumber() {
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return 0;
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}
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/* Default Accessors */
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public final int getLuminosity() {
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return this.luminosity;
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}
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public final int getDensity() {
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return this.density;
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}
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public final int getViscosity() {
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return this.viscosity;
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}
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public final boolean isGaseous() {
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return this.isGaseous;
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}
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public int getColor() {
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return 0xFFFFFF;
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}
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/* Stack-based Accessors */
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public int getLuminosity(FluidStack stack) {
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return getLuminosity();
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}
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public int getDensity(FluidStack stack) {
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return getDensity();
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}
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public int getViscosity(FluidStack stack) {
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return getViscosity();
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}
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public boolean isGaseous(FluidStack stack) {
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return isGaseous();
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}
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public int getColor(FluidStack stack) {
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return getColor();
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}
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/* World-based Accessors */
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public int getLuminosity(World world, int x, int y, int z) {
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return getLuminosity();
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}
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public int getDensity(World world, int x, int y, int z) {
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return getDensity();
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}
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public int getViscosity(World world, int x, int y, int z) {
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return getViscosity();
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}
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public boolean isGaseous(World world, int x, int y, int z) {
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return isGaseous();
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}
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public int getColor(World world, int x, int y, int z) {
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return getColor();
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}
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@SideOnly(Side.CLIENT)
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public final Fluid setStillIcon(Icon stillIcon) {
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this.stillIcon = stillIcon;
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return this;
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}
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@SideOnly(Side.CLIENT)
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public final Fluid setFlowingIcon(Icon flowingIcon) {
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this.flowingIcon = flowingIcon;
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return this;
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}
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@SideOnly(Side.CLIENT)
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public final Fluid setIcons(Icon stillIcon, Icon flowingIcon) {
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this.stillIcon = stillIcon;
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this.flowingIcon = flowingIcon;
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return this;
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}
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@SideOnly(Side.CLIENT)
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public final Fluid setIcons(Icon commonIcon) {
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this.stillIcon = commonIcon;
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this.flowingIcon = commonIcon;
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return this;
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}
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@SideOnly(Side.CLIENT)
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public Icon getIcon() {
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return getStillIcon();
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}
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@SideOnly(Side.CLIENT)
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public Icon getIcon(FluidStack stack) {
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return getIcon();
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}
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@SideOnly(Side.CLIENT)
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public Icon getIcon(World world, int x, int y, int z) {
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return getIcon();
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}
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@SideOnly(Side.CLIENT)
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public Icon getStillIcon() {
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return this.stillIcon;
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}
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@SideOnly(Side.CLIENT)
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public Icon getFlowingIcon() {
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return this.flowingIcon;
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}
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}
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