ForgePatch/src/main/java/net/minecraftforge/client/event/EntityViewRenderEvent.java

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/*
* Minecraft Forge
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* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.event;
import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.FogRenderer.FogType;
import net.minecraft.client.renderer.GameRenderer;
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import net.minecraftforge.eventbus.api.Cancelable;
/**
* Event that hooks into GameRenderer, allowing any feature to customize visual attributes
* the player sees.
*/
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public abstract class EntityViewRenderEvent extends net.minecraftforge.eventbus.api.Event
{
private final GameRenderer renderer;
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private final ActiveRenderInfo info;
private final double renderPartialTicks;
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public EntityViewRenderEvent(GameRenderer renderer, ActiveRenderInfo info, double renderPartialTicks)
{
this.renderer = renderer;
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this.info = info;
this.renderPartialTicks = renderPartialTicks;
}
public GameRenderer getRenderer()
{
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return renderer;
}
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public ActiveRenderInfo getInfo()
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{
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return info;
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}
public double getRenderPartialTicks()
{
return renderPartialTicks;
}
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private static class FogEvent extends EntityViewRenderEvent
{
private final FogType type;
protected FogEvent(FogType type, ActiveRenderInfo info, double renderPartialTicks)
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{
super(Minecraft.getInstance().gameRenderer, info, renderPartialTicks);
this.type = type;
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}
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public FogType getType() { return type; }
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}
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/**
* Event that allows any feature to customize the fog density the player sees.
* NOTE: In order to make this event have an effect, you must cancel the event
*/
@Cancelable
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public static class FogDensity extends FogEvent
{
private float density;
public FogDensity(FogType type, ActiveRenderInfo info, float partialTicks, float density)
{
super(type, info, partialTicks);
this.setDensity(density);
}
public float getDensity()
{
return density;
}
public void setDensity(float density)
{
this.density = density;
}
}
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/**
* Event that allows any feature to customize the rendering of fog.
*/
@HasResult
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public static class RenderFogEvent extends FogEvent
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{
private final float farPlaneDistance;
public RenderFogEvent(FogType type, ActiveRenderInfo info, float partialTicks, float distance)
{
super(type, info, partialTicks);
this.farPlaneDistance = distance;
}
public float getFarPlaneDistance()
{
return farPlaneDistance;
}
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}
/**
* Event that allows any feature to customize the color of fog the player sees.
* NOTE: Any change made to one of the color variables will affect the result seen in-game.
*/
public static class FogColors extends EntityViewRenderEvent
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{
private float red;
private float green;
private float blue;
public FogColors(ActiveRenderInfo info, float partialTicks, float red, float green, float blue)
{
super(Minecraft.getInstance().gameRenderer, info, partialTicks);
this.setRed(red);
this.setGreen(green);
this.setBlue(blue);
}
public float getRed() { return red; }
public void setRed(float red) { this.red = red; }
public float getGreen() { return green; }
public void setGreen(float green) { this.green = green; }
public float getBlue() { return blue; }
public void setBlue(float blue) { this.blue = blue; }
}
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/**
* Event that allows mods to alter the angles of the player's camera. Mainly useful for applying roll.
*/
public static class CameraSetup extends EntityViewRenderEvent
{
private float yaw;
private float pitch;
private float roll;
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public CameraSetup(GameRenderer renderer, ActiveRenderInfo info, double renderPartialTicks, float yaw, float pitch, float roll)
{
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super(renderer, info, renderPartialTicks);
this.setYaw(yaw);
this.setPitch(pitch);
this.setRoll(roll);
}
public float getYaw() { return yaw; }
public void setYaw(float yaw) { this.yaw = yaw; }
public float getPitch() { return pitch; }
public void setPitch(float pitch) { this.pitch = pitch; }
public float getRoll() { return roll; }
public void setRoll(float roll) { this.roll = roll; }
}
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/**
* Event that allows mods to alter the raw FOV itself.
* This directly affects to the FOV without being modified.
* */
public static class FOVModifier extends EntityViewRenderEvent
{
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private double fov;
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public FOVModifier(GameRenderer renderer, ActiveRenderInfo info, double renderPartialTicks, double fov) {
super(renderer, info, renderPartialTicks);
this.setFOV(fov);
}
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public double getFOV() {
return fov;
}
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public void setFOV(double fov) {
this.fov = fov;
}
}
}