ForgePatch/src/main/java/net/minecraftforge/client/event/EntityViewRenderEvent.java

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package net.minecraftforge.client.event;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.Event.Result;
/**
* Event that hooks into EntityRenderer, allowing any feature to customize visual attributes of
* fog the player sees.
*/
public abstract class EntityViewRenderEvent extends Event
{
public final EntityRenderer renderer;
public final Entity entity;
public final Block block;
public final double renderPartialTicks;
public EntityViewRenderEvent(EntityRenderer renderer, Entity entity, Block block, double renderPartialTicks)
{
this.renderer = renderer;
this.entity = entity;
this.block = block;
this.renderPartialTicks = renderPartialTicks;
}
/**
* Event that allows any feature to customize the fog density the player sees.
* NOTE: In order to make this event have an effect, you must cancel the event
*/
@Cancelable
public static class FogDensity extends EntityViewRenderEvent
{
public float density;
public FogDensity(EntityRenderer renderer, Entity entity, Block block, double renderPartialTicks, float density)
{
super(renderer, entity, block, renderPartialTicks);
this.density = density;
}
}
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/**
* Event that allows any feature to customize the rendering of fog.
*/
@HasResult
public static class RenderFogEvent extends EntityViewRenderEvent
{
public final int fogMode;
public final float farPlaneDistance;
public RenderFogEvent(EntityRenderer renderer, Entity entity, Block block, double renderPartialTicks, int fogMode, float farPlaneDistance)
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{
super(renderer, entity, block, renderPartialTicks);
this.fogMode = fogMode;
this.farPlaneDistance = farPlaneDistance;
}
}
/**
* Event that allows any feature to customize the color of fog the player sees.
* NOTE: Any change made to one of the color variables will affect the result seen in-game.
*/
public static class FogColors extends EntityViewRenderEvent
{
public float red;
public float green;
public float blue;
public FogColors(EntityRenderer renderer, Entity entity, Block block, double renderPartialTicks, float red, float green, float blue)
{
super(renderer, entity, block, renderPartialTicks);
this.red = red;
this.green = green;
this.blue = blue;
}
}
}