2012-08-05 10:20:07 +00:00
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#Main Forge Access Transformer configuration file
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# RailLogic.getNAdjacentTracks
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2012-08-15 06:57:16 +00:00
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public ahi.a(Lahh;)I
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2012-08-05 10:20:07 +00:00
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# Tessellator
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2012-08-15 06:57:16 +00:00
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public ave.u # drawMode
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public ave.v # xOffset
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public ave.w # yOffset
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public ave.x # zOffset
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public-f ave.a # instance remove final
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public ave.z # isDrawing
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2012-08-06 22:07:53 +00:00
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# ItemPickaxe
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2012-08-15 06:57:16 +00:00
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public+f rq.c # blocksEffectiveAgainst
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2012-08-06 22:07:53 +00:00
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# ItemAxe
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2012-08-15 06:57:16 +00:00
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public+f rf.c # blocksEffectiveAgainst
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2012-08-06 22:07:53 +00:00
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# ItemSpade
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2012-08-15 06:57:16 +00:00
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public+f sb.c # blocksEffectiveAgainst
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2012-08-06 22:07:53 +00:00
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# ItemTool
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2012-08-15 06:57:16 +00:00
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public gt.a # efficiencyOnProperMaterial
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public gt.bY # damageVsEntity
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2012-08-06 22:07:53 +00:00
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# EntityEnderman
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2012-08-15 06:57:16 +00:00
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public np.d # carriableBlocks
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2012-08-06 22:07:53 +00:00
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# RenderEngine
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2012-08-15 06:57:16 +00:00
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public avf.k # texturePack
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2012-08-06 22:07:53 +00:00
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# RenderGlobal
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2012-08-15 06:57:16 +00:00
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public avb.h # theWorld
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public avb.i # renderEngine
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public avb.q # mc
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public avb.r # globalRenderBlocks
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2012-08-07 00:52:23 +00:00
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# SoundManager
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2012-08-15 06:57:16 +00:00
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public ayq.a # sndSystem
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public ayq.b # soundPoolSounds
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public ayq.c # soundPoolStreaming
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public ayq.d # soundPoolMusic
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2012-08-07 00:52:23 +00:00
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# EntityLiving
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2012-08-15 06:57:16 +00:00
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public jw.aM # carryoverDamage
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2012-08-07 23:54:14 +00:00
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# EntityMinecart
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2012-08-15 06:57:16 +00:00
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protected nk.* # All private -> protected
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2012-08-07 23:54:14 +00:00
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public nj.h()Z # isMinecartPowered
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2012-08-13 03:40:57 +00:00
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# Block
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2012-08-15 06:57:16 +00:00
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public aig.<init>(ILaco;)V #Constructor
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public aig.<init>(IILaco;)V #Constructor
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public aig.p()Laif; # setRequiresSelfNotify
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public aig.a(Laij;)Laig; # setStepSound
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public aig.b(F)Laig; # setResistance
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public aig.c(F)Laig; # setHardness
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public aig.h(I)Laig; # setLightOpacity
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public aig.a(F)Laig; # setLightValue
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public aig.q()Laig; # setBlockUnbreakable
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public aig.b(Z)Laig; # setTickRandomly
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2012-08-13 03:40:57 +00:00
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# NetServerHandler
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2012-08-15 06:57:16 +00:00
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public gz.g # playerInAirTime
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2012-08-13 03:40:57 +00:00
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# TileEntity
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2012-08-15 06:57:16 +00:00
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public aji.k # worldObj
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