#Main Forge Access Transformer configuration file # RailLogic.getNAdjacentTracks public ahi.a(Lahh;)I # Tessellator public ave.u # drawMode public ave.v # xOffset public ave.w # yOffset public ave.x # zOffset public-f ave.a # instance remove final public ave.z # isDrawing # ItemPickaxe public+f rq.c # blocksEffectiveAgainst # ItemAxe public+f rf.c # blocksEffectiveAgainst # ItemSpade public+f sb.c # blocksEffectiveAgainst # ItemTool public gt.a # efficiencyOnProperMaterial public gt.bY # damageVsEntity # EntityEnderman public np.d # carriableBlocks # RenderEngine public avf.k # texturePack # RenderGlobal public avb.h # theWorld public avb.i # renderEngine public avb.q # mc public avb.r # globalRenderBlocks # SoundManager public ayq.a # sndSystem public ayq.b # soundPoolSounds public ayq.c # soundPoolStreaming public ayq.d # soundPoolMusic # EntityLiving public jw.aM # carryoverDamage # EntityMinecart protected nk.* # All private -> protected public nj.h()Z # isMinecartPowered # Block public aig.(ILaco;)V #Constructor public aig.(IILaco;)V #Constructor public aig.p()Laif; # setRequiresSelfNotify public aig.a(Laij;)Laig; # setStepSound public aig.b(F)Laig; # setResistance public aig.c(F)Laig; # setHardness public aig.h(I)Laig; # setLightOpacity public aig.a(F)Laig; # setLightValue public aig.q()Laig; # setBlockUnbreakable public aig.b(Z)Laig; # setTickRandomly # NetServerHandler public gz.g # playerInAirTime # TileEntity public aji.k # worldObj