ForgePatch/common/net/minecraftforge/fluids/TileFluidHandler.java

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package net.minecraftforge.fluids;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
/**
* Reference Tile Entity implementation of {@link IFluidHandler}. Use/extend this or write your own.
*
* @author King Lemming
*
*/
public class TileFluidHandler extends TileEntity implements IFluidHandler {
protected FluidTank tank = new FluidTank(FluidContainerRegistry.BUCKET_VOLUME);
@Override
public void readFromNBT(NBTTagCompound tag) {
super.readFromNBT(tag);
tank.writeToNBT(tag);
}
@Override
public void writeToNBT(NBTTagCompound tag) {
super.writeToNBT(tag);
tank.readFromNBT(tag);
}
/* IFluidHandler */
@Override
public int fill(ForgeDirection from, FluidStack resource, boolean doFill) {
return tank.fill(resource, doFill);
}
@Override
public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain) {
if (resource == null || !resource.isFluidEqual(tank.getFluid())) {
return null;
}
return tank.drain(resource.amount, doDrain);
}
@Override
public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) {
return tank.drain(maxDrain, doDrain);
}
@Override
public boolean canFill(ForgeDirection from, Fluid fluid) {
return true;
}
@Override
public boolean canDrain(ForgeDirection from, Fluid fluid) {
return true;
}
@Override
public FluidTankInfo[] getTankInfo(ForgeDirection from) {
return new FluidTankInfo[] { tank.getInfo() };
}
}