2020-08-25 01:11:28 +00:00
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/*
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* Minecraft Forge
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* Copyright (c) 2016-2020.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2020-07-15 19:30:41 +00:00
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package net.minecraftforge.event;
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import com.mojang.brigadier.CommandDispatcher;
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import net.minecraft.command.*;
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import net.minecraft.resources.*;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.Event;
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/**
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* Commands are rebuilt whenever {@link DataPackRegistries} is recreated.
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* You can use this event to register your commands whenever the {@link net.minecraft.command.Commands} class in constructed.
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*
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* The event is fired on the {@link MinecraftForge#EVENT_BUS}
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*/
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public class RegisterCommandsEvent extends Event
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{
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private final CommandDispatcher<CommandSource> dispatcher;
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private final Commands.EnvironmentType environment;
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public RegisterCommandsEvent(CommandDispatcher<CommandSource> dispatcher, Commands.EnvironmentType environment)
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{
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this.dispatcher = dispatcher;
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this.environment = environment;
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}
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public CommandDispatcher<CommandSource> getDispatcher()
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{
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return dispatcher;
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}
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public Commands.EnvironmentType getEnvironment()
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{
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return environment;
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}
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}
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