/* * Minecraft Forge * Copyright (c) 2016-2020. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event; import com.mojang.brigadier.CommandDispatcher; import net.minecraft.command.*; import net.minecraft.resources.*; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.eventbus.api.Event; /** * Commands are rebuilt whenever {@link DataPackRegistries} is recreated. * You can use this event to register your commands whenever the {@link net.minecraft.command.Commands} class in constructed. * * The event is fired on the {@link MinecraftForge#EVENT_BUS} */ public class RegisterCommandsEvent extends Event { private final CommandDispatcher dispatcher; private final Commands.EnvironmentType environment; public RegisterCommandsEvent(CommandDispatcher dispatcher, Commands.EnvironmentType environment) { this.dispatcher = dispatcher; this.environment = environment; } public CommandDispatcher getDispatcher() { return dispatcher; } public Commands.EnvironmentType getEnvironment() { return environment; } }