2012-08-05 10:20:07 +00:00
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#Main Forge Access Transformer configuration file
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# Tessellator
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2013-04-28 20:28:40 +00:00
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public-f bgd.a #FD:Tessellator/field_78398_a #instance
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public bgd.u #FD:Tessellator/field_78409_u #drawMode
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public bgd.v #FD:Tessellator/field_78408_v #xOffset
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public bgd.w #FD:Tessellator/field_78407_w #yOffset
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public bgd.x #FD:Tessellator/field_78417_x #zOffset
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public bgd.z #FD:Tessellator/field_78415_z #isDrawing
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2012-08-06 22:07:53 +00:00
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# ItemPickaxe
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2013-03-20 01:09:34 +00:00
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public wu.<init>(ILwl;)V #MD:ItemPickaxe/<init>(ILnet/minecraft/src/EnumToolMaterial;) #constructor
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public+f wu.c #FD:ItemPickaxe/field_77867_c #blocksEffectiveAgainst
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2012-08-06 22:07:53 +00:00
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# ItemAxe
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2013-03-20 01:09:34 +00:00
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public wi.<init>(ILwl;)V #MD:ItemAxe/<init>(ILnet/minecraft/src/EnumToolMaterial;) #constructor
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public+f wi.c #FD:ItemAxe/field_77868_c #blocksEffectiveAgainst
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2012-08-06 22:07:53 +00:00
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# ItemSpade
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2013-03-20 01:09:34 +00:00
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public xf.<init>(ILwl;)V #MD:ItemSpade/<init>(ILnet/minecraft/src/EnumToolMaterial;) #constructor
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public+f xf.c #FD:ItemSpade/field_77866_c #blocksEffectiveAgainst
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2012-08-06 22:07:53 +00:00
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# ItemTool
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2013-03-20 01:09:34 +00:00
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public vr.a #FD:ItemTool/field_77864_a #efficiencyOnProperMaterial
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public vr.d #FD:ItemTool/field_77865_bY #damageVsEntity
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2012-08-06 22:07:53 +00:00
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# EntityEnderman
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2013-03-20 01:09:34 +00:00
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public rv.d #FD:EntityEnderman/field_70827_d #carriableBlocks
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2013-03-02 11:08:27 +00:00
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# RenderEngine
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2013-04-28 20:28:40 +00:00
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public bge.f(Ljava/lang/String;)I #MD:RenderEngine/func_78341_b #getTexture
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public bge.i #FD:RenderEngine/field_94154_l #terrainTextureMap
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public bge.j #FD:RenderEngine/field_94155_m #itemTextureMap
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2012-08-06 22:07:53 +00:00
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# RenderGlobal
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2013-04-28 20:28:40 +00:00
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public bfy.h #FD:RenderGlobal/field_72769_h #theWorld
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public bfy.i #FD:RenderGlobal/field_72770_i #renderEngine
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public bfy.q #FD:RenderGlobal/field_72777_q #mc
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public bfy.r #FD:RenderGlobal/field_72776_r #globalRenderBlocks
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public bfy.E #FD:RenderGlobal/field_72738_E #damagedBlocks
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2012-08-07 00:52:23 +00:00
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# SoundManager
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2013-04-28 20:28:40 +00:00
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public bkc.a #FD:SoundManager/field_77381_a #sndSystem
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public bkc.b #FD:SoundManager/field_77379_b #soundPoolSounds
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public bkc.c #FD:SoundManager/field_77380_c #soundPoolStreaming
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public bkc.d #FD:SoundManager/field_77377_d #soundPoolMusic
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2012-08-07 23:54:14 +00:00
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# EntityMinecart
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2013-03-20 01:09:34 +00:00
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protected ri.* #FD:EntityMinecart/* # All private -> protected
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2013-01-12 08:06:37 +00:00
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# -- MISSING MAPPING public py.h()Z #MD:EntityMinecart/func_70490_h #isMinecartPowered
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2012-08-13 03:40:57 +00:00
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# Block
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2013-03-20 01:09:34 +00:00
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public apa.<init>(ILaif;)V #MD:Block/<init>(ILnet/minecraft/src/Material;) #Constructor
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public apa.<init>(IILaif;)V #MD:Block/<init>(IILnet/minecraft/src/Material;) #Constructor
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2013-03-23 20:56:01 +00:00
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public apa.cB #FD:Block/field_72029_cc #blockResistance
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public apa.cA #FD:Block/field_71989_cb #blockHardness
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2013-01-12 08:06:37 +00:00
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# -- MISSING MAPPING public amq.r()Lamq; #MD:Block/func_71912_p #setRequiresSelfNotify
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2013-03-20 01:09:34 +00:00
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public apa.a(Lape;)Lapa; #MD:Block/func_71884_a #setStepSound
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public apa.b(F)Lapa; #MD:Block/func_71894_b #setResistance
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public apa.c(F)Lapa; #MD:Block/func_71848_c #setHardness
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public apa.k(I)Lapa; #MD:Block/func_71868_h #setLightOpacity
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public apa.a(F)Lapa; #MD:Block/func_71900_a #setLightValue
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public apa.r()Lapa; #MD:Block/func_71875_q #setBlockUnbreakable
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public apa.b(Z)Lapa; #MD:Block/func_71907_b #setTickRandomly
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public apa.a(FFFFFF)V #MD:Block/func_71905_a #setBlockBounds
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2012-08-13 03:40:57 +00:00
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# NetServerHandler
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2013-03-02 11:08:27 +00:00
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public jh.f #FD:NetServerHandler/field_72572_g #playerInAirTime
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2012-08-13 03:40:57 +00:00
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# TileEntity
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2013-03-20 01:09:34 +00:00
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public aqp.k #FD:TileEntity/field_70331_k #worldObj
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2012-08-19 00:25:08 +00:00
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# BlockLeavesBase
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2013-03-20 01:09:34 +00:00
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public api.d #FD:BlockLeavesBase/field_72131_c #graphicsLevel
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2012-08-19 00:25:08 +00:00
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# Item
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2013-03-20 01:09:34 +00:00
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public wk.<init>(I)V #MD:Item/<init>(I) #Constructor
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public wk.e(I)Lwk; #MD:Item/func_77656_e #setMaxDamage
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public-f wk.h(Lwm;)Llx; #MD:Item/func_77650_f #getIconIndex
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2013-03-23 20:56:01 +00:00
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public wk.c(Ljava/lang/String;)Lwk; #MD:Item/func_77631_c #setPotionEffect
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2013-03-07 03:28:09 +00:00
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# RailLogic
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2013-03-20 01:09:34 +00:00
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public alc #CL:BlockBaseRailLogic
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public alc.a()I #MD:BlockBaseRailLogic/func_94505_a #getNAdjacentTiles
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2012-09-21 01:45:33 +00:00
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# EntityPlayer
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2013-03-20 01:09:34 +00:00
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public sq.a(Lrh;)V #MD:EntityPlayer/func_71012_a #joinEntityItemWithWorld
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public sq.h()V #MD:EntityPlayer/func_71053_j #closeScreen
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public sq.b #FD:EntityPlayer/field_71076_b #sleepTimer
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2012-09-21 01:45:33 +00:00
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# EntityPlayerMP
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2013-04-28 20:28:40 +00:00
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public bdv.a(Lrh;)V #MD:EntityClientPlayerMP/func_71012_a #joinEntityItemWithWorld
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2012-09-21 01:45:33 +00:00
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# World Gen Chests Related
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2013-03-02 11:08:27 +00:00
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public lp.* #FD:WeightedRandomChestContent/* #all
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2013-02-28 11:53:42 +00:00
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public iz.S #FD:WorldServer/field_73069_S #bonusChestContent
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2013-03-20 01:09:34 +00:00
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public aem.a #FD:StructureMineshaftPieces/field_78818_a #mineshaftChestContents
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public afq.i #FD:ComponentScatteredFeatureDesertPyramid/field_74941_i #itemsToGenerateInTemple
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public afr.l #FD:ComponentScatteredFeatureJunglePyramid/field_74943_l #junglePyramidsChestContents
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public afr.m #FD:ComponentScatteredFeatureJunglePyramid/field_74944_m #junglePyramidsDispenserContents
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public agb.a #FD:ComponentStrongholdChestCorridor/field_75003_a #strongholdChestContents
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public agf.b #FD:ComponentStrongholdLibrary/field_75007_b #strongholdLibraryChestContents
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public agk.c #FD:ComponentStrongholdRoomCrossing/field_75014_c #strongholdCorridorChestContents
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public ahl.a #FD:ComponentVillageHouse2/field_74918_a #villageBlacksmithChestContents
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2012-09-22 05:43:54 +00:00
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# AnvilChunkLoader.chunkSaveLocation
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2013-03-20 01:09:34 +00:00
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public acj.d #FD:AnvilChunkLoader/field_75825_d
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2012-09-22 05:43:54 +00:00
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# ChunkProviderServer.currentChunkLoader
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2013-02-28 11:53:42 +00:00
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public iy.e #FD:ChunkProviderServer/field_73247_e
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2012-09-28 06:58:40 +00:00
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# PlayerManager
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2013-02-28 11:53:42 +00:00
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public iw.a(IIZ)Lix; #MD:PlayerManager/func_72690_a #getOrCreateChunkWatcher
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2012-12-05 12:17:01 +00:00
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# PlayerInstance
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2013-02-28 11:53:42 +00:00
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public ix #CL:PlayerInstance
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2012-10-21 17:00:43 +00:00
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# World
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2013-03-20 01:09:34 +00:00
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public-f aab.A #FD:World/field_72982_D #villageCollectionObj
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public aab.G #FD:World/field_72993_I #activeChunkSet
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2012-10-28 12:21:58 +00:00
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# EntityLiving
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2013-03-02 11:08:27 +00:00
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public ng.be #FD:EntityLiving/field_70728_aV #experienceValue
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2013-03-23 20:56:01 +00:00
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public ng.bp #FD:EntityLiving/field_70715_bh #targetTasks
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2012-10-28 13:38:44 +00:00
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# GuiFlatPresets
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2013-03-20 01:09:34 +00:00
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public axm.a(Ljava/lang/String;ILaav;Ljava/util/List;[Laei;)V #MD:GuiFlatPresets/func_82294_a
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public axm.a(Ljava/lang/String;ILaav;[Laei;)V #MD:GuiFlatPresets/func_82297_a
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2012-10-28 14:38:38 +00:00
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# BiomeGenBase
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2013-03-20 01:09:34 +00:00
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public aav.*() #MD:BiomeGenBase/* #Everything protected->public
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2012-10-28 14:38:38 +00:00
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# MapGenVillage
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2013-03-20 01:09:34 +00:00
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public-f agz.e #FD:MapGenVillage/field_75055_e #villageSpawnBiomes
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2012-11-06 00:15:43 +00:00
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# ShapedRecipes
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2013-03-20 01:09:34 +00:00
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public+f yn.d #FD:ShapedRecipes/field_77574_d #recipeItems
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public+f yn.b #FD:ShapedRecipes/field_77576_b #recipeWidth
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public+f yn.c #FD:ShapedRecipes/field_77577_c #recipeHeight
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2012-11-06 00:15:43 +00:00
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# ShapelessRecipes
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2013-03-20 01:09:34 +00:00
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public yo.b #FD:ShapelessRecipes/field_77579_b #recipeItems
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2012-12-12 09:03:00 +00:00
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# GuiContainer
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2013-03-20 01:09:34 +00:00
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protected ayl.a(Lul;)V #MD:GuiContainer/func_74192_a #drawSlotInventory
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2012-12-12 09:05:18 +00:00
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# BlockButton
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2013-03-20 01:09:34 +00:00
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protected ali.n(Laab;III)V #MD:BlockButton/func_82535_o #checkActivation
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protected-f ali.a #FD:BlockButton/field_82537_a #sensible
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2012-12-12 10:42:13 +00:00
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# BiomeDecorator
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2013-03-20 01:09:34 +00:00
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public aaz.* #FD:BiomeDecorator/* # All private -> protected
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2012-12-18 06:33:28 +00:00
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# CreativeTabs
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2013-03-20 01:09:34 +00:00
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public-f ve.a #FD:CreativeTabs/field_78032_a # creativeTabArray non-final
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2012-12-20 13:25:01 +00:00
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# Packet
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2013-03-02 11:08:27 +00:00
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public ei.a(IZZLjava/lang/Class;)V #MD:Packet/func_73285_a #addIdClassMapping
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2012-12-20 13:48:14 +00:00
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# SaveHandler
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2013-03-20 01:09:34 +00:00
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public ajt.b()Ljava/io/File; #MD:SaveHandler/func_75765_b
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2012-12-23 20:32:25 +00:00
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# World stuff
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2013-03-20 01:09:34 +00:00
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public aab.b(Lmp;)V #MD:World/func_72847_b #releaseEntitySkin
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public aab.m #FD:World/field_73003_n #prevRainingStrength
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public aab.n #FD:World/field_73004_o #rainingStrength
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public aab.p #FD:World/field_73017_q #thunderingStrength
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public aab.o #FD:World/field_73018_p #prevThunderingStrength
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2012-12-23 20:32:25 +00:00
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#WorldClient
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2013-04-28 20:28:40 +00:00
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public bds.b(Lmp;)V #MD:WorldClient/func_72847_b #releaseEntitySkin
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2012-12-23 20:32:25 +00:00
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#WorldServer
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2013-03-02 11:08:27 +00:00
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public iz.b(Lmp;)V #MD:WorldServer/func_72847_b #releaseEntitySkin
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2013-03-20 01:09:34 +00:00
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public iz.N #FD:WorldServer/field_73068_P #allPlayersSleeping
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2013-03-18 03:07:30 +00:00
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#TextureMap
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2013-04-28 20:28:40 +00:00
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public bir.a #FD:TextureMap/field_94255_a
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public bir.b #FD:TextureMap/field_94253_b
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public bir.c #FD:TextureMap/field_94254_c
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public bir.d #FD:TextureMap/field_94251_d
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2013-03-23 16:58:24 +00:00
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#Potion
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2013-03-28 21:41:18 +00:00
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public mk.b(II)Lmk; #MD:Potion/func_76399_b #setIconIndex
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2013-03-23 16:58:24 +00:00
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#PotionHelper
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2013-03-23 20:56:01 +00:00
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public xu.m #FD:PotionHelper/field_77927_l #potionRequirements
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public xu.n #FD:PotionHelper/field_77928_m #potionAmplifiers
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2013-03-23 16:58:24 +00:00
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#PotionEffect
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2013-03-23 20:56:01 +00:00
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public ml.b #FD:PotionEffect/field_76460_b #duration
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2013-03-27 21:22:42 +00:00
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#BlockFluid
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2013-04-18 01:55:06 +00:00
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protected ane.a #FD:BlockFluid/field_94425_a #theIcon
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#GuiIngame
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protected aww.* #FD:GuiIngame/* # All private -> protected
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2013-04-23 23:04:18 +00:00
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protected aww.*() #MD:GuiIngame/* # All private -> protected
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#ItemStack
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default wm.e #FD:ItemStack/field_77991_e # make default access for itemDamage
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