Commit Graph

2741 Commits

Author SHA1 Message Date
bunnei d852c4ecc7 Merge pull request #1002 from bunnei/shader-jit
Vertex Shader JIT for X86-64
2015-08-15 18:26:12 -04:00
bunnei db97090cad Shader: Use a POD struct for registers. 2015-08-15 18:03:27 -04:00
bunnei b39c053785 Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. 2015-08-15 18:03:27 -04:00
bunnei 0ee00861f6 Common: Cleanup CPU capability detection code. 2015-08-15 18:03:26 -04:00
bunnei a1942238f5 Common: Move cpu_detect to x64 directory. 2015-08-15 18:03:26 -04:00
bunnei bd7e691f78 x64: Refactor to remove fake interfaces and general cleanups. 2015-08-15 18:03:25 -04:00
bunnei cfb354f11f JIT: Support negative address offsets. 2015-08-15 18:01:22 -04:00
bunnei 094ae6fadb Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei d67e2f78b7 Common: Added MurmurHash3 hash function for general-purpose use. 2015-08-15 17:33:46 -04:00
bunnei ddbeebb887 Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP. 2015-08-15 17:33:45 -04:00
bunnei 4d51792285 Common: Ported over Dolphin's code for x86 CPU capability detection. 2015-08-15 17:33:44 -04:00
bunnei 3f69c2039d Shader: Define a common interface for running vertex shader programs. 2015-08-15 17:33:44 -04:00
bunnei 18527b9e21 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
bunnei 642b9b5030 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
bunnei cebf245504 Merge pull request #1027 from lioncash/debugger
debugger: Add the ability to view VFP register contents
2015-08-13 18:13:25 -04:00
bunnei 6ba619f225 Merge pull request #1030 from archshift/force-inline
Stop defining GCC always_inline attributes as __forceinline
2015-08-12 00:17:05 -04:00
archshift d1ae413ffd Stop defining GCC always_inline attributes as __forceinline
__forceinline is a MSVC extension, which may confuse some people working on the codebase.
Furthermore, the C++ standard dictates that all names which contain adjacent underscores are reserved.
2015-08-11 19:45:15 -07:00
bunnei 35f3360663 Merge pull request #893 from linkmauve/remove-uint._t-int._t
Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types
2015-08-11 17:55:24 -04:00
Emmanuel Gil Peyrot 5115d0177e ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types. 2015-08-11 22:38:44 +01:00
bunnei 93f607f549 Merge pull request #1023 from yuriks/gl-state-bugs
OpenGL: Fix state tracking in situations with reused object handles
2015-08-11 17:19:45 -04:00
bunnei df25b047f8 Merge pull request #1028 from aroulin/arm-disas-media-instr
arm_disasm: ARMv6 media instructions
2015-08-11 13:28:23 -04:00
aroulin 38c87733d9 arm_disasm: ARMv6 mul/div and abs media instructions
SMLAD, SMUAD, SMLSD, SMUSD, SMLALD, SMLSLD,
SMMLA, SMMUL, SMMLS
USAD8, USADA8
2015-08-11 12:48:28 +02:00
aroulin 4a1db13072 arm_disasm: ARMv6 parallel add/sub media instructions
{S, U, Q, UQ, SH, UH}{ADD16, ASX, SAX, SUB16, ADD8, SUB8}
2015-08-11 12:48:23 +02:00
aroulin 0be8e1bfb6 arm_disasm: ARMv6 reversal media instructions
REV, REV16, REVSH
Only their ARM encoding, Thumb encoding is still missing.
2015-08-09 13:52:51 +02:00
aroulin e4ff244288 arm_disasm: ARMv6 saturation media instructions
SSAT, SSAT16, USAT, USAT16
2015-08-09 01:31:10 +02:00
aroulin 47657a1817 arm_disasm: ARMv6 packing and sign-extend media instructions
PKH, SEL
SXTAB, SXTAB16, SXTB, SXTB16, SXTH, SXTAH
UXTAB, UXTAB16, UXTB, UXTB16, UXTH, UXTAH
2015-08-09 01:31:03 +02:00
Lioncash f48a89af8b Merge pull request #1026 from lioncash/disasm
arm_disasm: Remove unnecessary code
2015-08-07 07:29:27 -04:00
Lioncash 132961b14f registers: Support viewing VFP registers 2015-08-07 02:11:07 -04:00
Lioncash 3b457a5876 arm_interface: Implement interface for retrieving VFP registers 2015-08-06 21:24:25 -04:00
Lioncash 5855cf087d registers: Fix a typo with CPSR's name 2015-08-06 21:11:25 -04:00
Lioncash 59d5358068 arm_disasm: Remove unnecessary code
This part of disassembly only determines the opcode, there's no need for offset calculation here.
2015-08-06 19:55:41 -04:00
Lioncash 4821652241 Merge pull request #1022 from aroulin/disas-missing-v6k-instructions
Disassembler: ARMv6K instructions
2015-08-06 18:09:52 -04:00
aroulin 3425cfe54a Disassembler: ARMv6K REX instructions 2015-08-06 15:50:54 +02:00
aroulin 5d81a2fd48 Disassembler: ARMv6K hint instructions 2015-08-06 15:25:08 +02:00
Yuri Kunde Schlesner 254582aa35 OpenGL: Fix state tracking in situations with reused object handles
If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.

This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games.
2015-08-06 00:59:37 -03:00
Yuri Kunde Schlesner ff68db61bc OpenGL: Remove redundant texture.enable_2d field from OpenGLState
All uses of this field where it's false can just set the texture id to 0
instead.
2015-08-05 22:55:22 -03:00
bunnei b6c241d667 Merge pull request #1018 from bbarenblat/master
Handle invalid `Log::Level::Count`
2015-08-05 11:59:06 -04:00
bunnei bd6131bdc0 Merge pull request #1015 from yuriks/vertex-caching
Videocore: Implement simple vertex caching
2015-08-04 22:45:47 -04:00
Yuri Kunde Schlesner a96502edd3 Videocore: Implement simple vertex caching
This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup.
2015-08-04 23:41:47 -03:00
bunnei 4d086a4db4 Merge pull request #1019 from yuriks/msvc2015-workaround
Common: Work around bug in MSVC2015 standard library
2015-08-03 23:23:26 -04:00
Benjamin Barenblat 0298b7bedd
Use UNREACHABLE macro for impossible cases in previous commit
Use the UNREACHABLE macro instead of `ASSERT(false, ...);`.
2015-08-02 18:30:24 -04:00
Yuri Kunde Schlesner 48393d452c Common: Work around bug in MSVC2015 standard library
The char16_t/char32_t implementations aren't present in the library and
cause linker errors. This is a known issue that wasn't fixed in VS2015
RTM.
2015-08-02 19:03:55 -03:00
Benjamin Barenblat 9ff23da255
Handle invalid `Log::Level::Count`
Add a case of `Log::Level::Count` to all switch statements that
dispatch on `Log::Level`.  The case simply asserts `false` and notes
the invalid log level.
2015-08-02 12:55:31 -04:00
Yuri Kunde Schlesner 1af1c5c37b Merge pull request #999 from LittleWhite-tb/qt-save-location
Save the path leading where the last file have been loaded
2015-07-31 16:00:09 -07:00
LittleWhite cb405ad1b4 Save the path leading where the last file have been loaded
I use two variables to save the path for the ROMs and the symbols.
Use of QSettings to avoid new member variable to the class.
Global settings of QSettings is done in main.
2015-07-31 17:51:01 +02:00
bunnei ce65925bc3 Merge pull request #1008 from lioncash/pc
dyncom: Handle the case where PC is the source register for STR/VSTM/VLDM
2015-07-30 10:44:50 -04:00
bunnei bb7eb5c574 Merge pull request #1006 from yuriks/fb-commit-profile
OpenGL: Add a profiler category measuring framebuffer readback
2015-07-30 10:39:38 -04:00
bunnei a5f77c9886 Merge pull request #1014 from lioncash/unused-warn
core: Eliminate some unused variable warnings
2015-07-29 16:47:44 -04:00
bunnei 9221e6e67a Merge pull request #1011 from lioncash/initializer
citra-qt: Adjust initializer list order
2015-07-29 16:46:34 -04:00
bunnei 31c1bb901b Merge pull request #963 from yuriks/gpu-fixes
Misc. GPU vertex loading fixes
2015-07-29 16:45:17 -04:00