Subv
4b89348c00
GPU: Implemented the F2I_R shader instruction.
2018-06-04 22:06:50 -05:00
bunnei
e8bfff7b4b
Merge pull request #514 from Subv/lop32i
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GPU: Implemented the LOP32I instruction.
2018-06-04 20:48:15 -04:00
bunnei
f564822e78
Merge pull request #510 from Subv/isetp
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GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04 20:47:11 -04:00
bunnei
37fd4e6d9b
Merge pull request #512 from Subv/fset
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GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
Subv
2933521a08
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
2018-06-04 16:41:28 -05:00
Subv
0c688b421c
GPU: Implemented the LOP32I instruction.
2018-06-04 13:56:31 -05:00
Subv
7c181fd4f4
GPU: Implemented the ISETP_R and ISETP_C shader instructions.
2018-06-04 11:12:03 -05:00
Subv
b481d8a00d
GPU: Partially implemented the shader BRA instruction.
2018-06-03 22:26:36 -05:00
Subv
06c72b4fcf
GPU: Added decoding for the BRA instruction.
2018-06-03 22:14:00 -05:00
bunnei
1efcba346a
gl_shader_decompiler: Implement TEXS component mask.
2018-06-03 12:08:17 -04:00
bunnei
bb9d39b8fe
Merge pull request #494 from bunnei/shader-tex
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gl_shader_decompiler: Implement TEX, fixes for TEXS.
2018-06-03 12:05:38 -04:00
bunnei
e54ea773fc
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 11:14:31 -04:00
bunnei
888eb345c0
gl_shader_decompiler: Implement TEX instruction.
2018-05-31 23:36:45 -04:00
bunnei
4c727d0ba8
gl_shader_decompiler: Support multi-destination for TEXS.
2018-05-31 22:57:32 -04:00
bunnei
15086a22be
Merge pull request #489 from Subv/vertexid
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Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 14:10:48 -04:00
Subv
99f12b05fa
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 10:58:03 -05:00
bunnei
68937a662d
gl_shader_decompiler: Partially implement F2F_R instruction.
2018-05-29 23:10:44 -04:00
bunnei
ee53688ca7
shader_bytecode: Implement other variants of FMNMX.
2018-05-25 23:18:50 -04:00
bunnei
898f0fa029
Merge pull request #458 from Subv/fmnmx
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Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
Subv
8440cef223
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 17:53:06 -05:00
Subv
a056d5ad8c
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-19 11:41:14 -05:00
bunnei
c7ce472eeb
shader_bytecode: Add decoding for FMNMX instruction.
2018-04-29 16:05:17 -04:00
bunnei
0c01c34eff
gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
2018-04-28 20:03:19 -04:00
bunnei
f2dcb39049
shader_bytecode: Add decodings for i2i instructions.
2018-04-28 20:03:18 -04:00
bunnei
a7b5ab4d9a
gl_shader_decompiler: Implement MOV32_IMM instruction.
2018-04-28 20:03:18 -04:00
bunnei
c9d7abe9c9
gl_shader_decompiler: Boilerplate for handling integer instructions.
2018-04-26 14:38:42 -04:00
Subv
e9ad8e9185
Shaders: Added bit decodings for the I2I instruction.
2018-04-25 12:52:55 -05:00
Subv
0369ee7248
Shaders: Added decodings for the FSET instructions.
2018-04-24 22:42:54 -05:00
bunnei
e1630c4d43
shader_bytecode: Add several more instruction decodings.
2018-04-20 22:30:56 -04:00
bunnei
9f6d305eab
shader_bytecode: Decode instructions based on bit strings.
2018-04-20 22:30:56 -04:00
Subv
c3a8ea76f1
ShaderGen: Implemented predicated instruction execution.
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Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
Subv
0a5e01b710
ShaderGen: Implemented the fsetp instruction.
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Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.
TODO:
* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
Subv
d03fc77475
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
2018-04-20 14:57:40 -05:00
Subv
fe84842137
ShaderGen: Implemented the fmul32i shader instruction.
2018-04-19 13:46:32 -05:00
bunnei
531c25386e
shader_bytecode: Make ctor's constexpr and explicit.
2018-04-17 21:27:07 -04:00
bunnei
5a28dce9eb
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
2018-04-17 16:36:42 -04:00
bunnei
8b4443c966
gl_shader_decompiler: Add support for TEXS instruction.
2018-04-17 16:36:38 -04:00
bunnei
1b41b875dc
shaders: Add NumTextureSamplers const, remove unused #pragma.
2018-04-14 18:50:06 -04:00
bunnei
e6224fec27
shaders: Address PR review feedback.
2018-04-14 16:01:41 -04:00
bunnei
0d408b965b
shaders: Fix GCC and clang build issues.
2018-04-14 16:01:40 -04:00
bunnei
86135864da
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
2018-04-14 16:01:40 -04:00
bunnei
7639667562
shader_bytecode: Add FSETP and KIL to GetInfo.
2018-04-14 16:01:40 -04:00
bunnei
5a47832221
shader_bytecode: Add SubOp decoding.
2018-04-14 16:01:40 -04:00
bunnei
4e7e0f8112
shader_bytecode: Add initial module for shader decoding.
2018-04-13 23:48:19 -04:00