FrameLimiting: Enable frame limiting for single core.
This commit is contained in:
parent
f5e32935ca
commit
a7ecd9e19c
2 changed files with 2 additions and 1 deletions
|
@ -41,6 +41,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
||||||
system.GetPerfStats().EndGameFrame();
|
system.GetPerfStats().EndGameFrame();
|
||||||
system.GetPerfStats().EndSystemFrame();
|
system.GetPerfStats().EndSystemFrame();
|
||||||
system.GPU().SwapBuffers(&framebuffer);
|
system.GPU().SwapBuffers(&framebuffer);
|
||||||
|
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
||||||
system.GetPerfStats().BeginSystemFrame();
|
system.GetPerfStats().BeginSystemFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -119,7 +119,7 @@ double PerfStats::GetLastFrameTimeScale() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
|
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
|
||||||
if (!Settings::values.use_frame_limit) {
|
if (!Settings::values.use_frame_limit || Settings::values.use_multi_core) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue