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https://git.sr.ht/~rabbits/uxn
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1.7 KiB
1.7 KiB
Uxn
A stack-based VM, written in ANSI C.
Build
cc uxn.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -o uxn
Assembly Syntax
Write
;variable
, set a label to an assigned address:const
, set a label to a constant short@label
, set a label to an address
Read
,literal
, push label value to stack.pointer
, read label value
Special
( comment )
, toggle parsing on/off|0010
, move to position in the program"hello
, push literal bytes for word "hello"
Operator modes
,1234 ,0001 ADD^
, 16-bits operators have the short flag^
.
( hello world )
;iterator
:dev1r FFF0
:dev1w FFF1
|0100 @RESET
"hello
@loop
,dev1w STR
,incr JSU ( call incr )
,05 NEQ ,loop ROT JSC
BRK ( RESET )
@incr
,iterator LDR
,01 ADD
,iterator STR
,iterator LDR
RTS
|c000 @FRAME BRK
|d000 @ERROR BRK
|FFFA .RESET .FRAME .ERROR
Mission
Assembler
- Complete implementing short mode
- Implement shorthand operators
- Catch overflow/underflow
- Jumps should be relative
- Load program in RAM
- Signed operations
CPU
- Pointers/Literals
- A Three-Way Decision Routine(http://www.6502.org/tutorials/compare_instructions.html)
- Print word to stdout
- Draw pixel to screen
- Detect mouse click
- SDL Layer Emulator
- Build PPU
- Add flags..
Devices
- Devices each have an input byte, an output byte and two request bytes.
Refs
https://code.9front.org/hg/plan9front/file/a7f9946e238f/sys/src/games/nes/cpu.c http://www.w3group.de/stable_glossar.html http://www.emulator101.com/6502-addressing-modes.html http://forth.works/8f0c04f616b6c34496eb2141785b4454 https://justinmeiners.github.io/lc3-vm/