mirror of
https://git.sr.ht/~rabbits/uxn
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2.8 KiB
2.8 KiB
Uxn
A stack-based VM, written in ANSI C.
Setup
If you wish to build your own emulator, you can create a new instance of Uxn like:
#include "uxn.h"
Uxn u;
if(!bootuxn(&u))
return error("Boot", "Failed");
if(!loaduxn(&u, argv[1]))
return error("Load", "Failed");
if(!init())
return error("Init", "Failed");
evaluxn(u, u->vreset); /* Once on start */
evaluxn(u, u->vframe); /* Each frame
Assembly Syntax
ADD
, an opcode.@label
, assign the current address to a label.;variable 2
, assign an address to a label automatically.:const 1a2b
, assign an address to a label manually.¯o { x 2 y 2 }
, define a macro namedmacro
.#1a
, a literal byte/short.+1a
, a literal signed byte/short.-1a
, a literal signed byte/short(negative)..ab
, a raw byte/short in memory.,literal
, push label address to stack, prefixed withLIT LEN
.=label
, helper to STR, equivalent to,label STR
, orlabel STR2
.~label
, helper to LDR, equivalent to,label LDR2
, or,label LDR2
.|0010
, move to position in the program.( comment )
, toggle parsing on/off.[ 0123 abcd ]
, write shorts to memory.[ Hello World ]
, write text to memory.
Operator modes
#1234 #0001 ADD2
, 16-bits operators have the short flag2
.#12 #11 GTH JMP?
, conditional operators have the cond flag?
.+21 -03 MULS
, signed operators have the cond flagS
.ADDS2?
, modes can be combined.
( hello world )
&Console { pad 8 char 1 byte 1 short 2 }
|0100 @RESET
,text1 ,print-label JSR
,text2 ,print-label JSR
#ab =dev/console.byte
#cdef =dev/console.short
BRK
@print-label ( text )
@print-label-loop
DUP2 LDR =dev/console.char ( write pointer value to console )
#0001 ADD2 ( increment string pointer )
DUP2 LDR #00 NEQ ,print-label-loop ROT JMP? POP2 ( while *ptr!=0 goto loop )
POP2
RTS
@text1 [ Hello World 0a00 ] ( store text with a linebreak and null byte )
@text2 [ Welcome to UxnVM 0a00 ]
|c000 @FRAME
|d000 @ERROR
|FF00 ;dev/console Console
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
TODOs
OS Boot Disk
- Load external disk in disk2
- Build hex editor
- Build sprite editor
Examples
- Basics:
- Simple drag/drop redraw
- Window basics with open/close drag/drop redraw
- Example of button pointing to a subroutine
- GUI:
- Line routine
- Extra frame buffer addressing? Mirror sprites?
Assembler
- Includes
- Defines
Refs
https://code.9front.org/hg/plan9front/file/a7f9946e238f/sys/src/games/nes/cpu.c http://www.w3group.de/stable_glossar.html http://www.emulator101.com/6502-addressing-modes.html http://forth.works/8f0c04f616b6c34496eb2141785b4454 https://justinmeiners.github.io/lc3-vm/