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Uxn

A stack-based VM, written in ANSI C.

Setup

If you wish to build your own emulator, you can create a new instance of Uxn like:

#include "uxn.h"

Uxn u;

if(!bootuxn(&u))
	return error("Boot", "Failed");
if(!loaduxn(&u, argv[1]))
	return error("Load", "Failed");
if(!init())
	return error("Init", "Failed");

evaluxn(u, u->vreset); /* Once on start */
evaluxn(u, u->vframe); /* Each frame

Assembly Syntax

Write

  • ;variable, automatically assign an address to a label.
  • :const FFCF, manually assign an address to a label.
  • @label, assign the current address to a label.

Read

  • ,literal, push label value to stack, prefixed with LIT LEN.
  • .pointer, push label value to stack.
  • +1234, push positive lit signed value to stack.
  • -abcd, push negative lit signed value to stack.

Special

  • ( comment ), toggle parsing on/off.
  • |0010, move to position in the program.
  • "hello, push literal bytes for word "hello".
  • #04, a zero-page address, equivalent to ,0004.

Operator modes

  • ,1234 ,0001 ADD^, 16-bits operators have the short flag ^.
  • ,12 ,11 GTH JMP?, conditional operators have the cond flag ?.
( hello world )

;iterator

|0100 @RESET

@word1 "hello_world ( len: 0x0b )

@loop
	,00 IOW ( write to device#0 )
	,incr JSR ( increment itr )
	,word1 ,strlen JSR ( get strlen )
	NEQ ,loop ROT JSR? ( loop != strlen )

BRK

@strlen
	,0001 ADD^ LDR
	RTS

@incr
	,iterator LDR
	,01 ADD
	,iterator STR 
	,iterator LDR
	RTS

|c000 @FRAME BRK 
|d000 @ERROR BRK 
|FFFA .RESET .FRAME .ERROR

TODOs

  • Line routine
  • On-screen debugger.
  • Auto-advance ldr?
  • Getting rid of IOR/IOW would be nice..
  • Sending from the wst to the rst, balance mode/flag?
  • Device that works like an extra memory bank
  • Draw a chr sprite.

Refs

https://code.9front.org/hg/plan9front/file/a7f9946e238f/sys/src/games/nes/cpu.c http://www.w3group.de/stable_glossar.html http://www.emulator101.com/6502-addressing-modes.html http://forth.works/8f0c04f616b6c34496eb2141785b4454 https://justinmeiners.github.io/lc3-vm/