uxn/projects/examples/dev.mouse.usm

121 lines
2.6 KiB
Plaintext

( dev/mouse )
%RTN { JMP2r }
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
%%^! { .% DEI } %%~! { .% DEO }
%%*! { .% DEI2 } %%=! { .% DEO2 }
%%^ { .% PEK } %%~ { .% POK }
%%* { .% PEK2 } %%= { .% POK2 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
|0000
@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
@color $1
( program )
|0100 ( -> )
( theme )
#f0f0 System/r=!
#f00f System/g=!
#f000 System/b=!
( vectors )
;on-mouse Mouse/vector=!
BRK
@on-mouse ( -> )
;draw-cursor JSR2
( on down )
Mouse/state^! #00 NEQ pointer/state^ #00 EQU #0101 EQU2 ,on-mouse-down JNZ
( on drag )
Mouse/state^! #00 NEQ ,on-mouse-drag JNZ
Mouse/state^! pointer/state~
BRK
@on-mouse-down ( -> )
( record start position )
Mouse/x*! DUP2 pointer/x= pointer/lastx=
Mouse/y*! DUP2 pointer/y= pointer/lasty=
Mouse/state^! pointer/state~
BRK
@on-mouse-drag ( -> )
( draw line )
pointer/lastx*
pointer/lasty*
pointer/x*
pointer/y*
#01 [ Mouse/state^! #10 EQU #02 MUL ADD ]
;draw-line JSR2
( record last position )
Mouse/x*! pointer/lastx=
Mouse/y*! pointer/lasty=
Mouse/state^! pointer/state~
BRK
@draw-cursor ( -- )
( clear last cursor )
;clear Screen/addr=!
pointer/x* Screen/x=!
pointer/y* Screen/y=!
#30 Screen/color~!
( record pointer positions )
Mouse/x*! pointer/x=
Mouse/y*! pointer/y=
( draw new cursor )
;cursor Screen/addr=!
pointer/x* Screen/x=!
pointer/y* Screen/y=!
( colorize on state )
#31 [ Mouse/state^! #00 NEQ ] ADD Screen/color~!
RTN
@draw-line ( x1 y1 x2 y2 color -- )
( load ) color~ line/y0= line/x0= line/y= line/x=
line/x0* line/x* SUB2 ABS2 line/dx=
line/y0* line/y* SUB2 ABS2 #0000 SWP2 SUB2 line/dy=
#ffff #00 line/x* line/x0* LTS2 #0002 MUL2 ADD2 line/sx=
#ffff #00 line/y* line/y0* LTS2 #0002 MUL2 ADD2 line/sy=
line/dx* line/dy* ADD2 line/e1=
&loop
( draw )
line/x* Screen/x=!
line/y* Screen/y=!
color^ Screen/color~!
line/x* line/x0* EQU2 line/y* line/y0* EQU2 #0101 EQU2 ,&end JNZ
line/e1* #0002 MUL2 line/e2=
line/e2* line/dy* LTS2 ,&skipy JNZ
line/e1* line/dy* ADD2 line/e1=
line/x* line/sx* ADD2 line/x=
&skipy
line/e2* line/dx* GTS2 ,&skipx JNZ
line/e1* line/dx* ADD2 line/e1=
line/y* line/sy* ADD2 line/y=
&skipx
,&loop JMP
&end
RTN
@clear [ 0000 0000 0000 0000 ]
@cursor [ 80c0 e0f0 f8e0 1000 ]