( dev/mouse ) %RTN { JMP2r } %ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 } %%^! { .% DEI } %%~! { .% DEO } %%*! { .% DEI2 } %%=! { .% DEO2 } %%^ { .% PEK } %%~ { .% POK } %%* { .% PEK2 } %%= { .% POK2 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |0000 @line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] @pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ] @color $1 ( program ) |0100 ( -> ) ( theme ) #f0f0 System/r=! #f00f System/g=! #f000 System/b=! ( vectors ) ;on-mouse Mouse/vector=! BRK @on-mouse ( -> ) ;draw-cursor JSR2 ( on down ) Mouse/state^! #00 NEQ pointer/state^ #00 EQU #0101 EQU2 ,on-mouse-down JNZ ( on drag ) Mouse/state^! #00 NEQ ,on-mouse-drag JNZ Mouse/state^! pointer/state~ BRK @on-mouse-down ( -> ) ( record start position ) Mouse/x*! DUP2 pointer/x= pointer/lastx= Mouse/y*! DUP2 pointer/y= pointer/lasty= Mouse/state^! pointer/state~ BRK @on-mouse-drag ( -> ) ( draw line ) pointer/lastx* pointer/lasty* pointer/x* pointer/y* #01 [ Mouse/state^! #10 EQU #02 MUL ADD ] ;draw-line JSR2 ( record last position ) Mouse/x*! pointer/lastx= Mouse/y*! pointer/lasty= Mouse/state^! pointer/state~ BRK @draw-cursor ( -- ) ( clear last cursor ) ;clear Screen/addr=! pointer/x* Screen/x=! pointer/y* Screen/y=! #30 Screen/color~! ( record pointer positions ) Mouse/x*! pointer/x= Mouse/y*! pointer/y= ( draw new cursor ) ;cursor Screen/addr=! pointer/x* Screen/x=! pointer/y* Screen/y=! ( colorize on state ) #31 [ Mouse/state^! #00 NEQ ] ADD Screen/color~! RTN @draw-line ( x1 y1 x2 y2 color -- ) ( load ) color~ line/y0= line/x0= line/y= line/x= line/x0* line/x* SUB2 ABS2 line/dx= line/y0* line/y* SUB2 ABS2 #0000 SWP2 SUB2 line/dy= #ffff #00 line/x* line/x0* LTS2 #0002 MUL2 ADD2 line/sx= #ffff #00 line/y* line/y0* LTS2 #0002 MUL2 ADD2 line/sy= line/dx* line/dy* ADD2 line/e1= &loop ( draw ) line/x* Screen/x=! line/y* Screen/y=! color^ Screen/color~! line/x* line/x0* EQU2 line/y* line/y0* EQU2 #0101 EQU2 ,&end JNZ line/e1* #0002 MUL2 line/e2= line/e2* line/dy* LTS2 ,&skipy JNZ line/e1* line/dy* ADD2 line/e1= line/x* line/sx* ADD2 line/x= &skipy line/e2* line/dx* GTS2 ,&skipx JNZ line/e1* line/dx* ADD2 line/e1= line/y* line/sy* ADD2 line/y= &skipx ,&loop JMP &end RTN @clear [ 0000 0000 0000 0000 ] @cursor [ 80c0 e0f0 f8e0 1000 ]