uxn/README.md

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# Uxn
A [stack-based VM](https://wiki.xxiivv.com/site/uxn.html), written in ANSI C.
## Setup
If you wish to build your own emulator, you can create a new instance of Uxn like:
```
#include "uxn.h"
Uxn u;
if(!bootuxn(&u))
return error("Boot", "Failed");
if(!loaduxn(&u, argv[1]))
return error("Load", "Failed");
if(!init())
return error("Init", "Failed");
evaluxn(u, u->vreset); /* Once on start */
evaluxn(u, u->vframe); /* Each frame
```
## Assembly Syntax
### Assign
- `@label`, assign the current address to a label.
- `;variable 2`, assign an address to a label automatically.
- `:const 1a2b`, assign an address to a label manually.
- `&macro { x 2 y 2 }`, define a macro named `macro`.
### Write
- `ADD`, an opcode.
- `#1a`, a literal byte.
- `#12ef`, a literal short.
- `+1a`, a literal signed byte.
- `+12ef`, a literal signed short.
- `-1a`, a literal signed byte(negative).
- `-12ef`, a literal signed short(negative).
- `.ab`, a raw byte in memory.
- `.abcd`, a raw short in memory.
- `,literal`, push label address to stack, prefixed with `LIT LEN`.
### Special
- `( comment )`, toggle parsing on/off.
- `|0010`, move to position in the program.
- `"hello`, push literal bytes for word "hello".
- `=label`, helper to STR, equivalent to `,label STR`, or `label STR2`.
- `~label`, helper to LDR, equivalent to `,label LDR2`, or `,label LDR2`.
### Operator modes
- `#1234 #0001 ADD2`, 16-bits operators have the short flag `2`.
- `#12 #11 GTH JMP?`, conditional operators have the cond flag `?`.
- `+21 -03 MULS`, signed operators have the cond flag `S`.
- `ADDS2?`, modes can be combined.
```
( comment )
:dev/w fff9 ( const write port )
|0100 @RESET
,string ( add string pointer to stack )
@loop
DUP2 LDR IOW ( write pointer value to console )
#0001 ADD2 ( increment string pointer )
DUP2 LDR #00 NEQ ,loop ROT JMP? POP2 ( while *ptr!=0 goto loop )
BRK
@string " Hello World " ( add string to memory )
|c000 @FRAME BRK
|d000 @ERROR BRK
|FFFA .RESET .FRAME .ERROR
```
## Emulator
### Controller(dev/ctrl)
A device that works like a NES controller, each button is a bit from a single byte. Press `h` to toggle debugger.
- `0x01` Ctrl
- `0x02` Alt
- `0x04` Escape
- `0x08` Return
- `0x10` Up
- `0x20` Down
- `0x40` Left
- `0x80` Right
## TODOs
- Line routine
- Getting rid of IOR/IOW would be nice..
- Example of button pointing to a subroutine
- Labels should not have the trailing space
### Misc TODOs
- Includes
- Defines
- Print unused labels
## Refs
https://code.9front.org/hg/plan9front/file/a7f9946e238f/sys/src/games/nes/cpu.c
http://www.w3group.de/stable_glossar.html
http://www.emulator101.com/6502-addressing-modes.html
http://forth.works/8f0c04f616b6c34496eb2141785b4454
https://justinmeiners.github.io/lc3-vm/