Devine Lu Linvega
538294220d
(launcher.tal) Clear screen using Screen/pixel
2023-07-29 18:46:25 -07:00
Devine Lu Linvega
3a8cc42e0e
Better labels for lambdas
2023-07-29 16:24:39 -07:00
Devine Lu Linvega
32cc690539
(uxnasm) Lambdas support
2023-07-29 16:14:19 -07:00
Devine Lu Linvega
e2e5e86531
Added screen.blending.tal
2023-07-26 09:57:36 -07:00
Devine Lu Linvega
0efea06b46
Only update viewport rect on resize
2023-07-26 08:37:58 -07:00
Devine Lu Linvega
289d13aeb4
Returned emulator border
2023-07-25 21:43:26 -07:00
Devine Lu Linvega
12509b7e6b
Merged show() and gameloop()
2023-07-25 14:56:26 -07:00
Devine Lu Linvega
db2117ee0a
Resize emulator on start
2023-07-25 14:46:37 -07:00
Devine Lu Linvega
4286e0ba53
Grouped emulator routines together in uxnemu
2023-07-25 14:42:10 -07:00
Devine Lu Linvega
969f03e0ba
Uxnemu skips resizing window until reset vector is done.
2023-07-25 14:30:51 -07:00
Devine Lu Linvega
07f2ea43f7
(mouse.tal) Fixed issue with clearing
2023-07-24 10:47:52 -07:00
Devine Lu Linvega
dcb434760b
Housekeeping
2023-07-24 09:48:49 -07:00
Devine Lu Linvega
eb07d9fba6
(bunnymark.tal) Fixed issue with clear
2023-07-23 20:48:22 -07:00
Devine Lu Linvega
737f4af8ab
(amiga.tal) Fixed issue with clearing
2023-07-23 20:43:16 -07:00
Devine Lu Linvega
26bc456a1b
(screen.c) Blending 00 only clears in accordance to sprite at addr
2023-07-23 19:32:41 -07:00
Devine Lu Linvega
867883409e
Emulator functions prefixed with emu_ instead of uxn_
2023-07-23 19:18:11 -07:00
Devine Lu Linvega
ec973c2ea6
Only set emu size on screen resize, no constant checks
2023-07-23 16:24:09 -07:00
Devine Lu Linvega
29e664c6b8
Do not re-set window size when unchanged
2023-07-23 16:10:48 -07:00
Devine Lu Linvega
4db53c1cc6
(uxn.c) Housekeeping
2023-07-23 11:06:21 -07:00
Devine Lu Linvega
cb41bdfa9a
(uxn.c) Removed PUSH/PUSH2 macros
2023-07-23 10:13:16 -07:00
Devine Lu Linvega
bf1ee0298d
(uxn.c) Fixed issue where JSRr was pushing to wrong stack
2023-07-23 09:57:32 -07:00
Devine Lu Linvega
db6f7d9fbf
(uxn.c) Aligned BRK/JCI/JMI
2023-07-23 09:52:20 -07:00
Devine Lu Linvega
bc4ec9ea5f
(uxn.c) JSI makes use of SET() macro
2023-07-23 09:41:11 -07:00
Devine Lu Linvega
6f15a96d91
(uxn.c) LIT opcodes use SET() macro
2023-07-23 09:36:18 -07:00
Devine Lu Linvega
b020732d6d
(uxn.c) PUT2 should use POKE2 macro
2023-07-23 09:21:09 -07:00
Devine Lu Linvega
41a3a6b358
(uxn) Removed z stack assignment
2023-07-22 20:53:23 -07:00
Devine Lu Linvega
92e06e2eda
Removed window padding
2023-07-22 19:52:17 -07:00
Devine Lu Linvega
a673d63336
(fizzbuzz.tal) Formatting
2023-07-21 11:35:56 -07:00
Devine Lu Linvega
050690181a
(fib.tal) Housekeeping
2023-07-21 10:42:04 -07:00
Devine Lu Linvega
98a0c7d609
(fib.tal) Formatted
2023-07-21 10:18:49 -07:00
Sigrid Solveig Haflínudóttir
0c9e67b9be
uxncli: stop on EOF as there is nothing left to run (besides endless loop)
2023-07-17 00:52:52 +02:00
Sigrid Solveig Haflínudóttir
51d43a6989
screen: don't leak memory and don't crash if failed to adjust for new screen size
2023-07-17 00:50:19 +02:00
Devine Lu Linvega
a75f4a1496
(datetime.tal) Added numeric display of date
2023-07-16 11:59:30 -07:00
Devine Lu Linvega
a0b739f8da
(datetime) Improved example
2023-07-16 11:41:44 -07:00
Devine Lu Linvega
8508fd3dec
Improved console device examples
2023-07-16 10:04:40 -07:00
Devine Lu Linvega
7f35e1863a
Improved device examples
2023-07-16 09:41:40 -07:00
Devine Lu Linvega
f0377ca2d9
(system.expansion.tal) Added expansion port test file
2023-07-15 21:58:41 -07:00
Devine Lu Linvega
1880b1cd2a
(system.catch) Improved test file.
2023-07-15 21:46:04 -07:00
Sigrid Solveig Haflínudóttir
dbcb8ed050
retry_realpath: check before possibly writing out of bounds
2023-07-10 17:21:36 +00:00
Sigrid Solveig Haflínudóttir
784467564c
uxnemu: fix two warnings on 9front build
2023-07-10 15:37:42 +00:00
Sigrid Solveig Haflínudóttir
05356e23b1
capture_screen: check for errors
2023-07-10 15:35:35 +00:00
Devine Lu Linvega
ff6d9e39ca
(uxnemu) Fixes issue where non-zero console/type occurs even when empty, fixed by hikari_no_yume
2023-06-29 14:23:16 -07:00
Weeble
f5c816d215
(screen.c) Fix sprite draw at screen edge
...
Problem - Sprites can be drawn at X/Y coordinates >= 0xfff9 to appear
partially over the left/upper screen boundary. But the dirty-rectangle
calculation doesn't account for this, so these updates will only appear
on the screen if something *else* dirties this area of the screen. This
can be observed in /projects/examples/devices/screen.tal where these
edges of the screen show stale content.
Solution - Detect wrapping and expand the dirty rectangle appropriately.
Change screen_change to take Uint16 to make sure values are truncated to
the intended range. Ignore changes that are fully off the screen.
2023-06-29 07:41:42 -07:00
Devine Lu Linvega
49d74b89d0
(subleq.tal) Ported to immediate modes
2023-06-27 11:27:27 -07:00
Devine Lu Linvega
f3674b2562
(circle128) Added radius arg
2023-06-09 10:53:23 -07:00
Andrew Alderwick
f6b7195578
Update binary builds to point to drive.100r.co.
2023-06-09 18:13:44 +01:00
Devine Lu Linvega
e930804c4b
Do not print message on quit
2023-06-09 09:29:25 -07:00
Devine Lu Linvega
6d93884d85
(circle128) Minor opt
2023-06-08 22:11:49 -07:00
Devine Lu Linvega
f80279e1f2
(circle128) Fixed build instructions
2023-06-08 21:32:29 -07:00
Devine Lu Linvega
ade58a229a
(tables.c) Renamed to circle128.c
2023-06-08 21:21:22 -07:00