Wait for textures and size before default zoom

This commit is contained in:
neauoire 2021-09-22 10:42:17 -07:00
parent 45a7941d7d
commit eeeeb90542
1 changed files with 7 additions and 6 deletions

View File

@ -245,9 +245,8 @@ quit(void)
}
static int
init(Uxn *u)
init(void)
{
SDL_DisplayMode DM;
SDL_AudioSpec as;
SDL_zero(as);
as.freq = SAMPLE_FREQUENCY;
@ -276,8 +275,6 @@ init(Uxn *u)
SDL_CreateThread(stdin_handler, "stdin", NULL);
SDL_StartTextInput();
SDL_ShowCursor(SDL_DISABLE);
SDL_GetCurrentDisplayMode(0, &DM);
set_zoom(u, DM.w / 1000);
return 1;
}
@ -574,6 +571,7 @@ load(Uxn *u, char *filepath)
int
main(int argc, char **argv)
{
SDL_DisplayMode DM;
Uxn u;
int i;
@ -601,11 +599,14 @@ main(int argc, char **argv)
/* unused */ uxn_port(&u, 0xe, nil_talk);
/* unused */ uxn_port(&u, 0xf, nil_talk);
if(!init(&u))
if(!init())
return error("Init", "Failed to initialize emulator.");
if(!set_size(WIDTH, HEIGHT, 0))
return error("Window", "Failed to set window size.");
/* default zoom */
SDL_GetCurrentDisplayMode(0, &DM);
set_zoom(&u, DM.w / 1000);
/* zoom from flags */
for(i = 1; i < argc - 1; i++) {
if(strcmp(argv[i], "-s") == 0) {
if((i + 1) < argc - 1)