Merge branch 'main' of git.sr.ht:~rabbits/uxn

This commit is contained in:
neauoire 2021-09-22 10:13:12 -07:00
commit 45a7941d7d
3 changed files with 117 additions and 12 deletions

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@ -0,0 +1,111 @@
@load-rom ( filename* -- )
(
Attempts to load the ROM from filename* and executes it. If the file exists
and has non-zero length, this function does not return, because the new ROM
is executing in its place.
The screen and both stacks are cleared and all the device vectors are
written to zero as a convenience. All other device bytes are left
untouched, so they could introduce a device state to the next ROM that
it's not expecting.
)
.File/name DEO2
#0000 .File/offset-hs DEO2
#0000 .File/offset-ls DEO2
( return if file can't be found, or zero length )
#0001 .File/length DEO2
;&tmp .File/load DEO2
.File/success DEI2 ORA JMP JMP2r
( clear wst )
#ab
&wst-loop
POP
.System/wst STH DEIr STHr #01 GTH ,&wst-loop JCN
( clear rst )
LITr ab
&rst-loop
POPr
.System/rst DEI ,&rst-loop JCN
( clear screen )
#01 .Screen/auto DEO
#0000 .Screen/y DEO2
.Screen/width DEI2 #0007 ADD2 #03 SFT2 #ffff MUL2 STH2
&screen-yloop
#0000 .Screen/x DEO2
STH2kr
&screen-xloop-bg
#00 .Screen/sprite DEO
INC2
ORAk ,&screen-xloop-bg JCN
POP2
#0000 .Screen/x DEO2
STH2kr
&screen-xloop-fg
#40 .Screen/sprite DEO
INC2
ORAk ,&screen-xloop-fg JCN
POP2
.Screen/y DEI2 #0008 ADD2
DUP2 .Screen/y DEO2
.Screen/height DEI2 LTH2 ,&screen-yloop JCN
POP2r
#00 .Screen/auto DEO
( reset device vectors )
LIT2r 0000 #00
&device-vector-loop
DUP2r STHk DEO2r
#10 ADD
DUP ,&device-vector-loop JCN
POP POP2r
( copy the zero-page-loader into f0-ff )
;&zero-page-loader LIT2r 00f0
&copy-loop
LDAk STH2kr STA
INC2 INC2r
STHkr ,&copy-loop JCN
POP2 NIPr ( leave 00 on return stack )
( prepare the stack for the zero-page-loader )
( the more we prepare here in advance, the less we'll have to overwrite )
STHkr DUPk #fe ( arguments for STA2 at ff )
OVR2 ( argument for JMP at fe (carry on), plus an extra zero )
DUP2 #fcfe ( arguments for STA2 at fd and JMP (repeat) )
OVR2 STHkr #fafe ( arguments for STA2 at fd and JMP (repeat) )
OVR2 STHkr #f8fe ( arguments for STA2 at fd and JMP (repeat) )
OVR2 STHkr #f6fe ( arguments for STA2 at fd and JMP (repeat) )
OVR2 STHkr #f4fe ( arguments for STA2 at fd and JMP (repeat) )
OVR2 STHkr #f2fe ( arguments for STA2 at fd and JMP (repeat) )
OVR2 STHkr #f001 ( arguments for STA2 at fd, plus an extra 01 )
STHkr ( first argument for ADD2 )
.File/success ( argument for DEI2 )
#0100 .File/load ( arguments for DEO2 )
#ff00 .File/length DEO2
#00f0 JMP2
&zero-page-loader
( f0 ) DEO2
( f1 ) DEI2
( f2 ) ADD2
( f3 ) &loop DUPr
( f4 ) STH2k
( f5 ) STAr
( f6 ) INC2
( f7 ) NEQ2k
( f8 ) ,&loop
( f9 )
( fa ) JCN
( fb ) POPr
( fc ) POP2
( fd ) STA2 ( deletes f0-fd through looping )
( fe ) JMP
( ff ) STA2 ( deletes fe-ff )
&tmp $1

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@ -17,9 +17,9 @@
( devices )
|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2
@ -106,7 +106,7 @@ BRK
RTN
&validate ( -- )
;input ;launch JSR2
;input ;load-rom JSR2
#00 ,&draw JSR
( null ) #0000 ;input STA2
RTN
@ -134,14 +134,6 @@ BRK
RTN
@launch ( path* -- )
POP2
#0020 #00e0 ;error-txt #08 ;draw-label JSR2
RTN
@redraw ( -- )
#0018 #0020 #0040 #0040 ;logo-icn #03 ;draw-icn JSR2
@ -277,6 +269,8 @@ RTN
RTN
include projects/library/load-rom.tal
@welcome-txt
"Welcome 20 "to 20 "your 20 "UXN 20 "Ordinator $1
@today-txt

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@ -158,7 +158,7 @@ redraw(Uxn *u)
SDL_Rect up = gRect;
if(devsystem->dat[0xe])
inspect(&ppu, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram.dat);
if(ppu.redraw) {
if(!reqdraw && ppu.redraw) {
y0 = ppu.i0 / ppu.stride;
y1 = ppu.i1 / ppu.stride + 1;
up.y += y0;