emu: use SDL_BUTTON macro to get bitmask from a mouse button event

This commit is contained in:
Sigrid Solveig Haflínudóttir 2021-12-29 18:47:54 +01:00
parent 148dae4ebd
commit 2b1e7fe20f
1 changed files with 2 additions and 2 deletions

View File

@ -451,9 +451,9 @@ run(Uxn *u)
clamp(event.motion.x - PAD, 0, uxn_screen.width - 1),
clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
else if(event.type == SDL_MOUSEBUTTONUP)
mouse_up(devmouse, 0x1 << (event.button.button - 1));
mouse_up(devmouse, SDL_BUTTON(event.button.button));
else if(event.type == SDL_MOUSEBUTTONDOWN)
mouse_down(devmouse, 0x1 << (event.button.button - 1));
mouse_down(devmouse, SDL_BUTTON(event.button.button));
else if(event.type == SDL_MOUSEWHEEL)
mouse_scroll(devmouse, event.wheel.x, event.wheel.y);
/* Controller */