Moved some demos to /old

This commit is contained in:
neauoire 2022-03-14 10:21:36 -07:00
parent 4019add040
commit 21f3a2d870
8 changed files with 69 additions and 223 deletions

View File

@ -39,11 +39,7 @@ while [ $# -gt 0 ]; do
done
echo "Cleaning.."
rm -f ./bin/uxnasm
rm -f ./bin/uxnemu
rm -f ./bin/uxncli
rm -f ./bin/launcher.rom
rm -f ./bin/asma.rom
rm -f ./bin/*
# When clang-format is present

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@ -1,119 +0,0 @@
( Project by Alex Schroeder - https://alexschroeder.ch )
%RTN { JMP2r }
%INCR { SWP INC SWP }
%CELL { #1000 }
%NEXT { #2000 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
|0000
( program )
@seed [ &x $1 &w $2 &s $2 ]
|0100 ( -> )
( theme )
#2aac .System/r DEO2
#269b .System/g DEO2
#378d .System/b DEO2
;seed-line JSR2
( run for a few generations )
#00 #ff
&loop
OVR #00 SWP ;print-line JSR2
;compute-next JSR2
;copy-next JSR2
( incr ) INCR
( loop ) LTHk ,&loop JCN
POP2
BRK
@print-line ( y -- )
( set ) .Screen/y DEO2
( loop through cells )
#00 #ff
&loop
( copy ) OVR #00 SWP DUP2
( pos ) .Screen/x DEO2
( addr ) CELL ADD2
( draw ) LDA .Screen/pixel DEO
( incr ) INCR
( loop ) LTHk ,&loop JCN
POP2
RTN
@compute-next ( -- )
( loop through 62 cells )
#01 #fe
&loop
OVR DUP DUP ( three copies of the counter )
#01 SUB #00 SWP CELL ADD2 LDA
SWP
INC #00 SWP CELL ADD2 LDA
( the cell dies if the neighbors are either both dead or both alive, i.e. Rule 90 )
NEQ
( one copy of the counter and the life value )
SWP #00 SWP NEXT ADD2 STA
( incr ) INCR
( loop ) LTHk ,&loop JCN
POP2
RTN
@copy-next ( -- )
( loop through cells )
#00 #ff
&loop
OVR DUP ( two copies of the counter )
#00 SWP NEXT ADD2 LDA ( one copy of the counter and the value )
SWP #00 SWP CELL ADD2 STA
( incr ) INCR
( loop ) LTHk ,&loop JCN
POP2
RTN
@seed-line ( -- )
.DateTime/second DEI .seed/x STZ
#0000 .seed/w STZ2
#e2a9 .seed/s STZ2
( loop through cells )
#01 #fe
&loop
OVR ( one copy of the counter )
;rand JSR2
#10 AND ( pick a bit )
SWP #00 SWP CELL ADD2 STA
( incr ) INCR
( loop ) LTHk ,&loop JCN
POP2
RTN
( https://en.wikipedia.org/wiki/Middle-square_method )
@rand ( -- 1 )
.seed/x LDZ #00 SWP DUP2 MUL2
.seed/w LDZ2 .seed/s LDZ2 ADD2
DUP2 .seed/w STZ2
ADD2
#04 SFT SWP #40 SFT ADD
DUP .seed/x STZ
RTN

View File

@ -1,42 +1,10 @@
( Dev/Time )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%4* { #20 SFT }
%10* { #40 SFT }
%2** { #10 SFT2 } %2// { #01 SFT2 }
%4// { #02 SFT2 }
%10** { #40 SFT2 }
%20** { #50 SFT2 }
%TOS { #00 SWP }
%RTN { JMP2r }
%MOD { DUP2 DIV MUL SUB }
%ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 -- }
%LTS2 { #8000 ++ SWP2 #8000 ++ GTH2 }
%GTS2 { #8000 ++ SWP2 #8000 ++ LTH2 }
%RADIUS { #0040 }
%SCALEX { 2// .center/x LDZ2 ++ RADIUS -- }
%SCALEY { 2// .center/y LDZ2 ++ RADIUS -- }
%12HOURS { #0c MOD }
%IS-UC { DUP #40 > SWP #5b < AND }
%IS-LC { DUP #60 > SWP #7b < AND }
%IS-NUM { DUP #2f > SWP #3a < AND }
( devices )
( Clock )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
( variables )
|0000
@last
@ -58,34 +26,27 @@
&x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2
&dx $2 &dy $2 &e1 $2 &e2 $2 &color $1
( program )
|0100 ( -> )
( theme )
#0ff8 .System/r DEO2
#0f08 .System/g DEO2
#0f08 .System/b DEO2
( resize )
#00f0 .Screen/width DEO2
#0120 .Screen/height DEO2
( vectors )
;on-frame .Screen/vector DEO2
( center )
.Screen/width DEI2 2//
.Screen/width DEI2 #01 SFT2
DUP2 .center/x STZ2
DUP2 #0028 -- .date/x STZ2
#0020 -- .time/x STZ2
.Screen/height DEI2 2//
DUP2 #0028 SUB2 .date/x STZ2
#0020 SUB2 .time/x STZ2
.Screen/height DEI2 #01 SFT2
DUP2 .center/y STZ2
DUP2 #0078 -- .date/y STZ2
#006c ++ .time/y STZ2
DUP2 #0078 SUB2 .date/y STZ2
#006c ADD2 .time/y STZ2
;draw-watchface JSR2
( time buffer )
LIT ':
DUP .buf/s1 STZ
@ -97,7 +58,7 @@
( once per second )
.DateTime/second DEI
DUP .last/sec LDZ = ,&same-sec JCN
DUP .last/sec LDZ EQU ,&same-sec JCN
( make time )
.DateTime/hour DEI .buf/h ;decimal JSR2
.DateTime/minute DEI .buf/m ;decimal JSR2
@ -116,14 +77,14 @@
( once per day )
.DateTime/day DEI
DUP .last/day LDZ = ,&same-day JCN
DUP .last/day LDZ EQU ,&same-day JCN
( make date )
DUP .buf/d ;decimal JSR2
( draw label )
.date/x LDZ2 .Screen/x DEO2
.date/y LDZ2 .Screen/y DEO2
.DateTime/dotw DEI 4* TOS ;week-txt ++ ;draw-text JSR2
.DateTime/month DEI 4* TOS ;month-txt ++ ;draw-text JSR2
[ #00 .DateTime/dotw DEI #20 SFT ] ;week-txt ADD2 ;draw-text JSR2
[ #00 .DateTime/month DEI #20 SFT ] ;month-txt ADD2 ;draw-text JSR2
;buf/d ;draw-text JSR2
DUP .last/day STZ
&same-day
@ -136,20 +97,20 @@ BRK
STH
.center/x LDZ2 .center/y LDZ2
OVR2 OVR2
.needles/zx LDZ2 .needles/zy LDZ2 #02 STHkr * ;draw-line JSR2
.needles/zx LDZ2 .needles/zy LDZ2 #02 STHkr MUL ;draw-line JSR2
OVR2 OVR2
.needles/sx LDZ2 .needles/sy LDZ2 #02 STHkr * ;draw-line JSR2
.needles/sx LDZ2 .needles/sy LDZ2 #02 STHkr MUL ;draw-line JSR2
OVR2 OVR2
.needles/mx LDZ2 .needles/my LDZ2 #01 STHkr * ;draw-line JSR2
.needles/mx LDZ2 .needles/my LDZ2 #01 STHkr MUL ;draw-line JSR2
OVR2 OVR2
.needles/hx LDZ2 .needles/hy LDZ2 #01 STHr * ;draw-line JSR2
.needles/hx LDZ2 .needles/hy LDZ2 #01 STHr MUL ;draw-line JSR2
( middle )
#0001 -- .Screen/y DEO2
#0001 -- .Screen/x DEO2
#0001 SUB2 .Screen/y DEO2
#0001 SUB2 .Screen/x DEO2
;middle-icn .Screen/addr DEO2
#0a .Screen/sprite DEO
RTN
JMP2r
@draw-text ( addr* -- )
@ -157,68 +118,68 @@ RTN
.Screen/y DEI2 ,&anchor-y STR2
&while
LDAk
DUP IS-LC ,&lc JCN
DUP IS-UC ,&uc JCN
DUP IS-NUM ,&num JCN
DUP LIT '/ = ,&slash JCN
DUP LIT ': = ,&colon JCN
DUP ;is-lc JSR2 ,&lc JCN
DUP ;is-uc JSR2 ,&uc JCN
DUP ;is-num JSR2 ,&num JCN
DUP LIT '/ EQU ,&slash JCN
DUP LIT ': EQU ,&colon JCN
POP ;font/blank
&end
.Screen/addr DEO2
#03 .Screen/sprite DEOk DEO
[ LIT2 &anchor-y $2 ] .Screen/y DEO2
.Screen/x DEI2k #0008 ++ ROT DEO2
.Screen/x DEI2k #0008 ADD2 ROT DEO2
INC2 LDAk ,&while JCN
POP2
( auto none ) #00 .Screen/auto DEO
.Screen/x DEI2k #0008 ++ ROT DEO2
.Screen/x DEI2k #0008 ADD2 ROT DEO2
RTN
&lc #61 - TOS 10** ;font/lc ++ ,&end JMP
&uc #41 - TOS 10** ;font/uc ++ ,&end JMP
&num #30 - TOS 10** ;font/num ++ ,&end JMP
JMP2r
&lc #61 SUB #00 SWP #40 SFT2 ;font/lc ADD2 ,&end JMP
&uc #41 SUB #00 SWP #40 SFT2 ;font/uc ADD2 ,&end JMP
&num #30 SUB #00 SWP #40 SFT2 ;font/num ADD2 ,&end JMP
&slash POP ;font/slash ,&end JMP
&colon POP ;font/colon ,&end JMP
@draw-line ( x1* y1* x2* y2* color -- )
( load ) .line/color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
.line/x0 LDZ2 .line/x LDZ2 -- ABS2 .line/dx STZ2
.line/y0 LDZ2 .line/y LDZ2 -- ABS2 #0000 SWP2 -- .line/dy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ++ .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ++ .line/sy STZ2
.line/dx LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2
.line/x0 LDZ2 .line/x LDZ2 SUB2 ;abs2 JSR2 .line/dx STZ2
.line/y0 LDZ2 .line/y LDZ2 SUB2 ;abs2 JSR2 #0000 SWP2 SUB2 .line/dy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 ;lts2 JSR2 #10 SFT2 ADD2 .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 ;lts2 JSR2 #10 SFT2 ADD2 .line/sy STZ2
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
&loop
.line/x LDZ2 .Screen/x DEO2
.line/y LDZ2 .Screen/y DEO2
.line/color LDZ .Screen/pixel DEO
[ .line/x LDZ2 .line/x0 LDZ2 == ]
[ .line/y LDZ2 .line/y0 LDZ2 == ] AND ,&end JCN
.line/e1 LDZ2 2** .line/e2 STZ2
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
.line/e1 LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2
.line/x LDZ2 .line/sx LDZ2 ++ .line/x STZ2
[ .line/x LDZ2 .line/x0 LDZ2 EQU2 ]
[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] AND ,&end JCN
.line/e1 LDZ2 #10 SFT2 .line/e2 STZ2
.line/e2 LDZ2 .line/dy LDZ2 ;lts2 JSR2 ,&skipy JCN
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
&skipy
.line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN
.line/e1 LDZ2 .line/dx LDZ2 ++ .line/e1 STZ2
.line/y LDZ2 .line/sy LDZ2 ++ .line/y STZ2
.line/e2 LDZ2 .line/dx LDZ2 ;gts2 JSR2 ,&skipx JCN
.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2
.line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2
&skipx
;&loop JMP2
&end
RTN
JMP2r
@draw-watchface ( -- )
#3c00
&loop
( dots )
#00 OVR 2** ;table ++ LDA2
#00 OVR #10 SFT2 ;table ADD2 LDA2
#0018 ;circle JSR2
.Screen/x DEO2 .Screen/y DEO2 #01 .Screen/pixel DEO
( markers )
DUP #05 MOD ,&no-marker JCN
#00 OVR 2** ;table ++ LDA2
DUP #05 ;mod JSR2 ,&no-marker JCN
#00 OVR #10 SFT2 ;table ADD2 LDA2
STH2k #0018 ;circle JSR2 SWP2
STH2r #001c ;circle JSR2 SWP2
#01 ;draw-line JSR2
@ -226,39 +187,47 @@ RTN
INC GTHk ;&loop JCN2
POP2
RTN
JMP2r
@make-needles ( -- )
[ #00 .DateTime/second DEI #1e + #3c MOD ] 2** ;table ++ LDA2
[ #00 .DateTime/second DEI #1e ADD #3c ;mod JSR2 ] #10 SFT2 ;table ADD2 LDA2
#00a0 ,circle JSR .needles/zx STZ2 .needles/zy STZ2
[ #00 .DateTime/second DEI ] 2** ;table ++ LDA2
[ #00 .DateTime/second DEI ] #10 SFT2 ;table ADD2 LDA2
#0020 ,circle JSR .needles/sx STZ2 .needles/sy STZ2
[ #00 .DateTime/minute DEI ] 2** ;table ++ LDA2
[ #00 .DateTime/minute DEI ] #10 SFT2 ;table ADD2 LDA2
#0022 ,circle JSR .needles/mx STZ2 .needles/my STZ2
[ #00 .DateTime/hour DEI 12HOURS #20 SFTk NIP ADD ]
( minute offset ) [ #00 .DateTime/minute DEI #0f / ++ ] 2** ;table ++ LDA2
[ #00 .DateTime/hour DEI #0c ;mod JSR2 #20 SFTk NIP ADD ]
( minute offset ) [ #00 .DateTime/minute DEI #0f DIV ADD2 ] #10 SFT2 ;table ADD2 LDA2
#002a ,circle JSR .needles/hx STZ2 .needles/hy STZ2
RTN
JMP2r
@circle ( cx cy radius* -- y* x* )
STH2 SWP
TOS 10** STH2kr // .center/x LDZ2 ++ #0800 STH2kr // --
#00 SWP #40 SFT2 STH2kr DIV2 .center/x LDZ2 ADD2 #0800 STH2kr DIV2 SUB2
STH2 SWP2r
TOS 10** STH2kr // .center/y LDZ2 ++ #0800 STH2kr // --
#00 SWP #40 SFT2 STH2kr DIV2 .center/y LDZ2 ADD2 #0800 STH2kr DIV2 SUB2
POP2r STH2r
RTN
JMP2r
@decimal ( value* zp-label -- )
STH
DUP #0a DIV #30 + STHkr STZ
#0a MOD #30 + STHr INC STZ
DUP #0a DIV #30 ADD STHkr STZ
#0a ;mod JSR2 #30 ADD STHr INC STZ
RTN
JMP2r
@mod DUP2 DIV MUL SUB JMP2r
@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
@lts2 #8000 ADD2 SWP2 #8000 ADD2 GTH2 JMP2r
@gts2 #8000 ADD2 SWP2 #8000 ADD2 LTH2 JMP2r
@is-uc DUP #40 GTH SWP #5b LTH AND JMP2r
@is-lc DUP #60 GTH SWP #7b LTH AND JMP2r
@is-num DUP #2f GTH SWP #3a LTH AND JMP2r
@week-txt
"Sun $1 "Mon $1 "Tue $1 "Wed $1 "Thu $1 "Fri $1