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uxn/projects/examples/devices/datetime.tal

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Tal
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( Dev/Time )
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%+ { ADD } %- { SUB } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%8* { #30 SFT }
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%2// { #01 SFT2 }
%4// { #02 SFT2 }
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%2** { #10 SFT2 }
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%DIAMETER { #0080 }
%RADIUS { DIAMETER 2// }
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%TOS { #00 SWP }
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%RTN { JMP2r }
%MOD { DUP2 DIV MUL SUB }
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%ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 -- }
%SCALEX { 2// .Screen/width DEI2 2// ++ RADIUS -- }
%SCALEY { 2// .Screen/height DEI2 2// ++ RADIUS -- }
%12HOURS { DUP #0c GTH #0c MUL SUB }
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%LTS2 { #8000 ++ SWP2 #8000 ++ GTH2 }
%GTS2 { #8000 ++ SWP2 #8000 ++ LTH2 }
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%GET-CHAR-SPRITE { 8* TOS ;font-hex ++ }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
( variables )
|0000
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@color $1
@current $1
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@center
&x $2 &y $2
@needles [ &hx $2 &hy $2 &mx $2 &my $2 &sx $2 &sy $2 ]
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@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
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( program )
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|0100 ( -> )
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( theme )
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#e0f8 .System/r DEO2
#e008 .System/g DEO2
#e008 .System/b DEO2
#00f0 .Screen/width DEO2
#00f0 .Screen/height DEO2
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( vectors )
;on-frame .Screen/vector DEO2
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DIAMETER SCALEX .center/x STZ2
DIAMETER SCALEY .center/y STZ2
BRK
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@on-frame ( -> )
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( only draw once per second )
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.DateTime/second DEI .current LDZ = ,&skip JCN
;draw-clock JSR2
;draw-display JSR2
&skip
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.DateTime/second DEI .current STZ
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BRK
@draw-clock ( -- )
( clear )
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.center/x LDZ2 .center/y LDZ2 .needles/sx LDZ2 .needles/sy LDZ2 #00 ;draw-line JSR2
.center/x LDZ2 .center/y LDZ2 .needles/mx LDZ2 .needles/my LDZ2 #00 ;draw-line JSR2
.center/x LDZ2 .center/y LDZ2 .needles/hx LDZ2 .needles/hy LDZ2 #00 ;draw-line JSR2
( place )
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#00 .DateTime/second DEI 2** ;table ++ LDA2
TOS SCALEY .needles/sy STZ2
TOS SCALEX .needles/sx STZ2
#00 .DateTime/minute DEI 2** ;table ++ LDA2
TOS 4// DUP2k ++ ++ #0020 ++ SCALEY .needles/my STZ2
TOS 4// DUP2k ++ ++ #0020 ++ SCALEX .needles/mx STZ2
#00 .DateTime/hour DEI 12HOURS #20 SFTk NIP ADD 2** ;table ++ LDA2
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TOS 2// RADIUS ++ SCALEY .needles/hy STZ2
TOS 2// RADIUS ++ SCALEX .needles/hx STZ2
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( needles )
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.center/x LDZ2 .center/y LDZ2 .needles/sx LDZ2 .needles/sy LDZ2 #02 ;draw-line JSR2
.center/x LDZ2 .center/y LDZ2 .needles/mx LDZ2 .needles/my LDZ2 #01 ;draw-line JSR2
.center/x LDZ2 .center/y LDZ2 .needles/hx LDZ2 .needles/hy LDZ2 #03 ;draw-line JSR2
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( circle )
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#3c #00
&loop
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( load ) DUP TOS 2** ;table ++ LDA2
TOS SCALEY .Screen/y DEO2
TOS SCALEX .Screen/x DEO2
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DUP #0f MOD #00 EQU INC .Screen/pixel DEO
INC GTHk ,&loop JCN
POP2
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RTN
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@draw-display ( -- )
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( auto x ) #01 .Screen/auto DEO
( date )
.Screen/height DEI2 2// #0058 -- .Screen/y DEO2
.Screen/width DEI2 2// #0014 -- .Screen/x DEO2
.DateTime/month DEI INC
DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
#03 .Screen/sprite DEO
#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
#03 .Screen/sprite DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
.DateTime/day DEI
DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
#03 .Screen/sprite DEO
#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
#03 .Screen/sprite DEO
( time )
.Screen/height DEI2 2// #0050 ++ .Screen/y DEO2
.Screen/width DEI2 2// #0020 -- .Screen/x DEO2
.DateTime/hour DEI
DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
;spacer-icn .Screen/addr DEO2
.DateTime/second DEI #01 AND .Screen/sprite DEO
.DateTime/minute DEI
DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
;spacer-icn .Screen/addr DEO2
.DateTime/second DEI #01 AND .Screen/sprite DEO
.DateTime/second DEI
DUP #0a DIV GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
#0a MOD GET-CHAR-SPRITE .Screen/addr DEO2
#01 .Screen/sprite DEO
( auto none ) #00 .Screen/auto DEO
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RTN
@draw-line ( x1 y1 x2 y2 color -- )
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( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
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.line/x0 LDZ2 .line/x LDZ2 -- ABS2 .line/dx STZ2
.line/y0 LDZ2 .line/y LDZ2 -- ABS2 #0000 SWP2 -- .line/dy STZ2
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#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ++ .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ++ .line/sy STZ2
.line/dx LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2
&loop
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.line/x LDZ2 .Screen/x DEO2
.line/y LDZ2 .Screen/y DEO2
.color LDZ .Screen/pixel DEO
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[ .line/x LDZ2 .line/x0 LDZ2 == ]
[ .line/y LDZ2 .line/y0 LDZ2 == ] #0101 == ,&end JCN
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.line/e1 LDZ2 2** .line/e2 STZ2
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.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
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.line/e1 LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2
.line/x LDZ2 .line/sx LDZ2 ++ .line/x STZ2
&skipy
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.line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN
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.line/e1 LDZ2 .line/dx LDZ2 ++ .line/e1 STZ2
.line/y LDZ2 .line/sy LDZ2 ++ .line/y STZ2
&skipx
;&loop JMP2
&end
RTN
@table ( 60 positions on a circle in bytes )
8000 8d00 9a02 a706 b40b c011 cb18 d520
df2a e734 ee40 f44b f958 fd65 ff72 ff80
ff8d fd9a f9a7 f4b4 eec0 e7cb dfd5 d5df
cbe7 c0ee b4f4 a7f9 9afd 8dff 80ff 72ff
65fd 58f9 4bf4 40ee 34e7 2adf 20d5 18cb
11c0 0bb4 06a7 029a 008d 0080 0072 0265
0658 0b4b 113f 1834 202a 2a20 3418 3f11
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4b0b 5806 6502 7200
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@spacer-icn
0000 0010 0010 0000
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@font-hex ( 0-F )
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080