Optimised MUL2 by powers of 2 to SFT2

This commit is contained in:
Andrew Alderwick 2021-05-24 22:52:11 +01:00
parent 00df90c47e
commit 7f158c9d66
14 changed files with 117 additions and 95 deletions

View File

@ -7,6 +7,7 @@
%MOD { DUP2 DIV MUL SUB }
%TOS { #00 SWP }
%2// { #01 SFT2 }
%8** { #30 SFT2 }
( devices )
@ -105,11 +106,11 @@ RTN
( save pos ) .anchor/y STZ2 .anchor/x STZ2
#00 #0f
&loop
( save-x ) OVR #03 MOD TOS #0008 MUL2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
( save-y ) OVR #03 DIV TOS #0008 MUL2 .anchor/y LDZ2 ADD2 .Screen/y DEO2
( save-x ) OVR #03 MOD TOS 8** .anchor/x LDZ2 ADD2 .Screen/x DEO2
( save-y ) OVR #03 DIV TOS 8** .anchor/y LDZ2 ADD2 .Screen/y DEO2
( get digit* ) OVR STHkr #02 MUL TOS ;digits ADD2 LDA2
( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2
( set tile ) #0008 MUL2 ;tiles ADD2
( set tile ) 8** ;tiles ADD2
( set style ) .style LDZ #10 MUL TOS ADD2
.Screen/addr DEO2
( draw ) #21 .Screen/color DEO

View File

@ -9,6 +9,10 @@
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2** { #10 SFT2 } %2// { #01 SFT2 }
%4** { #20 SFT2 } %4// { #02 SFT2 }
%8** { #30 SFT2 } %8// { #03 SFT2 }
%TOB { SWP POP } %TOS { #00 SWP }
%RTN { JMP2r }
%MOD { DUP2 / * - }
@ -85,14 +89,14 @@
#01 .piano/octave STZ
( find center )
.Screen/width DEI2 #0002 // .center/x STZ2
.Screen/height DEI2 #0002 // .center/y STZ2
.Screen/width DEI2 2// .center/x STZ2
.Screen/height DEI2 2// .center/y STZ2
( place frame )
.center/x LDZ2 PAD-WIDTH #0003 ** -- #0010 -- .frame/x1 STZ2
.center/y LDZ2 #0050 -- .frame/y1 STZ2
.center/x LDZ2 PAD-WIDTH #0003 ** ++ #0010 ++ .frame/x2 STZ2
.frame/y1 LDZ2 PAD-HEIGHT #0004 ** ++ #0028 ++ .frame/y2 STZ2
.frame/y1 LDZ2 PAD-HEIGHT 4** ++ #0028 ++ .frame/y2 STZ2
( place pad-view )
.frame/x1 LDZ2 .pad-view/x1 STZ2
@ -136,7 +140,7 @@
( load sample )
OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
OVR #04 / #10 * .Audio0/length + DEI2 .File/length DEO2
OVR TOS #0002 ** ;pad-addr ++ LDA2 .File/load DEO2
OVR TOS 2** ;pad-addr ++ LDA2 .File/load DEO2
( draw pad )
OVR #01 ;draw-pad JSR2
( draw mixer )
@ -287,8 +291,8 @@ BRK
@on-touch-oct ( -> )
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- #0008 // TOB #08 ! ,&no-mod JCN
.Mouse/y DEI2 .oct-view/y1 LDZ2 -- #0008 // TOB
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #08 ! ,&no-mod JCN
.Mouse/y DEI2 .oct-view/y1 LDZ2 -- 8// TOB
DUP #00 ! ,&no-incr JCN
.piano/octave LDZ #01 + .piano/octave STZ &no-incr
DUP #02 ! ,&no-decr JCN
@ -299,8 +303,8 @@ BRK
BRK
&no-mod
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- #0008 // TOB #06 GTH ,&no-key JCN
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- #0008 //
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #06 GTH ,&no-key JCN
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8//
( set pitch of pad )
DUP2 ;notes ++ LDA .pads/last LDZ SWP .piano/octave LDZ #02 - #0c * +
( save ) SWP TOS ;pad-pitch ++ STA
@ -321,7 +325,7 @@ BRK
( highlight )
DUP #02 ;draw-pad JSR2
( addr )
DUP TOS #0002 ** ;pad-addr ++ LDA2 STH2
DUP TOS 2** ;pad-addr ++ LDA2 STH2
DUP #04 / #10 * .Audio0/addr + STH2r ROT DEO2
( pitch )
DUP TOS ;pad-pitch ++ LDA STH
@ -355,7 +359,7 @@ RTN
&no-dot
OVR TOS #0010 ** [ DUP2r STH2r ] ++ LDA
#02 /
TOS #0004 // .wav-view/y1 LDZ2 ++ .Screen/y DEO2
TOS 4// .wav-view/y1 LDZ2 ++ .Screen/y DEO2
.Screen/x DEI2 #0001 ++ .Screen/x DEO2
( draw ) #02 .Screen/color DEO
( incr ) SWP #01 + SWP
@ -417,14 +421,14 @@ RTN
OVR2 #0003 ++ .Screen/x DEO2
DUP2 #0014 ++ .Screen/y DEO2
( get pitch ) STHkr TOS ;pad-pitch ++ LDA
#0c / TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
#0c / TOS 8** ;font-hex ++ .Screen/addr DEO2
#21 .Screen/color DEO
( draw octave )
OVR2 #000b ++ .Screen/x DEO2
DUP2 #0014 ++ .Screen/y DEO2
( get pitch ) STHkr TOS ;pad-pitch ++ LDA
#0c MOD TOS #0008 ** ;font-notes ++ .Screen/addr DEO2
#0c MOD TOS 8** ;font-notes ++ .Screen/addr DEO2
#21 .Screen/color DEO
POP2 POP2
@ -455,7 +459,7 @@ RTN
.oct-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
#21 .Screen/color DEO
;font-hex .piano/octave LDZ #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
;font-hex .piano/octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2
.oct-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
#23 .Screen/color DEO
@ -589,7 +593,7 @@ RTN
( load ) STH STH2 .Screen/y DEO2 .Screen/x DEO2
STH2r
&loop
DUP2 LDA #00 SWP #0030 -- #0008 ** ;font-num-uc ++ .Screen/addr DEO2
DUP2 LDA #00 SWP #0030 -- 8** ;font-num-uc ++ .Screen/addr DEO2
( draw ) STHkr .Screen/color DEO
( incr ) #0001 ++
( incr ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2

View File

@ -16,6 +16,7 @@
%MOD8 { #07 AND } %MOD2 { #01 AND }
%SFL { #40 SFT SFT }
%2// { #01 SFT2 } %8// { #03 SFT2 }
%2** { #10 SFT2 } %8** { #30 SFT2 }
%WIDTH { #40 } %HEIGHT { #40 }
%BANK1 { #8000 } %BANK2 { #a000 }
@ -151,10 +152,10 @@ BRK
#00 HEIGHT
&ver
OVR TOS #0002 ** .anchor/y LDZ2 ++ .Screen/y DEO2
OVR TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2
#00 WIDTH
&hor
OVR TOS #0002 ** .anchor/x LDZ2 ++ .Screen/x DEO2
OVR TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2
GET-ITERATORS ,get-cell JSR #01 + .Screen/color DEO
INCR
NEQk ,&hor JCN
@ -256,15 +257,15 @@ RTN
@draw-short ( short* color -- )
STH SWP
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
( draw ) STHkr .Screen/color DEO
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHkr .Screen/color DEO
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHkr .Screen/color DEO
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHr .Screen/color DEO

View File

@ -2,10 +2,10 @@
%RTN { JMP2r }
%8++ { #0008 ADD2 } %8-- { #0008 SUB2 }
%8** { #0008 MUL2 } %8// { #03 SFT2 }
%8** { #30 SFT2 } %8// { #03 SFT2 }
%++ { #0001 ADD2 } %2// { #01 SFT2 }
%MOD8 { #07 AND }
%TRACK { ;track/ch1 #00 .track/active LDZ #0020 MUL2 ADD2 }
%TRACK { ;track/ch1 #00 .track/active LDZ #50 SFT2 ADD2 }
( variables )

View File

@ -14,6 +14,7 @@
%2// { #01 SFT2 }
%4// { #02 SFT2 }
%8// { #03 SFT2 }
%8** { #30 SFT2 }
%WAVEFORM { #1000 }
@ -295,7 +296,7 @@ RTN
.octave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
#21 .Screen/color DEO
;font-hex .octave LDZ #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
;font-hex .octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2
.octave-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
#23 .Screen/color DEO
@ -425,15 +426,15 @@ RTN
@draw-short ( short* color -- )
STH SWP
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
( draw ) STHkr .Screen/color DEO
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHkr .Screen/color DEO
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHkr .Screen/color DEO
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHr .Screen/color DEO

View File

@ -4,6 +4,8 @@
%++ { #0001 ADD2 }
%2// { #01 SFT2 }
%4// { #02 SFT2 }
%4** { #20 SFT2 }
%8** { #30 SFT2 }
%8+ { #0008 ADD2 }
%STEP8 { #33 SFT2 }
@ -213,28 +215,28 @@ RTN
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
.System/b DEI2 #28 ;draw-short JSR2
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0010 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/r1 .selection LDZ ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0020 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/g1 .selection LDZ ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0030 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/b1 .selection LDZ ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0010 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/r1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0020 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/g1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0030 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/b1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
.window/x1 LDZ2 #0050 ADD2 .Screen/x DEO2
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
;radio_icns #00 .selection LDZ #00 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
;radio_icns #00 .selection LDZ #00 EQU 8** ADD2 .Screen/addr DEO2
#25 .Screen/color DEO
.window/x1 LDZ2 #0060 ADD2 .Screen/x DEO2
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
;radio_icns #00 .selection LDZ #01 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
;radio_icns #00 .selection LDZ #01 EQU 8** ADD2 .Screen/addr DEO2
#25 .Screen/color DEO
.window/x1 LDZ2 #0070 ADD2 .Screen/x DEO2
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
;radio_icns #00 .selection LDZ #02 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
;radio_icns #00 .selection LDZ #02 EQU 8** ADD2 .Screen/addr DEO2
#25 .Screen/color DEO
.window/x1 LDZ2 #0080 ADD2 .Screen/x DEO2
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
;radio_icns #00 .selection LDZ #03 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
;radio_icns #00 .selection LDZ #03 EQU 8** ADD2 .Screen/addr DEO2
#25 .Screen/color DEO
RTN
@ -328,7 +330,7 @@ RTN
.Screen/x DEO2
STH2r
&loop
DUP2 LDA #00 SWP #0008 MUL2
DUP2 LDA #00 SWP 8**
;font ADD2 .Screen/addr DEO2
( draw ) STHkr .Screen/color DEO
( incr ) ++
@ -341,15 +343,15 @@ RTN
@draw-short ( short* color -- )
STH SWP
DUP #04 SFT #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
DUP #04 SFT #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
( draw ) STHkr .Screen/color DEO
#0f AND #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
#0f AND #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
( draw ) STHkr .Screen/color DEO
DUP #04 SFT #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
DUP #04 SFT #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
( draw ) STHkr .Screen/color DEO
#0f AND #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
#0f AND #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
( draw ) STHr .Screen/color DEO

View File

@ -1,7 +1,7 @@
( dev/audio )
@timer $1
@progress $1
%4** { #20 SFT2 }
%8** { #30 SFT2 }
( devices )
@ -9,6 +9,13 @@
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
( variables )
|0000
@timer $1
@progress $1
|0100 ( -> )
( theme )
@ -42,8 +49,8 @@ BRK
#20 .Screen/color DEO
( draw note )
#00 SWP #0004 MUL2 #0100 SUB2 .Screen/y DEO2
#00 .progress LDZ #0008 MUL2 .Screen/x DEO2
#00 SWP 4** #0100 SUB2 .Screen/y DEO2
#00 .progress LDZ 8** .Screen/x DEO2
;dot .Screen/addr DEO2
#21 .Screen/color DEO

View File

@ -2,6 +2,7 @@
%2// { #01 SFT2 }
%4// { #02 SFT2 }
%2** { #10 SFT2 }
%RTN { JMP2r }
%MOD { DUP2 DIV MUL SUB }
@ -54,13 +55,13 @@ BRK
#0080 SCALEX #0080 SCALEY .needles/hx LDZ2 .needles/hy LDZ2 #00 ;draw-line JSR2
( place )
#00 .DateTime/second DEI #0002 MUL2 ;table ADD2 LDA2
#00 .DateTime/second DEI 2** ;table ADD2 LDA2
#00 SWP SCALEY .needles/sy STZ2
#00 SWP SCALEX .needles/sx STZ2
#00 .DateTime/minute DEI #0002 MUL2 ;table ADD2 LDA2
#00 .DateTime/minute DEI 2** ;table ADD2 LDA2
#00 SWP 4// #0003 MUL2 #0020 ADD2 SCALEY .needles/my STZ2
#00 SWP 4// #0003 MUL2 #0020 ADD2 SCALEX .needles/mx STZ2
#00 .DateTime/hour DEI 12HOURS #05 MUL #0002 MUL2 ;table ADD2 LDA2
#00 .DateTime/hour DEI 12HOURS #05 MUL 2** ;table ADD2 LDA2
#00 SWP 2// #0040 ADD2 SCALEY .needles/hy STZ2
#00 SWP 2// #0040 ADD2 SCALEX .needles/hx STZ2
@ -72,7 +73,7 @@ BRK
( circle )
#00 #3c
&loop
( load ) OVR #00 SWP #0002 MUL2 ;table ADD2 LDA2
( load ) OVR #00 SWP 2** ;table ADD2 LDA2
#00 SWP SCALEY .Screen/y DEO2
#00 SWP SCALEX .Screen/x DEO2
OVR #0f MOD #00 EQU #01 ADD .Screen/color DEO
@ -115,8 +116,8 @@ RTN
( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
&loop
.line/x LDZ2 .Screen/x DEO2
@ -124,7 +125,7 @@ RTN
.color LDZ .Screen/color DEO
[ .line/x LDZ2 .line/x0 LDZ2 EQU2 ]
[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] #0101 EQU2 ,&end JCN
.line/e1 LDZ2 #0002 MUL2 .line/e2 STZ2
.line/e1 LDZ2 2** .line/e2 STZ2
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2

View File

@ -4,6 +4,7 @@
%ABS2 { DUP2 #0f SFT2 EQU #04 JCN #ffff MUL2 }
%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
%2** { #10 SFT2 }
( devices )
@ -94,8 +95,8 @@ RTN
( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
&loop
.line/x LDZ2 .Screen/x DEO2
@ -103,7 +104,7 @@ RTN
.color LDZ .Screen/color DEO
[ .line/x LDZ2 .line/x0 LDZ2 EQU2 ]
[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] #0101 EQU2 ,&end JCN
.line/e1 LDZ2 #0002 MUL2 .line/e2 STZ2
.line/e1 LDZ2 2** .line/e2 STZ2
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2

View File

@ -2,6 +2,7 @@
%RTN { JMP2r }
%2// { #01 SFT2 }
%8** { #30 SFT2 }
( devices )
@ -51,7 +52,7 @@ RTN
( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2 .Screen/x DEO2
.label/addr LDZ2
&loop
( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
( incr ) #0001 ADD2
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
DUP2 LDA ,&loop JCN
@ -62,10 +63,10 @@ RTN
@draw-label-middle ( x y color addr -- )
( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2
( align ) .label/addr LDZ2 ;get-text-length JSR2 #0008 MUL2 2// SUB2 .Screen/x DEO2
( align ) .label/addr LDZ2 ;get-text-length JSR2 8** 2// SUB2 .Screen/x DEO2
.label/addr LDZ2
&loop
( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
( incr ) #0001 ADD2
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
DUP2 LDA ,&loop JCN
@ -76,10 +77,10 @@ RTN
@draw-label-right ( x y color addr -- )
( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2
( align ) .label/addr LDZ2 ;get-text-length JSR2 #0008 MUL2 SUB2 .Screen/x DEO2
( align ) .label/addr LDZ2 ;get-text-length JSR2 8** SUB2 .Screen/x DEO2
.label/addr LDZ2
&loop
( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
( incr ) #0001 ADD2
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
DUP2 LDA ,&loop JCN

View File

@ -3,7 +3,9 @@
%RTN { JMP2r }
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%8+ { #0008 ADD2 }
%8++ { #0008 ADD2 }
%2** { #10 SFT2 }
%4** { #20 SFT2 }
%ABS2 { DUP2 #0f SFT2 EQU #04 JCN #ffff MUL2 }
%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
@ -49,13 +51,13 @@ BRK
( load ) .color STZ -- .line/y0 STZ2 -- .line/x0 STZ2 .line/y STZ2 .line/x STZ2
.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
&loop
.line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
.line/x LDZ2 .line/x0 LDZ2 EQU2 .line/y LDZ2 .line/y0 LDZ2 EQU2 #0101 EQU2 ,&end JCN
.line/e1 LDZ2 #0002 MUL2 .line/e2 STZ2
.line/e1 LDZ2 2** .line/e2 STZ2
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
@ -115,16 +117,16 @@ RTN
( load ) .color STZ .circle/r STZ2 .circle/yc STZ2 .circle/xc STZ2
#0000 .circle/x STZ2 .circle/r LDZ2 .circle/y STZ2
.circle/r LDZ2 #0002 MUL2 .circle/d STZ2
.circle/r LDZ2 2** .circle/d STZ2
( draw ) ;&seg JSR2
&loop
( incr ) .circle/x LDZ2 ++ .circle/x STZ2
.circle/d LDZ2 #0001 LTS2 ,&else JCN
( decr ) .circle/y LDZ2 -- .circle/y STZ2
.circle/x LDZ2 .circle/y LDZ2 SUB2 #0004 MUL2 .circle/d LDZ2 ADD2 .circle/d STZ2
.circle/x LDZ2 .circle/y LDZ2 SUB2 4** .circle/d LDZ2 ADD2 .circle/d STZ2
;&end JMP2
&else
.circle/x LDZ2 #0004 MUL2 .circle/d LDZ2 ADD2 .circle/d STZ2
.circle/x LDZ2 4** .circle/d LDZ2 ADD2 .circle/d STZ2
&end
( draw ) ;&seg JSR2
.circle/y LDZ2 .circle/x LDZ2 -- GTS2 ,&loop JCN
@ -151,10 +153,10 @@ RTN
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) .color LDZ .Screen/color DEO
( incr ) SWP2 8+ SWP2
( incr ) SWP2 8++ SWP2
OVR2 OVR2 LTH2 ,&hor JCN
POP2 POP2
( incr ) SWP2 8+ SWP2
( incr ) SWP2 8++ SWP2
OVR2 OVR2 LTH2 ,&ver JCN
POP2 POP2

View File

@ -388,7 +388,7 @@
&not-end
,asma-parse-hex-digit JSR
DUP #f0 AND ,&fail JCN
LIT2r 0010 MUL2r
LITr 40 SFT2r
#00 STH STH ADD2r
#0001 ADD2
,&loop JMP

View File

@ -8,6 +8,7 @@
%h { .DateTime/hour DEI }
%m { .DateTime/minute DEI }
%s { .DateTime/second DEI }
%8** { #30 SFT2 }
( devices )
@ -68,7 +69,7 @@
#0120 #00 h MUL2
#00c0 #00 m MUL2 ADD2
#00f8 #00 s MUL2 ADD2
#0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 #0008 MUL2 ADD2
#0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 8** ADD2
#01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 STZ POP
( add up units and tens of pulses, store in n5 and n4 )
@ -109,11 +110,11 @@
JMP2r
@letter ( index* -- )
#0008 MUL2 ;font-letters ADD2 .Screen/addr DEO2
8** ;font-letters ADD2 .Screen/addr DEO2
,digit/middle JMP
@digit ( index* -- )
#0008 MUL2 ;font-numbers ADD2 .Screen/addr DEO2
8** ;font-numbers ADD2 .Screen/addr DEO2
&middle
.neralie/color LDZ #20 ADD .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2

View File

@ -13,8 +13,8 @@
%RTN { JMP2r }
%++ { #01 ADD } %-- { #01 SUB }
%8+ { #0008 ADD2 }
%8* { #0008 MUL2 } %8/ { #03 SFT2 }
%8++ { #0008 ADD2 }
%8** { #30 SFT2 } %8// { #03 SFT2 }
%MOD { DUP2 DIV MUL SUB }
%MOD8 { #07 AND }
%MOD2 { #01 AND }
@ -61,8 +61,8 @@
( vectors ) ;on-frame .Screen/vector DEO2
( find size )
.Screen/width DEI2 8/ SWP POP .grid/width STZ
.Screen/height DEI2 8/ SWP POP #02 SUB .grid/height STZ
.Screen/width DEI2 8// SWP POP .grid/width STZ
.Screen/height DEI2 8// SWP POP #02 SUB .grid/height STZ
( fill grid with dots )
@ -123,8 +123,8 @@ BRK
@on-mouse
.Mouse/state DEI #00 EQU ,&no-touch JCN
.Mouse/x DEI2 8/ SWP POP .selection/x1 STZ
.Mouse/y DEI2 8/ SWP POP .selection/y1 STZ
.Mouse/x DEI2 8// SWP POP .selection/x1 STZ
.Mouse/y DEI2 8// SWP POP .selection/y1 STZ
;redraw JSR2
&no-touch
@ -202,7 +202,7 @@ RTN
POP2 ;font RTN
&no-bar
STH POP2 STHr
#20 SUB #00 SWP #0008 MUL2 ;font ADD2
#20 SUB #00 SWP 8** ;font ADD2
RTN
@ -489,19 +489,19 @@ RTN
( Positionx )
#0000 .Screen/x DEO2
.selection/x1 LDZ
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
#22 .Screen/color DEO
#0008 .Screen/x DEO2
#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
#0f AND LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
#22 .Screen/color DEO
( Positiony )
#0010 .Screen/x DEO2
.selection/y1 LDZ
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
#22 .Screen/color DEO
#0018 .Screen/x DEO2
#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
#0f AND LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
#22 .Screen/color DEO
#0020 .Screen/x DEO2
@ -511,10 +511,10 @@ RTN
( Frame )
#0030 .Screen/x DEO2
.timer/frame LDZ
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
#22 .Screen/color DEO
#0038 .Screen/x DEO2
#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
#0f AND LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
#22 .Screen/color DEO
#0040 .Screen/x DEO2
@ -524,20 +524,20 @@ RTN
( Speed )
#0050 .Screen/x DEO2
.timer/speed LDZ
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
#22 .Screen/color DEO
#0058 .Screen/x DEO2
#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
#0f AND LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
#22 .Screen/color DEO
( TODO: Signal VU )
( File )
.Screen/width DEI2 #0028 SUB2 .Screen/x DEO2
.Screen/x DEI2 8+ .Screen/x DEO2 ;eye_icns .Screen/addr DEO2 #21 .Screen/color DEO
.Screen/x DEI2 8+ .Screen/x DEO2 ;filestate_icn .Screen/addr DEO2 #21 .Screen/color DEO
.Screen/x DEI2 8+ .Screen/x DEO2 ;load_icn .Screen/addr DEO2 #21 .Screen/color DEO
.Screen/x DEI2 8+ .Screen/x DEO2 ;save_icn .Screen/addr DEO2 #21 .Screen/color DEO
.Screen/x DEI2 8++ .Screen/x DEO2 ;eye_icns .Screen/addr DEO2 #21 .Screen/color DEO
.Screen/x DEI2 8++ .Screen/x DEO2 ;filestate_icn .Screen/addr DEO2 #21 .Screen/color DEO
.Screen/x DEI2 8++ .Screen/x DEO2 ;load_icn .Screen/addr DEO2 #21 .Screen/color DEO
.Screen/x DEI2 8++ .Screen/x DEO2 ;save_icn .Screen/addr DEO2 #21 .Screen/color DEO
RTN
@ -545,10 +545,10 @@ RTN
#00 .grid/height LDZ
&ver
( pos-y ) OVR #00 SWP #0008 MUL2 .Screen/y DEO2
( pos-y ) OVR #00 SWP 8** .Screen/y DEO2
#00 .grid/width LDZ
&hor
( pos-x ) OVR #00 SWP #0008 MUL2 .Screen/x DEO2
( pos-x ) OVR #00 SWP 8** .Screen/x DEO2
( get x,y ) SWP2 OVR STH SWP2 OVR STHr
( sprite ) DUP2 ;get-cell-sprite JSR2 .Screen/addr DEO2
( draw ) ;is-selected JSR2 #0d MUL #21 ADD .Screen/color DEO