uxn/projects/examples/dev.controller.buttons.usm

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( Dev/Controller )
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%++ { #0001 ADD2 } %-- { #0001 SUB2 }
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%2/ { #0002 DIV2 }
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( variables )
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@slime $1
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( devices )
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|0100 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|0110 @Console &pad $8 &char $1 &byte $1 &short $2 &string $2
|0120 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1
|0140 @Controller &vector $2 &button $1 &key $1
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|0200
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( theme )
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#0daf ;System/r STR2
#02ff ;System/g STR2
#035f ;System/b STR2
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( vectors )
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;on-frame ;Screen/vector STR2
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( set origin )
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;Screen/width LDR2 2/ ;Screen/x STR2
;Screen/height LDR2 2/ ;Screen/y STR2
;default_icn ;Screen/addr STR2
#31 ;Screen/color POK2
#2a .slime POK
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BRK
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@on-frame
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#2a .slime POK
;default_icn ;Screen/addr STR2
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( hold ctrl key to change slime color )
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;Controller/button PEK2 #0f AND
DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl
DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt
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POP
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( clear ) #30 ;Screen/color POK2
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( detect movement )
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;Controller/button PEK2 #f0 AND
DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
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( move )
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;Screen/y LDR2 -- ;Screen/y STR2
;up_icn ;Screen/addr STR2 &no-up
DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
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( move )
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;Screen/y LDR2 ++ ;Screen/y STR2
;down_icn ;Screen/addr STR2 &no-down
DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
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( move )
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;Screen/x LDR2 -- ;Screen/x STR2
;left_icn ;Screen/addr STR2 &no-left
DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
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( move )
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;Screen/x LDR2 ++ ;Screen/x STR2
;right_icn ;Screen/addr STR2 &no-right
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POP
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( draw face )
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#31 ;Screen/color POK2
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( draw slime )
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;slime_icn ;Screen/addr STR2
.slime PEK ;Screen/color POK2
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BRK
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@default_icn [ 3c7e ffdb ffe7 7e3c ]
@up_icn [ 2466 e7db ffff 7e3c ]
@down_icn [ 3c7e ffff dbe7 6624 ]
@left_icn [ 3c7e ef1f 1fef 7e3c ]
@right_icn [ 3c7e f7f8 f8f7 7e3c ]
@slime_icn [ 0000 183c 3c18 0000 ]