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uxn/projects/examples/dev.controller.buttons.usm

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( Dev/Controller )
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%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%2/ { #0002 DIV2 }
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( variables )
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;slime { color 1 }
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( devices )
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0200
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( theme ) #0daf =System.r #02ff =System.g #035f =System.b
( vectors ) ,FRAME =Screen.vector
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( set origin )
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~Screen.width 2/ =Screen.x
~Screen.height 2/ =Screen.y
,default_icn =Screen.addr
#31 =Screen.color
#2a =slime
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BRK
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@FRAME
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#2a =slime
,default_icn =Screen.addr
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( hold ctrl key to change slime color )
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~Controller.button #0f AND
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DUP #01 NEQ ^$no-ctrl JNZ #25 =slime $no-ctrl
DUP #02 NEQ ^$no-alt JNZ #2f =slime $no-alt
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POP
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( clear ) #30 =Screen.color
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( detect movement )
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~Controller.button #f0 AND
DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ
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( move ) ~Screen.y -- =Screen.y ,up_icn =Screen.addr $no-up
DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ
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( move ) ~Screen.y ++ =Screen.y ,down_icn =Screen.addr $no-down
DUP #06 SFT #01 AND #01 NEQ ^$no-left JNZ
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( move ) ~Screen.x -- =Screen.x ,left_icn =Screen.addr $no-left
DUP #07 SFT #01 AND #01 NEQ ^$no-right JNZ
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( move ) ~Screen.x ++ =Screen.x ,right_icn =Screen.addr $no-right
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POP
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( draw face )
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#31 =Screen.color
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( draw slime )
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,slime_icn =Screen.addr
~slime =Screen.color
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BRK
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@default_icn [ 3c7e ffdb ffe7 7e3c ]
@up_icn [ 2466 e7db ffff 7e3c ]
@down_icn [ 3c7e ffff dbe7 6624 ]
@left_icn [ 3c7e ef1f 1fef 7e3c ]
@right_icn [ 3c7e f7f8 f8f7 7e3c ]
@slime_icn [ 0000 183c 3c18 0000 ]