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2020-10-08 23:07:32 -07:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
asm merge refresh 10 2020-06-20 02:49:59 +03:00
assets Refresh 3 2019-11-03 14:36:27 -05:00
bin Complete rewrite of custom main menu 2020-09-13 23:57:14 -07:00
build-windows-visual-studio Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
data Synchronized Eyerok, add SSL to supported levels 2020-09-30 18:20:13 -07:00
doxygen yeet 2020-06-02 23:43:32 +03:00
enhancements Make 60 fps patch apply in case people don't realize it is already merged 2020-09-07 11:07:28 -07:00
include Fixed bug with whirlpools 2020-10-02 23:35:06 -07:00
levels Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
lib Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
sound merge refresh 10 2020-06-20 02:49:59 +03:00
src Synchronized THI top 2020-10-08 23:07:32 -07:00
text refresh 6 2020-02-03 00:51:26 -05:00
textures/segment2 Complete rewrite of custom main menu 2020-09-13 23:57:14 -07:00
tools Merge pull request #395 from MartinPham/patch-4 2020-08-16 02:01:02 +03:00
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.gitignore Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
assets.json merge refresh 10 2020-06-20 02:49:59 +03:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
cgdb.exe.stackdump Started adding networking 2020-08-01 20:22:24 -07:00
CHANGES Refresh 11 2020-07-05 14:15:43 +03:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
compile.sh Add development flag for easier testing 2020-09-19 02:12:49 -07:00
debug.sh Add development flag for easier testing 2020-09-19 02:12:49 -07:00
diff.py Refresh 10.1 2020-06-20 02:53:56 +03:00
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Dockerfile merge refresh 10 2020-06-20 02:49:59 +03:00
Doxyfile refresh 4 2019-12-01 21:52:53 -05:00
dx11.sh Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
extract_assets.py Refresh 10.1 2020-06-20 02:53:56 +03:00
first-diff.py merge refresh 10 2020-06-20 02:49:59 +03:00
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gdb.exe.stackdump Synchronized purple switch 2020-08-07 19:37:19 -07:00
Jenkinsfile refresh 6 2020-02-03 00:51:26 -05:00
Makefile Added mod registration system 2020-10-04 16:41:55 -07:00
Makefile.split Fix EXTERNAL_DATA for Luigi 2020-09-05 00:11:15 -07:00
network.sh Synchronized Eyerok, add SSL to supported levels 2020-09-30 18:20:13 -07:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md Update README.md 2020-08-31 23:50:43 -07:00
README_es_ES.md Update README_es_ES.md 2020-05-19 00:04:07 +01:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
rename_sym.sh Refresh 7 2020-03-01 22:42:52 -05:00
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.ld merge refresh 10 2020-06-20 02:49:59 +03:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 init2 2019-08-25 00:46:40 -04:00
undefined_syms.txt Refresh 8 2020-04-03 14:57:26 -04:00

sm64ex-coop

Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

Goal

Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.

Building

For building instructions, please refer to the wiki.

Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.