mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
f8bffd3b2a
Changed synchronizing text to be more descriptive Added 'player connected', 'player disconnected', 'network shutdown' chat messages Prevented someone from joining through Discord while in another lobby Added the distinction of sending a packet to all vs to a specific player Enforced lobby size of 2, multiple joiners in a direct connection will be booted Stored network destination for each player Detected network drops |
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.github/ISSUE_TEMPLATE | ||
actors | ||
asm | ||
assets | ||
bin | ||
build-windows-visual-studio | ||
data | ||
doxygen | ||
enhancements | ||
include | ||
levels | ||
lib | ||
sound | ||
src | ||
text | ||
textures/segment2 | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
asmdiff.jp.sh | ||
assets.json | ||
c2obj.py | ||
cgdb.exe.stackdump | ||
CHANGES | ||
charmap.txt | ||
charmap_menu.txt | ||
compile.sh | ||
compilelog.txt | ||
debug.sh | ||
diff.py | ||
diff_settings.py | ||
Dockerfile | ||
Doxyfile | ||
dx11.sh | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
gdb.exe.stackdump | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
network.sh | ||
obj2c.py | ||
pisetup.sh | ||
README.md | ||
README_es_ES.md | ||
README_pt_BR.md | ||
README_zh_CN.md | ||
rename_sym.sh | ||
SAVE_FORMAT.MD | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt |
sm64ex-coop
Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
Goal
Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.
Building
For building instructions, please refer to the wiki.
Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.