sm64coopdx/actors/bookend/anims/anim_05002510.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

23 lines
655 B
C

#include "pc/rom_assets.h"
// 0x0500240C
ROM_ASSET_LOAD_ANIM(bookend_seg5_animvalue_0500240C, 0x00166c60, 26968, 0x0000240c, 128);
// 0x0500248C
ROM_ASSET_LOAD_ANIM(bookend_seg5_animindex_0500248C, 0x00166c60, 26968, 0x0000248c, 132);
// 0x05002510
static const struct Animation bookend_seg5_anim_05002510 = {
0,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(bookend_seg5_animindex_0500248C),
bookend_seg5_animvalue_0500240C,
bookend_seg5_animindex_0500248C,
0,
ANIM_FIELD_LENGTH(bookend_seg5_animvalue_0500240C),
ANIM_FIELD_LENGTH(bookend_seg5_animindex_0500248C),
};
// what the hell? no values/indexes for the table?