sm64coopdx/actors/bookend/anims/anim_05002510.inc.c

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#include "pc/rom_assets.h"
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// 0x0500240C
ROM_ASSET_LOAD_ANIM(bookend_seg5_animvalue_0500240C, 0x00166c60, 26968, 0x0000240c, 128);
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// 0x0500248C
ROM_ASSET_LOAD_ANIM(bookend_seg5_animindex_0500248C, 0x00166c60, 26968, 0x0000248c, 132);
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// 0x05002510
static const struct Animation bookend_seg5_anim_05002510 = {
0,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(bookend_seg5_animindex_0500248C),
bookend_seg5_animvalue_0500240C,
bookend_seg5_animindex_0500248C,
0,
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ANIM_FIELD_LENGTH(bookend_seg5_animvalue_0500240C),
ANIM_FIELD_LENGTH(bookend_seg5_animindex_0500248C),
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};
// what the hell? no values/indexes for the table?