2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x0500240C
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(bookend_seg5_animvalue_0500240C, 0x00166c60, 26968, 0x0000240c, 128);
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2019-11-03 19:36:27 +00:00
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// 0x0500248C
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(bookend_seg5_animindex_0500248C, 0x00166c60, 26968, 0x0000248c, 132);
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2019-11-03 19:36:27 +00:00
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// 0x05002510
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static const struct Animation bookend_seg5_anim_05002510 = {
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0,
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0,
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0,
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0,
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0x1E,
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ANIMINDEX_NUMPARTS(bookend_seg5_animindex_0500248C),
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bookend_seg5_animvalue_0500240C,
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bookend_seg5_animindex_0500248C,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(bookend_seg5_animvalue_0500240C),
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ANIM_FIELD_LENGTH(bookend_seg5_animindex_0500248C),
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2019-11-03 19:36:27 +00:00
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};
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// what the hell? no values/indexes for the table?
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